31
Products
reviewed
323
Products
in account

Recent reviews by MrDrayth

< 1  2  3  4 >
Showing 1-10 of 31 entries
No one has rated this review as helpful yet
14.6 hrs on record
The absolute best Final Fantasy. The absolute best SNES JRPG (or at least tied with Chrono Trigger & Secret of Mana). The absolute best game ever made short of FFXIV Shadowbringers being a close 2nd. If you never played the original, or only played the fuggin awful iOS/Original Steam Port, you need to play this at least once and experience it.
Posted November 22, 2022.
Was this review helpful? Yes No Funny Award
28 people found this review helpful
4.2 hrs on record (3.0 hrs at review time)
I normally hate Visual Novel style games. Not enough gameplay, and just a bunch of jpgs shaking around. This one, however, caught my eye with animated scenes in the trailer when I found it in my Discovery Queue. Figured I'd give it a try and...well.

It's actually really good. The story is decent, the animation work is actually really good for a relatively unknown developer, and especially for a free game. The 3hrs I have on record at the time of this review were non-stop playing because the story sucked me in that well.

Obviously, it's got some adult aspects, and that's why I came out so surprised; usually adult games are really lazy with the writing, and barely use it as a vehicle between sex scenes. It drops one on you immediately if you don't skip the prologue, but it's more of an observer role. You have full control to see or completely avoid pretty much any other after that, depending on how you feel about the characters. The fact that "Yes let's bang" and "No go away" weren't the only black or white options especially impressed me, "Yes, I love you...as a friend." and have that actually play out as something more than rejection on the character's part.

If you're looking for something genuienly "Mature" and not just "Adult", and realize there is a difference between the two, you'll probably enjoy this as I did. Take a bow, Classy Lemon, you done justice to the genre of VNs and Adult Games.
Posted September 18, 2022.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
1.2 hrs on record
People shouldn't be putting up bad reviews for a bug - post about it and see if it's fixed, THEN review. With that said...

I was lucky enough to not encounter any kinda weird camera bugs as others mentioned - interesting little Zelda-esque game. Looks like BotW but plays more like Ocarina of Time/Wind Waker. Movement in combat is a little loose-feeling, but not terrible, and the dungeons being top-down like Zelda 1 was an interesting twist. Everything felt solid, enough that I'm going to grab the full game, I think.

Appreciate the dev actually giving us a solid, proper demo like this to get a proper feel for the game, instead of the usual Bullshot videos/screenshots, and not having to resort to Youtube playthroughs to get an idea. I'll support that philosophy :)
Posted May 6, 2022.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
93.9 hrs on record (78.7 hrs at review time)
Another game I'd give a recommendation of "Maybe" to.

So I played this long, long ago...like, 2010-2012ish long ago. I'm not much of a PVPer, and this was primarily PVP back then. It was actually kinda fun. It took ideas from MMOs like rogue stealth and ideas from TF2 like medics/heavies and Sentries and made a unique little pvp game out of it. For the most part, I enjoyed it for random pug matches.

It had some PVE in the form of 4man dungeons across 4 difficulties, and 1 time-limited PvPvE "Double agent" mission where 2 of the 6 players were randomly set on the enemy team a la L4D. They were alright overall, did require genuine teamwork on higher difficulties. But the balancing was poor...one enemy can Tractor-Beam you infinitely. Others can ambush and stun you while you're in the line of fire of a bunch of rockets. The bosses are ridiculously tough AND you only have 5 minutes to kill them. One boss is outright broken and very few people have ever beaten her because every few % dmg she takes, she becomes invincible temporarily and respawns every add in the room, including a miniboss and a bunch of extremely deadly player-clone enemies. This happens multiple times and not only does it waste your limited 5 minutes but since they spawn all around the room you can't really hide anywhere to take them out safely, like you did earlier in the dungeon.

So basically, they revived this game to keep their Copyright for it on file. They put up a potato server, a few hardcore players found it purely by chance, and word spread. They've added it back to the store here, but it can't be searched for, so you can download it if you have the link to the store page from elsewhere (maybe like this review).

