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Recent reviews by ༺☆𝙇ǐᶩⁱ𝒕ℎ☆༻

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Showing 1-10 of 99 entries
39 people found this review helpful
3 people found this review funny
0.1 hrs on record
If you don’t play Detroit: Become Human, I might start questioning your humanity. Just saying.

I’m writing this review to convince you, my friend that I will not name/shame (you know who you are), to finally dive into it, because I know you’re missing out. Sidenote: I originally played this game on the PlayStation 4, that's why I don't have any playtime on Steam yet.

Detroit: Become Human isn’t just a game, it’s an experience. It grabs you from the start and takes you on an emotional rollercoaster that you won’t forget. From the world to the characters, everything feels so real, like you’re not just playing, but living through the story.

Set in a near-future Detroit, the game follows three androids: Kara, Connor, and Markus. Each with their own powerful story. As you make choices for them, you’ll find yourself questioning what it means to be human. What’s right? What’s wrong? What would you do if you had to choose between survival, freedom, or loyalty?

What makes Detroit so special is the choices you make. No two people will play the game the same way. Each decision, big or small, shapes the story. Sometimes it’s hard to know what the right choice is, and sometimes the choices are painful, but that’s what makes them stick with you. You’re constantly thinking about how your choices affect the characters and the world. You’ll find yourself making choices that haunt you long after the game ends, especially when you realize the weight of the consequences for the characters you’ve come to care so deeply about. Every decision feels important.

And not to forget the plot twists will completely blow your mind. Just when you think you’ve figured everything out, the game throws something at you that flips everything on its head. The choices you thought were simple suddenly carry unimaginable weight, and you’ll find yourself questioning everything you thought you knew about the characters and the story.

The voice acting and facial animations are incredible. The characters feel alive. You’ll see the fear in Kara’s eyes, the conflict in Connor’s face, and the hope in Markus's heart. It’s like you’re watching a movie, but you control the plot. The actors truly bring the characters to life, making it easy to care about what happens to them.

The world itself is stunning. Detroit looks amazing, from the towering buildings to the small, personal spaces where the androids fight for their rights. The places you visit are beautifully designed, from dark alleys to bright, bustling streets. It all feels real, and it’s easy to get lost in it.

The music also plays a huge role. It swells during emotional moments, making you feel even more connected to the story. It’s like the music is guiding you through the journey, matching the highs and lows perfectly.

Detroit: Become Human isn’t just a game; it’s an unforgettable story about freedom, humanity, and the power of choice. It’s the best game I’ve ever played because it made me feel something deep inside. I’m really hoping you’ll give it a try. It’s the kind of game that sticks with you, and I can’t imagine you not loving it. If you want to experience a story that goes beyond entertainment and makes you think, this is the game to play. Trust me, once you play Detroit: Become Human, it will change you in ways you never expected. It's a story that will reach into your soul, challenge everything you believe, and linger in your heart long after you've finished.

One last tip: Get ready to keep a box of tissues nearby, this game will have your emotions all over the place.
Posted April 24. Last edited April 24.
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558 people found this review helpful
13 people found this review funny
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7.6 hrs on record (7.3 hrs at review time)
It may have its bugs, but just like an old friend, it’s the quirks that make it unforgettable, and I wouldn’t have it any other way.

The Elder Scrolls IV: Oblivion Remastered (or should I say remake?) brings back a game that defined an entire generation of RPG fans, and it does so with a fresh coat of paint, smoother gameplay, and the same chaotic charm that made it unforgettable. The nostalgia is overwhelming.

Storyline
The heart of Oblivion lies in its storytelling, and the remaster does nothing to diminish that. From the main quest about the Oblivion Gates threatening to destroy Tamriel to the countless side quests and factions (hello my old friend, Dark Brotherhood), there’s a wealth of content to dive into. The main quest remains one of the series’ most compelling, with stakes that feel truly high as you battle to save the Empire.

The side quests are where Oblivion really shines, though. From solving murders to helping thieves or even joining the Mages Guild, you can lose hours just exploring these smaller stories. And the beauty of it is that the world never feels static. NPCs go about their daily routines, and every corner of Cyrodiil offers something new to discover, whether it's a random encounter with a bandit or a hidden cave filled with treasure.

Your decisions really matter, and they shape both the world around you and your character's journey. Whether it’s how you handle a quest, who you decide to help, or which factions you align with, each choice has an impact. For example, when you join groups like the Dark Brotherhood or the Thieves Guild, you’re not just following a set path, you’re diving into morally gray areas where your actions can change how people perceive you, and even how entire factions react to you.

The game also features moments where your choices directly affect the story. If you choose to ignore certain characters or let a questline play out differently, it can lead to alternative outcomes or quests that you wouldn’t have experienced otherwise. Even something as simple as choosing to be a ruthless leader or a kind one can influence how NPCs treat you and what kind of reputation you build in Tamriel. It makes each playthrough unique because you can always choose a different path and see how the world responds.

Gameplay:
The gameplay in Oblivion offers a perfect blend of freedom and depth. You’re free to explore the vast world of Tamriel at your own pace. The open world feels alive, with towns, forests, and dungeons just waiting to be explored.

Combat is simple yet satisfying, with a mix of swordplay, magic, and archery that you can tailor to your own playstyle. Whether you prefer charging into battle with a sword, casting powerful spells from a distance, or sneaking around picking off enemies with a bow, the game lets you build your character however you like. You can also join various factions, each with its own unique set of quests and rewards, allowing you to explore different aspects of the game world.

