༺☆𝙇ǐᶩⁱ𝒕ℎ☆༻
Francisca
Zuid-Holland, Netherlands
Some people seek greatness through lies, theft and shortcuts, never realizing that true fulfillment comes from those who stand beside them, not the ones they step over.


Interesting article: Click here [www.bustle.com].
Some people seek greatness through lies, theft and shortcuts, never realizing that true fulfillment comes from those who stand beside them, not the ones they step over.


Interesting article: Click here [www.bustle.com].
Hello, nice to meet you
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I⠀N⠀T⠀R⠀ↀ⠀D⠀U⠀C⠀T⠀I⠀O⠀N


To my Steam friends.
I just want to take a moment to say how much I appreciate each of you. You've made my time here truly enjoyable, and I really value the laughs and conversations we share. Even a quick message or a simple hello brightens my day. Thank you for being such amazing friends.


To my fellow Otome Lovers.
Just a quick note to say how glad I am to be part of this group. I appreciate the wonderful friends I made, we came together because of a shared passion, but what we built is so much more. We've created a space where we can be ourselves without judgment, where support is always there, and where friendships have grown naturally over time. I’m truly grateful for each of you.


Name: Francisca

Adding me as a friend
I really appreciate friends who are kind, honest, and have a good heart, people who are respectful, genuine and have no ulterior motives. Don’t hesitate to drop a message anytime; I’d love to chat about your interests and gaming recommendations.

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 • Playing at this moment: Nothing right now

 • Favorite Game Genre: Otome, FMV, Visual Novels, Indie, RPG, Adventure, Horror, The Dark Pictures, Story Driven, TellTale, Co-op, MMORPG, Final Fantasy, Mario, Zelda, Survival.

 • Game Genre I Dislike: Platform, Action, FPS, Sports, Lineaire.

 • Favorite Movie Genre: Horror, Thriller, Comedy, Documentary, Disney.

 • Movie Genre I Dislike: Drama, Action.

  • Birthday: February 7

 • My Systems: MSX, Philips CD-I, SNES, N64, DSI, 3DSXL, Gamecube, Wii, WiiU, Switch, Sega 8-bit & 16-bit, Sega Dreamcast, XBOX 360, PSX, PS2, PS3, PSvita, PS4 pro.

 • Favorite system: Sega Megadrive

 • Administrator of Otome Lovers and The Butterfly Effects

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Online Status:⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀       
👤⠀Online⠀⠀⠀   -⠀   Feel free to chat with me.⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀      
🎮⠀In-Game            - Playing or Idling.⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀        
🔕⠀Busy     -  Please don't chat with me.⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀     
🕑⠀Away      -  I will respond when I come back.⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
🕑⠀Snooze    -  Most likely busy with real life.⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀       
💤⠀Offline           -  This should be obvious.⠀⠀⠀⠀⠀⠀⠀


Reasons why I removed you off my friendlist:⠀⠀
:fin: You post spoiler screenshots without spoiler tags for games that I still want to play
:fin: You (indirectly or directly) beg for games
:fin: You are a mean/unkind person
:fin: You send me scam links

Too alien for earth, too human for outer space
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Otome Lovers
The First Steam Group for Otome Games

Otome Lovers, the first-ever Steam group dedicated to celebrating the enchantment of Otome games and beyond! We’re a fun and passionate community of players who cherish the captivating stories, unforgettable characters, and unique charm that Otome games bring to life.

Pre-release reviews

Our approach to pre-release game reviews focuses on empowering players to make informed choices. While pre-release reviews can sometimes be seen as spoilers, we view them as a way to set accurate expectations. Provided these reviews are spoiler free and clearly labeled, they help fans make confident decisions at critical moments. We always consult with a developer regarding the NDA and the materials we are permitted to use in our pre-release review of new games or demos of upcoming games.