This game 100% depends on an active playerbase to even be serviceable. We've had an average of 40-100ish folks online before it got put back on Steam, so finding groups for things was a little tough. Make of that what you will. Maybe if we're lucky, Hi-Rez will learn from the response to GA coming back and do some updates to it - making Think Tank not a ♥♥♥♥♥♥♥♥ boss, balancing classes a bit more, removing Timers from queues like the Raids and Double Agent(because it just doesn't work with smaller playerbases or in this day and age), etc.

Overall - it's a very unique game. It was fun in its' heyday even for a non-pvper like me. I still enjoy it, but I can't hang with the hardcore max lvl folks that still cling to it. Give it a shot, if it's still around when you see this and if it interests you.
Posted February 17, 2022.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
19.4 hrs on record (18.3 hrs at review time)
Chrono Trigger, but Gacha. Great little title, give it a shot :)
Posted November 24, 2021.
Was this review helpful? Yes No Funny Award
4 people found this review helpful
36.0 hrs on record (19.5 hrs at review time)
So. This game came out as a "Release" around the time I'm writing this. Reviews are very mixed, and with good reason.

So let's start with the main thoughts: This game is very much your standard Colony Sim where you set priorities and they do things. All the systems are fairly solid, and I've enjoyed the game "for the most part". It has decent depth and options, though not quite as deep as bigger names like Dwarf Fortress or Gnomoria, but is simultaneously less annoying than Oxygen Not Included (no silly gas systems)

Some reviews complain about awful AI and getting stuck; I'm pretty sure those folks have never touched a game like this before, because that's normal and something you just have to think ahead about. Prioritize your jobs well, and disassemble scaffolds 1 at a time and you'll never have an issue. (Though let's be fair, the AI SHOULD at least be smart enough to not do something that will result in the unit or another unit being stuck with no exit path)

Some reviews complain about this game not really being ready for Release - Those are 100% true; They only JUST added farming + fishing and Multiplayer a month ago. Neither of which are fleshed out or properly bugtested/tweaked:

1) Farming: Planting Shroom Trees & Cloth-making Troll Tails will generate Material + Seeds. Neither of these is super valuable, but having renewable Charcoal from the "wood" is useful. However... Mushroom Paste, Mushroom Oil, etc is EXTREMELY common in a lot of recipes, and your Mushrooms do NOT generate seeds/spores for replanting; it generates multiple mushrooms, which your Dwarves tend to eat before they can re-plant if you don't Prioritize the planting well. Same for other Plantable things. This is Colony Sim 101, you should know better than to not have a Seed system for every plantable, let alone an extremely commonly-used-but-also-food one. And the things that DO have seeds? There's nothing you can do with excess Seeds. You have no pet animals like chickens to feed. You can't sell them to the Overworld dinguses. You just store 'em or let them litter your base. Which is a HUGE oversight.

2) Lack of Animal Taming - You want a renewable supply of Leather? Too bad, you gotta buy it or leave Rat Holes un-destroyed and deal with constant attacks for meager supply over time. I understand they value the Overworld Trading system as an important part of the game, but I've got more Trade Lore than I'll ever need, and with the over-zealous War system, the bases are destroyed and lacking buyable useful stuff like Leather half the time anyways.

3) Which brings me to...the Overworld system. It feels...tacked on at best. The Dwarves are basically Sweden, staying out of it, while they fight. And they fight. CONSTANTLY. As soon as you start the game, someone is sending a team of enemies to attack the nearest other faction, and might even wipe it out before you can buy anything from them. Sure, it means I can sell them stone to repair their towns, but then you have to wait for buyables to restock.

I saw their Road Map on the reddit, and half the stuff isn't even in yet..I'm sure they have legitimate reasons and/or publisher pressure for going for a Release now instead of waiting to implement more or even refine the stuff they JUST added and is CLEARLY not ready for Retail.

