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214
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Recent reviews by McTwisty

Showing 1-7 of 7 entries
29 people found this review helpful
2.4 hrs on record
I get it's a meme game, but save your money, you're not getting your $20 worth. I didn't come into this expecting AAA quality, I know it was made by one guy, but when you ask people to drop 1/3 the price of a AAA game, I expect more than this.

-Unless you go out of your way to do literally everything available to you, the game MIGHT take around 2 hours to complete.

-Any difficulty in "surviving" against Charles can be negated within the first 10 minutes, the moment you acquire your second weapon, which in turn renders the other 3 weapons basically pointless.

-Stealth sections only require use of the game's extremely scuffed stealth mechanics if you don't want to get magdumped by enemies while trying to loot scrap and collectibles. In general, these sections (which are the entirety of mandatory missions) are extremely unfun.

-AI cultist enemies are more annoying than anything. Basically, if they spot you (which is REALLY poorly telegraphed whether they can or not) they will almost never get off your nuts until you bait them ALL the way back to your train and mow them down.

-Charles himself is EXTREMELY wonky when not chasing your train, and has a knack for either mauling you instantly or getting stuck if he catches you in the open world, it's one or the other. As for when he DOES end up chasing you on your train, it's more annoying than anything since he's probably chasing you a good distance away from where you wanted to be, forcing you to backtrack after making him run away.

-For a game that is this big of a meme, it really doesn't capitalize on it. I honestly didn't find anything here particularly funny, as the writing weirdly tries to take itself seriously for most of the game. The only instance of actual comedy I found felt extremely forced and out of place, and if you've played the game you know exactly what I'm talking about.

-Quests are extremely samey, mostly consisting of "go here, grab this, come back". Aside from one extremely janky reference that I actually kinda liked, there wasn't much creativity there and felt like they only exist to bloat the runtime above the 2 hour mark.

For a game that I initially thought would just be a funny little $5 adventure against the goofy spider train, I'm unfortunately disappointed.

Posted December 9, 2022.
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4 people found this review helpful
1 person found this review funny
15.4 hrs on record (15.3 hrs at review time)
TL:DR You're better off watching a let's-play and waiting on MatPat to drop the lore.

Obviously there will be gameplay spoilers ahead.

In a nutshell, Security Breach is an extremely disappointing attempt at the long awaited free-roam FNAF title. You know something went wrong in development when the most solid portions of the game are those that are most like a traditional FNAF game, with you in a security office trying to keep the robots out. Here I'll list off some aspects of the game that I found either frustrating, tedious, or overall poor in terms of quality.

1. Performance:
I'll get this one out of the way early because it's both the one I have the least to say about and is the one everyone seems to be complaining about. Yes, the performance is trash. Frames drop when accessing things such as cameras, entering/exiting Freddy, and utilizing elevators. The game freezes for upwards of 10 seconds when too much AI activates at once, particularly annoying if the player is being chased by an enemy. All of this is compounded by the constant crashing that many have reported, but I was fortunate enough to mostly avoid.

2. Poor Stealth Mechanics/Enemies/AI:
Security Breach is a stealth game with stealth mechanics worse than that of a Bethesda title. The main animatronic AI is completely braindead and can be easily broken by placing any solid cover between the player character and said enemy. This is made even more laughably easy when the player obtains a tool later on to temporarily stun the main animatronics.

The main obstacles you will be avoiding are generic Security Bots that are spammed haphazardly throughout the majority of levels. Security Bots are not interesting, they are not scary, and they are not fun to avoid/outsmart. They follow incredibly basic pathing, either moving back and forth between two points or rolling around in a circle. I genuinely have no idea why these things were given a "jumpscare" because it only serves as a frustrating way to slow the player down, making it extremely likely that they will be caught by the animatronic that likely just teleported in directly behind them.

Oh, I forgot to mention, when the player is caught by a Security Bot 90% of the time an animatronic will literally TELEPORT behind them (or in some instances directly on top of them). This simply comes down to the problem that there are not enough main characters (3 technically 4) for a location this large, meaning they will randomly show up in places they have no business being in when 5 minutes ago they were across the building or an area that should be unreachable from your current location. I have seen instances of animatronics teleporting directly in front of me MID-CHASE for a cheap death.

3. Free-Roam Problems:
Once again, let me point out how massively hyped the idea of a free-roam FNAF title was. Ever since the release of FNAF 2 there have been hoaxes (Freddy's Mall anyone?) and fangames that tinkered with the idea of leaving the confines of a singular office and fully exploring a FNAF establishment. Unfortunately, the developers mistook "free-roam" as meaning "make the player walk around doing nothing for half the game". This flaw is mainly apparent in the main Atrium section, where areas the player is required to go and even walk between at certain points are separated by huge swathes of ground with nothing to do except dodge Security Bots.

The worst example of this is when the player is forced to backtrack from the top of the Atrium, down an escalator, across the atrium, down an elevator, back through the starting area, into the Daycare level, into the newly accessible theater, past more Security Bots (some of which are laid out HORRIBLY), all so that they can pick up a key in a backroom. They then have to go all the way back to that top floor and can now access possibly the worst puzzle I have ever experienced in a video game. For those of you who have already played the game you know I'm talking about the Mazercize puzzle, which is basically just mashing buttons until the maze is laid out in a way that isn't impossible to complete. This is made even worse considering that the only hint you are given prior to this puzzle is a LIE.

