35
Products
reviewed
331
Products
in account

Recent reviews by Devos

< 1  2  3  4 >
Showing 1-10 of 35 entries
17 people found this review helpful
2 people found this review funny
2
3
81.7 hrs on record (5.1 hrs at review time)
I'll preface this by saying this isn't Let It Die 2, it only has aspects here and there, and that's 100% okay.

The main idea of this game is that, in contrary to the original, you don't ascend, but descend the layers of hell in order to get the Eye of the Reaper in an extraction-like gameplay loop. You're trying to get to the Eye before Yotsuyama, an opposing team, gets to it first. On your way, you're allowed to kill fellow raiders if it means getting a better chance at finding the eye quicker, hence the PvPvE idea.

I've played the demo, and about 5 hours of the actual release so far, and I'm hooked with this game, just as I was with every other release these developers have put out. What I love most about this is the progression. You'll die. Lots! But you'll always come back stronger and better. You'll also be progressing the story, even if you feel like you're not good enough. Eventually, you'll reach layers you didn't think you'd ever have the skill to reach. This is the beauty of Let It Die: Inferno for me, where the game REALLY shines.

Combat follows a rock-paper-scissors system, with normal attacks, special attacks and guard breaks.
Guard breaks > guarding > normal attack/roll > guard breaks
(Special attacks are about as slow as guard breaks, but function like normal attacks, just stronger)

In my 5 hours of gameplay I've had about 3 human encounters, so I wouldn't say the game is too PvP-focused. Even if you find humans, most try to avoid PvP anyways, so that was reassuring personally.

Regarding AI usage, I felt rather sceptical, but was quickly relieved by their transparency: They did NOT rely on generative AI in any part of the game aside from 2 characters' voices, they merely used AI as a tool for brainstorming ideas, and everything (art, music) was made and refined by real humans. The only 2 characters who use AI voices are an in-game robot and 2 marionettes, all of which were meant to sound AI-y because of their non-human nature.

On that note, it's important to note that Uncle Death has a new voice actor now, making him sound a lot more like a surfer dude, which I personally found somewhat off-putting. His personality is also not as punky, and he isn't as present in this game as he was in Let It Die.

Music for this game has been pretty tame so far, almost as if they're holding back for the time being. Having Akira Yamaoka on board, I have 0 doubts that whatever is to come, (and they said they'll keep adding music to the game) it will be ear candy.

The game hasn't been pay 2 win from my experience, since you can't buy anything in the store that you wouldn't be able to get with in-game currency/time invested aside from cosmetics, with the only exception being that there are 2 body types that are locked behind a Death Metal purchase.

I'd love to see this game get given the time of day by more players, because most negative reviews that I see so far are either misunderstanding its AI use, or simply don't understand the mechanics well enough, and end up misjudging them, which is a shame.

All in all, it may not be the perfect game, but it's far from a bad one, and the price point it's at is more than okay for the amount of hours you can sink into it.

Props to the Supertrick members, this release was positively surprising and deserves an honest chance!
Posted December 5, 2025.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
15.8 hrs on record (13.2 hrs at review time)
This PEAK is game (period)
Posted November 27, 2025.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
13.6 hrs on record (8.0 hrs at review time)
Long time Silent Hill fan here-- I absolutely like this game, but I'm very much on the fence about how Silent Hill it feels sometimes.

The game has a lot of mechanics that belong to SH, such as the detailed map system, riddles/puzzles, exploration, the foggy atmosphere, a troubled background, but it also brought in some new mechanics like the somewhat advanced combat with the dodges, counters and stamina system, but also the shrine upgrades you can get throughout the game.

Now I haven't finished the game yet, but having put a good amount of time in it, I would say I'm enjoying what I'm playing, but it does feel like more of a spin-off than a mainline title. I'm often finding it hard to follow the Japanese setting and the items/symbolism's different meanings, which is what makes my experience somewhat weaker at times.

The monster design is phenomenal, plenty of creative monsters in this game that can and will creep you out, though I felt that the otherworld didn't have that effect for me. It just felt... bland? Monotonous, I often find the real world more interesting and atmospheric than the otherworld.

The soundtrack so far is pretty okay, but nothing off-the-charts. Just a proper, normal soundtrack.

Overall a pretty nice addition to the franchise, even if I'm still debating whether it feels Silent Hill-y to me, I'll welcome it gladly. The game is an honest take on Silent Hill, and has its own unique and eerie psychological moments that we know and love.

One thing I will say however, is that the price is terribly overpriced, and if you're debating getting it now or at a sale, do the latter, it just doesn't justify the full, absolutely expensive price on release however way you look at it.

A strong 8.5/10, very interesting concept and execution, I'm enjoying it!
Posted September 24, 2025.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
41.1 hrs on record
A daunting game start to finish. Although I bought all three games in the franchise, I can't say that the sequel made as big of an impression to me as the first game.

In this franchise, you are the devil's son, and like the devil's son you will act, wrecking havoc and creating despair within the manor in which you reside. The kills feel like they have weight to them; people will react, fear will rise, and unlike the sequel (haven't gotten around to Lucius 3, so can't comment on that one yet) your actions will have consequences. The story is fitting for a game of this caliber, nothing too extreme.

The music is chilling, but never too in-your-face. I've read somewhere that the game's graphics designer produced some of my personal favourite tracks for no extra cost (e.g. Devil's Fairground) because the team was running short on budget, but needed more music, which I find really really cool and creative of them.