The leveling system is also key to the gameplay. You improve your skills by using them, so if you want to get better at sword fighting, you’ll need to swing your sword in combat. This makes the progression feel natural and rewarding.

Overall, it offers a lot of flexibility in how you approach the game, letting you carve out your own path, whether you’re playing as a hero or a villain, a mage or a warrior. There’s always something to do, and the world always feels like it’s ready to respond to your next move.

Breakdown of key differences:
🎨 Graphics and Visual Enhancements
  1. Engine Upgrade: The remaster utilizes Unreal Engine 5, resulting in a substantial visual upgrade over the original's.
  2. Improved Textures and Models: Environments, character models, and animations have been updated to meet modern standards, enhancing immersion. ​
  3. Lighting and Effects: Advanced lighting techniques, including ray tracing, provide more realistic and dynamic visuals. ​

⚔️ Gameplay and Mechanics Overhaul
  1. Combat System: Combat mechanics have been refined for smoother and more responsive interactions. ​
  2. Stealth and Archery: Stealth mechanics are more intuitive, and archery has been reworked for better aiming and damage consistency. ​
  3. Stamina and Blocking: The stamina system has been adjusted to reduce frustration, and blocking mechanics have been improved for more strategic defense. ​
  4. HUD and UI: The user interface has been redesigned for clarity and modern appeal, enhancing user experience. ​

🗺️ Content and World Design
  1. Expanded World: The remaster includes the original game's content along with additional areas and quests, enriching the game's world. ​
  2. Factions and Storylines: Existing factions and storylines have been expanded, offering deeper narratives and more player choices. ​

🎧 Audio and Voice Acting
  1. Enhanced Audio: Ambient sounds and environmental effects have been re-recorded for a more immersive experience. ​
  2. Voice Acting: While some voice work has been redone, the remaster retains much of the original's acclaimed voice acting, including performances by Patrick Stewart and Sean Bean.


https://steamcommunity.com/sharedfiles/filedetails/?id=3469521944

Bugs – The Charm of the Chaos
Now on to my favorite part of this remaster No Oblivion experience would be complete without its (in)famous bugs. Thankfully, Oblivion Remastered has ironed out some of the more game-breaking issues, but the occasional strange glitch is still present. While it’s a little less common to see NPCs moonwalking through walls or horses launching into the sky, those moments of weirdness are part of what makes the game feel alive, in an unpredictable way.

https://steamcommunity.com/sharedfiles/filedetails/?id=3469484414

This means that the stealth/lockpicking bug/exploit is left in (thank you Bethesda). Head back to the prison and approach the guard at the desk. Ask him if you can visit a prisoner. Once he opens the door for you, step inside the hallway, then speak with the guard again and repeat your request to visit a prisoner. He'll walk away and close the door behind him, giving you the chance to move freely within the prison. Now, make your way to the prisoner locked behind bars, and use stealth to pickpocket him until you reach 100 (if you have the patience for it). The locked doors in this section are perfect for leveling up your lockpicking skill. Insert the first lockpin correctly into the lock, then repeatedly press the spacebar. This won't use up any lockpicks, but it will help improve your skill level.

Final Verdict
Oblivion Remastered takes an already incredible game and breathes new life into it, offering a more polished experience without losing any of its original magic. The remaster improves the graphics, smooths out some rough edges in gameplay, and fixes some long-standing bugs—but it never feels like it’s trying to completely reinvent the wheel. At its heart, Oblivion is still the game I fell in love with back in 2006. Welcome back, my old favorite, my heart is once again racing, captivated by this masterpiece. It’s vast, immersive, and full of character, even if that character occasionally glitches out of bounds. Whether you’re revisiting Tamriel for the nostalgia or diving into it for the first time, the remaster is a worthy way to experience it. So, if you’re looking for a deep, engaging RPG that’s still got a few quirks up its sleeve, Oblivion Remastered is well worth your time. Just be prepared to encounter a few unexpected surprises along the way. After all, it wouldn’t be Oblivion without a little chaos.

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Posted April 24. Last edited April 24.
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37 people found this review helpful
13.2 hrs on record (2.7 hrs at review time)
Early Access Review
A gorgeous life sim that’s still finding its soul

Have you ever wanted to control someone’s life down to the tiniest detail? In a totally non-creepy way, of course. Well, InZOI gives you that chance! This new life simulation game promises to be the next big thing, and at first glance, it looks like it might be. With stunning graphics, deep character customization, and an open world, it feels like a dream come true for life sim fans.

But does it have enough life in this life sim?

Storyline:
Most life sims don’t have much of a story, but InZOI throws in a fun little twist: a company run by cats (because why not?) is watching over everything. They’ve given you the power to create and control your own Zoi, a virtual human who will eat, sleep, work, and live their best (or worst) life.

After this quirky introduction, though, the story kind of fades into the background. It’s really just an excuse to set up the world, and from there, it’s all about what you do with your Zoi.

Gameplay:
Once your Zoi enters the world, you can start exploring, working, and interacting with other characters. You can do things like:
  • Get a job – Earn money and try to climb the career ladder.
  • Decorate your home – Buy furniture, arrange it, and make your space feel cozy.
  • Walk around the city – See the sights and interact with NPCs.
  • Socialize – Make friends, have conversations, and build relationships.