My final thoughts: This is a pretty good game for what it is, I've thoroughly enjoyed it in spite of the above. But I'm still very disappointed in every developer/publisher in the last decade or so that has a "We'll fix it with a Day 1/post-launch patch" instead of the late-1990s Blizzard motto of "It's done when it's done, because we want to do it right" mentality. Blizzard (back then) was respected for that decision (regardless of how fubar they are now lol), and any other dev/publisher that has the balls to be honest about the QUALITY of their game should be respected for that, too.
Posted November 23, 2021. Last edited November 23, 2021.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
0.7 hrs on record
This is another case where Steam needs to offer a "Maybe" recommendation.

So this game...it's Minecraft meets Roguelike. There is no saving. There is no respawn in Single Player Survival. Multiplayer, I believe you can respawn if others survive the day/night. Personally? I love the idea of The Binding of Minecraft. Unlock random powerups as you go, different every time.

However...being an early access title and small dev team using Unity, there's some work that needs to be done still. As a Solo player, (even though the game is designed for groups it seems like) you're going to have a bad time. The Days are short, stuff doesn't catch fire/despawn/go friendly when Daylight hits like in Minecraft, and never stops chasing you either. Stamina limits your ability to run away and buy time severely, even on easy mode, let alone normal.

Building feels near-pointless - I thought I could outsmart the AI by building stairs into the sky and making a floating house a la Terraria or Minecraft. Nope. AI goes straight for the base of the stairs and attacks it. The Stairs' HP doesn't display as anything other than Full, so I assume they're not really damaging it. I hop down and pick a few off while the rest beat on the stairs. Then I see my ENTIRE floating house explode into a bunch of Wood on the ground, all because they broke the single piece of Stairs anchoring it to the ground. All my stations are still floating in the air, though, lol.

But it's only Night 3, and on Easy mode after a few Normal attempts kicked my ass by Day 3 too, but it seems like Day 3 starts to spawn so much ♥♥♥♥ you spend the entire night kiting 6-10 mobs of various types, all with ranged attacks or charges, and the movement's a bit clunky/floaty so dodging is difficult too, plus the whole Stamina issue I mentioned earlier.

So to sum it up...great idea, still needs a lot of polish and ESPECIALLY balance. Even just making the Mob AI prefer you even with valid building targets in range would go a long way solo + if in a group, lets you have someone draw attention while friends pick off stragglers bit by bit, adds a layer of strategy vs having to hyper-focus on defending your poor destroyable buildings CONSTANTLY. I want to play more, but if I'm being mobbed on Day 3 even on the easiest difficulty (which I'd rather be on Normal), it diminishes the fun way too early. Golems spawn too early, the goblins are pains in my ass, lord help me when the big golem boss spawns.

I'll keep an eye on the game and update if they ever address the balancing of fun vs difficulty
Posted June 6, 2021.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
26.3 hrs on record
Early Access Review
Solid game. Combat update in Jan 2021 made a huge difference in making it feel "difficult" rather than "bullshiz" on Normal difficulty. The Mortar gun is your best friend once you get it and automate ammo creation for it. Sniper feels nice, but shoots a bit slow and magazine could use a tweak since it usually takes 2 hits to kill a cog but you only have 5 bullets vs 3 to 6 enemies (or 20 near the end of the game, lol)

To summarize the gameplay loop: You take a Drillship. You hide underground with it anytime the Volcano erupts or you die and the ship explodes and you start over. This includes when you're in underground caves, as the Eruption shoots lava through the cave systems too.
Between eruptions, you surface in pre-set, limited unoccupied spaces (enemy cog ships will take spots randomly), you farm materials to upgrade your ship and progress technologically, repeat. Occasionally you'll raid enemy ships for mats or fun or to stop their constant respawns from harassing you (which interrupts you a LOT)
As you get through tiers, they seem to spawn less/stop spawning in earlier areas and the later ones get stronger and more numerous. At the end, I started attacking a ship in view of my own, and it was like watching a Clown Car - dozens of Cogs poured out of it and 2 nearby patrols joined in and swarmed me.