Game reviews

We’re committed to providing honest, spoiler-free reviews that help players make informed decisions about new games. Our approach to reviews is unique, while some believe you should finish a game completely before writing a review, we feel that sharing our impressions based on partial playthroughs can be just as valuable. Our reviews reflect our personal experiences with the game, and we believe these insights can offer important feedback on its quality. After all, the beauty of Otome games lies in how personal and unique each player’s journey is. By sharing our experiences and being transparent about the routes we've explored, we can offer honest, thoughtful reviews that help others decide if a game is worth their time. We always make it clear which routes we’ve completed and whether or not we’ve finished them all.

The biggest reason we do this is because, by posting reviews early, we assist others in making informed choices about whether to purchase newly released games. Our goal is to return later, complete all the routes, and update our reviews accordingly. Waiting until every route is finished could delay essential feedback that helps others make quicker decisions. Being transparent about our progress allows readers to better understand the context of our reviews.

Guidelines for our curators

To address a past situation for transparency. After careful consideration we removed and are in the process of replacing several reviews from a former curator. Due to inappropriate conduct on social media, Discord and Steam, including slandering and spreading false narratives about our group. They also claimed a significant number of games without unfortunately fulfilling the agreed-upon reviews. To protect the integrity of our group and ensure fairness to all curators, and especially developers, we have implemented stricter guidelines to prevent misconduct of the imperfect Curator Connect system. Our priority is to maintain a trustworthy and collaborative community.

It's interesting to see how our review format has influenced others in shaping their own style. Quality often serves as a strong foundation for creativity.

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Review Showcase
Revenge, betrayal, and the fine art of getting your head kicked in

Storyline:
The moment I stepped back into the world of Kingdom Come: Deliverance II, I knew I was in for another wild ride. Henry, our beloved blacksmith-turned-accidental-warrior, is back, and so is the brutal, unforgiving medieval world of 15th-century Bohemia. If you thought the first game was tough, prepare yourself. The stakes are higher, the politics are messier, and you still have to learn how to read properly (again?).

The story picks up where the first game left off, with Henry still seeking revenge, justice, and maybe just a bit of peace. As we transition into Kingdom Come: Deliverance II, the bond between Henry & Hans deepens. Their adventures become grander, the stakes higher, but amidst the political intrigue and looming threats, it's their unwavering friendship that provides a beacon of hope. Whether they're strategizing in the grand halls of castles or sharing stories under a starlit sky, their relationship adds a heartfelt layer to the epic tale.

In essence, while the Kingdom Come series is rich with historical drama and intense action, it's the enduring friendship between a blacksmith's son and a nobleman that truly captures our hearts, reminding us that even in the darkest times, genuine connections can light the way forward.

https://steamcommunity.com/sharedfiles/filedetails/?id=3421154936

Not to forget, Henry's journey is enriched by three romantic options, each offering unique quests and rewards.

What I love about Kingdom Come is how grounded and human the story feels. There are no chosen ones, no dragons, no magic, just real people trying to survive in a world where getting stabbed is a daily occupational hazard. Every choice you make still matters, shaping how the world reacts to you, whether it’s nobles sneering at your dirty clothes or an innkeeper refusing to serve you because you pissed off the wrong lord.

Gameplay:

Kingdom Come: Deliverance II is not an easy game. It never was, and it never will be. If you’re the kind of person who likes to swing a sword like a maniac and win fights effortlessly, you’re in for a rude awakening. The combat system is just as precise, tactical, and downright punishing as the prequel, except now, it’s even smoother and more refined.

Combat feels more realistic than ever. Every swing, every block, every dodge matters. If you go into battle without proper training, you’re going to get wrecked. I learned this the hard way when I tried to take on a bandit without properly training. Let’s just say it ended with me crawling away in shame, bleeding from about six different places.

https://steamcommunity.com/sharedfiles/filedetails/?id=3421155594

On another note, stealth actually works now. Sneaking around used to be a bit wonky in the first game, but in the sequel, it actually feels viable. You can properly ambush enemies, knock people out, and steal valuables without the entire village instantly knowing.