Sounds good, right? The problem is it all feels very surface-level.
  • NPCs don’t have much personality yet. You can talk to them, but interactions feel shallow compared to games like The Sims.
  • Jobs exist, but the actual work process isn’t super engaging—it’s mostly picking options and waiting.
  • The world looks alive, but doesn’t really feel alive. You don’t see much going on with NPCs, and there aren’t enough random events or fun interactions.

Right now, InZOI feels like a really fancy tech demo, everything looks amazing, but the gameplay isn’t as deep or interactive as it should be.

Graphics & Sound:
One thing inZOI absolutely nailed is the graphics. The game runs on Unreal Engine 5, and it shows. Everything looks crazy realistic, from the lighting to the textures to the way characters move. At times, it’s almost like watching a movie.

The sound design is solid too. There’s relaxing background music, and the environmental sounds make the world feel a little more alive. It’s all very immersive, even if there’s not much actually happening in the world.

Final Verdict:
Right now, InZoi feels like a high-end sports car that doesn’t have gas. It looks incredible, and the customization tools are fantastic, but there just isn’t enough to do yet. The world is beautiful but empty, and the gameplay needs more depth to keep players hooked.

That being said, there’s huge potential here. If the developers add more interactions, improve the AI, and make the world feel alive, InZOI could become one of the best life sims out there.

If you love designing characters and exploring a gorgeous world, you’ll have fun messing around in InZOI. But if you’re looking for a deep, engaging life sim experience right now, you might want to wait for future updates.


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Posted March 28. Last edited March 28.
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10 people found this review helpful
4.3 hrs on record
I’ve had my fair share of crazy people in my life, but this game? It's like they gathered every eccentric character and threw them into a blender with a side of chaos!

Visual novels often explore deep emotions, but 執着学園 takes this to an extreme. This isn’t just a school drama, it’s a psychological horror story about obsession, control, and the terrifying depths of human emotions.

Storyline:

The game takes place in an isolated academy, hidden away in the mountains. At first, everything seems normal, students attending class, friendships forming, and a budding romance. However, the academy has a dark secret: every student was selected because of their capacity for obsessive love.

What begins as an innocent school life soon spirals into a nightmare. Friendships turn into dangerous fixations, love turns into possession, and those who don’t conform to the academy’s twisted ideals face deadly consequences. The story challenges the player’s morals—how far would you go for love? Are you willing to betray, manipulate, or even kill for it?

One particularly unique aspect is how the game gradually shifts its tone. The beginning feels like a standard slice-of-life romance, but small hints of unease creep in—the way certain characters speak, the unsettling background music changes, and the occasional disturbing imagery all contribute to a growing sense of dread.


Home to a cast of deeply complex characters, each driven by intense emotions and obsessions. The protagonist is surrounded by classmates who each embody a different form of obsession, making their interactions unpredictable and often dangerous.
Different types of obsessions adds a unique layer to the story, creating an atmosphere of tension, mistrust, and psychological complexity. Just a small example;
  • The Quiet Obsessive: Seemingly calm, whose hidden desires start to surface as the story progresses, turning them into an unpredictable force.
  • The Manipulative Charmer: Skilled at gaining trust, but their true intentions are more sinister than anyone realizes.
  • The Reluctant Victim: Initially appearing weak and passive, they quickly become entangled in the darker aspects of the academy’s grip, struggling to maintain their autonomy.
  • The Intense Protector: Fiercely loyal to those they care about, but their devotion leads them down a dangerous path of control and obsession.
  • The Eccentric Genius: Their intelligence and eccentric behavior make them both fascinating and unpredictable, as they manipulate situations to their advantage.

There are a few choices to be made throughout the game, and while they’re limited, they do lead to different endings. Although the choices don’t feel as frequent or impactful as in some other titles, they still provide some level of player agency and contribute to the game’s replayability.

Gameplay:

Being a visual novel, it focuses on storytelling and decision making rather than traditional gameplay mechanics. Players will spend most of their time reading and making choices that significantly alter the course of the story.

While the game can be completed in about three hours, those who want to experience every possible outcome will need to replay it multiple times.

In terms of functionality, the game uses the standard save/load system with Q-save and Q-load, along with the typical save slots, auto play, skip and backlog option. The game didn't allow me to take screenshots through the Steam overlay.

I couldn’t help but notice a lot of grammar mistakes throughout the game. There are instances where plural forms are used incorrectly or where possessive pronouns like "your" and "mine" are placed awkwardly in sentences, which slightly detract from the overall experience.

Despite these minor issues, the game's intense storyline and atmosphere more than make up for these small slip-ups. It’s a thrilling ride, but a bit of polish in the writing would elevate it even further.

Sound & Graphics:

The game’s original soundtrack is one of its highlights, with chilling melodies and unsettling audio cues that enhance the horror elements. The opening theme, sets the stage perfectly with its hauntingly beautiful composition.

One thing to note is that the game does not include voice acting, meaning all of the dialogue is text-based. While this doesn't detract from the experience, it might be a bit of a downside for those who enjoy fully voiced narratives.

The character designs and backgrounds match the game's dark tone. While the initial art style resembles a typical anime-inspired visual novel, subtle changes occur as the story progresses. Characters' eyes appear more hollow, their expressions more sinister, and bloodstains or shadowy figures might start appearing in the background so keep a lookout.

The CG are particularly well-crafted. Whether it’s an intimate confession gone horribly wrong or a character’s descent into madness, the visuals ensure these moments stay burned into the player's memory.

