8
Products
reviewed
0
Products
in account

Recent reviews by RxNubs

Showing 1-8 of 8 entries
No one has rated this review as helpful yet
155.8 hrs on record
A surprisingly great cRPG set in 40k. The companions are great. The story is great. 3rd Chapter starts out a a bit annoying since you lose all your gear, but the setting (Commorragh) was awesome. 4th and 5th Chapters were way too short, but the ending was super satisfying. Genuinely made me feel like a super powerful Rogue Trader with the fate of the Koronus Expanse in my hands.

Game is still a bit buggy though, so save early and save often... and I would also highly recommend downloading the Toybox mod so you can fix things when they do break, and also so you can respec the companions, whose builds are all crap to start. Toybox's setting for enabling remote companion dialogue is also a must, IMO, so you don't have to worry about missing out on dialogue when a companion isn't currently in your active party.

Despite the bugs, I really really enjoyed it though. It allowed me to dip my toes a bit deeper into 40k lore, and have a great time doing it.

If you're a fan of classic cRPGs this game will be right up your alley too. You just might want to wait half a year so all the bugs get ironed out. Although most of the bugs I encountered were easily fixed with a reload, or a quick google search for what to do in Toybox to fix the issue. There was nothing totally game breaking.
Posted February 5. Last edited February 5.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
39.6 hrs on record
By far the most interesting, intriguing and thoroughly engrossing cRPG I have played in a very long time. I would put it squarely up there with Planescape, Baldur's Gate, Neverwinter Nights and Arcanum, in the ranks of my all-time favorites.
Posted December 15, 2019.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
4.1 hrs on record
It's like Studio Ghibli's Spiritied Away if it were made into a game but also stripped of all the heartwarming/uplifting/magical moments and instead had all the nightmarish elements amped up to maximum. It was quite short (only 4± hours) but excellent nonetheless, especially the ending.
Posted December 27, 2018.
Was this review helpful? Yes No Funny Award
14 people found this review helpful
27.7 hrs on record
Shadow Tactics is the modern day spiritual successor to the 1990s isometric, stealth-oriented, squad based, real-time, tactical strategy game series 'Commandos', although it takes place in Japan during the Edo period with ninjas and samurai rather than soldiers in WW2.

The story is cliche/predictable and the voice acting is decent but the game shines in every other respect.

The stealth mechanics are nothing new and will be intimately familiar to those that have played Commandos but they are slightly more refined and with much better AI behavior.

The squad mechanics are solid with all five of the player controlled characters possessing distinct special abilities suited to their particular roles (assassin, thief, warrior, spy & sharpshooter) and they complement each other well. No one character can cruise through a level on their own so you will be forced to use each character to their best advantage, position them appropriately and have them work together to accomplish the objectives.

The levels are large and exceptionally well crafted with a significant amount of NPCs roaming around, making each incredibly difficult (in a good way). Each level also has multiple paths you can take to the objective and most objectives have multiple solutions.

The only complaints I have with the game are with the camera and action queue system.

The camera can only rotate in 45° increments rather than freely (despite this being a fully 3D game), so you often have to flip it back and forth multiple times in streets and courtyards to get the right angle to see and do what you need to.

The action queue system doesn't pause the game so you often have to queue one character's action as a patrol passes and then wait for it to come around again before doing a second character's and again for a third which wastes a ton of time. It can also only queue one action per character at a time which often forces you to set the queued action as basic attack and then having to do several actions manually in quick succession (e.g. climbing ladders, distracting guards, etc) before finally triggering the queued actions... and if you get the timing wrong, even by a fraction of a second, you often die and have to reload and try again... over and over.

However, despite those issues, it's still a remarkably fun game and if you like tactical stealth games like Commandos then you will love this game as well. I highly recommend it.
Posted April 13, 2018. Last edited April 21, 2018.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
12.5 hrs on record
A truly Fantastic game with beautiful music, heart-rending story and gorgeous scenery; It felt like playing a Miyazaki/Studio Ghibli movie. The controls are tight & intuitive, movement is fluid & dynamic and the game mechanics are straightfoward, making exploration a joy... so much so I even 100%ed the game and had fun while doing it, unlike a lot of other games where 100%ing feels like a chore. Highly recommended!
Posted July 2, 2017.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
4.5 hrs on record
Uh... what? I have no idea what I just played but I thoroughly enjoyed it. Highly recommended!
Posted June 23, 2017.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
1.6 hrs on record
A thoroughly enjoyable 90 Minute underwater interactive experience mildy reminscent of Disney's Fantasia with beautiful choral (no pun intended) music to match. If you enjoy artsy exploration games then I would highly recommend it.
Posted June 22, 2017.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
3.9 hrs on record
This is the.. first game I have ever asked for a refund for. The horrible randomness of the mission results and artificially restrictive strategic options ruins the game's otherwise great concept and execution by rendering your judgement and decision making process absolutely meaningless.

E.g. On the day 10 tutorial mission the only option allowed was to send one officer despite the game usually allowing *at least* two officers. Since I could only send one officer into a clearly dangerous situation I sent my absolute best with 680 professionalism (150 is considered average). The situation predictably escalated and the officer then requested backup so I sent my four next best officers, the max the game allowed, all with 250+ professionalism. And even though I wanted to send SWAT because the situation seemed to warrant it, I wasn't allowed to because you can only send SWAT on the rare occasions when the developer decided to allow it. The result? All but one officer dead and my game basically over unless I wanted to savescum, redo the mission and hope for better results.

RNG is fine in roguelikes where starting over is relatively painless and maybe even enjoyable because you perhaps have unlocked a new class, character or skill... but this is a linear, story driven, strategy game that for some unknown reason has the complete randonness of a roguelike. So when this game decides to kill all your officers on a mission you are forced to either savescum and hope for different results or start over and go through all 30 days of tutorial and story missions again (several hours of play) before you can get access to all the strategic resources you get throughout it. It's infuriating and especially frustrating because the game was otherwise very enjoyable; the voice acting is fantastic, the concept is great, the mechanics of reading about events then sending the appropriate officers to them is great and even the investigation aspect is okay, albeit extremely simplistic.

I was throughly enjoying myself every time I played up until the multiple times the game just randomly killed half my officers and forced me to start all over again. From what I have read on the forums, some people have gotten to day 68+ only to have 10+ godlike officers die, even with 150% effeciency SWAT backup to support them. No thanks. Can't recommend.
Posted August 19, 2016.
Was this review helpful? Yes No Funny Award
Showing 1-8 of 8 entries