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Recent reviews by AeqilDonai

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Showing 1-10 of 11 entries
No one has rated this review as helpful yet
156.7 hrs on record (37.8 hrs at review time)
Early Access Review
If you liked My Time at Portia, you'll like this. It's still in Early Access, so a lot of things are missing or partially implemented, but it's got a strong amount of content and fun, and is good for about 30-40 hours, with a lot more on the roadmap to come. I loved MTaP, so I bought this immediately, and I haven't regretted it. If you want, however, you can wait until August when more updates are planned, and pick it up then.
Posted June 2, 2022.
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No one has rated this review as helpful yet
95.2 hrs on record (48.0 hrs at review time)
I've been playing AoE2 for a long time now, going back to when the Conqueror's Expansion was still new. I never quite got into AoE3, but deeply enjoyed AoM as well. AoE4 feels like an expansion of what made AoE2 so much fun, with a lot more added in that makes it even better. The new mechanics are interesting, the asymmetric civs keep things fresh, and the victory objectives are a lot more feasible than AoE2's relic or wonder victories. I'm too much of a scrub to play at higher levels of the AI, let alone in multiplayer, but I've had a lot of fun with singleplayer campaigns and skirmishes. Definitely a thumbs up from me, and I'm looking forward to more.
Posted November 25, 2021.
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No one has rated this review as helpful yet
3.3 hrs on record (3.2 hrs at review time)
A very fun exploration game. It's not too long, just the right length to leave me wanting more while still being satisfied. It's a lovely little world, great characters, fun quests (even though they're mostly just standard trope quests, they still have enough charm for me to want to do them). Definitely recommend it for a few hours of enjoyment.
Posted May 5, 2020.
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No one has rated this review as helpful yet
163.8 hrs on record (32.1 hrs at review time)
Early Access Review
Warning: This game is in Early Access. Repeat, EARLY ACCESS. There's a LOT that is missing, buggy, and/or strange. If you're expecting a polished final release, stay away.

If not, then this is a great opportunity to get in at the start and enjoy a fantastic base game that shows significant improvements to Warband in a number of ways. The game looks and plays great (bugs aside), the modding scene is already active and strong (and the new mod structure allowing for different mods to play together is a huge improvement), and the devs are very active with regards to patches and fixes.

This game is already quite fun to play, and is only getting better as more patches and mods are released. Save often, be aware that a large patch may break your game, and take it as the beta foray that it is, and you'll have as much of a blast as you did in Warband.
Posted April 6, 2020.
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No one has rated this review as helpful yet
216.5 hrs on record (109.9 hrs at review time)
Had a lot of fun playing this game. It's basically Stardew Valley with more of a focus on crafting, and it really nails the formula.

The visuals are quite beautiful, the combat is interesting, the various minigames and events keep my attention, and the crafting is both complex enough to keep me thinking and planning and simple enough that I don't get frustrated or need a spreadsheet.

The only criticisms I'd have (aside from the social aspect) would be that there could be more content, both from the perspective of story and events and also in terms of skills and character growth.

The daily crafting missions are good for content, but more involved side quest storylines would help flesh the world out more. That said, there have been a lot of updates extending the story since I first started playing, so kudos to the developers on that.

Skills do, sometimes, seem a little underwhelming, and we don't even get that many skill points. That's definitely something I'd like to see worked on.

The social interaction and growth is perhaps the weakest part of this game. It doesn't interact with the other segments too much, which on the one hand means we aren't hamstrung by its glacial pace, but on the other does leave the character feeling a bit disconnected. The main problem, however, is that it takes ages to grow social connections with the NPCs, and for somewhat underwhelming rewards.

Overall, this is definitely a recommendation.
Posted October 5, 2019.
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1 person found this review helpful
1.4 hrs on record
I picked this up during the free weekend, and I'm really glad I did. It's been a lot of fun so far, and thanks to the giveaway, there are plenty of people online to play with. The classes are quite varied and the abilities are interesting. The combat itself is quite nuanced, with a good amount of skill required to get into it, but is also a blast. The only thing I'd like to see (although I'm not sure how well it would fit with the gameplay) would be some sort of single player mode - something like the campaign For Honor had, perhaps? As someone who's invested far too many hours into Mount and Blade without ever joining a multiplayer game, that's the one thing that would make this game perfect for me.
Posted September 8, 2017.
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1 person found this review helpful
75.0 hrs on record (57.4 hrs at review time)
This game is absolutely amazing. I've played Civ V a lot, and enjoyed it too, but Endless Legend is a different beast entirely. It's beautiful, with stunning visuals and haunting music. It's deep, with regions, quests, minor factions and unit redesigns keeping you thinking and strategizing on multiple levels. It's got the same one-more-turn pull that Civ has, while also drawing you in deep with the lore and story. It's got genuinely diverse factions with sharply differing playstyles, and the potential for custom factions that can give you even more unique experiences.