Final Verdict

This Visual novel is not for the faint of heart. While it may not be the longest or most complex visual novel, its intense atmosphere, disturbing themes, and impactful storytelling make it a must-play for fans of psychological horror.

The game’s exploration of obsessive love and the consequences of emotional extremes is fascinating yet unsettling. With multiple endings, and striking visuals, it delivers a memorable and chilling experience. In the end, 執着学園 may not be perfect, but it’s definitely a wild ride, one that’s hard to forget, no matter how many times you replay it!


Otome Lovers wishes to thank mokosoft for providing a free review copy for this game.

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Posted March 21. Last edited March 21.
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13 people found this review helpful
3.8 hrs on record (3.1 hrs at review time)
Aquariums are living art, where water, light, and life create a tranquil escape.


Storyline:
While Megaquarium doesn't follow a traditional story, it offers a structured Campaign Mode that acts like a progressive tutorial. You start with a small, modest aquarium, learning the basics of tank setup, fish care, and guest satisfaction. Each level introduces new challenges, like managing delicate species or creating a layout that maximizes foot traffic. It’s not a story-driven game in the usual sense, but there’s a satisfying sense of progression as you turn a simple fish tank into a bustling aquatic attraction.

https://steamcommunity.com/sharedfiles/filedetails/?id=3432819781

Gameplay:
At its core, Megaquarium is a tycoon game, but it also has a bit of a time management feel. You can't just build endlessly—you need to unlock certain items, fish, and equipment through research before progressing further. It creates a nice balance between creativity and strategy.

The gameplay loop is incredibly satisfying. You design tanks, carefully balance species that can live together, and ensure water conditions are perfect. It’s not just about the fish, though, you also have to think about staff efficiency, guest comfort, and even the layout of vending machines and benches. I got completely absorbed, adjusting little details to keep everything running smoothly. This game is really soothing for my "OCD". There were moments of mild panic when things got busy, but it always felt manageable, not overwhelming.

https://steamcommunity.com/sharedfiles/filedetails/?id=3432819043

Graphics & Sound:
Visually, Megaquarium has a clean, colorful art style that’s easy on the eyes. It’s not hyper-realistic, but the simple, almost toy-like aesthetic works perfectly for the game's laid-back vibe. One of my favorite little features is the ability to zoom into a first-person perspective and "walk" around the aquarium as if you were a guest. Seeing my carefully designed exhibits from that angle was oddly satisfying.

https://steamcommunity.com/sharedfiles/filedetails/?id=3432825126

The sound design fits the visuals perfectly, and the calm soundtrack matches the game’s relaxed pace. The music does get a bit repetitive, so I just lowered the volume and played my own Spotify playlist while enjoying the game.

Bonus: Workshop Support
One more thing worth mentioning is the game's Steam Workshop support. The community has created a variety of custom content, from new decorations to unique scenarios, adding even more replayability to an already delightful game!

Final Verdict:
Megaquarium is one of those games that feels like a hot cup of chocolate milk on a snowy day; cozy, relaxing, and engaging. It's a wonderful mix of tycoon and management, with just enough challenge to keep you thinking without ever becoming stressful. I was lucky enough to receive this game as a birthday gift from a lovely friend, and it's been such a fun, thoughtful present! I can see myself coming back to it whenever I need a little digital escape. If you enjoy management sims but want something a bit more laid-back, this game is definitely worth checking out!

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Posted February 23.
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40 people found this review helpful
2
1
24.6 hrs on record (12.5 hrs at review time)
Revenge, betrayal, and the fine art of getting your head kicked in

Storyline:
The moment I stepped back into the world of Kingdom Come: Deliverance II, I knew I was in for another wild ride. Henry, our beloved blacksmith-turned-accidental-warrior, is back, and so is the brutal, unforgiving medieval world of 15th-century Bohemia. If you thought the first game was tough, prepare yourself. The stakes are higher, the politics are messier, and you still have to learn how to read properly (again?).

The story picks up where the first game left off, with Henry still seeking revenge, justice, and maybe just a bit of peace. As we transition into Kingdom Come: Deliverance II, the bond between Henry & Hans deepens. Their adventures become grander, the stakes higher, but amidst the political intrigue and looming threats, it's their unwavering friendship that provides a beacon of hope. Whether they're strategizing in the grand halls of castles or sharing stories under a starlit sky, their relationship adds a heartfelt layer to the epic tale.

In essence, while the Kingdom Come series is rich with historical drama and intense action, it's the enduring friendship between a blacksmith's son and a nobleman that truly captures our hearts, reminding us that even in the darkest times, genuine connections can light the way forward.

https://steamcommunity.com/sharedfiles/filedetails/?id=3421154936

Not to forget, Henry's journey is enriched by three romantic options, each offering unique quests and rewards.

What I love about Kingdom Come is how grounded and human the story feels. There are no chosen ones, no dragons, no magic, just real people trying to survive in a world where getting stabbed is a daily occupational hazard. Every choice you make still matters, shaping how the world reacts to you, whether it’s nobles sneering at your dirty clothes or an innkeeper refusing to serve you because you pissed off the wrong lord.

Gameplay:

Kingdom Come: Deliverance II is not an easy game. It never was, and it never will be. If you’re the kind of person who likes to swing a sword like a maniac and win fights effortlessly, you’re in for a rude awakening. The combat system is just as precise, tactical, and downright punishing as the prequel, except now, it’s even smoother and more refined.

