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ThinkingWithPortals Mapping twp
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ThinkingWithPortals Mapping twp
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ABOUT ThinkingWithPortals Mapping

Portal Mapping Community

Mapping community for the innovative Source game, Portal. We have lots of dedicated users, a very active forum, and a wiki with loads of tutorials and information for Portal mapping. Join up today and get in on the fun!
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RECENT ANNOUNCEMENTS
Thinking.WithPortals 2019 'Summer' Mapping Competition
:p2blue:The Theme[media.discordapp.net]:p2orange:

"MOBILITY GEL QUALITY CONTROL"
Your map must put a spotlight on one of the more challenging elements in puzzle creation: mobility gels. That is, you must use one or more of the gels as the centerpiece/focus of your puzzle.
Your map can use any theme you'd like.

Rules/FAQ
Can others help in making the map/puzzle?
No. The map should be made by you and you alone. That said, others can help by making other assets like models, sounds, textures, etc.

Can my map be co-op?
Yep! Just keep in mind that it may require more work.

Can my map use custom assets?
Sure! Assets should be packed into the BSP. If you exceed the 100MB Workshop limit or need to include unpackable files like soundscripts/particle systems, include custom assets in a .zip file in the description.

Does the map have to be original/new?
Yes. The map should be made specifically for the competition. You may use instances or prefabs from other maps, but it should otherwise be original.

Can I use PTI/puzzlemaker?
No, just Hammer. Although this competition does revolve around the use of a puzzle element(s), visuals will still be judged and scored as usual.

SUBMISSIONS ARE DUE AUGUST 15, 2019 - Good luck!

What else should I know?

If someone is experienced in level design and would like to judge but isn't participating, they can direct message @Stract on Steam or Discord.

How do I submit my map?
Finished entries should be uploaded to the workshop then submitted to this form[forms.gle] on Google Docs.

If you have any further questions about the competition or perhaps want to contribute some prizes, contact the organisers through the TWP Discord[discordapp.com].

Have fun & get puzzling! :p2cube:

Thinking.WithPortals 2018 Mapping Competition
The Theme

"Behind the Scenes"
The gritty inner bowels of Aperture Science, churning out hundreds of OSHA violations per day. Whether it be an old sealed off wing from the 60's or a processing area from the 90's, your level must take place in one of the many non-test chamber areas of Aperture Science. Incorporate awe-inspiring set pieces with an incredible atmosphere, and make players admire how cool it is! That said, your map should still contain a puzzle of some sort. Adapt your puzzle to the environment, and have them complement each other beautifully. This is your opportunity to let your visual design shine while also seamlessly integrating a fun puzzle or two. The size and scope of your puzzle(s) is up to you.

Rules/FAQ

Can others help in making the map/puzzle?
No. The map should be made by you and you alone. That said, others can help by making other assets like models, sounds, textures, etc.

Can my map be co-op?
Yep! Just keep in mind that it may require more work.

Can my map use custom assets?
Sure! Assets should be packed into the BSP. If you exceed the 100MB Workshop limit or need to include unpackable files like soundscripts/particle systems, include custom assets in a .zip file in the description.

Does the map have to be original/new?
Yes. The map should be made specifically for the competition. You may use instances or prefabs from other maps, but it should otherwise be original.

Can I use PTI/puzzlemaker?
No. Just Hammer.

SUBMISSIONS ARE DUE DECEMBER 30, 2018 - Good luck!

What else should I know?

If someone is experienced in level design and would like to judge but isn't participating, they can direct message @Stract on Steam or Discord.

Thinking of submitting your map on the forums? Hold up!
The competition isn't directly hosted on the forum this time. Finished entries should be uploaded to the workshop and your map and name submitted with this form[goo.gl].

If you have any further questions about the competition or perhaps want to contribute some prizes, contact the organisers through the TWP Discord[discordapp.com].

Have fun peeps! :p2cube:

256 Comments
MOONLight ❤ K. Sep 5 @ 11:09pm 
:buzzsaw::e5big::dqportal::dqportal::e5big::dqportal::dqportal::e5big::buzzsaw:
:e5big::dqportal::e5big::e5big::dqportal::e5big::e5big::dqportal::e5big:
:dqportal::e5big::Teddy_Laugh::Teddy_Laugh::e5big::Teddy_Laugh::Teddy_Laugh::e5big::dqportal:
:dqportal::e5big::JCCharacter::JCCharacter::JCCharacter::JCCharacter::JCCharacter::e5big::dqportal:
:dqportal::dqportal::e5big::cozyrealmroyale::cozyrealmroyale::cozyrealmroyale::e5big::dqportal::dqportal:
:e5big::dqportal::dqportal::e5big::buzzsaw::e5big::dqportal::dqportal::e5big:
:e5big::e5big::dqportal::dqportal::e5big::dqportal::dqportal::e5big::e5big:
:buzzsaw::e5big::e5big::dqportal::dqportal::dqportal::e5big::e5big::buzzsaw:
夕立酱 Aug 29 @ 12:36am 
This is my new lab. I hope someone will try it. Thank you !
https://steamcommunity.com/sharedfiles/filedetails/?id=1839282807
Mikibenjoj Aug 26 @ 5:46am 
ps: the chambers 1st level is recommended to be solved first and the other two can be solven non-linearly
Mikibenjoj Aug 26 @ 5:45am 
3 in 1 chamber where you need to solve every with only companion cube + elements specific for each in chamber level
https://steamcommunity.com/sharedfiles/filedetails/?id=1845400871
夕立酱 Jul 28 @ 9:45am 
This is my new lab. I hope someone will try it. Thank you !
https://steamcommunity.com/sharedfiles/filedetails/?id=1815985882
Ebbzylon Jul 22 @ 6:13am 
This map integrates an effect I discovered while in the editor. I had to integrate it in a test, but since it is not the typical solution, people seem to have a hard time figuring it out, despite me placing all the pieces together to get the said effect.

So, posting it here for more visibility, to see how many can solve it before I have to post the solution!
https://steamcommunity.com/sharedfiles/filedetails/?id=1806384985
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