This problems present with the free-roam nature of this game and players getting hopelessly lost are made unbelievably worse by the fact that the locations of objectives are not communicated well to the player in the slightest. Many of the text blurbs that tell the player roughly what to do are locked behind finding and reading messages, which can simply be missed or otherwise ignored. If you're wondering why it took me 15 hours to complete this game, that's why.

4. Bugs/Softlocks:
The amount of bugs present in this game is simply inexcusable. Whether visual, AI glitches, the scripting breaking making objectives impossible to complete, it's all here. Softlocking is a VERY prevalent issue and I have lost HOURS of progress due to certain portions of the game breaking and locking me out of making any progress. This is made worse that the fact that autosaves are few and far between, and if one should happen while the player is unknowingly softlocked and they already overwrote any previous save outside of the softlock it would result in the player having to completely restart their save. Like I said, inexcusable.

5. Story/Lore:
We'll start off with my manifesto on the FNAF lore...

As I'm sure we all know at this point, the FNAF lore is a hopeless mess at this point. I will argue to this day that the story should have ended at FNAF 3, with the "true" ending being a satisfying conclusion for the puzzle pieces we had been given in FNAF 2. Unfortunately, Scott couldn't be satisfied, and we got even more games that eventually just turned into lore dump after lore dump (Pizzeria Simulator being the worst offender). FNAF 4 gave us dream theories and the Bite of 83, Sister Location gave us another dump of victims, animatronic people, and purple zombies, and Pizzeria Simulator tried extremely hard to tie that mess together. Overall PS did a fine job at concluding the mess the back half of the series made, but unfortunately Scott and company had more mindf***s in store. Now here we are with the new Glitchtrap storyline and whatever the hell the books are trying to do...

[Secret Spoiler Ahead, skip this paragraph if you care]

And how does Security Breach fit into all this? Well as far as I can tell, it doesn't really. These's some cryptic arcade games that I THINK are giving us something, like maybe we released Glitchtrap into the real world or whatever after completing the final game, but overall I don't really care. I guess Afton came back from hell for some reason, maybe that arcade game, but I don't know and neither do you. Unfortunately, at this point putting together the story is for minds greater than I. I have no idea how Freddy's evolved from a janky Chuck E. Cheese knockoff into an entertainment megacomplex the size of a small nation. I have no idea why anything in this game is happening in the first place, and I simply don't have any interest in finding out why for myself.

At this point if feels very obvious whoever is in charge of the writing for these games is just making ♥♥♥♥ up as they go along.


Overall I think I've made my point. If you read this entire thing, then hats off to you because I think I had more fun writing it than I did actually playing the game. If I've convinced you of anything, other than the fact that I put way too much time into writing a review for a furry-bait stealth game, I hope it's that you should steer clear of Security Breach. It's an absolute disappointment after being hyped so heavily, along with the numerous delays, but it seems the normally high standards of Mr, Cawthon have slipped to meet deadlines.
Posted December 18, 2021. Last edited December 18, 2021.
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No one has rated this review as helpful yet
1.3 hrs on record
Early Access Review
i punched my lamp. i became monke.
Posted June 18, 2021.
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6 people found this review helpful
230.8 hrs on record (196.3 hrs at review time)
Early Access Review
This used to be a novel of a review lambasting everything wrong with the game. All you need to know now is that the dev abandoned it for another pet project he'll never finish and you'd be better off lighting $20 on fire.
Posted November 9, 2020. Last edited December 2, 2022.
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2 people found this review helpful
540.4 hrs on record (68.1 hrs at review time)
Early Access Review
Tbh honest fellow gamer, right here is probably the most painfully underrated game to ever exist since ET for the Atari. I mean, it's basically just Minecraft with a guns mod which pretty much makes it worth an entire $80 on its own however our lord and savor/second coming of Christ otherwise known as Ghost Ship have decided to grace us mortals by slicing that price down to a mere $29.99.

You ever want to simulate what it's like to work a minimum-wage job 2000 years into the future? Deeprock has you covered.

You ever want to live out your fantasy of being Simon from the Yogscast as he works the most painful extermination job imaginable? Deeprock has you covered.

You want to join one of the only communities where corporate infighting, drinking on the job, and vandalism of company property through kicking barrels into the inner-workings of a multi-billion dollar spaceship are encouraged by literally everyone including the devs? That's extremely specific, but Deeprock has you covered homeskillet.

So what are you waiting for you complete and utter buffoon? BUY THE GAME ALREADY.
Posted October 1, 2019.
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1 person found this review helpful
42.7 hrs on record (15.4 hrs at review time)
How is a late April Fools joke better than the game it's based off of... I don't know why, but I'm damn glad it is.
Posted June 8, 2018.
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1 person found this review helpful
1 person found this review funny
4,678.9 hrs on record (4,677.6 hrs at review time)
5+ years of an unplayable bot infestation and Valve refuses to give a ♥♥♥♥ because they know they can continue milking money from it.
Posted March 5, 2015. Last edited June 3.
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Showing 1-7 of 7 entries