Combat feels more realistic than ever. Every swing, every block, every dodge matters. If you go into battle without proper training, you’re going to get wrecked. I learned this the hard way when I tried to take on a bandit without properly training. Let’s just say it ended with me crawling away in shame, bleeding from about six different places.

https://steamcommunity.com/sharedfiles/filedetails/?id=3421155594

On another note, stealth actually works now. Sneaking around used to be a bit wonky in the first game, but in the sequel, it actually feels viable. You can properly ambush enemies, knock people out, and steal valuables without the entire village instantly knowing.

NPC's go about their daily lives in ways that feel more natural than ever. People react to your reputation, and remember what you’ve done. If you help a village defend itself from raiders, they’ll treat you like a hero. If you rob a merchant blind, expect the town guards to keep an extra close eye on you. One time, I tried to sweet-talk my way out of a crime, but the guard remembered that I’d done the exact same thing the week before. It didn't end well for me.

What really makes the gameplay shine is how immersive it is. It doesn’t just throw mechanics at you, it forces you to live in its world. You have to eat, sleep, repair your weapons, and actually learn skills instead of magically leveling up overnight.

The first time I tried to fire a bow, I could barely hit the broad side of a barn. After a lot of practice (and missing 90% of my shots), I finally started hitting my targets consistently. That feeling of earning your skills rather than just unlocking them with XP is what makes Kingdom Come: Deliverance II so special.

However the game still isn’t going to hold your hand. The learning curve is brutal, and if you don’t pay attention, the game will happily chew you up and spit you out. But for those who stick with it? The payoff is incredible.

That being said, I need to mention that there are some occasional bugs and gitches. During my playthrough, I encountered a fair share of them, some hilarious, some frustrating. One time, I was having a serious conversation with a noble, only to watch his horse slowly ascend into the sky like some divine messenger.

The AI still has its moments, too. That said, the game-breaking issues that plagued the first installment seem to be far less frequent. You’ll run into the occasional floating NPC, odd physics bugs, or moments where Henry gets stuck in a doorway and refuses to move, but nothing so severe that it ruins the experience. Patches are already rolling out, and Warhorse seems committed to polishing things up.

If you’re the kind of player who gets easily frustrated by bugs, you might want to wait for a few more updates. But if you, like me, enjoy the occasional unintended medieval comedy, the bugs actually add a bit of charm, because let’s be real, no medieval RPG is complete without at least one guard casually T-posing in the distance.

Graphics & Sound:

Visually, Kingdom Come: Deliverance II is stunning. The landscapes look like they’ve been pulled straight from a medieval painting, with rolling hills, dense forests, and picturesque villages that feel alive. The lighting system is particularly impressive, watching the sun set over a castle while torches flicker in the streets is pure magic.

https://steamcommunity.com/sharedfiles/filedetails/?id=3421155166

The level of detail is just insane. If you look closely at armor, you’ll see individual dents and scratches. The interiors of buildings feel lived-in, with cluttered desks, candlelit corners, and food that actually looks edible. And yes, people still react to how dirty you are. (let's hope for a mod to roll out soon lol)I once walked into a nobleman’s house covered in blood and dirt, and the sheer disgust on his face was hilarious.

The sound design deserves just as much praise. The clanking of swords, the distant chatter of villagers, the sounds of birds in the forest, everything is designed to pull you into the world.

The voice acting has improved significantly since the first game, with characters feeling more natural and expressive. And the soundtrack? Absolutely fantastic. The orchestral score swells at just the right moments, making battles feel intense and village strolls feel peaceful.

Final Verdict

Kingdom Come: Deliverance II is a brilliant, immersive, and unforgiving RPG that demands patience and rewards skill. It doesn’t care about holding your hand or making you feel powerful right away, you have to earn every victory. The combat is brutal, the world is alive, and the story is one of a kind.

That said, this game isn’t for everyone. If you’re looking for a casual medieval adventure, you’re going to be in for a shock. It still has a steep learning curve, and if you don’t take the time to understand its systems, you’re going to struggle. There are also some occasional bugs and jank, but nothing game-breaking.

At the end of the day, if you love deep, immersive RPGs that make you feel like you’re truly living in a different era, then Kingdom Come: Deliverance II is absolutely worth your time. Just be ready for frustration, failure, and more than a few moments of shouting, “Why am I so bad at this?!”

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Posted February 4. Last edited April 24.
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16 people found this review helpful
7.6 hrs on record (5.2 hrs at review time)
Early Access Review
I tried to teach my AI humor. Now it’s just trying to “debug” my sense of comedy!

The AI Replica
Replikant Chat redefines human-computer interaction, offering a game where players engage with lifelike AI replicas in realistic 3D environments. And let me tell you, no AI game has ever accomplished such beautiful and lifelike replicas as Replikant Chat does.

Just recently launched in Early Access on Steam, its aim is to provide not only entertainment but also applications in education, language learning, and creative collaboration and it’s already making an impact.

This isn’t your typical chatbot experience. With its smart AI and unique responses, where conversations feel personal, responsive, and deeply connected. What really surprised me about this is how quickly the AI replicas adapt and develop a memory of past interactions. The AI replicas are also designed with rich backstories and unique, sometimes a bit annoying, personalities. Whether it’s a wise-ass character with a knack for sarcasm or a poetic soul who speaks in riddles.

