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Recent reviews by BoOmTaStErRiFiC

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1 person found this review helpful
18.8 hrs on record (15.5 hrs at review time)
A good twist on the new generation of FPS combat that DOOM Eternal created.

The movement, weapons, and resource management are all really well done with a new knockback move similar in usage to the blood punch from DOOM Eternal for creating space. A new way of gaining ammo via sword slicing rather than a chainsaw allows for some satisfying melee kills along with its upgrade to add elemental effects to your slices; as a trade off however, it lacks the breathing room and full resupply the chainsaw provided.

Enemies are rather spammy compared to Eternal (played only on hardest difficulty so maybe not as much on lower) melee enemies are fast and can catch a player rapid dashing around an arena, lots of AOE attacks and area denial making it difficult for the player to casually circle strafe enemies without thinking. Only enemy that doesn't add a good flow to combat is a drill monkey demon that for 75% of its time being alive is underground with no way to damage it, meaning you have to wait for them to pop up to damage them at all unlike Marauders who can still have splash damage dealt to them and can be dealt with pretty quickly.

A new glory kill system thats less about healing and more about utilising an enemies organs as a weapon. You fill up a resource bar through killing enemies that eventually allows you to glory kill any enemy and use their unique "gore tool". There is some balance issues since some gore tools are better more often than others (especially the 3 that provide AOE damage) but nonetheless they all have their uses and quirks and add a unique dynamic to combat encounters.

The campaign length is short with a story thats not really interesting besides the spectacle of taking down a giant dragon, the voice lines for Wang are absolutely awful with an amateur voice actor that has a terrible range, the lines he says are far too frequent and unfunny (think of the most obvious joke for anything and thats what will be said), the supporting cast is forgettable and bland.

The new survival mode and chapter select adds a lot of replayability to a rather short game if you care about the whole "git gud" side of games but if not theres no real reason to replay.

I've encountered some bugs with only 1 gamebreaking bug on survival that just crashes the game, forfeiting your run but besides that a lot of them are just aesthetic rather than interrupting gameplay.
Posted February 25, 2023.
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No one has rated this review as helpful yet
431.2 hrs on record (200.0 hrs at review time)
BEST FPS GAME OF ALL TIME!!

When I first played DOOM 2016 on the Xbox One it became my favourite shooter immediately for its fast pace and brutal combat which I haven't seen a shooter do since ever.

Now with DOOM Eternal, it completely blew that game out of the water but upping everything up to 11, combat is harder, faster, more brutal, and oh so much more satisfying to do right. Every enemy has a purpose in each arena unlike DOOM 2016 where most enemies were just things to shoot at with no care, the Snapmap feature which unfortunately not in this installment would do wonders since it is very similar to DOOM II in terms of a diverse roster that level creators can be very imaginative with. Ammo is harder to come by than 2016 but its for the better as it encourages usage of other guns and more frequent use of the chainsaw which in 2016 quickly became a useless feature late game. Eternal also gives you a way of getting armor without pickups/runes which allows you to constantly heal yourself throughout the fight to the point of not needing pickups at all. The encouragement of using other weapons allows each one to fill its own role without a 'meta' defining arsenal like DOOM 2016 had with SSG/Gauss cannon/Rocket Launcher. Thats not to say those weapons are any less usefull than they were in 2016 but the other weapons such as the plasma rifle, shotgun, minigun, and heavy cannon(assault rifle) have been buffed to compete with that utility the others offer. Now, with that being said; there are still mods for weapons that are 100% better than its counterpart and a new gun they added from DOOM 64 still hasn't found a real use yet that its counterpart doesn't do better (I don't even use superweapons that much but when I do its never that weapon).

Multiplayer is a bit below average, definitely not as fun as any regular deathmatch in other games but its there for those willing to try it but the game is best experienced through single-player content.

The games story is kinda interesting, nothing to really write home about but it is satisfying to just shoot up these large scale power bosses as the slayer and the settings are magnificent for how diverse they are from each other since the slayer gets teleported all over the place throughout the story.

So at the end of the day, this is one of the best FPS games of all time if you're willing to "git gud" at it, if you aren't someone willing to step up to the challenge then its not the game for you but if you're looking for that hardcore bloodshed and difficulty then you will not regret buying this or the DLC.
Posted December 16, 2020.
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1 person found this review helpful
89.8 hrs on record (51.0 hrs at review time)
My favourite game of all time, it may be initially short since it can be finished in roughly 5 hours and the combat might seem straightforward and even annoying at first, once you REALLY delve into this game it opens up to be the best game ever made (in my opinion).

First, the combat, which is the best part of the game; is fast paced, bloody, adrenaline pumping, and difficult to master. You can go through the whole game spamming one set of combos over and over again and it will only slip you up in certain areas but if you take the time to actually learn the combat and to fight fluently with multiple combos; you will slice and dice EVERYTHING in your way. You start getting hit less or even at all, you start getting through major fights in a matter of seconds, and you start being a whole lot cooler if you just take the time to learn the game's mechanics, they are very well-tuned and I will only say falls a little short in the higher difficulties where some items become obsolete since there are just better versions of them to use. You'll know you're at the peak of this game's combat when you do hitless runs on missions and you only get hit by a few stray bullets mid-combat losing you >1% of your health having to make you start the sequence over again rather than getting hit by the ACTUAL moves of the enemies.

The story is interesting but definitely nothing to compare to other games who focus more on the story since this game only slightly does that, I won't say much about it but its there for those interested, its not bad, its even pretty good but its not going to redefine anything for you like the combat will.

The music is very intense and punk rock heavy, it adds A LOT of adrenaline to the fights and sequences throughout the game, especially the boss fights which are in a league of their own, except one boss they made too easy, I still listen to the music even when I'm not playing the game just because it was so good.

The game also features the most satisfying QTEs of all time, and I know thats a hard thing to pull off, but the amount of interactability between the player and each enemy is truly awesome. The best way to play is with a controller, keyboard users will have a more difficult time since it since the game wasn't designed for it.

Steam say I only have 50 hours on this game but I have even more on the 360 version which I played it first on, so that just shows you how much you can do with this game despite its initially short gameplay.
Posted June 30, 2020. Last edited June 30, 2020.
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Showing 1-3 of 3 entries