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Recent reviews by Siihorsu

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3 people found this review helpful
10.4 hrs on record
Teyon is undergoing its redemption arc, from the shovelware games that they made back in their day, from the hilariously awful Rambo FPS which every single reviewer hits on about (and it had a budget of around a kid's birthday party), to the Terminator and now Robocop.

In a way, they found their calling card. I enjoy my experience playing this game, and probably would try it again at a later date.
Posted December 26, 2023.
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8 people found this review helpful
8.8 hrs on record
The first of many in the Assassin's Creed library, and in a way - the most pure of them all. While others may have interesting stories and side activities, this game revolves SOLELY around your ancestors giving 9 targets the hidden blade. Oh, sure, there's some plots about 2012 Mayan apocalypse, and the story in itself is more sci-fi than anything, but that's all you get.

For me, the best part of the game is the mission where you assassinate the target itself. Everything else is just busywork, and that's the problem with this game. Storywise, its very limited. Altair is an arrogant master Assassin at the early game; being very loose at how the creed tenets are, until he nearly brought the Assassins into enemy hands. Of course, he saves it, but someone has to take blame for it.
So, the game goes on a redemption arc of Altair becoming wiser and humbler, with him reconciling with his old friend Malik, and learning the truth about the Templar and Assassin Order by killing 9 Templars. Also, about the Macguffin - Piece of Eden.

So, to start of: Combat is as deep as a kiddie pool; which to say, isn't much. Some enemies punish you if you attack carelessly, but tougher enemies also punish you if you play too defensively by breaking your block. Altair is a monster once you learn the flow of the combat, but usually the combat revolves around you either counter-attacking someone and then attacking the other poor sod that retch or shocked when they see you turning someone's head into watermelon with a dagger, or destroy someone's kneecaps with your foot. Swords are the easiest to learn, since everyone uses them and they all have the same flow. Daggers are harder but are crowdkillers if used correctly. They move quicker, hit less hard but have faster combos, and also their combo kill/counter kills are downright gruesome.

If you're a player that are used to Brotherhood, Revelations and Kenway Saga style of fighting, you'll be pleased to know that the hidden blade has a feature where you can essentially chainkill people. How? Counter-Kill, Assassinate the ones retching or shocked or taunting at you, then repeat. I can say that the hardest boss battle (Robert de Sable and his Templar friends) becomes a non-issue once you got the timing right. In a way, as the level goes on, Altair can take more risks and combat, to the point that the last levels are just pure combat.

Parkour in Assassin's Creed, especially the classic titles are always a blast to use. Animation wise, they're simple; but the fun comes from the way you use them. The cities of Damascus, Acre and Jerusalem are perfect for parkour, and Altair has tools to use them. From Back Ejects, Side Ejects and Vaulting (which are the three main tools you have), Altair moves smoothly and pretty consistently from what I've played, and his climbing speed, while slower than Ezio's, are fine as is for me. Can I also say that the music, made by the madlad Jesper Kyd is absolutely banger? While underrated compared to his works in 2 and Brotherhood, the music made by Jesper Kyd is strong, filled with both the mix of Middle Eastern and European style of instrument, added with electronic synths to make it more ethereal; due to the fact that the game is a combination of historical fantasy, and modern day sci-fi.

I'd say I will recommend the game. Obviously I prefer 2 in story, and for an Assassin game, Brotherhood and 3 for combat flow (even though 3 is three buttons deep), and 4 for the overall gameplay. Parkour wise, I agree with Jcers videos to be honest; there's something real special with the old games with how functional and awesome the parkour is.
Posted July 19, 2023.
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5 people found this review helpful
6.3 hrs on record
Trepang2 is essentially what happens if you turn the excitement and action that you may get from a popcorn flick, and then make it into a 6 hour game.

There's no underlying plot of extravagance, unless you count the very cryptic and somewhat understated lore underneath it being plot. You are a supersoldier extravagant Subject 106, and you play as one. The influence that the devs have are quite obvious in a way - the cat and mouse game against the Replicas of FEAR is replicated with the Horizon PMCs and Cultists that you may fight; if you fight em with equal terms that is. At higher difficulties, you are expected to move, move and then move some more - the enemies can and will attempt to screw you over otherwise due to their better aim and higher damage. But witht this, you have a lot of tools on you.