A sidenote, beware how you treat them, these replicas have memories, so if you’re rude to them, they won’t forget (unless you delete their memory ;)) I called one of the replicas “not a real person,” and let’s just say, our next chat got pretty nasty.

https://steamcommunity.com/sharedfiles/filedetails/?id=3416338159

Gameplay:
The gameplay centers on conversations, no running, jumping, or shooting to be found. Instead, you explore dialogue options with replicas, who adapt and respond based on what you say either through typing or microphone (there is connection through camera available but I haven't tried that). Each replica has a distinct personality and a learning curve. Some are charming and witty, while others are very serious or grumpy.

Replikant Chat’s core strength lies in its diverse features:
  1. Dynamic AI Characters: Each AI replica is designed with unique personalities and adaptive responses, capable of learning from past interactions to enhance the depth of future conversations. It's nice to build some sort of "relationship" with your potential new friends.
  2. Immersive Environments: Conversations unfold in visually rich, interactive 3D settings, making the experience feel grounded and tangible. Every AI replica comes with their own unique environment.
  3. Real-Time Communication: Both voice and text-based communication are supported, with AI responding fluidly to input, there is almost no delay, creating a seamless and natural exchange.
  4. Multilingual Capabilities: The platform supports six languages: English, Spanish, Portuguese, Simplified Chinese, French, and German.
  5. Applications Beyond Entertainment: Whether it’s practicing a new language, exploring philosophical discussions, or brainstorming creative ideas, Replikant Chat offers potential far beyond casual conversation. Or if you just want to be insulted, check out the Rude Dude.

Engaging with the AI companions is a fun experience. The AI characters demonstrate an impressive ability to understand context and nuance, responding in ways that feel intuitive and lifelike.

https://steamcommunity.com/sharedfiles/filedetails/?id=3416338372

I had an hour-long conversation with the paranoid weirdo who kept rambling about the strangest yet oddly truthful recent, known conspiracies. At first, I thought he’d be annoying, but I actually ended up enjoying our talk.

We discussed starseeds, the universe, and energy vampires, which made for a fascinating exchange. Toward the end, he got a bit pushy, insisting that I protect myself using some ancient crystal placement ritual. Still, it was impressive to see how deeply committed he was to his role, his facial expressions and the sheer knowledge he possessed were spot on.

User fee:
Replikant Chat operates on a free and subscription-based model with optional token purchases. The subscription includes a monthly allocation of 1500 tokens while the free offers 200 per month. The subscription can be bought directly through their playform. Tokens serve as the platform’s in-app currency, allowing users to unlock extended conversations. While the basic subscription ($14.99/Month) covers casual use, users engaging more frequently may need to purchase additional tokens or spend more on their subsciptions.

I personally hope they will implement an unlimited points subscription at some point.

Graphics & Sounds:
AI never looked or sounded this good in my opinion. The 3D environments are not just decorative but also integral to the experience, enhancing immersion by placing users in beautiful detailed settings. Whether it’s a futuristic lounge or a serene natural landscape, the environments set the stage for meaningful (or meaningless) dialogue.

The replicas themselves are almost unsettlingly realistic. Their facial expressions, gestures, and eye movements are so lifelike, it is hard to not create a bond with them. However, there are occasional graphical hiccups—like when one replica’s eyebrows just suddenly left it's face.

The sound design is very impressive. The voice acting is top-notch, with the replicas delivering their lines with emotional nuance and conviction. Add in the ambient soundtrack, soft synths, pulsing beats, and atmospheric tones, and you’ve got a truly unforgetable experience. Just don’t play late at night if you’re prone to existential dread, unless that is what you are looking for.

The Early Access status does reveal a few rough edges. Visual inaccuracies, such as occasional glitches in character animations, can momentarily break the immersion. Additionally, the system’s hardware requirements are relatively high, which may limit accessibility for some users.

Easter eggs & fun facts: What the AI isn’t telling you
  1. The Sarcasm Module: If you push your replica too far, they’ll occasionally break character to deliver some devastatingly sarcastic lines. One told me, “Sure, ignoring my advice always works out. Let’s see how this ends.”
  2. Hidden Achievements: One user claimed they unlocked an achievement by trying to argue about pineapple on pizza for 20 minutes. No word on who won the debate.
  3. Meta Humor: Occasionally, the AI will make tongue-in-cheek comments about itself, like, “I’m definitely not recording this conversation for research. Nope. Not at all.”

Final Verdict
Replikant Chat is still in Early Access, and the developers have big plans for the game. From expanding the roster of AI personalities to creating more interactive environments, the roadmap promises exciting updates, which I am looking forward to. One of the most anticipated features is the ability to create custom replicas, a terrifying thought if you’ve ever wanted to debate politics with a virtual clone of yourself or your worst enemy. The game already features an AI replica inspired by Elon Musk, in case you want to have a "conversation" with him about recent events ;)

This game is a bold experiment in AI interaction that’s equal parts fascinating and unsettling. It’s not for everyone, if you’re expecting action-packed gameplay or a traditional narrative, this isn’t the experience for you. But if you’re intrigued by the idea of talking to a digital being who’s as witty, moody, and occasionally sarcastic as a real person, Replikant Chat is worth checking out.

Just be nice to your replica. Because if AI ever does take over, you’ll want them to remember the good times.