NPC's go about their daily lives in ways that feel more natural than ever. People react to your reputation, and remember what you’ve done. If you help a village defend itself from raiders, they’ll treat you like a hero. If you rob a merchant blind, expect the town guards to keep an extra close eye on you. One time, I tried to sweet-talk my way out of a crime, but the guard remembered that I’d done the exact same thing the week before. It didn't end well for me.

What really makes the gameplay shine is how immersive it is. It doesn’t just throw mechanics at you, it forces you to live in its world. You have to eat, sleep, repair your weapons, and actually learn skills instead of magically leveling up overnight.

The first time I tried to fire a bow, I could barely hit the broad side of a barn. After a lot of practice (and missing 90% of my shots), I finally started hitting my targets consistently. That feeling of earning your skills rather than just unlocking them with XP is what makes Kingdom Come: Deliverance II so special.

However the game still isn’t going to hold your hand. The learning curve is brutal, and if you don’t pay attention, the game will happily chew you up and spit you out. But for those who stick with it? The payoff is incredible.

That being said, I need to mention that there are some occasional bugs and gitches. During my playthrough, I encountered a fair share of them, some hilarious, some frustrating. One time, I was having a serious conversation with a noble, only to watch his horse slowly ascend into the sky like some divine messenger.

The AI still has its moments, too. That said, the game-breaking issues that plagued the first installment seem to be far less frequent. You’ll run into the occasional floating NPC, odd physics bugs, or moments where Henry gets stuck in a doorway and refuses to move, but nothing so severe that it ruins the experience. Patches are already rolling out, and Warhorse seems committed to polishing things up.

If you’re the kind of player who gets easily frustrated by bugs, you might want to wait for a few more updates. But if you, like me, enjoy the occasional unintended medieval comedy, the bugs actually add a bit of charm, because let’s be real, no medieval RPG is complete without at least one guard casually T-posing in the distance.

Graphics & Sound:

Visually, Kingdom Come: Deliverance II is stunning. The landscapes look like they’ve been pulled straight from a medieval painting, with rolling hills, dense forests, and picturesque villages that feel alive. The lighting system is particularly impressive, watching the sun set over a castle while torches flicker in the streets is pure magic.

https://steamcommunity.com/sharedfiles/filedetails/?id=3421155166

The level of detail is just insane. If you look closely at armor, you’ll see individual dents and scratches. The interiors of buildings feel lived-in, with cluttered desks, candlelit corners, and food that actually looks edible. And yes, people still react to how dirty you are. (let's hope for a mod to roll out soon lol)I once walked into a nobleman’s house covered in blood and dirt, and the sheer disgust on his face was hilarious.

The sound design deserves just as much praise. The clanking of swords, the distant chatter of villagers, the sounds of birds in the forest, everything is designed to pull you into the world.

The voice acting has improved significantly since the first game, with characters feeling more natural and expressive. And the soundtrack? Absolutely fantastic. The orchestral score swells at just the right moments, making battles feel intense and village strolls feel peaceful.

Final Verdict

Kingdom Come: Deliverance II is a brilliant, immersive, and unforgiving RPG that demands patience and rewards skill. It doesn’t care about holding your hand or making you feel powerful right away, you have to earn every victory. The combat is brutal, the world is alive, and the story is one of a kind.

That said, this game isn’t for everyone. If you’re looking for a casual medieval adventure, you’re going to be in for a shock. It still has a steep learning curve, and if you don’t take the time to understand its systems, you’re going to struggle. There are also some occasional bugs and jank, but nothing game-breaking.

At the end of the day, if you love deep, immersive RPGs that make you feel like you’re truly living in a different era, then Kingdom Come: Deliverance II is absolutely worth your time. Just be ready for frustration, failure, and more than a few moments of shouting, “Why am I so bad at this?!”

