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Πρόσφατες κριτικές από τον blue

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Εμφάνιση 31-40 από 658 καταχωρίσεις
1 άτομο βρήκε αυτήν την κριτική χρήσιμη
1.3 ώρες συνολικά (0.9 ώρες όταν γράφτηκε)
playing this, dropping it, then playing it after the remake just highlights the insane seams in this game. listen, i don't need bells jingled every 3 seconds to keep my attention, and i play games to enjoy them. it's by no means horrible, but it can get tedious fast because of all the backtracking and extra tacked-on steps, despite the charm you can feel in a lot of the game. i am not being very fair because i am writing this almost a decade and after the remake came out, but i would strongly recommend you go play that one instead. the remake isn't flawless either, but i do think it's a much more fun game. still leaving it as a positive because i think this game is interesting even if i would not particularly recommend you go out of your way to make a point to play it.
Αναρτήθηκε 13 Οκτωβρίου.
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12.8 ώρες συνολικά (10.0 ώρες όταν γράφτηκε)
in some ways yooka replaylee is kind of a character assassination of yooka laylee. it focuses more on a free roam collectathon that completely alters the flow of the game compared to the original, by removing the need to bracktrack, cutting down on character interactions in the various worlds and so on, completely neutering its source inspiration.

at the same time though i hate saying that because i think replaylee is a fun game, much more fun than the original. in terms of ideas, it is much closer to something like mario odyssey, where you're given everything off the bat and nothing other than very light amounts of collectible block your way forward, since you have all your moves from the beginning. it sucks that the original game is mostly "gone" but also i struggle to bemoan the situation because this game is very enjoyable, in spite of that. it's fun to fully free roam a world as soon as you arrive and see what they put in there, then move on to the next.

is this what playtonic initially wanted the game to be? is this a compromise on the vision to deliver an experience that's a bit less divisive? i don't know. what i do know is that i have fun playing this game.
Αναρτήθηκε 13 Οκτωβρίου. Τελευταία επεξεργασία 13 Οκτωβρίου.
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10.5 ώρες συνολικά
dice gambit is very stylish and that is its strongest point. coupled with a solid customization system (lineage/classes/visuals) and you have an incredible passion projects. difficulty is also incredibly customizable, meaning you can have the game as hard or easy as you want it to be, from changing your block option to an evade to reducing your maximum family size.

there's a couple downsides. the biggest is that you will see the same locations often (which i can forgive given it all takes place in a specific location). the second and last i can think of is that the final boss is extremely not fun. just kind of felt like a pain after a pretty tight rest of the game. try the demo and if that's up your alley then pick up the game!
Αναρτήθηκε 12 Οκτωβρίου. Τελευταία επεξεργασία 13 Οκτωβρίου.
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5.9 ώρες συνολικά (3.3 ώρες όταν γράφτηκε)
dead cells
Αναρτήθηκε 11 Οκτωβρίου.
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9.7 ώρες συνολικά
cool game, fantastic soundtrack, great guns, the only issue here is that maraudeurs exist
Αναρτήθηκε 10 Οκτωβρίου.
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20.0 ώρες συνολικά (1.0 ώρες όταν γράφτηκε)
the beat em up i knew i wanted and needed in my life please play this game it is so good
Αναρτήθηκε 9 Οκτωβρίου.
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10.3 ώρες συνολικά (6.5 ώρες όταν γράφτηκε)
human mental torture experiment disguised as a video game you too can experience real anguish for the mere price of a handful of dollars on sale
Αναρτήθηκε 8 Οκτωβρίου.
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1.2 ώρες συνολικά
it's like if olimar had a son and so we get british pikmin 2
Αναρτήθηκε 7 Οκτωβρίου.
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5.8 ώρες συνολικά
a fine enough game. it does use the "idea" of metal slug (balls to the walls all the time) in a tactics format somewhat decently well. however with that said it goes against the "usuals" of the tactics format, meaning playing defensively. if you play defensively in this game, you die. a lot! a whole lot of dying.

the biggest oddity of the offense-focused gameplay is that you kind of need to move your units *then* attack, as opposed to the tradtional tactics gameplay of playing very defensively long term. this game needs you to move your units for combos, as aggressively as possible, then get the combo offs, and reap the rewards which are usually significant damage mitigation and adrenaline for special moves.

it's a little weird and somewhat demanding, i don't think i'll ever go for the true ending, but i think it's at least interesting, even if most people will bemoan not getting a new, actual metal slug title, especially considering the debacles of the IPs after they stopped making traditional metal slug games. for a lot of fans, the art style (even if good) in this game will probably not please them as it kind of goes against the intentional design of the older games.

price is a bit of a sticking point, you can tell effort went into this, but at that price point especially in the vast market of roguelikes where you have a lot of competition, i can imagine it will turn a lot of people off. still think it could be worth it for people on sale, at the very least
Αναρτήθηκε 7 Οκτωβρίου.
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3.4 ώρες συνολικά (1.0 ώρες όταν γράφτηκε)
i could go on for like 10 paragraphs singing this game's praise but instead i'll list the only downside : there isn't more of it. probably one of the better racing games made in modern times. controls insanely well, every mistake feels personal because it *is* my fault.

you are missing out if you aren't at least thinking about playing it
Αναρτήθηκε 6 Οκτωβρίου.
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