If it wasn't for the fact that I was up a hill and had line of sight on my side + a Nuclear Mortar Gun, I would've been screwed - Let's be honest, the other guns just aren't worth squat late game lol

Once you destroy the final objective, credits and post-story rolls immediately - you can continue playing, but right now you have no real reason to, and the biggest oddity: The Volcano no longer erupts. But the Eruption was what reset the map's resources for you, so post-game you have limited resources to "continue" playing with and no enemies to fight, so like... why?
Posted January 25, 2021. Last edited January 25, 2021.
Was this review helpful? Yes No Funny Award
3 people found this review helpful
29.1 hrs on record (10.6 hrs at review time)
Short Review: Darkest Dungeon: Weeaboo Edition - If DD's art style turns you off, give this a look.

Longer Review:

I was very pleasantly surprised by this game. The art is so clean, detailed and well done. The gameplay has been addicting. The Story's not bad, if a little generic. One area breaks the fourth wall and the Dev inserts himself as a fightable boss in the Arena.

The story parts are very much a Japanese VN-style, complete with a lot of tropes you're used to seeing, and a few wordplay jokes that don't translate into English at all. Overall, the English translation is done well enough, though you can definitely tell it wasn't done by a native speaker. Everything is understandable though.

The Combat is solid, deep enough to give it good complexity between classes + decent-sized skill kits per-class, and is manipulatable to a point with the gear and stat changes/passive skills/talents.

The Music is fairly good and fitting. Nothing amazing but not bad for a small/solo team's game.

My only complaints:
Job skills aren't previewable when choosing Aria's class or hiring Mercs in the tavern.
Units will talk every. single. time. you change areas in a dungeon. EVERY TIME. Gets very noisy and repetitive pretty quick, especially when backtracking.
A few things could be explained better, e.g; how to Sell items, how to edit your party and sort rows/etc. But at the same time, I agree with what someone says in the tutorial (paraphrased): "Figure it out yourself. That's all the tutorial you need." - too many games hold your hand too much these days, but you have to find that right line of not too much and not too little if it's not something obvious.

I'd give the game at least a solid 8/10 if not 9/10. It's been a long time since I've seen a game this genuinely fun. Totally worth the buy, on sale or not, $18 isn't a bad price point for what you get - but the Invoker dlc bundle was so discounted during the sale that it cost 40cents more for both than the base game by itself, made the buy a bit sweeter lol
Posted July 13, 2020.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
100.3 hrs on record (46.3 hrs at review time)
Excellent game, 100% Recommend to anyone that wants Shipbuilding, Exploration, a "Me vs the universe" mentality as a Pirate, or even a simple Trade Route runner.

It's got a hint of EVE to it, without the boring hours of skill lvling and potentially thousands of RL $ lost because some jackarse backstabs your Corp. Shipbuilding could use a teensy bit more options shape-wise, but is very satisfying otherwise. Being able to issue loopable orders to your other ships with AI-controlled Captains to Mine/Refine/Repeat or Patrol & Protect sectors or send your ship back by hopping out instead of manulaly jumping is great.

Gameplay boils down to, Build ship, Mine for better ores, upgrade your ship and build new ones to assist you or work for you, fight Pirates & Aliens, work with Smugglers, and build your reputation with other NPC Factions. Or Wage war on them, whichever.

Story is light, but interesting. The short version is, some ♥♥♥♥ went down in the center of the Galaxy, holes in space were torn open that noone can fly through both randomly around the galaxy and around the center entirely. The details are revealed and much deeper via ingame Storyline-related quests and Boss Fights, so I won't spoil it beyond that. (Using the Wiki is highly recommended though, some ♥♥♥♥ isn't obvious or semi-random). Your long-term goal is to get to the center of the Galaxy, and there's only one way in, spread out in various places & game systems, from boss drops to even Trading to get what you need.

Multiplayer-wise it supports Servers, though my experience was via LAN with my spouse. Public Servers, knowing humanity, will probably include Griefing or EVE-style backstabbing if that's your thing. There is a Single Player mode too, which would work fine since you can build as many ships as you want and give them AI orders once Captained.

Totally worth it!
Posted April 3, 2020. Last edited November 25, 2020.
Was this review helpful? Yes No Funny Award
< 1  2  3  4 >
Showing 1-10 of 31 entries