15
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128
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Recent reviews by Akko Chan

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Showing 1-10 of 15 entries
No one has rated this review as helpful yet
179.8 hrs on record
This is symbolic of how far Rockstar has fallen from grace, this corporate cash grab is an insult to the hard work and dedication the team used to have for developing a sincerely good experience. The develops can make flying rocket firing motorbikes yet they can't make a 15 year old game even run. This thing runs like ass, crashes constantly. The textures are horrible and any fun you could've had has been completely stripped away.
Posted October 27, 2023.
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No one has rated this review as helpful yet
36.7 hrs on record
For me, with no context of classic 1980s/1990s platform adventure games I was quite concerned I wouldn't pick up easily on the 2D platformer mentality but to my surprise Axiom Verge was incredibly easy to learn through trial and error. Playing the game felt like I was enjoying a Metroid game, which is fair since everyone compares the two.

Weapons come in two basic forms, that being weapons and tools. Weapons come in a huge variety and the real skill isn't learning how to use them but simply finding them! Axiom Verge treats it's universe almost like a computer simulation where you literally "Glitch" the world to your bidding. This makes it easy for the player to understand exactly what their weapons/tools are doing and how it impacts their environment. There's several tools to do this from simply changing block types to exploding huge sections of the map cut off at early game. This gives replayability because it allowed me to loop back several times across the entire map again and again each time I get a new tool, and respectively making my character stronger with each loop.

Enemies in the game are all very good and are designed to match their way in the environment, from gooey hellish creatures to grass moss monsters or steampunk robots it can be a real breath of fresh air to explore different areas whenever you get tired of each enemy type.

The glitching can be a little tricky to master, and the Lab Coat item and subsequent upgrades can be rather glitched itself not registering your movement properly though it more often than not is a life saver. What's more interesting is how glitches affect enemies, it's genuinely impossible to tell what can happen! This super fun because it's like a box of chocolates you never know what's inside!

Aside from a few areas in the map which are utter nightmares to which I will never return to (I'm looking at you "Ukkin-Na") it was incredibly fun and I'm definitely considering getting the sequel!
Posted May 11, 2022.
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No one has rated this review as helpful yet
25.2 hrs on record (22.6 hrs at review time)
it's fine
Posted November 27, 2020.
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No one has rated this review as helpful yet
4.8 hrs on record
it's fine it's just my headset stops working on multiplayer entirely. It's a bluetooth headset and I guess nobody thought to code in some functional bluetooth code. Kinda unacceptable for a AAA title
Posted November 27, 2020.
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No one has rated this review as helpful yet
50.0 hrs on record
Trapped in eternal struggle, desperate to change history and undo your greatest betrayal, You the new kid upon discovering your incredible time-altering fart powers have set in motion only one goal in life. To go back in time, back to when it all started and prevent the greatest travesty of personkind (PC Principal is watching). The day your dad ****** your mom. Oh sure, there were naysayers, they called you mad - tried to convince you that it's normal, but you knew better, you knew the injustice that took place and only you could stop it.

Journey forth into the future, then the past, then future, past again, stop time for a bit, no wait - start it again, Ok just a little more into the future; yeah that's good, chm chm in order to save the world from itself. Be warned, dangers await even 6th Graders. Can you save personkind? Can you save your mom?
Posted September 1, 2020.
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162 people found this review helpful
7 people found this review funny
6
20.8 hrs on record (17.7 hrs at review time)
Sorry but i'm just not enjoying this game, and my bloody name is Akko Chan. The school is massive, and while crystal balls eventually let you teleport around the place, it's still too much ground to cover. My review is entirely focused on Gameplay, the animation, artstyle and characters are all beautiful. From a purely gameplay perspective.

This Game is a Grind

You have from 8am to 12am to explore the entire School and do quests. Each hour literally lasts 5 minutes.
Every 3 hours the game enters a new "time zone" where all characters in the entire school update.

Sound confusing? Let me elaborate. Let's use Amanda as an example.

at 8am-10am Amanda can't be found anywhere in the school. IDK where she is, i can't find her.
at 10am-12pm Amanda can be found in the Courtyard
at 12pm-3pm Amanda can be found in some random Hallway for no reason
at 4pm-6pm Amanda is back in the Courtyard
at 6pm-9pm she's gone again!
at 9pm-12am she's still missing!

Now isn't that annoying? say you're doing a quest and want to turn it in, she keeps jumping! you often times have to be at a VERY specific time to start a quest, complete a task for a quest and then hand in the quest.