One of the biggest difference between FEAR and Trepang2 is the Slide mechanic. Pointman and Subject 106 are proficient martial artists, with Pointman's slide kick being the no.1 cause of death for Replicas if used; while Subject 106's slide kick gives an 80-something kilogram soldier carrying 20 to 40-something kilograms worth of equipment wings. It is never old to see them fly, and they are the main mechanics you would use to fight against Shielded enemies.

The variety of enemies on display isn't a lot, but what's there are solid. There's unarmored or lightly armored enemies that you can one-shot with a headshot, there's armored enemies that takes two to three and usually carries an assault rifle or smgs, there's enemies with miniguns (for Horizon), the "AAAAAAAAAAAAAA" boys from Serious Sam for the Cultists (change the bombs into firebombs, and you'll get the picture), Shield guys that require you to blow them up or slide kick them, and then heavily armored enemies which are tough to beat due to their thicc armor, but they have weakness on their back (carrying propane tanks around), and a Dragon's Breath Shotgun would make short work of em.

The story is an excuse for 106 to globetrotting killing Horizon PMCs. There's no other way to say it since the plot can be condensed to "HEY HORIZON IS BEING A BASTARD AND EXPERIMENTING ON PEOPLE/EXPERIMENTING ON ANOMALIES/EXPERIMENTING ON ANOTHER SUPERSOLDIER HYBRID CAN YOU KICK THEIR BUTTS THANK YOU". Obviously there's more to this. I'd say the standout levels are the Site 83, Unidentified Site and Jorvik Castle. On those levels (except Jorvik Castle), you do more than just "HEY HORIZON YOUR CEO GOT LIGMA" and then vaporizing their upper body with a shotgun. There's a level on Site 83 that might be familiar if you're into liminal spaces, and the Unidentified Site is just good on creating that tension in a horror flick pretty well. Jorvik Castle has the Cultists, and they're fire. As in you're burning them or yourself a lot.

There are boss battles in this game, mostly on the main story. Side missions does have HVTs which, in a sense are like miniboss, but they're as strong as the other grunts. They do have different models than the rest, and the game tells you when they come out. Usually they die as fast as their types are, so it's not exactly a problem. For the boss battles, though - they're...something. Good, bad? I'd say they're good for an FPS boss. Not Ultrakill levels of good, but its a start.

Is there more excuse to play the game after you finish the campaign? Obviously. Playing the game on Hard is a full on power fantasy for me, but on Very Hard and higher its a more fun and challenging game; requiring you to use the cloak and the extent of your movement more since the enemies are tougher and can kill you rather quickly. This means, your enjoyment would be added more by playing em on harder difficulties after finishing like Normal or Hard. In fact, doing so unlocks cheats for you to screw around with. There's also the Battle Simulator, which puts you in an arena style map to fight hordes of enemies to see how long you can last.

How about the music, you may ask? Well, for me its largely fitting to the atmosphere of the game. I do hear em more during combat, with a large selection of hard hitting songs that makes you want to headbang to the beat, and the songs themselves are very bombastic to fit with the visual style of the game - which is also inspired by FEAR in a sense that there's enough particles and exploding bits to keep you entertained for a long, long while. Performance wise, the game ran VERY SMOOTHLY for me. I put it on High settings, and at a high 1440p, and the game ran at around 90 fps (which is what I set as the frame limit) very consistently. To be honest, with high frame rates and putting the FOV at 110 to 120, the game works so well with it.

Overall, I'd say Trepang2 is worth the price. 30 bucks might be steep for essentially a 6 hours game with no multiplayer, but the fun you can get in that 6 hours, and can repeat it more as you play em sporadically is more than enough for me to say "it's worth the money". In an industry that wants to create filet mignons and lobster thermidors, with as much portions of fun as a 3-star Michelin restaurant (as in, barely any at all to fill your belly); this game is the equivalent to a juicy burger with cheese fries and beer. It's trashy, there's no high value on it nor it wants to be, and you'd probably get the latter more if you wanna fill yourself up with energy.
Posted July 19, 2023.
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3 people found this review helpful
71.5 hrs on record (31.1 hrs at review time)
Always online, with a dash of absurdly expensive microtransactions to make your character look decent. Is it worth the price? On sale, if you can get the Ultimate edition? Probably. Anything else? Eh.