The animations and controls are Lucius' weaker points. This game attempts to touch on taboo topics in cold and unforgiving ways, but oftentimes fails to visualise it properly because of the weird lighting, choppy animations, or outright goofy bugs happening quite often during gameplay. But even still, I wouldn't say that those are reasons not to try the game if you're interested.

Overall the first game definitely has a story to tell, and is certainly worth trying out. The atmosphere can reel the player in right from the start, I found myself binging this game up until late at night to figure out what the next step is gonna be, or how the story and characters will unfold next.

I wish the sequel carried this energy or expanded on it. Amazing work to the team!
Posted June 28, 2025.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
22.8 hrs on record (7.0 hrs at review time)
When Slitterhead got announced, I thought it would be much more horror-oriented than it is, but was still interested in the game nevertheless. I currently have around 7 hours on the game, and my impressions go as follows:
1) Pricing: The price feels a little too high. The game plays and feels like an indie game, with only a very specific set amount of cutscenes having voice acting and utilising AAA-worthy CGI. I got it 50% off and feel like that's a much better price for the game
2) Gameplay: The gameplay is AMAZING! I haven't had this much fun in in-game combat in a while. There's a variety of active and passive abilities you can use in the game that usually overwhelm me in similar games, but this time they complement the gameplay in just the right way! You can go about a boss-fight in various strategies, which obviously adds nice replayability to it as well. Which brings us to:
3) Replayability: The game has cosmetics that you can unlock by replaying missions and fulfilling certain requirements. I'm a completionist, so this was a nice addition to the game, and I can safely say that up until now, replayability wasn't tedious. The cutscenes are skippable, and you can skim through the dialogue rather quickly.
4) Music: The OST is composed by my favourite composer, Akira Yamaoka, which is what drove me to get this game in the first place. The music hits the right spots and feels fitting, but doesn't stand out too much, unlike Yamaoka's usual way of composing. He also seems to have returned to his... Interesting ways to go about implementing daily sounds on his songs with this game (See; Intermission from the OST around 1:20 minutes). I definitely didn't expect my favourite aspect of this game to not be the music, considering I absolutely love Yamaoka's writing style, but this isn't to say that the OST was bad, far from it!

Overall, Slitterhead feels like a game that people will dig up in 10 years from now, and ask themselves why we never got a sequel. It saddens me to see the lack of interest it's been getting, but I definitely understand why that is. There are far more engaging videogames for that pricehold, especially nowadays. It certainly makes me wonder what Slitterhead would look like if they had a bigger budget however.

If you're unsure if this game is for you, I'd advise trying it out. It was something completely different from what I expected, but I ended up getting hooked from the first 30 minutes of gameplay. Bravo, Bokeh Game Studio! Can't wait to see what else you guys have in store :)
Posted March 23, 2025.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
69.5 hrs on record (8.1 hrs at review time)
A dope sequel to a great game. I haven't played too much yet, but so far it feels more refined and smooth than The Forest. There have been some bugs (can't remove the game's charm), and Kelvin gives odd interactions at times, but the game's fun with friends! Very fun grind, absolutely adore the exploration of these games and can't wait to finish this one.
Posted November 5, 2024.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
1.1 hrs on record
As a first-time-experiencer, this game blows me away with how fun it is. It's like RE4 meets Suda51's crazy gameplay and storytelling with a (very dope) humorous approach. I've been meaning to play it ever since it came out for the PS3, but finding a copy for a reasonable price was the most challenging. This port is smooth (constant 60 FPS), has skippable cutscenes (great for achievement hunting, which I plan on doing) and retains Yamaoka's badass music unlike the Lollipop Chainsaw port. Now this is a console game through and through, meaning that this port doesn't give any accessibility options; be it windowed support or graphical tweaks aside from gamma adjustment. It only allows you to adjust sensitivity, music and language options. Overall, I wouldn't say it's a lazy port, considering it runs flawlessly so far, no crashes, no bugs. Plus the price is definitely fine for an oldie resurrection. Definitely give this punk game a go if you're on the fence, controller recommended!
Posted November 1, 2024.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
55.6 hrs on record (7.5 hrs at review time)
I'M NOT CRYING, YOU'RE CRYING
Posted October 6, 2024.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
34.6 hrs on record (16.8 hrs at review time)
I'm not gonna lie, I had to come back to this one, as the game grew on me years after trying it for the first time, but Let It Die is a unique gem. Grindy, but fun. VERY grindy. But fun. Yeah it took me about 15 hours to defeat the first boss don't @ me
Posted August 20, 2024.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
14.3 hrs on record (5.9 hrs at review time)
This game has a certain charm to it that gets you to want to keep going. At first, I thought it's one of those cheap RPGs that imitate other games in order to reel in some quick cash-- This isn't really the case here. The more I played, the more I was sucked in. As far as I know Map of Materials is made by one guy, and that's impressive. The game is about 5 hours long, and is story-oriented with certain parts including back-tracking. The progression in this game is very satisfying, and I enjoyed returning to my hut after a quest to see just what new upgrades I can do with the stuff I collected. Upon finishing the game, I started achievement hunting, the achievements aren't too hard, so that's another plus from me! For 5 hours of gameplay, I'd suggest waiting for a discount however, because the price point is a bit too high, considering the game has little replayability aside from the achievements. Nevertheless, if you like old-school RPGs, you certainly have to try this one!

Edit: The price was lowered, getting it full price is a great deal now, so go for it!
Posted January 24, 2024. Last edited August 18, 2024.
Was this review helpful? Yes No Funny Award
< 1  2  3  4 >
Showing 1-10 of 35 entries