52
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Recent reviews by DASH.RABBIT

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Showing 1-10 of 52 entries
No one has rated this review as helpful yet
1.6 hrs on record
There's a hole inside of another hole, just as the game promised.
Posted September 17.
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No one has rated this review as helpful yet
57.4 hrs on record (16.2 hrs at review time)
More games should work with fans the way the Terraria team has. Officially supporting tModLoader was one of the best things they ever did.
Posted August 31.
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No one has rated this review as helpful yet
14.0 hrs on record (8.6 hrs at review time)
Early Access Review
It's like Skyrim if the visuals were really crusty and trippy and literally everything was physics-based.
Posted August 28.
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No one has rated this review as helpful yet
76.8 hrs on record (26.6 hrs at review time)
Scratches that sand-boxy resource-gathery boss-fighty itch I haven't had scratched since Terraria. The pixel art is gorgeous, too.
Posted August 27.
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20 people found this review helpful
474.8 hrs on record (429.1 hrs at review time)
It's like Skyrim but older and better. Also Sheogorath is the best video game character of all time.
Posted August 8.
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3 people found this review helpful
1.7 hrs on record
Early Access Review
Even for the price, there's just not enough here yet to justify a purchase. This feels more like an early dev build, rather than even a public beta. It's a shadow of an interesting concept, and by all means keep an eye on it, but right now that's all it is. I'll change this review when it's fleshed out enough, and if the execution ends up being as interesting as the concept, but this was not ready to hit stores yet, even as an early access game.
Posted June 11.
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A developer has responded on Jun 16 @ 2:40pm (view response)
2 people found this review helpful
1.6 hrs on record
Fix your sh*t, Valve.
Posted June 9.
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No one has rated this review as helpful yet
3.7 hrs on record (1.9 hrs at review time)
man I love Yo Noid 3



...Alright, I do need to say my peace, though. Generally going to agree with the common complaints that this game feels like the devs played it way too much. Wall-running in particular is simply too precise in its current iteration. You lose momentum very quickly, which was an issue that Yo Noid 2 also suffered from to a degree, but was significantly more lenient with to make up for it. This game, however, almost feels like it requires at least having played Yo Noid 2 to completion, if not having been a speedrunner of it, when most players here probably haven't even heard of it. Even the tutorial wall run would feel imprecise to an average player. If you don't know exactly where you'll end up on a wall-run, you're liable to miss your mark, and much of the platforming in general requires significant precision and punishes you with backtracking if you miss one.

The game tries to cram too much tutorial into one space, as well. Every major mechanic in the game is shoved into your face all at once, with very little time to explore the nuances of these mechanics. Swimming, rail grinding, swinging from objects, attacking, reeling in objects and catching fish, and of course the wall run. Each one of these mechanics should be its own tutorial area with multiple challenges. The game already has various little "islands" amidst the sandy sea, landmark areas with their own challenges. Each major mechanic should have its own starting island that the tutorial takes you through, rather than the singular little spot you start the demo off with, so that you learn and get used to the mechanic, and without expecting the player to understand every nuance of that mechanic by the time that singular tutorial is done. Every challenge should not feel like you're already at the endgame area.

If the mechanics give the player a bit more wiggle room, I think that would be ideal. The rest of the game is shaping up into something utterly unrivaled in its genre. But as of right now, it needs to shape itself into something a bit more accessible, at least before getting to the harder challenges. I would absolutely recommend playing Tackle Box itself, as it's free, offers unique content in the form of a prologue, and gives the devs critical feedback that can improve the full game, but how it shapes in response to that feedback will determine my verdict on the full release.

Take the thumbs-down as a caution sign, not a negative review.

Fishing pun.
Posted June 9. Last edited June 9.
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2 people found this review helpful
2 people found this review funny
0.3 hrs on record
Every negative review means this game is doing its job.











Still doesn't mean I want to keep playing it.
Posted January 19. Last edited January 19.
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No one has rated this review as helpful yet
54.0 hrs on record (46.8 hrs at review time)
this game will make you a furry. 10 outta 10.
Posted October 3, 2023.
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Showing 1-10 of 52 entries