Please follow our curator page, Otome Lovers, if you'd like to see more reviews like this one!
Review Showcase
It may have its bugs, but just like an old friend, it’s the quirks that make it unforgettable, and I wouldn’t have it any other way.

The Elder Scrolls IV: Oblivion Remastered (or should I say remake?) brings back a game that defined an entire generation of RPG fans, and it does so with a fresh coat of paint, smoother gameplay, and the same chaotic charm that made it unforgettable. The nostalgia is overwhelming.

Storyline
The heart of Oblivion lies in its storytelling, and the remaster does nothing to diminish that. From the main quest about the Oblivion Gates threatening to destroy Tamriel to the countless side quests and factions (hello my old friend, Dark Brotherhood), there’s a wealth of content to dive into. The main quest remains one of the series’ most compelling, with stakes that feel truly high as you battle to save the Empire.

The side quests are where Oblivion really shines, though. From solving murders to helping thieves or even joining the Mages Guild, you can lose hours just exploring these smaller stories. And the beauty of it is that the world never feels static. NPCs go about their daily routines, and every corner of Cyrodiil offers something new to discover, whether it's a random encounter with a bandit or a hidden cave filled with treasure.

Your decisions really matter, and they shape both the world around you and your character's journey. Whether it’s how you handle a quest, who you decide to help, or which factions you align with, each choice has an impact. For example, when you join groups like the Dark Brotherhood or the Thieves Guild, you’re not just following a set path, you’re diving into morally gray areas where your actions can change how people perceive you, and even how entire factions react to you.

The game also features moments where your choices directly affect the story. If you choose to ignore certain characters or let a questline play out differently, it can lead to alternative outcomes or quests that you wouldn’t have experienced otherwise. Even something as simple as choosing to be a ruthless leader or a kind one can influence how NPCs treat you and what kind of reputation you build in Tamriel. It makes each playthrough unique because you can always choose a different path and see how the world responds.

Gameplay:
The gameplay in Oblivion offers a perfect blend of freedom and depth. You’re free to explore the vast world of Tamriel at your own pace. The open world feels alive, with towns, forests, and dungeons just waiting to be explored.

Combat is simple yet satisfying, with a mix of swordplay, magic, and archery that you can tailor to your own playstyle. Whether you prefer charging into battle with a sword, casting powerful spells from a distance, or sneaking around picking off enemies with a bow, the game lets you build your character however you like. You can also join various factions, each with its own unique set of quests and rewards, allowing you to explore different aspects of the game world.

The leveling system is also key to the gameplay. You improve your skills by using them, so if you want to get better at sword fighting, you’ll need to swing your sword in combat. This makes the progression feel natural and rewarding.

Overall, it offers a lot of flexibility in how you approach the game, letting you carve out your own path, whether you’re playing as a hero or a villain, a mage or a warrior. There’s always something to do, and the world always feels like it’s ready to respond to your next move.

Breakdown of key differences:
🎨 Graphics and Visual Enhancements
  1. Engine Upgrade: The remaster utilizes Unreal Engine 5, resulting in a substantial visual upgrade over the original's.
  2. Improved Textures and Models: Environments, character models, and animations have been updated to meet modern standards, enhancing immersion. ​
  3. Lighting and Effects: Advanced lighting techniques, including ray tracing, provide more realistic and dynamic visuals. ​

⚔️ Gameplay and Mechanics Overhaul
  1. Combat System: Combat mechanics have been refined for smoother and more responsive interactions. ​
  2. Stealth and Archery: Stealth mechanics are more intuitive, and archery has been reworked for better aiming and damage consistency. ​
  3. Stamina and Blocking: The stamina system has been adjusted to reduce frustration, and blocking mechanics have been improved for more strategic defense. ​
  4. HUD and UI: The user interface has been redesigned for clarity and modern appeal, enhancing user experience. ​

