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Recent reviews by ibbers

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3 people found this review helpful
1 person found this review funny
0.0 hrs on record
Regret's Only Regret is Not Playing This Game
Halo 2, released in 2004, is a landmark gaming title. It built upon the revolutionary foundation laid by its predecessor, Halo: Combat Evolved. It expanded the universe and narrative depth while delivering a multiplayer experience that propelled online console gaming into the mainstream. Even two decades later, Halo 2's influence resonates, its legacy visible in the DNA of countless subsequent shooters.

Story: A Universe Expanded
Halo 2's narrative ambition sets it apart from countless other sequels. Rather than simply replicating the formula of the first game, it dared to expand the scope, delving into the intricacies of the Covenant, introducing compelling new characters, and weaving a tale that explored themes of religion, betrayal, and the search for truth.
  • Dual Perspectives: A bold narrative choice, Halo 2 introduces the Arbiter, a disgraced Elite commander, as a playable character alongside Master Chief. This decision gives players unprecedented insight into the Covenant, its hierarchy, and the religious dogma that drives their war against humanity.
  • The Arbiter's Journey: The Arbiter's storyline is a highlight of the campaign. His journey from devout Covenant warrior to disillusioned truth-seeker is masterfully executed, highlighting the dangers of blind faith and the importance of questioning authority.
  • Intriguing Twists: Halo 2 is filled with unexpected twists and turns, keeping players on the edge of their seats. The betrayal of the Elites by the Brutes, orchestrated by the Prophet of Truth, is a particularly shocking moment that recontextualises the conflict and adds new layers of complexity to the narrative.
  • Futile Hope: Underscoring the narrative is a pervasive sense of futility. Humanity is on the brink of extinction, facing overwhelming odds. This theme resonates throughout the game, reflected in the dialogue and the overall tone.

However, this ambitious narrative was not without its shortcomings.The abrupt cliffhanger ending left many players frustrated and eager for resolution. While this decision resulted from development constraints, it nonetheless impacted the overall satisfaction of experiencing the campaign.

The ambitious scale of Halo 2's initial vision resulted in significant content being cut during development. This led to incompleteness and a lingering curiosity about what could have been.

Gameplay: Refining the Formula
Halo 2 built upon the innovative gameplay mechanics of its predecessor, refining and expanding the experience to create a more fluid, dynamic, and engaging shooter.
  • Dual Wielding: The introduction of dual wielding added a new layer of depth to combat, allowing players to experiment with different weapon combinations and approach encounters with greater tactical flexibility.
  • Health Regeneration: Replacing the health packs of Halo: Combat Evolved with regenerating health significantly impacted the pacing and feel of combat, encouraging more aggressive playstyles and reducing the need for scavenging.
  • Level Design: Halo 2 features diverse and memorable level design, ranging from the claustrophobic corridors of Covenant ships to the expansive outdoor environments of Delta Halo. The environments are not merely backdrops but active gameplay participants, offering various tactical options and opportunities for exploration.
  • The Legendary difficulty setting is notoriously challenging, often relying on cheap enemy placement and frustrating encounters rather than genuine difficulty.
  • Refined Combat Loop: The developers refined the "30 seconds of fun" philosophy. The core concept was to create bursts of intense action that are strung together throughout the game. Halo 2 expanded on this by focusing on more aggressive gameplay and shorter breaks between combat scenarios. This created a more intense, fast-paced gameplay experience compared to Halo 1.
  • Rebalanced Sandbox: The weapon roster was completely rebalanced in Halo 2. New weapons were introduced to fill gaps that existed in the previous game, like dedicated mid-range and long-range options for the Covenant. Dual-wielding further added to the game's variety and encouraged players to experiment with different weapon combinations.
  • Enemy Variety: While most enemies returned from Halo 1, they were made more dangerous and challenging. The inclusion of Brutes and Drones added new challenges, even if their reception was mixed.
  • Energy Sword: The ability to pick up this iconic weapon likely evoked a sense of power and intimidation, as players could now utilise the same deadly force they had feared in the previous game.

Music and Art: Masterpiece
Halo 2's presentation is breathtaking, with a stunning visual style and an unforgettable soundtrack that perfectly complements the game's tone and atmosphere.
  • The music in Halo 2 is more than just background noise. It enhances the storytelling, reflecting the game's shifting tones and emotional beats. From the sombre melodies accompanying the Arbiter's storyline to the bombastic themes underscoring epic battles, the music is an integral part of the experience.
  • Martin O'Donnell and Michael Salvatori returned to compose the score for Halo 2, delivering another masterpiece that seamlessly blends orchestral grandeur with electronic elements and haunting choral chants.
  • Halo 2's art direction is stunning, featuring detailed environments that range from the war-torn streets of New Mombasa to the ancient, alien architecture of High Charity. Using colour, lighting, and environmental details creates a distinct atmosphere for each location, immersing players in the game's universe.
  • The muted colour palette and washed-out aesthetic of many environments effectively convey a sense of weariness and impending doom, reflecting the desperate state of humanity and the overarching theme of futility.

