Peterus
 
 
:p2aperture: My Youtube channel
:p2orange: Source (tf2,hl2,portal2,etc.) mapping resources

I don't use this steam account much anymore!
Check out my github instead!

:p2turret: Portal 2 challenge mode (See below)

Note: all WRs are achievable in challenge mode
* denotes an unsatisfactory score, which I might redo or a challenge that
has not been attempted
+ denotes a map that could be solved with less portals in campaign mode through use of excursion funnel glitch transfered from a previous map.

Portal Gun: 0 portals (World rank #267, WR is 0)
Smooth Jazz: 1 portal (World rank #4256, WR is 1)
Cube Momentum: 2 portals (World rank #1064, WR is 1)
Future Starter: 3 portals (World rank #499, WR is 3)
Bridge intro: 6 portals (World rank #3242, WR is 4) *
Bridge the gap: N/A (World rank N/A, WR is 2) *
Jail Break: 2 portals (World rank #24324, WR is 2)
Escape: 0 portals (World rank #615, WR is 0)
Turret factory: 6 (World rank #127, WR is 6)
Turret sabotage: 5 portals (World rank #24, WR is 5)
Neurotoxin sabotage: 3 portals (World rank #15145, WR is 3)
Column blocker: 2 portals (World rank #860, WR is 2)
Dual lasers: 2 portals (World rank #8702, WR is 2)
Fizzler intro: 2 portals (World rank #57075, WR is 2)
Incinerator: 3 portals (World rank #312, WR is 0) *
Laser chaining: 2 portals (World rank #175, WR is 2)
Laser over goo: N/A (World rank N/A, WR is 0)*
Laser relays: 2 portals (World rank #11953, WR is 2)
Laser stairs: 2 portals (World rank #1025, WR is 2)
Laser vs. turret: 0 portals (World rank #1337, WR is 0)
Pit flings: 2 portals (World rank #2242, WR is 0)
Pull the rug: 2 portals (World rank #189, WR is 0)
Ricochet: 2 portals (World rank #1130, WR is 2)
Ceiling catapult: N/A (World rank N/A, WR is 3) *
Triple laser: 0 portals (World rank #2789, WR is 0)
Trust fling: 2 portals (World rank #2470, WR is 2)
Turret blocker: 0 portals (World rank #3063, WR is 0)
Turret intro: 0 portals (World rank #6057, WR is 0)
Underground: 5 (World rank #262, WR is 4) *
Cave Johnson: 7 portals (World rank #861, WR is 5) *
Bomb flings: N/A (World rank N/A, WR is 3) *
Crazy box: 7 portals (World rank #211, WR is 0)
Three gels: 5 portals (World rank #27, WR is 4)
Repulsion intro: N/A (World rank N/A, WR is 0) *
Conversion intro: N/A (World rank N/A, WR is 12) *
Propulsion flings: 2 portals (World rank #94, WR is 2)
Propulsion intro: 4 portals (World rank #783, WR is 2) *
PotatOS: 7 portals (World rank #277, WR is 5)
Finale 2: N/A (World rank N/A, WR is 2) *
Finale 3: N/A (World rank N/A, WR is 6) *
Finale 4: N/A (World rank N/A, WR is 6) * +
Repulsion polarity: 4 portals (World rank #144, WR is 2)
Laser catapult: 2 portals (World rank #578, WR is 0) *
Laser platform: 6 portals (World rank #80, WR is 4)
Laser catapult: N/A (World rank N/A, WR is 0) *
Propulsion catch: 2 portals (World rank #101, WR is 2)
Stop the box: 0 portals (World rank #119, WR is 0)
Funnel catch: 2 portals (World rank #304, WR is 2)
Funnel intro: 2 portals (World rank #780, WR is 0)
Polarity: 2 portals (World rank #355, WR is 0) *
Ceiling button: 0 portals (World rank #99, WR is 0)
Wall button: 2 (World rank #142, WR is 2)
Currently Offline
E
.def binCORDIC(theta, n): #Everything here will be purely boolean math.
. theta = binangel.deg2bin(theta)
. print("THETA: "+str(theta))
. table = binaryTablegen(n)
. k = binaryK(n+1)
. print("K: "+str(k))
. vector = np.array([k, 0b0])
.
. #[ [1, 2**-i],
. # [-2**-i, 1] ]# Standard rotation matrix for the algorithm. Represented by bit shifts (As they are divide/multiply by two.)
.
. for i in range(0, n):
. if 0b0 > theta:
. sigma = -1
. else:
. sigma = 1
. theta = theta - table[\i]*sigma
. vector = np.array( [ (vector[0] - sigma*(vector[1] >> i)), (sigma*(vector[0] >> i) + vector[1]) ] )
.
. return vector
Artwork Showcase
Aperture Nuclear Innovators
10 1
Screenshot Showcase
fix column x=-1 and x=+1. Also add more combinators for delay to prevent the pixel in x=0
1
Recent Activity
68 hrs on record
last played on Nov 16
2,291 hrs on record
last played on Jun 28
31 hrs on record
last played on Jan 28
aiden leclair Apr 30, 2018 @ 5:29am 
╭━━━━━━━╮
┃  ● ══  █ ┃
┃██████████┃
┃██████████┃
┃██████████┃
┃█ ur adopted. █┃
┃█ -Mum&Dad █┃
┃██████████┃
┃██████████┃
┃██████████┃
┃   ○    ┃
╰━━━━━━━╯
Peterus Jan 18, 2018 @ 2:28am 
For the range, it seems that the tech affects all artilleries, so I don't think it will be possible. I think I can add a seperate tech for the nuclear reload speed, and I might add that in a future version.
[☣] Ryuu_CZ [☣] Jan 17, 2018 @ 10:40pm 
hello ... can you modify factorio mod "Nuclear Artillery" for reload and range research ?
thx :KSmiley:
rayyymond Mar 21, 2017 @ 10:13pm 
Your so funny
The_Guardian™ Jan 13, 2017 @ 2:54am 
npc_combine + npc_dropship = RUNNNNNNNNNNNNNNNNNNNNNN
30%Salt Dec 17, 2016 @ 4:06am 
Teamup for Portal2 :)