𝙲𝙸𝚁𝙲𝚄𝙻𝙾𝚂
Сергей Рыжков   Saint Petersburg, Saint Petersburg City, Russian Federation
 
 
:ukk::ue::ue::upp::DeadPlanet::uc::ua::ul::umm: :wfas_a: :ug::ua::umm::ue::DeadPlanet::uo::un::exclamation:

:wfas_w::hhazard::YY: do video games work so well in helping to learn:NquestionK:

:note: Leveling Up
:LupLegend:eveling up in video games means that you’ve gained enough experience to move on up to the next level of the game. There is much less need for testing because getting to the next level is like passing the test. The design of the game shows that if you keep leveling up and finish, you passed.

:cavern:lasses are designed to get the lowest common denominator engaged and everyone is tested at the same time after the same amount of learning, while games are an interactive medium in which players can progress at their own pace while trying and failing in a safe environment.

:tyger:raditionally students study for a test and the goal is the grade, not necessarily understanding the concepts. However with video games, students solve problems with what they know, and don’t just memorize facts.

:diplomacy: Decision Making and Problem Solving
:tyger:he educational value of game is not based only on the content of the game, but also on the way they are played. Games force you to decide, to choose, to prioritize. All the intellectual benefits of gaming derive from this fundamental virtue, because learning how to think is ultimately learning how to make the right decisions. Many games are very complex with hundreds of commands and variables. This cultivates critical thinking.

:wfas_s:tudies have also shown that video games can improve players’ vision, attention and certain cognitive skills. Study participants also performed better than non-gamers on certain tests of speed, accuracy and multitasking.

:books: Risk Taking
Risk taking is encouraged because you can just start over again. It creates opportunities for learners to :uf::ua::ui::ul::DeadPlanet::upp::ur::uo::ud::uuu::uc::tu::ui::uv::ue::ul::uy: — learn using the process of trial and error.

:note: Goals and Feedback
Video games provide clear goals and immediate feedback that provide the best learning experiences.

:diplomacy: Collaboration
:Mdynamic:any games require collaboration. Members of a team must work together on a problem by contributing different forms of skill and expertise. This is great training for future job success.

:books: Simulated Experiences
:litteras_G:ames are a form of learning from experience. Players are given well-designed experiences that they cannot have in the real world. Video games intermix instruction and demonstration, a more effective learning technique than the style currently provided in most classrooms.

:xp: Learning is fun
:peacetoall:ideo gaming has the potential to capture the interests of students and teach them difficult subjects that might not have interested them. It is a great way to integrate tech and goal-oriented learning because of their longer attention span.

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:rook::chessknight::bishop::chessqueen::chessking::bishop::chessknight::rook:
Salien Stats
Level Reached
8
Bosses Fought
0

Experience Earned
193,895
Video Showcase
“The Raven” by Edgar Poe
4
Game protection positive
:ui::tu: has been hypothesized that video :ug::ua::umm::ue: play during the day may act as

:upp::ur::uo::tu::ue::uc::tu::ui::uo::un: from fears during sleep, which :a_seeker::r_seeker::e_seeker: sufficient to disturb sleep.
:ui::un: this research program we have examined the dreams of heavy video game players.

:uw::uhh::ui::ul::ue: most :a_seeker::r_seeker::e_seeker: male and play combat centric games, this has not always been the case in this program of work.

:ui::un: any event we have found in some data that nightmares :a_seeker::r_seeker::e_seeker: less often reported among heavy players, when controlling for sex, or if no difference in incidence the response of

:WordT::WordH::WordE: :ug::ua::umm::ue: playing dreamer to the self-identified nightmare has been
:upp::uo::uss::ui::tu::ui::uv::ue::100percent:


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