However, the Anniversary Edition's visual overhaul drew criticism. The Anniversary Edition's attempt to modernise the graphics often resulted in losing the original's distinctive artistic style. The brighter, more photorealistic visuals lacked the deliberate moodiness of the original, diminishing the impact of certain environments.

Conclusion
Halo 2's impact on the gaming landscape is undeniable.It revolutionised console gaming, establishing a standard for multiplayer experiences that continues to influence the industry today. Its ambitious story, refined gameplay, and stunning presentation solidified its status as a masterpiece, cementing its place in gaming history.

Even two decades later, Halo 2 remains a captivating and rewarding experience. While its flaws are evident, its strengths far outweigh its shortcomings. It is a testament to Bungie's creative vision and a reminder of when video games dared to push boundaries and redefine expectations.

Halo 2 is a game that deserves to be celebrated, its legacy enduring as a reminder of the power and potential of interactive entertainment.
Posted January 8. Last edited January 8.
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1 person found this review helpful
21.6 hrs on record (17.1 hrs at review time)
Early Access Review
Forget Amazon Prime, This is Mars Prime Pain
Mars First Logistics is an indie physics-based puzzle game developed by the Australian studio Shape Shop. The game tasks players with building and operating rovers to deliver vital supplies to Martian colonists. The core gameplay loop involves designing vehicles, navigating challenging terrain, and successfully completing delivery objectives.

Pros and cons
🟩 Positives
🟥 Negatives
  • Creative and open-ended gameplay focused on building and operating Mars rovers to deliver cargo.
  • Intuitive building system reminiscent of Lego and Kerbal Space Program.
  • Visually appealing cel-shaded art style with a vibrant, stylized Martian landscape.
  • Acclaimed lo-fi soundtrack by Dan Golding (Untitled Goose Game) that complements the game's mood.
  • Progression system with increasingly complex challenges, unlockable parts, and an expanding map.
  • Physics-based gameplay often leads to humorous mishaps, creating a lighthearted and entertaining experience.
  • Approachable for beginners with no grading system for deliveries, allowing for experimentation and diverse solutions.
  • Finicky rover controls can make precise movements and adjustments challenging, especially on uneven terrain.
  • Reliance on physics can lead to repetitive gameplay as players struggle with maneuvering and cargo manipulation.
  • Lack of a graded mission system may not appeal to hardcore players seeking greater challenge and rewards for efficiency.
  • Occasional audio glitches with music cutting out can disrupt the atmosphere.

Building Mechanics and Creative Freedom
At the heart of Mars First Logistics lies its intricate building system, which offers players remarkable creative freedom. The game's building mechanics are reminiscent of LEGO, with parts snapping together intuitively. Players can experiment with a wide array of components, including wheels, motors, connectors, claws, and servos. This freedom extends to modifying blueprints and designing entirely new vehicles from scratch.

The game provides a comprehensive catalogue of parts, which expands as players progress and complete more deliveries. Blueprints for pre-built vehicles, such as buggies and ore carriers, are also available as starting points for customisation or inspiration for more complex designs. The ability to save custom blueprints allows players to reuse successful designs and streamline future building processes.

This game building screen evokes "LEGO instruction manual vibes". This comparison aptly captures the game's focus on experimentation and tinkering. Mars First Logistics encourages players to spend time on the building screen, fiddling with parts and testing configurations. The game doesn't demand perfection, allowing players to succeed with rough and ready designs as long as they fulfil the delivery objectives.

Martian Landscape and Physics-Based Challenges
The Martian landscape presents a unique set of challenges for players to overcome. The terrain is a mix of flat, open areas and treacherous, rocky stretches punctuated by steep hills and unexpected cliffs. Navigating this uneven environment requires careful planning and skilful driving.

The game's physics engine plays a crucial role in the gameplay experience. The realistic physics simulation, while adding a layer of depth and challenge, can also be a source of frustration for some players. Fine adjustments and course corrections can be difficult, requiring patience and precision. The unforgiving nature of the physics engine means that even minor miscalculations can result in toppled payloads or vehicles tumbling down hillsides, especially when you get deliveries that have multiple parts - learnt that the hard way.

Gameplay Loop and Progression
Players receive tasks to transport various objects across the Martian landscape. The objectives range from simple point-to-point deliveries to more complex tasks involving repositioning objects at specific drop-off points.

As players complete deliveries, they earn money and unlock new parts, fueling the game's progression system. This system encourages players to experiment with more elaborate vehicle designs as they gain access to a wider array of components. The game also features side jobs and the discovery of satellite towers, expanding the map and offering further opportunities for exploration and earning rewards.

There is a bounty of tasks to complete, ensuring players have ample content to engage with. The open-world structure allows players to tackle missions in any order, further enhancing the sense of freedom and exploration.

Visuals and Soundtrack
The game utilised a cel-shaded art style reminiscent of titles like Sable. The vibrant orange hues of the Martian soil contrast beautifully with the pastel yellow skies, creating a visually arresting landscape. The transition to night time reveals a different palette, with deep purples dominating the terrain and a stunning array of stars illuminating the sky.

Another highlight is the game's soundtrack, composed by Dan Golding (one of the composers for the Untitled Goose Game OST). The music features a mix of lo-fi and otherworldly pop songs that perfectly capture the game's quirky charm. The soundtrack is cleverly integrated into the gameplay, with songs often kicking in during long stretches of uninterrupted progress. This subtle touch adds a layer of immersion and enhances the overall atmosphere.

Cooperative Play and Replayability
While Mars First Logistics is primarily a solo experience, it also offers a cooperative multiplayer mode. This option allows players to collaborate with a friend to tackle delivery tasks together. Cooperative play can make some jobs easier and provide a different kind of enjoyment, though it may detract from the game's isolated atmosphere, which some reviewers cite as a strength.

The game's inherent replayability stems from its emphasis on creative problem-solving. The freedom to design unique vehicles and the challenging physics-based gameplay encourages experimentation and multiple approaches to each objective. Players will likely find themselves revisiting earlier missions with new designs, striving for greater efficiency or simply seeking new ways to overcome the Martian obstacles.

Early Access Status and Future Potential
Mars First Logistics is still under development as an Early Access title, but it already shows immense promise. The core gameplay loop is solid, the building mechanics are robust, and the visual and auditory presentation is top-notch.

The developers have outlined plans for a full year of post-release support, indicating their commitment to expanding and refining the game based on player feedback. Planned additions include new parts, biomes, missions, and further refinements to the gameplay experience.

The game's Early Access price point of A$ 29.50 is attractive, considering the amount of content already available and the promise of future updates (plus it's Australian). The developers have stated their intention to eventually increase the price, so early adopters will likely benefit from the current pricing.

Conclusion
Mars First Logistics is a charming and engaging physics-based puzzle game that offers a unique blend of creativity, challenge, and humour. The game's intuitive building mechanics, challenging Martian landscape, and striking visual style create a compelling experience. While minor control issues and the unforgiving physics engine may frustrate some players, the package is highly enjoyable and offers countless hours of entertainment.

With its Early Access status and a full year of planned updates, Mars First Logistics is a game worth watching. Mars First Logistics is a title that deserves your attention.
Posted January 5. Last edited January 5.
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7 people found this review helpful
1.0 hrs on record
Wayfinder 1.0: A Wild Frame Rate Chase
Wayfinder has undergone a major transformation since its rocky early access launch as an MMO-lite last year. Originally plagued by network issues, monetisation concerns, and unrefined combat and progression systems, the developers at Airship Syndicate have completely overhauled the game into a competent action RPG with optional 3-player co-op.

Pros and cons
🟩 Positives
🟥 Negatives
  • Combat feels tight and impactful
  • Somewhat large roster of characters with distinct ability kits that cater to various playstyles
  • Front-loaded unlocks get players experimenting with builds early instead of grinding
  • Streamlined yet satisfying progression loop ideal for more casual ARPG fans
  • Genuinely pissed off that I had to refund this
  • Awful optimisation when inside dungeons compared to the open world
  • Lack of players when searching for lobbies
  • Overall, RPG systems lack the nuanced depth experienced players may crave
  • Narrative is as barebones as they come for an ARPG campaign

I went into Wayfinder 1.0 with cautious optimism after its rocky early access period. The game's premise of blending Warframe-esque cooperative action with ARPG mechanics initially piqued my interest. However, I'm now annoyed that I was excited about this game, only to be severely disappointed when it runs awfully, even when meeting the system requirements.

I really wanted this game to be good, especially after the disappointing beta, and it has got a lot better, and I don't want to disrespect Airship's work. As a matter of fact, I respect the fact they decided to transform the game instead of ignoring it compared to other companies.

Gameplay
Unfortunately, I could not fully review its gameplay, but from a gameplay perspective, Wayfinder 1.0 gets numerous fundamentals right. The tight, ability-driven combat recalls genre greats while introducing smart mechanics like ability queuing and animation cancelling. Character progression is streamlined without feeling oversimplified, and the dynamic loot system's emphasis on visual customisation is an ingenious way to sustain the grind.

Optimisation
Optimisation clearly depends on the user's device specifications. Maintaining a stable 60 frames per second often proves elusive even on systems meeting Wayfinder's recommended specs. I currently have a AMD Ryzen 7 5700x with a RTX 4070.

Bizarrely, the game's open-world areas run better than its instanced dungeons – the very content players will be grinding most frequently. I routinely experienced frame rates between 30-60 FPS in the open zones, only for that number to plummet to a choppy 5-20 FPS once inside a dungeon instance.

The reason I mention this is because games like Borderland 3, which arguably is more demanding and has garbage optimisation has a stable 60 FPS. Even Path of Exile 2, which has more detailed texturing (given its art style) give me 120 FPS. I'm bringing this up as it shows my PC specifications are cable.

This erratic performance disrupts the otherwise tight gameplay and renders entire story campaigns and progression systems unenjoyable in extended stretches. No amount of in-game optimisation tools like AMD's FSR or NVIDIA's DLSS could salvage a smooth experience, often exacerbating visual fidelity issues.

Conclusion
Make no mistake, I deeply respect and commend the work Airship Syndicate has put into resurrecting Wayfinder from its lacklustre initial Early Access release. Turning around a struggling live service game is no easy feat. But that makes it all the more disheartening that my enthusiasm for their salvaged vision is dampened by persistent optimisation woes getting in the way of what should be an utterly engrossing gameplay experience.
Posted December 23, 2024. Last edited December 25, 2024.
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34 people found this review helpful
2
13.1 hrs on record
A Symphony of Speed, Style, and Mechanical Mastery
In an oversaturated genre, it's rare to find a title that genuinely surprises me and provides entertainment. Roboquest manages this feat by delivering one of the most polished and engaging FPS roguelite experiences I've encountered.

Pros and cons
🟩 Positives
🟥 Negatives
  • Fast-paced, fluid movement and gunplay mechanics that feel responsive and satisfying
  • Vibrant cel-shaded art style that gives the game a unique visual identity
  • Co-op support, which is rare in roguelites
  • Wide variety of weapons and upgrades that can create different build combinations
  • Roguelite progression system that maintains engagement through persistent upgrades
  • strong soundtrack that complements the action
  • Can feel repetitive after extended play sessions, like many roguelites
  • Learning curve might be steep for players new to fast-paced FPS games
  • Some weapon types/builds may feel less viable than others

https://steamcommunity.com/sharedfiles/filedetails/?id=3360878681
Gameplay Mechanics
The Need for Speed
Movement feels incredibly fluid, with double jumps and dashes that would make Doom proud. When you're weaving through a hail of bullets while wall-jumping over a Pawns's suppressing fire, only to land behind a Pod unit for a perfect critical hit, you realise how masterfully the game's systems interlock.

Combat scenarios constantly evolve as you progress. A simple encounter might start with basic Bots rushing you, only to be complicated by the arrival of an Elite who begins to command the encounter. The game excels at creating these combat puzzles requiring split-second tactical decisions. It ensures no two runs are the same.

Gunplay
When you pick up your first weapon, you can feel the attention to detail that went into the shooting mechanics. Every trigger pull delivers satisfying feedback - from the subtle screen shake to the meaty sound design. Take the "Orbital Shotgun", for instance. Each blast creates a deep, resonating boom that echoes through the corridors while enemies vanish. Furthermore, what sets it apart is its diverse arsenal and how each weapon demands a different playstyle.

Progression and Depth
The dual-layer progression system offers both immediate and long-term satisfaction. During runs, you'll find weapons and modifications that can dramatically alter your playstyle. Finding a plasma rifle with ricocheting shots paired with a modification that enhances splash damage can suddenly transform your approach to combat, encouraging experimentation with each run.

Enemy Design and Combat Depth
The Elite and tanky units – rather than bullet sponges - create scenarios that force you to think about positioning and priority targeting. Combined with other units, like a Bot lying down suppressing fire while protected by an Elite, you get combat scenarios that feel like high-speed combat puzzles.

Each boss has clear phases and telegraphed attacks, but the challenge comes from how they combine these elements. At the same time, you manage the core combat mechanics. However, one issue with most bosses is that they can be easily defeated by keeping your distance and spam sliding, which ruins the fun once you figure this out.

Visual and Audio
The cell-shaded visual style does more than just look striking – it serves the gameplay. Enemy types are instantly recognisable even in chaotic firefights, and weapon effects provide clear feedback without obscuring the action. The desert-type facilities and underground complexes are detailed enough to be exciting but never so busy that they interfere with combat readability. Furthermore, the onomatopoeia when you shoot your weapon is a very nice detail.

The soundtrack by Noisecream deserves special praise for its dynamic synthwave-inspired score. During an intense battle with multiple elite units, the music seamlessly ramps up, adding driving beats and aggressive synths that perfectly match the on-screen chaos.

Conclusion
Roboquest represents the best of what the FPS roguelite genre can offer. It combines the speed and precision of classic boomer shooters with modern roguelike progression in a package that's both accessible and deep. While it may not revolutionise either genre, it executes their combination with remarkable finesse.

The game succeeds because it understands its identity – a high-speed, high-skill ceiling shooter that respects the player's time and ability. For fans of either FPS or roguelite genres, Roboquest offers something unique. It's a testament to how indie developers can refine and improve these genre conventions rather than simply repeat them like other companies.

Other
🟨 Suggestions
  • The Museum currently displays weapons with red, orange, and blue background colours, but lacks a clear legend explaining their significance. While these colours might indicate ammo types (e.g., orange for bullets, blue for energy weapons), there are inconsistencies - for example, the Bull Shotgun shows a red background while Grandma's Shotgun shows orange, despite having similar characteristics. To improve clarity, consider colour-coding the ammo type text in the weapon preview to match these background colours.
    https://steamcommunity.com/sharedfiles/filedetails/?id=3360878525
  • While the Museum allows players to preview worlds, routes, and missing collectables, this valuable information isn't accessible through the in-game inventory system. Adding this feature to the inventory would streamline the collection process by helping players easily identify which routes and maps they need to explore to complete their collections.
Posted November 5, 2024. Last edited December 1, 2024.
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1 person found this review helpful
28.2 hrs on record (3.2 hrs at review time)
Anthem's Successor?
This ambitious title from developers Nexon promises to blend the best elements of its forebears into a tantalisings free-to-play package. But as the early reviews have shown, the road to glory is paved with promise and pitfalls.

Familiar Gameplay Loop, Familiar Grind
The First Descendant does not attempt to hide its inspirations - it proudly wears its Warframe and Destiny influences on its sleeve. From the moment-to-moment gameplay loop to the overarching progression systems, nearly every aspect feels transparently derived from blending those popular looter shooters.

The core gameplay flow will feel immediately familiar to veterans of those genres. You choose a character class called a "Descendant" that functions identically to Warframe's frames, complete with abilities, passives, and an ultimate. You then tackle missions to battle enemies, complete objectives, and earn loot to power up your Descendant and gear. But this trope becomes enforced very quickly, as every section you clear repeats the same steps.

The loot grinds itself mirror Warframe's mod system, having you outfit your Descendant and weapons with various mods that customise stats, abilities, and playstyles. You'll work towards unlocking more powerful gear rarities, farming materials and currency to upgrade mods and increase inventory/gear capacities via catalysts and reactors. It's pure, uncut Warframe progression, bottled and repackaged. However, one issue is the drop rates, which are harder than Warframe itself (20% drop chance my ass).

Rough but Promising Core
Despite an impressive launch that dethroned Elden Ring as Steam's top seller, The First Descendant has received quite polarised reviews from early players. The overall "Mixed" rating of 48% positive reviews on Steam paints a picture of a game with some strong core gameplay hooks bogged down by notable flaws.

Many praise the snappy, satisfying gunplay and movement and the addictive loot grind reminiscent of Warframe's mod system. The sheer act of earning incrementally stronger loot and min-maxing builds retains some inherent motivational pull that could satisfy die-hard loot goblins on a budget.

However, an equal number of reviews call out a severe lack of mission variety and depth, with objectives described as repetitive busywork ranging from simple enemy waves to tedious item fetching. The story, dialogue, and world-building also fail to compellingly sell the premise of battling interdimensional alien invaders.

While graphical fidelity is generally a high point with stable performance and slick visuals, the combat itself is criticised as a "less fluid version of Destiny mixed with Warframe" - lacking the precise, impactful physicality that makes those inspirations so viscerally satisfying.

Monetisation Fatigue and Grind Walls
However, the most contentious element is the heavy-handed monetisation and microtransaction models employed. There are also widespread reports of purchased in-game currencies and items failing to properly deliver at launch, with the developers scrambling to address these bugs by granting bonus make-good materials and freebies as an apology.

Even setting aside direct purchases, the game employs aggressive time and grind gates that effectively punish free players by locking meaningful progression behind abysmally slow gear/resource grinds seemingly designed to push real money spending. Finding the right balance between rewarding gameplay loops and exploitative frustration is an issue the developers are struggling with.

Performance
Unfortunately, the performance of my system is bad even though I meet the system requirements. Other reviews don't mention this, so it seems to be a "me" issue. But from my point of view, it's very similar to how Anthem works in how you spend most of the time loading screens. Furthermore, I get more FPS shooting enemies than on the world map, which is funny.

Conclusion
For all its cribbed identity, monetisation missteps, and lack of refinement, there does seem to be an entertaining core gameplay loop buried within The First Descendant's borrowed parts. Earning incrementally stronger loot and min-maxing builds retains some inherent motivational pull, even if combat fluidity and mission variety drop the ball.
As it stands at launch, it struggles to move out of the considerable shadows cast by the titans it ruthlessly borrows from.

The First Descendant has certainly gotten off to a rocky start. But I hope the developers can smooth out the monetisation pitfalls while injecting more compelling mission variety, world-building, and combat refinement. In that case, there's still hope it could evolve into a solid alternative to the genre giants that inspired it.
Posted July 3, 2024. Last edited August 21, 2024.
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6 people found this review helpful
1 person found this review funny
2.2 hrs on record
Peasants and Paychecks
Knights and Merchants (KaM) by Topware Interactive is a medieval real-time strategy game that blends economic management, resource gathering, and military conquest into a unique and immersive experience. With its rich historical setting and intricate gameplay mechanics, this title offers a compelling challenge for both seasoned RTS veterans and newcomers.

Gameplay
Economic Management
At its core, the game revolves around managing resources carefully and expanding your settlement. Players must establish a thriving economy by constructing various buildings, such as farms, mines, and workshops, to gather the necessary materials for your kingdom to grow. Players must carefully manage various resources, including food, wood, stone, iron, and gold, to fuel their expansion efforts. Failure to maintain a steady supply of these resources can quickly lead to stagnation or collapse.

Military Might
While economic development is paramount, military prowess cannot be overlooked. Players must recruit and train soldiers from peasants (i.e. bakers, animal trainers, farmers, carpenters, woodcutters, and miners) to formidable knights to defend their territories and conquer rival settlements. Players have precise control over unit facing, with a 360-degree rotation option. Furthermore you have flexible formation control, enabling players to adjust the number of rows in unit formations and group units under a single banner.

Learning Curve
Whilst this game offers great detail in how to run a kingdom and how quickly it falls, a majority of players will find it overwhelming at first due to its unique mechanics. However, as typical game progression, the more you play, the more players come to understand the systems and as a result the game becomes increasingly enjoyable.

Visual and Audio Aesthetics
The classic isometric view typical of late 90s strategy games, providing a clear view of the action. The game world is brought to life with detailed animations, and an engaging soundtrack enhances the medieval atmosphere - for example, you can see each stone being placed into your buildings, a unique charm that is non existent in games today. While the graphics may feel dated by modern standards, they contribute to the game's charm from that time period.

Knights and Merchants Remake
The KaM Remake is a fan-driven project that breathes new life into the original Knights and Merchants game. This ambitious undertaking, available at kamremake.com, has significantly enhanced the classic game while maintaining its core charm and gameplay mechanics.
  • KaM Remake has been rebuilt from the ground up to work seamlessly with modern operating systems and hardware.
  • While preserving the original game's aesthetic, KaM Remake introduces subtle graphical improvements and UI enhancements.
  • The remake addresses numerous bugs and balance issues present in the original game. It also introduces quality-of-life improvements, such as the ability to zoom in and out using the mouse wheel, providing players with greater control over their view of the game world.

Conclusion
In conclusion, Knights and Merchants offers a rewarding experience for those who give it a chance. Its unique blend of autonomous worker AI, complex resource management, and strategic military gameplay creates a deeply engaging medieval strategy experience. While it may not be for everyone, strategy enthusiasts willing to invest time in mastering its systems will find a uniquely satisfying blend of economic management and military strategy set in a charming medieval world.
Posted June 19, 2024. Last edited August 27, 2024.
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32 people found this review helpful
2 people found this review funny
1
23.3 hrs on record
It was Almost Perfect
In the ever-evolving landscape of online gaming, APB Reloaded stood out as a bold and ambitious project that captured the imagination of gamers worldwide. Developed by Realtime Worlds, the game promised an immersive and thrilling experience where players could take on the roles of law enforcement officers or criminals in a persistent, open-world city.

With its unique blend of third-person shooting, vehicular combat, and dynamic criminal activities, APB Reloaded had the potential to redefine the genre and carve out a niche of its own.

However, despite its innovative concept and the initial hype surrounding its release, the game's execution fell short, marred by technical issues, lack of depth, and mismanagement that ultimately led to its downfall.

The Hype and Anticipation
From the moment APB Reloaded was announced, it captured the attention of gamers craving a fresh and immersive multiplayer experience. The prospect of an open-world city where players could shape the narrative through their actions as either law enforcers or lawbreakers was captivating. The game's premise promised a level of player agency and emergent gameplay that few titles had achieved.

Realtime Worlds touted APB Reloaded as a groundbreaking title that would blur the lines between traditional gaming and a virtual world. Players could join factions, engage in turf wars, and experience the thrill of high-speed pursuits and intense shootouts.

Dynamic Gameplay Possibilities
Despite the flaws in its execution, APB Reloaded's gameplay mechanics offered the potential for dynamic and exciting gameplay scenarios. The prospect of intense vehicular combat, high-speed pursuits, and chaotic shootouts in an open-world setting was tantalising.

The game's focus on player choice and faction dynamics promised to create organic rivalries and alliances, fostering a sense of community and social interaction that could have been engaging and rewarding.

Futhermore, the open-world structure and dynamic gameplay possibilities offered the potential for longevity and replayability. With the right systems in place, the game could have supported ongoing content updates, community-driven events, and player-generated narratives that kept the experience fresh and engaging over time.

The concept of a living, evolving world that responded to player actions and choices was a compelling premise that could have sustained interest and investment from a dedicated player base if executed effectively.

Shooting and Combat Mechanics
One of the game's core pillars was its third-person shooting mechanics, which aimed to capture the thrill of intense urban combat. Players could engage in firefights with a variety of weapons, ranging from pistols and shotguns to assault rifles and sniper rifles. However, the shooting mechanics were often criticised for feeling clunky and unpolished.

Vehicular Combat and Physics
Another unique selling point of APB Reloaded was its emphasis on vehicular combat and high-speed pursuits. Players could engage in intense car chases and exchange gunfire while behind the wheel, adding chaos and excitement to the gameplay.

However, the vehicle physics and handling often felt unnatural and arcade-like, detracting from the intended sense of realism. While visually impressive, high-speed pursuits and vehicular firefights lacked the weight and impact that players expected from a game focused on realistic urban environments.

The inconsistent vehicle physics and handling made navigating the game's open-world city a frustrating experience, with cars often feeling floaty or unresponsive to player inputs. This disconnect between the game's realistic visual aesthetic and the arcade-like vehicle physics created a jarring experience that undermined the overall immersion.

Mission Design and Objectives
APB Reloaded's mission design and objectives aimed to provide players various challenges and tasks within the game's open-world city. Players could engage in missions ranging from escort assignments and package deliveries to all-out turf wars and faction conflicts.

However, the missions and objectives quickly became repetitive, with players engaging in the same types of activities repeatedly. The lack of variety and depth in the mission design contributed to a sense of monotony and diminished the overall excitement and engagement.

Emphasis on Social Interaction
The ability for players to join factions aligned with law enforcement or criminal organisations offered the potential for rich, emergent narratives and unique player experiences.

The game's communication systems and tools for coordinating with other players laid the foundation for organised operations, strategic planning, and a thriving social ecosystem. Had the game's execution been more polished and its community management more effective, APB Reloaded could have fostered a vibrant and engaged player base.

Conclusion
APB Reloaded had the potential to be a groundbreaking and genre-defining game. Still, its flawed execution and mismanagement ultimately led to its downfall. While the concept and social aspects had merit, the gameplay mechanics, content depth, and monetisation model fell short of player expectations. The game is a cautionary tale for developers and publishers, highlighting the importance of balancing innovation with robust mechanics, engaging content, and sustainable business models.

Despite its shortcomings, APB Reloaded's ambitious vision and the lessons learned from its journey have left an indelible mark on the gaming industry. Its failures and successes serve as valuable case studies for developers seeking to create innovative and immersive online experiences while navigating the challenges of technical execution, community engagement, and financial sustainability.

As the gaming landscape continues to evolve, the legacy of APB Reloaded serves as a reminder that even the most promising concepts require meticulous execution, ongoing support, and a deep understanding.
Posted June 18, 2024. Last edited June 18, 2024.
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1 person found this review helpful
91.5 hrs on record
Where Reality is Merely a Suggestion
Garry's Mod, or simply GMod, is a game that defies traditional gaming conventions. Developed by Garry Newman and released in 2004, GMod has carved out a unique niche in the gaming world, offering players unparalleled freedom and creativity. With its roots firmly planted in the Half-Life 2 universe, GMod has evolved into a versatile sandbox that empowers users to construct, destroy, and reimagine virtual environments.

Gameplay and Mechanics
At its core, GMod is a physics-based sandbox game that encourages players to experiment with various tools and objects. The game's primary appeal lies in its lack of predefined objectives or storylines, allowing players to create their own narratives and experiences. The Physics Gun, an iconic tool in GMod, enables players to manipulate objects in the game world, opening up a realm of possibilities.

The Enduring Community of Garry's Mod
One of the most remarkable aspects of Garry's Mod is its dedicated and passionate community, which has played a pivotal role in the game's longevity and continued popularity nearly two decades after its initial release.

A Thriving Modding Scene
From the very beginning, GMod has been a game that embraced user-created content. The modding scene surrounding the game is vibrant and ever-evolving. New addons and game modes are constantly developed and shared among players. This constant influx of fresh content has kept the game fresh and exciting, even for players immersed in the GMod universe for years.

Platforms like the Steam Workshop and dedicated online forums serve as hubs for the modding community, facilitating the exchange of ideas, collaborations, and the distribution of addons. This collaborative spirit has fostered a sense of ownership and investment among players, ensuring the game remains relevant and engaging for veteran and newcomer players.

Multiplayer Mayhem and Roleplaying
While GMod can be enjoyed as a single-player experience, it truly shines in its multiplayer modes. Dedicated servers host a variety of game modes, ranging from chaotic deathmatches to intricate roleplaying scenarios. These servers often have unique rules, addons, and communities, creating distinct experiences catering to different playstyles and preferences.

The roleplaying community within GMod is something, with players creating elaborate storylines, characters, and immersive environments. These roleplaying servers can be themed around various genres, including post-apocalyptic wastelands, futuristic cities, or even faithful recreations of popular TV shows or movies. The level of detail and commitment displayed by these communities is truly impressive, showcasing the creative potential of GMod and its players.

Conclusion
Garry's Mod is a testament to the power of creativity, community, and the enduring appeal of open-ended sandbox experiences. From its humble beginnings as a mod for Half-Life 2, GMod has evolved into a cultural phenomenon, captivating players of all ages and backgrounds with its boundless potential for self-expression and ingenuity.
Posted June 18, 2024.
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1 person found this review helpful
8.6 hrs on record
A Thrilling Descent into Undead Chaos
Dying Light, developed by Techland, is a first-person survival horror game that seamlessly blends intense combat, parkour mechanics, and an open-world environment.

Gameplay
Parkour and Traversal
At the heat of Dying Light is its fluid parkour system. Players can easily navigate the expansive urban landscapes, scale buildings, vault over obstacles, and perform acrobatic maneuvers. This sense of freedom and mobility adds an exhilarating dimension to exploration and combat, encouraging players to think vertically and creatively approach challenges.

Mastering the parkour mechanics is essential for evading zombies, reaching safe zones, and navigating the urban environment efficiently. Players must learn to utilize their environment, scale buildings, and perform daring maneuvers to outpace and outmaneuver the undead threat.

Combat and Crafting
Players have access to a wide array of melee weapons, ranging from traditional blades to improvised tools like wrenches and pipes. The game's emphasis on melee combat creates a sense of vulnerability. It heightens the tension, as players must carefully time their strikes and manage their stamina.

Crafting plays a crucial role in survival, allowing players to create new weapons, modify existing ones, and craft essential items like medkits and explosives. The crafting system adds depth and encourages resource management, as scavenging for materials becomes a constant priority.

Gritty Realism
Dying Light's art style embraces a gritty and realistic aesthetic, reflecting the harsh realities of a world ravaged by a zombie apocalypse. The game's environments are meticulously detailed, with decaying urban landscapes, overgrown vegetation, and the remnants of a once-thriving society.

Conclusion
Dying Light is a remarkable achievement in the survival horror genre. Its innovative parkour mechanics, intense combat, and dynamic day-night cycle create a unique and immersive experience. While the narrative may not be groundbreaking, the gameplay and atmosphere more than make up for it. Techland has crafted a game that entertains and challenges players to think strategically and adapt to ever-changing circumstances. For fans of survival horror and open-world games, Dying Light is an essential addition to any gaming library.
Posted June 17, 2024. Last edited June 17, 2024.
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1 person found this review helpful
54.3 hrs on record
A Humbling Experience in Getting Absolutely Wrecked
Naraka: Bladepoint is a fast-paced, high-intensity battle royale game developed by 24 Entertainment. Released in 2021, the game features a unique blend of third-person melee combat, parkour-inspired movement, and a diverse cast of playable characters with their own distinct abilities.
https://steamcommunity.com/sharedfiles/filedetails/?id=3224809763
Gameplay
Players are then dropped onto the map and must scavenge for weapons and equipment to defeat other players. The playable area shrinks over time, forcing players into combat. The last player or team left alive wins.

Combat and Weapons
Combat utilises melee weapons like swords and spears and ranged weapons such as bows. Players can also utilise sorcery and magic. The combat system allows for light and heavy attacks, blocking, parrying and grappling. Players can also utilise environmental weapons like boulders to attack opponents. Mastering the timing and move sets for different weapons is essential to success.

Modes and Matchmaking
Naraka offers solo, duo, and trio battle royale modes. There is also a ranked mode for competitive play. However... As a new player diving into Naraka, the matchmaking system may initially seem unbalanced. When you first start playing, the game has no data on your skill level and places you into matches with a wide range of players,

Character Balance and Meta
Unfortunately, Naraka suffers from some imbalance in its character design that favours certain playstyles over others.

Some characters like Tarka Ji and Valda Cui have move sets and abilities that make them very powerful in close-quarters combat. Their high damage, quick combos, and movement skills allow them to swiftly take down opponents at melee range. In contrast, characters like Temulch and Yueshan Fu are much more suited to mid-range and long-range combat with their ranged weapons and zone control abilities. This discrepancy in power and effectiveness at different ranges can lead to frustration when players face off against a character that counters their own.

The current meta strongly favours high-mobility characters that excel in close quarters, like Tarka Ji, Valda Cui and Matari. Their kits allow them to swiftly close distance, deal burst damage, and retreat to safety. Characters with slower, short-ranged movements struggle against their high-speed opponents. Without balance changes, the meta will likely stagnate around these highly mobile characters.
https://steamcommunity.com/sharedfiles/filedetails/?id=3224809792
Graphics and Visuals
A visually stunning game with stylised graphics inspired by ancient Chinese mythology. The environments are expansive and diverse, from bamboo forests and pagodas to mystical floating islands. Character and weapon designs are intricate, with highly detailed costumes and gear based on legendary figures.

The game uses Epic Games' Unreal Engine 4, which provides realistic lighting, shadows, and particle effects that bring the world to life. Environmental textures and models are highly detailed, though some areas can feel repetitive. The stylised art style may not appeal to all players, but it effectively captures the mythical Chinese theme.
https://steamcommunity.com/sharedfiles/filedetails/?id=3224809861
Character animations are fluid and impactful, especially during combat. Movements feel weighty and consequential, emphasising the lethality of each strike. Weapons also have a sense of heft, and different types handle uniquely. These graphical elements combine to make every duel feel intense and high-stakes.

HVCI KMCI Disabled
It's important to note that disabling HVCI KMCI or Memory Integrity is required for Naraka's kernel-level anti-cheat system to properly detect hacks. However, disabling this feature means that essential Windows processes are no longer isolated, making them more vulnerable to tampering.

It's up to you to decide whether you're comfortable with turning off this security feature.

Music
The music in Naraka is atmospheric and fits the theme well, creating an immersive experience. The soundtrack has over 40 tracks that were composed specifically for the game. The music incorporates traditional Chinese instruments like the dizi, erhu and pipa to create melodies that evoke an era of ancient China.

The tracks are dramatic and cinematic, building suspense during combat and creating a sense of mystery while exploring the map. While atmospheric, the music is not very memorable or catchy. The tracks can start to sound repetitive after long play sessions since there is little variety. The music volume levels also seem unbalanced, overpowering other game sounds.

Conclusion
In conclusion, Naraka shows promise as a new take on the battle royale genre, focusing on melee combat and parkour movement. However, issues like the controversial disabling of the HVCI and unbalanced matchmaking for new players hamper the experience. Resolving these pain points to create a smoother on-ramp for new players should be a priority as the game continues development.

Naraka could carve out a niche among more established titles if the developers can achieve this while keeping combat tight and responsive. Approaching the game with patience and an open mind will allow you to weather the current growing pains better and experience the foundations of something innovative.
Posted April 17, 2024.
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