24
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Recent reviews by SystemTest

Showing 1-10 of 24 entries
<123>
No one has rated this review as helpful yet
3.2 hrs on record (2.8 hrs at review time)
Cute little game.
Posted June 29.
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2 people found this review helpful
44.3 hrs on record (39.8 hrs at review time)
Unfortunately, the upgrades are poorly planned out. There's a ridiculous amount of upgrades for getting more boxes, long past the point you can actually use them faster than you get them. Meanwhile, upgrades for actual bottlenecks are few and those that there are become extremely expensive. Additionally, there's zero automation for opening boxes, so it's a chore to do over and over again.
Posted February 5.
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1 person found this review helpful
6,824.4 hrs on record (32.7 hrs at review time)
Early Access Review
+++Monetization is only for cosmetics
+++Cheap
+Unique
+Characters are quite different from each other

--Needs more maps
-Balance needs work, though no character is useless

Fast paced but not a twitch-shooter, much better than expected
Posted April 12, 2025. Last edited April 12, 2025.
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No one has rated this review as helpful yet
30.7 hrs on record (28.8 hrs at review time)
Never thought a game like this could have so much heart.
Posted July 2, 2024.
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No one has rated this review as helpful yet
418.3 hrs on record (46.6 hrs at review time)
I bought two copies as gifts for friends. They live in a country that Playstation Network does not allow. They just tried to make PSN accounts, and it didn't let them. And I bought the copies third-party to make it a bit easier on my wallet, so I can't even refund them to get them something that isn't just a big ♥♥♥♥ you for living in the wrong place. Thanks for nothing, I guess.

I don't care whose decision it was. ♥♥♥♥ you, Sony. ♥♥♥♥ you, Arrowhead. Bunch of thieves.
Posted May 3, 2024. Last edited May 3, 2024.
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No one has rated this review as helpful yet
3,474.0 hrs on record (3,443.2 hrs at review time)
Now it just crashes on start-up, even after verifying files.
Posted May 23, 2023. Last edited March 15, 2025.
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No one has rated this review as helpful yet
2,434.8 hrs on record (905.1 hrs at review time)
I like this game a lot. There certainly aren't many like it, and those that are there tend to have fundamental issues that Ultimate Admiral doesn't. And I don't know of any others that have ship designing.

But it does need plenty of polishing and bugfixing still. Being feature complete does not mean a game is ready for release. There's still a great game here, but it definitely needs at least several months of work focusing on the details.

Edit: They do seem to be making many improvements. I hope they continue to add more to this game, it's still got a lot more potential.
Posted January 25, 2023. Last edited May 16, 2023.
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No one has rated this review as helpful yet
1,290.6 hrs on record (1,059.6 hrs at review time)
Amazingly, they've made this a fantastic game collection. Frankly, it's hilarious that it's downright way better than Infinite. They've greatly improved the visuals of the classic versions to better match the originals, and still continue to improve it.

It runs smoothly, and I played co-op for hours with almost no lag, no desyncs, and no disconnects. They even added options that weren't in the originals, such as campaign items as Forge objects and flood/sentinels in ODST firefight. Absolutely the best Halo experience you can get.

The biggest downsides are the lack of classic menus/lobbies, and Halo 4 is included so cross-game playlists often include it.
Posted December 12, 2022.
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4 people found this review helpful
5.7 hrs on record (4.6 hrs at review time)
A simple little game that hearkens back to old 90's games.

Control a turret, shoot the enemies, upgrade your stuff. I like it.
Posted November 23, 2022.
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2 people found this review helpful
383.0 hrs on record (374.1 hrs at review time)
I've seen some people saying that patch 1.05 turned the game around and that it's far closer to what was promised. That's pretty amazing to me as I started on patch 1.06 and it is still an incredibly glitchy mess. In many areas it still feels incredibly rushed. Including the big finale.

By the end of the game combat would fail to exit when the last enemies were dead half of the time. So it happened a lot. Gameplay menus such as inventory would all be disabled when it happened, too. Had to load a save to get out of it.

NPCs would sometimes start glitching where every frame would alternate between them t-posing and in the correct position. Producing a rather unpleasant shimmering effect.

Items, most notably proximity mines, sometimes are under solid ground so that you can't see them normally. You can only see them by scanning icons. If you happen to be approaching a minefield, scan early or you might just blow up from a mine that's invisible unlike the rest in the game.

You can walk right into a couple areas that are supposed to be inaccessible at that point. You can't get out of them though, you have to load a save.

The game is also desperate for a flashlight. Some areas are completely unlit. Shouldn't have to crank the gamma just to navigate a room.

And the big secret ending? Without spoiling, it literally hard cuts from moping to combat. No building tension or anything. Mass Effect 3's ending was done better than this.

Basically, only the prologue missions are worth playing. And if you've seen the game trailers and are familiar with other cyberpunk content, then you've already done half of that.

Worst of all: When you get the cat, you can never interact with it again. Doesn't even move, just spawns in a different spot in the apartment and meows forever from that spot until you leave.
Posted November 22, 2022.
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Showing 1-10 of 24 entries
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