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Análises recentes de Purple Fax Machine

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Exibindo entradas 1–10 de 15
Ninguém achou esta análise útil até agora
137.7 horas registradas (85.3 horas no momento da análise)
Sony finally decided to recend their decision after watching the game go from overwhelmingly positive to overwhelmingly negative in 2 days. I'm editing my review now to a positive just to make sure Sony gets the idea that the community deserves better.

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Sony decided to bait and switch the community. They originally wanted the game to require PSN, but realized the game would bomb if it did. So, in their stupidity, decided to let the game go for several months, and are now going to force PSN logins at the end of May 2024.

This on top of going out of their way to say "They wont get in the way of their developers" not too long before the game's launch... yeah. No.
Publicada em 4 de maio. Última edição em 5 de maio.
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0.3 horas registradas
Despite having a ♥♥♥♥♥♥♥ Ryzen R7 5800x, Sapphire 7900XT, 32gb of ram, and high end motherboard, the game hitches like hell every few seconds. If it doesn't hitch, it just flat out crashes to desktop and takes applications running on my GPU with it.

Its only this game that does this, other titles and applications don't even drop more than a few frames. I'm not seeing any issues in error logs, hardware or software level profile tools, or through the in-game benchmarking tool. It happens regardless what graphics settings I'm using hardware or in-game wise.

I suspect its the game itself not knowing what to do with newer hardware or drivers, which is frankly sad considering this is a newer game.
Publicada em 4 de outubro de 2023.
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1 pessoa achou esta análise útil
9.7 horas registradas
Heads up, my hours for some reason are ♥♥♥♥♥♥ up. I should have ~100 more hours, but for some reason Steam decided that I only have ~10 hours??

I used to play this game years ago, but stopped for some reason. My friends started to play again, so I decided to come back and see what I was missing- I wasnt missing anything.

The playerbase has a mindset of "get to the end as fast as possible," but don't seem to understand that "getting to the end as fast as possible" doesn't help with leveling up your weapons or frames as much as I don't know... PLAYING THE GAME. Trying to tell people this just makes them pissed off at you. Not bothering and just doing your own thing just gets you kicked from parties.

Oh, and because the planet maps keep getting reworked, my progress is so ungodly ruined, I would have to do days worth of grinding to complete the arbitrary content gates to get to other planets to get to the "fun" content... that requires more grinding to prepare for.
Publicada em 10 de junho de 2023. Última edição em 10 de junho de 2023.
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Ninguém achou esta análise útil até agora
30.5 horas registradas
What if you took Baba is You, and instead of rewriting the rules, you used a higher plane of existence? This game uses levels as the blocks, yourself as the block, yourself as an immovable wall, levels that you push outside of itself to clone itself, and so much more absolutely mind-bending interactions with 2d projected onto 2.5d space.
Theres simply nothing like this game.
Publicada em 24 de novembro de 2022.
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1 pessoa achou esta análise útil
189.4 horas registradas (33.2 horas no momento da análise)
There is literally nothing like this game. If you played games like Powder Toy, and have played a lot of the "run and gun" levels, you might know what to expect.

Since I reviewed the game, it has since gone on to have even more gameplay and secrets. Pretty much everything a lot of older reviews have mentioned has been ironed out, but it sure hasnt changed difficulty wise. If anything, it has only gotten more difficult with the introduction of more "treechevements" that take you through the footsteps of others that came before you, much like the original base game did.
Publicada em 11 de janeiro de 2021. Última edição em 25 de novembro de 2021.
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119.2 horas registradas (62.6 horas no momento da análise)
If you like the base building mechanics, upgrade system, and progression of Factorio, but dislike the combat, Shapez.io is for you.

The wires update only expanded the things you can do.
Publicada em 10 de outubro de 2020.
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Ninguém achou esta análise útil até agora
4.0 horas registradas
Easily one of my favorite games of all time, up there with Wandersong and Night in the Woods.

While you can easily burn through it in an hour or two, it is way better if you take it slow and take it in. The humor is on point, and the references while there, most certainly aren't in your face.
Publicada em 14 de setembro de 2020.
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4 pessoas acharam esta análise útil
371.8 horas registradas (2.4 horas no momento da análise)
Análise de acesso antecipado
Edit 10/11/2023: A few friends roped me into playing the game again. Has anything changed since around March of 2022? No. Weapon balance is still worthless. New guns are overpowered as hell. Previous OP guns aren't looked at, so new guns have to be as overpowered. Servers are still unstable ♥♥♥♥, performance has gotten even worse, despite me now having a godlike PC. The playerbase has gotten sweatier across all "MMR" ranks. There is literally no reason to play this game anymore.

Originally when I made this review, this game came out in early access. A lot has changed, and most of the issues the game had were fixed. More ammo, less overall boss health, more routes to and from areas, and better understanding of what an actual PVP central game entails has been accomplished- to an extent.

So, why not recommend the game now if the game was properly polished? The terrible engine. This game is held together with electrical tape and a stern prayer. I put together a god tier PC since I got this game last, and performance has gone *down*. Im not just talking about the game being more graphically demanding, the entire server system seems to have lost it. Rubberbanding, massive packet loss, dysync in neither you or an enemy's favor, and pure stupidity when it comes to hit detection.
Publicada em 26 de agosto de 2018. Última edição em 11 de outubro de 2023.
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2.6 horas registradas (1.6 horas no momento da análise)
It hasnt been 48 hours, and this game ALREADY has low level Aimbots and lagswitch users.
Seriously, this is pethetic.
Publicada em 28 de setembro de 2017.
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175.1 horas registradas (52.5 horas no momento da análise)
Análise de acesso antecipado
It's good to see the original Battle Royale genre starter finally get a standalone. Unlike DayZ, not much has been lost in the transition from the Arma series. The same excellent movement (leaning left/right, prone and crouch toggles with 3 speeds to move, vaulting and climbing to be added next monthly update), combined with a dynamic sound system makes combat amazing.
Publicada em 1 de julho de 2017.
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