🗺️ Content and World Design
  1. Expanded World: The remaster includes the original game's content along with additional areas and quests, enriching the game's world. ​
  2. Factions and Storylines: Existing factions and storylines have been expanded, offering deeper narratives and more player choices. ​

🎧 Audio and Voice Acting
  1. Enhanced Audio: Ambient sounds and environmental effects have been re-recorded for a more immersive experience. ​
  2. Voice Acting: While some voice work has been redone, the remaster retains much of the original's acclaimed voice acting, including performances by Patrick Stewart and Sean Bean.


https://steamcommunity.com/sharedfiles/filedetails/?id=3469521944

Bugs – The Charm of the Chaos
Now on to my favorite part of this remake. No Oblivion experience would be complete without its (in)famous bugs. Thankfully, Oblivion Remastered has ironed out some of the more game-breaking issues, but the occasional strange glitches is still present. While it’s a little less common to see NPCs moonwalking through walls or horses launching into the sky, those moments of weirdness are part of what makes the game feel alive, in an unpredictable way.

https://steamcommunity.com/sharedfiles/filedetails/?id=3469484414

This means that the stealth/lockpicking bug/exploit is left in (thank you Bethesda). Head back to the prison and approach the guard at the desk. Ask him if you can visit a prisoner. Once he opens the door for you, step inside the hallway, then speak with the guard again and repeat your request to visit a prisoner. He'll walk away and close the door behind him, giving you the chance to move freely within the prison. Now, make your way to the prisoner locked behind bars, and use stealth to pickpocket him until you reach 100 (if you have the patience for it). The locked doors in this section are perfect for leveling up your lockpicking skill. Insert the first lockpin correctly into the lock, then repeatedly press the spacebar. This won't use up any lockpicks, but it will help improve your skill level.

Final Verdict
Oblivion Remastered takes an already incredible game and breathes new life into it, offering a more polished experience without losing any of its original magic. The remaster improves the graphics, smooths out some rough edges in gameplay, and fixes some long-standing bugs—but it never feels like it’s trying to completely reinvent the wheel. At its heart, Oblivion is still the game I fell in love with back in 2006. Welcome back, my old favorite, my heart is once again racing, captivated by this masterpiece. It’s vast, immersive, and full of character, even if that character occasionally glitches out of bounds. Whether you’re revisiting Tamriel for the nostalgia or diving into it for the first time, the remaster is a worthy way to experience it. So, if you’re looking for a deep, engaging RPG that’s still got a few quirks up its sleeve, Oblivion Remastered is well worth your time. Just be prepared to encounter a few unexpected surprises along the way. After all, it wouldn’t be Oblivion without a little chaos.

Please follow our curator page, Otome Lovers, if you'd like to see more reviews like this one!
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Recent Activity
13.3 hrs on record
last played on Apr 22
0.7 hrs on record
last played on Apr 22
vitasha Apr 22 @ 3:31am 
thanx very much!
Brinabat Apr 20 @ 10:55pm 
Thank you so much Lovey! Happy Easter to you, too! I hope you had an amazing day :orwell_relationship::sparkly:
Miyakuli Apr 20 @ 2:17pm 
::: (\_(\
*: (=’ :’) :*
•.. (,(”)(”)¤°.¸¸.•´¯`» _,-""-._
| !HAPPY EASTER! | :star_yellow:
Frôjo Apr 19 @ 3:18pm 
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I wish you a very Happy Easter :MHRISE_happy:
Brinabat Apr 17 @ 11:39pm 
Thank you so much love! I really appreciate it! Its nice to finally get the courage to do what I am passionate about:sparkly:
And ofc!! The more the merrier. I was pleasantly surprised to see you join :needy_heart: looking forward to talking games with u!! ^.^
Brinabat Apr 17 @ 10:29pm 
I hope you're having a beautiful day! :sparkly::needy_heart: