3
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reviewed
478
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Recent reviews by HotWookieeLove

Showing 1-3 of 3 entries
1 person found this review helpful
193.3 hrs on record (79.3 hrs at review time)
Best squad-based WWII shooter out there currently, and I anticipate it will hold that title for a few years. Offense/Defense typically requires more team coordination than a game like Battlefield, but the mil-sim aspects are more forgiving than a game like Post Scriptum. Most wins can only happen using in-game VoIP with your immediate squad mates, and your squad leader passing along info from squad chat and commander chat that only they can hear through their squad radio. Lots of intense moments and serious fun. Combat is mostly infantry-based with up to 3 dedicated tank squads to support. What really sets this game apart from other multiplayer games is that even though dying is abundant and expected, it's never frustrating. Can't recommend enough!

I also can't go without mentioning the incredible frequency of updates and the developer transparency with the community through roadmaps, clear patch notes, and community events. This dev team just gets it and has a great future ahead.
Posted November 29, 2021. Last edited November 29, 2021.
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1 person found this review helpful
120.0 hrs on record (77.7 hrs at review time)
This is your new go-to co-op game. Receives meaningful updates on a regular cadence that continues to add content to enjoy.
Posted November 29, 2020.
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38 people found this review helpful
2 people found this review funny
10.5 hrs on record
This game sets out to appeal to the crime solving adventurer, but it fails to be an overall rewarding experience and one that I cannot recommend. I've carefully completed 2/5 cases, but I am nearly frustrated enough with the poor writing and unconvincing case conclusions to stop playing. I have read other reviews that suggest the game does get better after the first two cases, but that the remaining cases account for <50% of the game play.

The player assumes the role of Sherlock Holmes to conduct interviews and find clues, sometimes using player-triggered extrasensory perception. Watson and other minor characters are also playable during some of the simplistic puzzle and chase sequences, which are peppered throughout the game as another means of uncovering clues or key suspects. On the surface this seems like a good time for any adventure-seeking gumshoe; unfortunately, I believe it is ultimately the dependence on a Sherlock Holmes narrative that makes the experience fall flat.

The player's hand is held through Holmes's own dialogue, case notes, and next-step checklist across what the game believes to be cleverly written crime stories. Using all the seemingly relevant evidence provided over the course of each 2-3 hour case, the player must converge on the identify of the guilty part through a deductive reasoning game board. However, this game board is where the game exploits the Sherlock Holmes name as a guise for its flimsy writing.

The game is written such that the player is instructed to believe that every piece of evidence and every associated written note or spoken word from Holmes's own mouth is true. In actuality, the clues obtained are at best inconclusive and at worst will contradict the correct result. The player is also never given the opportunity to explore what they believe could be the truth outside of the provided on-rails narrative. If 95% of the writing is making the player feel like Holmes through an on-rails narrative, then it is the missing 5% that I believe the writers abandon the player and leave it up to the player's own devices by having them fill any plot holes using the eccentric cleverness often associated with Holmes's personality. However, when Holmes's himself is feeding you every inference from the beginning, it fails to give the player any room for the plot-filling cleverness. In a way, it is almost like Holmes's is the true mastermind antagonist for actively deceiving the player. Any goodwill from feeling intelligent for solving a minor puzzle is lost when the player is expected to make a deductive leap that utilizes minimal evidence gathered over 2-3 hours. A google search will confirm these sentiments, as many other players were left with disbelief from the cases.

Since the game fails to make the player feel like the time put into a case equates to a successful conviction, I cannot recommend this game to an audience looking to play as a clue-finding detective. And since every puzzle or side activity in each case is skippable, the developer themselves admit that the overall experience is tedious and not worth the time investment as a puzzle adventure.
Posted July 1, 2019. Last edited July 1, 2019.
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Showing 1-3 of 3 entries