If you're on the fence, you shouldn't be. Get this game. If you're even slightly a fan of 4X, you'll love it.
Posted November 26, 2016.
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No one has rated this review as helpful yet
12.9 hrs on record (5.6 hrs at review time)
RONIN is a mix of Gunpoint and Mark of the Ninja, and although it lacks the depth and replayability of either of those, it still ends up being a lot of fun. The combat system is, once you get the hang of it, enjoyable to play around with, and the various powerups you can purchase do end up altering your playstyle.

A few issues:

There isn't much variation on offer. Unlike Gunpoint or MotN, there's only a handful of ways to clear a level. You also have to kill everyone (and have no alarms raised) to get a skill point from a level, and pretty much all the levels have mandatory combat sessions, so there's no option to simply stealth through the game, which is a bit of a disappointment. You can, in certain cases, sneak around before the inevitable fight and thin the enemy forces a bit, but this isn't always an option and it doesn't head off the reinforcements that often show up.

Level design also suffers from this - there's often one way in and out of the location, or maybe two, and a clear 1-2-3 path you're expected to follow. This is a shame, because this type of game can and should offer a much larger variety in terms of reaching the objectives, so as to best make use of the stealth mechanics. Instead, it feels a little too linear.

I haven't completed the game, but from what I've seen of the level design and skills on offer, there isn't much replay value. This stems in part from the above problem with variation, but also because there often isn't reason to go back to earlier levels with new skills. The skill points from each level can be unlocked as you play it the first time, and there are no collectibles or points to worry about.

Combat also, especially with larger numbers of enemies, turns into a trial-and-error system, where you figure out the best opening move, then replicate it as you try out the potential avenues of attack after that, going for a new strategy on the last branch each time you die. While it's actually sort of fun to outsmart the enemy soldiers and finally get the strategy that takes them all down, it can get a little frustrating, especially given the occasional variance in jump and bullet predictions.

Ultimately, though, this game (for all its flaws) is a lot of fun. Playing with the combat mechanics, figuring out ways to bypass civilians or sneak up on enemies, replaying a tough section to kill all guards without letting them get an alarm out, all add up to an enjoyable experience, for a few hours at least. While it's not quite worth the asking price, at a decent discount it's a great purchase.
Posted October 15, 2015.
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2 people found this review helpful
97.6 hrs on record (48.8 hrs at review time)
I know it's gotten very bad reviews, but I actually didn't have a problem playing this game. It's running on the lowest settings available, sure, but it's also running on a 3 year old laptop, with a grand total of 2 crashes so far. I haven't experienced any lag. Sometimes the game starts to slow down, but it's still playable (if annoying) and if it gets too bad I can just hit escape and wait for 5 minutes and then it returns to normal.

That might seem like a really low bar to set for a game, but again, it's a 3 year old laptop that was never a high end gaming computer. I'm honestly surprised it even runs.

The gameplay itself is fun. There is significant reliance on the Batmobile, but I honestly didn't mind that since I enjoy that part of it, and it is possible (and even easier, thanks to the grapnel upgrades) to move around without it. Combat is as good as the Arkham series has ever been, I've never run into pathfinding issues the way I sometimes did with Origins. I've been enjoying the side missions too, they're fairly varied and challenging.
Posted July 5, 2015.
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No one has rated this review as helpful yet
29.5 hrs on record (8.1 hrs at review time)
Beautiful little game that's got some fantastic mechanics here. The only problems are Uplay and the length. I believe the problems with Uplay that meant that this game couldn't be launched have now been fixed (at least, I've never had any issues since I bought it), so that's something.

The gameplay is essentially a puzzle-based god game, where you control the elements earth, lava and water and are able to give basic directions to a handful of villagers in order to help your tribe survive. Levels generally focus on one or two problems building up - an incoming flood, or an impending volcanic eruption - and require you to take action to protect your village from the same.

The game is, though, far too short. It feels more like a tutorial campaign. What little is there is very nice, with great music and atmosphere. If in future the mechanic is expanded upon, that's something I'd definitely pick up. For now, this is a great game that's on sale often enough, and is definitely worth a shot when it's at about half the asking price.
Posted January 31, 2015. Last edited January 31, 2015.
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Showing 1-10 of 11 entries