EG:

8am-10am: Sucy Gives you a Quest
1pm-3pm: You complete task 1 for the quest
9pm-12am: You complete task 2 for the quest
The Day resets.
1pm-3pm: You complete task 3 for the quest
The Day resets
10am-12pm: You hand in the quest to Sucy

Why the gaps? Cause you legit have to be meet a very specific person at a very specific time, and if you miss that time? Guess what! you have to wait the entire day until the game resets so you can try and get BACK to that time again! Even still, handing IN quests has to be done at a specific time too!

The game tells you when a quest STARTS but doesn't tell you when to show up for the next quest objective. It'll say "show up in the afternoon", "show up in the evening". Well what's the afternoon? is it 12pm-3pm? is it 3pm-6pm?!

What's the evening? is it 3pm-6pm? is it 6pm-9pm?! This actually matters! Because like i said before, there are update time zones! every 3 hours the time zones updates! You could wind up being too early or too late to do the objective for the next quest!

The fighting feels really shoehorned into the game. There are confusingly two different "battlegrounds". One is inside the Horogolium which is "meant" to be the main battlegrounds, IE the MAIN part of the game! Except it isn't. It's rather tedious and boring and you just spam monsters.

The second "battlegrounds" is in Luna tower and the fighting in it is mostly the same, except there aren't environmental hazards and when you go forward, you can't go back. As people said you just spam buttons.

It's a shame really, the devs gave us a tonne of items, enchantments, Light, Medium, Heavy Attacks. We can equip up to 6 spells at a time! That's a total of 9 different attacks you can use. Base attacks cost no Magika, but the 6 spells do cost magika. You can boost your skills using things like necklaces, rings, wrist bands and wands. all of these give minor stat bonuses and sometimes unique stuff like +20% slow down on enemies.

I think there are supposed to be different enemy types like: Fire, Wind, Water, Earth. but eh.. you legit just spam Z, X, C. Sometimes press CTRL + Z X C to use the magika spells. It's really clunky and it takes me out of the combat to "figure out" what spell i wanna cast next.

Bosses are fairly weak. Some of them actually seem bugged and don't really do anything. Literally, i've seen bosses stand still and do nothing. On the chance they do attack, they mostly knock you to the ground or freeze you in place for a few seconds while your CPU team mates continue doing damage.

I think there are supposed to be classes?

Jazminka and Akko are meant to be tanks
Akko and Amanda are melee casters
Lotte and Diana are glass cannons.
Sucy and Constanze are like, freaking CoD kiddo's shoot guns and RPGS.

Overall it doesn't matter since you will just spam kill anything that moves.

It's a big walking simulator that's really annoying to play. Quests are vaguer than Dark Souls and i feel sorry for any teenager or child who got this game cause there's no way they'd be fit to follow it. I'm 23 and i'm getting bloody lost and confused playing it. I love LWA, i met the head writers and producers at comic con, Akko is my steam profile. I saw the announcement for this game at Comic con and was really excited....

but damn.... just.. stick to the manga and anime.
Posted June 11, 2020.
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4 people found this review helpful
1 person found this review funny
154.5 hrs on record (95.3 hrs at review time)
Is It Red Dead Redemption 2?
Yes.
Has it amazing storytelling and deep indepth characters?
Yes.
Has it fantastic world storytelling with tonnes of secrets and hidden rewards scattered all across it's open world?
Yes.
Are there tonnes of animals to hunt, skills to master and lore to be discovered?
Yes/
Is the game filled with a tonne of bugs, glitches, floating textures, missing textures, poor optimisation, frequent crashes, slow texture rendering (With me running an MSI RX470 on Medium Settings), 3D modeling Glitches (Such as Peoples heads turning 180*), Bug Missions, Bugged Controls, overly complicated controls, Unnecessary Death, Matador Corporations, Puppeting your frustrations with the blinded flag, the bottom line is money nobody actually gives a F!!!

4000 hungry children leave our world every hour, while billions are being spent on bombs, creating death showers

BOOM BOOM BOOM BOOM!!
Posted January 20, 2020.
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1 person found this review helpful
145.2 hrs on record (144.2 hrs at review time)
Good Concept, Decent attempt at a Triple A Title for the first time, but far from perfect. We Happy Few's Concept, Lore and Storytelling is arguably it's strongest aspect to playing this game. Most important characters feel real, but unfortunately many of the NPC's do not. Arthur even pokes fun at this in his internal dialogue noting "strange how everybody looks the same, i wonder if that's just part of the joy that's stuck".

it's clear the intention was to limit the rendering and development demand on the game but they could have worked harder to diversify some of the models, especially the Police and Grannies. Characterwise we get a decent stereotypical breakdown of the three main protagonists. With Arthur going for a Suburban Welsh persona, with a suprising amount of comical pessimistic and sarcastic attitude to everything, Ollie being the rural Scotsman and Sally Boyle being the Privileged rich Englishwoman.

As i mentioned earlier, this game suffers from Copy-Paste syndrome. Roads, gardens and fields all seem the same. I'm living in the british Isles myself in Ireland and i can tell ya i don't believe the landscape for a second. it's too... bushy?. Bushes everywhere, the terrain is more like a jungle than an island off the coast of Wales. This can be particularly confusing in the rich parts of Wellington wells where the claustrophobic streets seem too similar and in the Garden District it nearly takes a full Kilometer to get anywhere of value. Which you will be either Walking or Running...... in. Real. Time. Getting anywhere in the garden district of any value could take 15 real life minutes to walk there, since running drains your stamina and water.

The devs used to have the world smaller, oddly enough, but with harsher penalties for food, water and sleep. but unfortunately stripped much of these away for a more explorative aspect as opposed to survival which is a real shame. it was an interesting take on urban survival, that could have gone a lot further if they found more items to craft other than bombs.

That's another issue. Bombs, bombs bombs and more bombs. Duck bombs, smelly bombs, bombs that make your pp hard. this game is obsessed with bombs as it's main damage dealer. Melee can be quite satisfying, smacking the bananas into an enemy and watching him struggle but it's ridiculous how many bombs there are to make. By choosing not to add any form of Firearms to the game, they instead just Spammed Debuff Grenades everywhere and called it "different".

The scifi aspect was kind of under-played. What i mean is... i wanted full on steampunk scifi stuff around every corner and instead.. well i get a bunch of colourful villages painted in rainbows and the occasional "super cool magic building of awesomeness"

The slow pace is kind of appreciated though. We happy few is often compared to Bioshock, but i personally found bioshock too fast paced. In we happy few i at least got to pause for a moment and really Take in my environment and find value in it.

Micro items are kinda annoying too in this game. along with crafting, my god the amount of micro-items. stuff of barely any value, no wonder they gave us the Bag of Holding in the form of the pneumatic stash.

I believe the devs can make another good game which is why i'm recommending this, despite it's intense amount of bugs it is an experience in a good way for the most part
Posted July 16, 2019.
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1 person found this review helpful
37.7 hrs on record (23.9 hrs at review time)
Do yourself a Favor and just play the Normal Bioshock 2 and buy the extra DLC. This remaster is a joke, with a 50% chance to crash when fighting a big daddy and an 80% chance to crash if more than 6 enemies are on the screen. You will have to save literally every single time you kill a bunch of enemies constantly.

You will need to save before and after you fight a big daddy
you will need to save before and after you harvest a dead body with a little sister
you will constantly need to save.
Posted May 16, 2019.
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4 people found this review helpful
34.5 hrs on record (27.4 hrs at review time)
I have played every single game up to unity in the series (except liberation). So far i can say the attention to detail has skyrocketed from it's predecessor AC Rogue. The streets of paris are filled with life, i began questioning at times if i had been playing an Assassins creed game. I felt a decline in quality since Assassins Creed brotherhood with Revelations, AC III and Black Flag, whilst being for the most part reasonably enjoyable they are very twitchy and not very immersive.

Assassin's Creed unity however is packed with immerision. i've only played for a few hours and i've already fallen in love with it. People are at work around every corner. markets filled with vendors buying and selling. Dissidents are at work fighting the good fight against oppression. Party goers are happening en Masse at houses.

For example, i was walking down a street and all of sudden a huge crowd of 100 people were gathered, i was wondering what was going on. In previous games something "big" was going to happen with this amount of people. Turns out it was just a party! how fun!

In another street i was walking past a man waving a french flag next to some soldiers. The soldiers actually got angry! and took to swords and just began attacking citizens, including me! it was like "holy cr*p these people are actually REAL." not like previous games were they were just puppets walking around with no personality.

Houses are open everywhere, upstairs and downstairs and people will actually give you weird looks like "uh dude, what are you doing in our house?" as you run through their living room.

game mechanic wise it's a bit different than previous games, with a more focus on Free running manually. No more can you just press SHIFT and your character will blindly climb anywhere or anyone, you actually have to think about where you're going to climb before you do it. Gone are soldiers being easily seen on the mini-map. you actually have to look for them, using eagle vision. otherwise they won't stand out in the crowd. Plus Soldiers are A LOT more intelligent. if they see you climbing a wall they will pursue you, they can chase you WAY better. And it actually takes some effort to lose them.

Ubisoft has removed a lot of the "conviently placed bales of hay" from previous titles to encourage you to actually TRY to be stealthy. Soldiers will also remember you too. if you do something sketchy next to them, run away and lose them. Come back again, they'll chase you a second time.

Overall i've very much been enjoying the gameplay and it's a huge step up from previous titles.
Posted June 18, 2018.
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Showing 1-10 of 15 entries