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ExplosiveBolts 最近的评测

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有 2 人觉得这篇评测有价值
总时数 0.2 小时
Not even sure why Relic bothers anymore.
发布于 5 月 12 日。
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总时数 5.5 小时
发布于 5 月 5 日。
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总时数 3.3 小时
发布于 5 月 5 日。 最后编辑于 5 月 5 日。
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总时数 14.9 小时
Game is pretty retarded tbh. It can spawn 100% unwinnable random encounters minutes into a new run.
发布于 5 月 5 日。
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总时数 0.0 小时
I'd go as far to say that this DLC is mandatory for getting the most enjoyment out of the game.
发布于 4 月 18 日。
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总时数 231.0 小时 (评测时 229.6 小时)
After finally learning the game, I ended staying up playing till 5 AM for almost a week straight.

The Cradle of Humanity DLC is highly recommended if you're new and want a proper storyline to guide you into the game, otherwise vanilla just gives you several options that dump you into the middle of the sandbox with no direction.

The game has a significant learning curve especially when it comes to the UI but Egosoft is adding new tutorials in the 7.0 update and almost any question you have can be found with a google search.
发布于 4 月 6 日。 最后编辑于 4 月 18 日。
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总时数 122.2 小时 (评测时 92.6 小时)
What did people want from Dragon's Dogma 2? I personally wanted a larger landmass to explore, and a story that didn't feel like it was half finished.

What did we get from Dragon's Dogma 2? A technically larger landmass, yet it's entirely comprised of narrow corridors and overly mountainous terrain. It's so claustrophobic and unfun to navigate the same paths over and over again, and they all look nearly the same with no landmarks that you'd get with large open areas like the first game, so you're forced to keep opening up your map to see where you are and which path you're on. It legitimately has the worst map design I've ever seen in an open world game.

The story on the other hand is possibly worse in most aspects than it was in Dragon's Dogma 1 despite the story in that game also feeling rushed and fairly basic. 2's story is just a mess of half finished plot points where most threads never get a satisfying development or conclusion, and overall lacked the charm which Dragon's Dogma 1 had.

The new physics driven combat system is definitely a step up from the first game, so I guess at least there's that.

I could forgive the story if the game world was at least fun and enjoyable to explore, but exploration is basically non-existent because most of the good equipment you get is from shops, and having the exploration basically spelled out for you (go down this corridor to find a cave) is completely antithetical to what makes exploration enjoyable in the first place.

We waited over 10 years for a sequel to Dragon's Dogma and it honestly pains me to have to give it a negative review.
发布于 3 月 29 日。 最后编辑于 3 月 29 日。
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总时数 0.6 小时
So ♥♥♥♥ it's not even worth playing for free.
发布于 3 月 8 日。
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总时数 43.4 小时 (评测时 32.2 小时)
Game is a technical mess and still constantly crashes, disconnects, and has matchmaking issues over a week after launch.

Edit: They broke text to speech so now instead of just reading chat, it reads every UI element you mouse over. ♥♥♥♥♥♥♥ incompetent devs.
发布于 2 月 8 日。 最后编辑于 3 月 8 日。
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总时数 157.0 小时 (评测时 126.8 小时)
Namco needs to remove chip and health recovery. There's zero reason why this game needs two compounding comeback mechanics i.e rage damage increase and recovery.

The way heat and heat moves currently work encourages you to spam safe or even plus 50/50 wall splats.

Heat engagers remove your agency on when you want to actually activate heat. You're forced into it whenever you use certain parts of your kit, so for example you can't save it towards the end to help close out a round.

The game now also has a FOMO battlepass.
发布于 1 月 26 日。 最后编辑于 5 月 31 日。
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