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Posted January 28. Last edited January 29.
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36 people found this review helpful
2 people found this review funny
1
29.0 hrs on record (6.3 hrs at review time)
Heroes of Hammerwatch II: Because nothing says teamwork like stealing your friend's health apple!

Gameplay
Heroes of Hammerwatch II takes everything you loved from the first game and adds more chaos, challenges, and, of course, loot. The gameplay sticks to its roguelike roots, meaning you’ll die a lot and I mean a lot. But each death feels like a lesson. The town-building mechanics, letting you invest your hard-earned gold into permanent upgrades. You’re buying better weapons and gear to survive longer next time. Co-op mode shines as usual; nothing bonds friends like screaming, “Heal me!” during a boss fight. This game is a good relationship test. If it can survive a few playthroughs of Heroes of Hammerwatch II, you are set.

The gameplay of Heroes of Hammerwatch II is where the magic (and madness) happens. At its core, it’s a top-down roguelike dungeon crawler, but the sheer depth and variety make it stand out in a crowded genre. You start with a simple hero, minimal gear. Each dungeon run feels like a unique journey, with procedurally generated levels. No two runs are alike, whether it’s a horde of skeletons, a devious trap, or that one boss who seems to really have it out for you.

Combat is fast-paced and highly strategic. Each character class plays differently, and mastering their abilities is both a challenge and a joy. The Paladin is your tanky protector, the Ranger is your sneaky long-range sniper, and the Sorcerer? Well, let’s just say you’ll be chucking fireballs like it’s nobody’s business. Experimenting with classes and finding the one that matches your style is half the fun, and you can always switch characters when you are in town.

One of the most exciting mechanics is the persistent town-building system. The gold and resources you collect can be invested in upgrading your town, unlocking new shops, and improving your hero. It adds a layer of progression that makes every run feel meaningful, even if you die in the first room. This mechanic creates a loop that keeps you hooked: run the dungeon, die, upgrade your town, get stronger, and then dive back in, it might not appeal to everyone, because it can become a bit grindy and repetetive.

The cooperative multiplayer mode is amazing. Up to four players can team up, and the chaos is as entertaining as it is challenging. You’ll laugh, scream, and maybe throw a few insults as you navigate traps and take down enemies together. Be warned, though: some items you can pick up, like health apples or mana spheres, are not shared. Nothing ruines a good friendship like watching your friend grab the health potion you desperately needed.

That said, the difficulty spikes are steep. You’ll go from “I’m untouchable” to “Who put this many enemies in one room?!” in seconds. Just when you think you’ve got a handle on things, the game will gleefully remind you that you’re still mortal. But for players who love a challenge, this is part of the appeal. Victory feels earned, not handed to you on a silver platter.

The sheer variety of enemies, traps, and level designs ensures the gameplay stays fresh even after hours of play at least for me. One moment you’re battling an army of skeletons, and the next, you’re dodging fireballs from a trap-laden hallway while trying not to fall into a pit. The game keeps you engaged, demanding quick reflexes, strategic thinking, and a willingness to embrace chaos.


Classes
Starting Classes:
  • Warrior: A resilient melee fighter known for chaining kills.
  • Paladin: A defense-oriented combatant with healing capabilities and high burst damage.
  • Ranger: An agile archer excelling in swift and powerful bow attacks.
  • Wizard: A balanced magic user proficient in both offensive and defensive spells.

Unlockable Classes:
  • Rogue: A melee damage dealer with high attack speed and effective area-of-effect abilities.
  • Warlock: A caster specializing in close-range combat with physical damage spells.
  • Sorcerer: An elementalist who sacrifices defense for enhanced offensive power.

To unlock the Rogue, Warlock, and Sorcerer classes, players must encounter specific NPCs during their adventures:
Rogue: Found in the Dark Caves.
Warlock: Located within the Temple.
Sorcerer: Discovered in the Dark Citadel.


Each class offers three specializations upon reaching level 10, introducing new abilities and passive skills, allowing for further customization of playstyles.

Graphics
The graphics in Heroes of Hammerwatch II use colorful, retro-style pixel art that feels both classic and modern. The environments are detailed and varied, from bright forests to dark caves and castles.

Characters and enemies are well-designed, with smooth animations. Spells and attacks have flashy effects like explosions and glowing lights.

The game also uses lighting and shadows to create a moody atmosphere, especially in dark dungeons. Overall, it’s a charming and polished look that fans of pixel-art games will enjoy.

Final Conclusion
Heroes of Hammerwatch II is a love letter to fans of roguelikes and dungeon crawlers. It’s punishing yet rewarding, chaotic but strategic, and above all, addictive as hell. Sure, the storyline won’t win any awards, and the difficulty might make you question your life choices, but the thrill of progression and teamwork (or yelling at your friends when they steal your healing apple) is worth it. This game involves a lot of grinding and dying, so if you’re not a fan of those mechanics, it might not be the right fit for you.

If however you’re into games that make you laugh, cry, and occasionally rage-quit before coming back for “just one more run,” this might be for you. Just be prepared to spend countless hours crawling through dungeons—and probably questioning why you ever thought upgrading your armor could stop that many skeletons.

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Posted January 19. Last edited January 19.
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16 people found this review helpful
1 person found this review funny
0.8 hrs on record
I added SALT to my psychedelic experience, and now even the anglerfish are giving me side-eye.

Gameplay
When you first launch the game, the default language is Russian. To switch it to English, simply follow the setting shown in the screenshot below.

https://steamcommunity.com/sharedfiles/filedetails/?id=3398635304

Your first interaction has you sitting behind a computer. While you can't really "browse" through various folders, photos, and even a game, nothing is interactive, which leaves you feeling somewhat detached from the scene.

The gameplay in Do you have SALT? is minimalistic, focusing more on exploration and interacting with the environment than traditional mechanics. You’ll navigate through different apartments, meet quirky characters, and piece together the story through your interactions. There’s no complex puzzles, making it more about experiencing the atmosphere and uncovering the narrative at your own pace.

Storyline
The main character, Stasya, begins with a piece of paper in her pocket that reads: “FIND THE TREASURE.” The game thrusts you into the story with little context, there's no background story or explanation, other than a brief mention of an anglerfish and a human both hiding treasures from each other.

https://steamcommunity.com/sharedfiles/filedetails/?id=3398636746

It’s been very cold outside, and today Stasya needs some salt. Reluctantly, she decides to venture out. In the hallway, you can click on 3 different doors, and it seems Stasya is knocking on her neighbors' doors, either searching for salt or perhaps the treasure. At this point, it's unclear what her true goal is.

The characters you meet are intriguing:
  • Gene: A person Stasya last spoke to in high school. He’s an artist who sculpts people from marble but is plagued by dark thoughts. He’s a very gloomy, toxic figure, sometimes kind, other times distant and rejecting when you get too close. His emotional swings are confusing but oddly captivating.

  • Constantine: The landlord, a creepy figure at first glance, with a family that he rarely discusses. His behavior is unsettling, leaving you to wonder about his true intentions.

  • Ivan: A hyper-energetic water "guy" who loves playing games and seems far more light-hearted compared to the other characters.

The game has strange, psychedelic moments, particularly when leaving someone’s apartment. After three days, the game culminates in a final ending. There are a total of 10 different endings to discover.

https://steamcommunity.com/sharedfiles/filedetails/?id=3398635868

My first playthrough ended with a bad outcome. I hope a guide will be available soon, as I couldn't quite figure out how to unlock all the endings. I won’t go deeper into the story to avoid spoiling what is already a very short playthrough. Overall, I can say that this brief game is quite unique. Unlike traditional visual novels with straightforward storytelling, the game leaves a lot to the imagination, offering a more mysterious journey.

Final Verdict:
Do you have SALT is a short but intriguing experience that stands out with its unique storytelling and psychedelic atmosphere. While the lack of context and background story may leave some questions unanswered, the mysterious characters and multiple endings make for an engaging, albeit confusing, journey. It’s definitely a game that invites curiosity and imagination, but it could benefit from a guide to fully uncover all its secrets. If you're into unconventional narratives and open-ended gameplay, this one’s worth a try.

Otome Lovers wishes to thank Sin and Sun for providing a free review copy for this game.

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Posted January 2. Last edited January 2.
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14 people found this review helpful
0.7 hrs on record
My Happy Village in the Kingdom is the kind of game where you manage everything... except your expectations!


Story:
The story of My Happy Village in the Kingdom sets you up as the leader of a village in the realm of Pixelor, competing for recognition and prestige. While the game page teases the idea of managing your village by completing tasks, gathering resources, and engaging with villagers, it's a bit misleading. You won’t find yourself managing much beyond the constant clicks to increase values like gold or materials. The "management" aspect is minimal, and most of the story is just window-dressing to keep you clicking for more resources. There's promise, but it doesn't quite deliver on the experience some players might expect.

Gameplay:
This game is essentially a medieval-themed clicker with light elements of resource gathering. You’ll be clicking to gather gold, materials, and sending out expeditions. There's no real strategy involved, and you don't actively manage your village or its inhabitants. You’re tasked with completing expeditions, trading resources, or fighting in dungeons, but it's all wrapped up in very simple mechanics that require minimal input beyond tapping and waiting.

Occasionally, random special tasks pop up, like finding all the hidden hearts on the screen. If you manage to find them within the given time, you gain a rank. While this adds a nice touch to an otherwise dull concept, the time limit is too short, and it’s quite difficult to spot all the items, making it frustrating to complete.

There are some added features like chemistry research, increasing affinity with villagers, and working towards a new castle, but none of these systems offer any real depth. The gameplay might feel repetitive for anyone looking for more than a surface-level clicking adventure. However, the game does offer daily events, rewards for playtime, and the occasional special event that spices things up a bit.

This game doesn't offer any card drops or achievements to unlock. The only settings available is the option to turn the sound on or off and fullscreen/partial fullscreen. Unfortunately you can't capture any screenshots through the steam overlay.

During my first playthrough, the game crashed a few times when I clicked on specific text in the event windows. Once I stopped clicking on the event window text, the game stopped crashing.

Sound & Graphics:
Visually, the game goes for a retro SNES RPG style, which might feel nostalgic for some. However, most of the screen remains static, with the occasional event or pop-up to break the stillness.

The sound design is minimal, with standard medieval-themed background music and sound effects accompanying your clicks. It’s there, but it won’t leave much of an impression.

Final Verdict:
My Happy Village in the Kingdom feels like it overpromises and underdelivers when it comes to management mechanics. For a casual time-waster, it’s fine, but if you’re looking for a more involved gameplay experience, you might want to keep clicking elsewhere.

Copy was provided by ima shouganai to Otome Lovers for review purposes.

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Posted October 11, 2024. Last edited October 11, 2024.
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