Gameplay wise, its an upgrade to Wildlands. Shotguns are now worth the effort to get thanks to the M4 Super 90 and the Mossberg 590 (which are essentially a pocket AMR at 70 meters or lower), and the option to remove the awful gear system allows you to essentially roleplay as whatever unit you are (in Wildlands, you are limited to only a few select guns that are good, while the rest are mediocre to bad), and the ballistics felt a lot better than on Wildlands as well. Obviously, you are Nomad: Big lad of the D Company, 1st Battalion, 5th SFG; known of course - as the Ghosts. While I wonder to god why none of the Ghosts know what a uniform is (it makes sense in Wildlands, where the Ghosts operate incognito, but in Breakpoint; literally everyone knows who you are, and you went in with an entire platoon of helis (which gets destroyed). No point in hiding, just flash your insignia and hum Ride of the Valkyries as well at that point) but I guess being a special force dude means you can wear whatever you want, since regs can't contact you if you're too deep in enemy lines.

The enemy variety is essentially what you see is what you get. Aside from the drones which are either takes a while to kill or flies like an annoying bat; the enemy variety is simple. Guy with gun, guy with shotgun that rush and instakills you, big guy with big gun that can only be headshotted, and guy with longer gun that drops you half of the time. There's also a treasure goblin (guy who has money but runs away), backup guy (calls backups if you get spotted) and minion guy (summons drones); but they're essentially the "Guy with gun" with a bit of gimmick.

Story wise, it's a mess. Main story is reasonably paced, unless you just walk in and dome the big villain guy after finding 3 clues on where he is. Side stories? Absolutely awful. Felt even more of a chore than the usual Ubisoft titles. The rebellion consists of malnourished Japanese anarchists and a grouping that consists of everyone sane and techbros; do you expect them to help you in combat? Not that you need to, since unless you're playing the highest difficulty, the enemies seldom give you a lot of challenge. You throw in your NPC teammates, and most of the time; they'll do your job for you. Nomad has been smoking a lot between Wildlands and Breakpoint; since his voice changes from SWAT 4's Lead (probably not his actual VA) to "I'm Batman" or Corpse Husband but only the throat cancer part; so his voice has become deeper, and more rugged in a sense.

So why did I not recommend this game? If you read the first sentences, you know. Full price? Not worth it. On sale? Probably.
Posted May 6, 2023.
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1 person found this review helpful
7.3 hrs on record
Ah yes, one of the classic COD games that everyone either played during their childhood, or their early adult years. Unless; you're not a filthy zoomer like a lot of users are and were born in the 80s. While COD 1 is trying to find their footing within the genre of WW2 shooters, COD 2 is when Activision slowly finding their style of "boots-to-the-ground" action.

For me, Call of Duty has always been the ol' "Boots-to-the-ground" action spectacle that they made out of themselves during the Classic and the Golden ages of COD. But, COD 2 is the one that takes the "Boots-to-the-ground" and run an entire mile with it. There's no brakes in COD 2, since most of the time you are a grunt (either in a unit of renown, or some random unit), fighting in a battle until the credits roll. From this, there's staple mechanics that appear within the COD as a whole.

First of all, regenerating health. I'm no snob who says "health regen isn't realistic", as COD were never meant to be a realistic game. Besides, with the fact that most enemies are hitscans and the battle takes place between 20-40 NPCs at once; its improbable that you have to place Health Pickups every 10-20 meters with the intensity that COD 2 takes in. COD 1's intensity is fine as is, and adding regenerating health doesn't do anything within that game. With the addition of health regen, Infinity Ward can throw higher amounts of enemies within the screen, which is the goal of COD 2 to begin with - to push the new engine they have to its potential.

Second of all, grenade indicator and how you throw the grenades. Quick throw has always been a COD staple, and it starts from this game specifically if I remember. The amount of times that grenades save you in COD is immeasurable, and a quick button to access them is a welcome addition. Due to the fact that enemies also love using grenades in COD 2, the addition of grenade indicator is a good idea on how screwed you are. Depending on the difficulty, the enemies either seldom throw grenades, or loves throwing grenades.

Of course, the best part of classic COD is how moddable it is. It seems modding for Call of Duty ends with Black Ops 2, so take that as you wish.
Posted April 2, 2023.
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21 people found this review helpful
5 people found this review funny
13.6 hrs on record
Need for Speed Heat.
Customization heaven, the place is good for all sorts of racing, atrocious soundtrack, laughably bad story and awful player customization (for me). I feel like a boomer complaining about everything that a zoomer does when I play this game, and that's saying a lot.

The cars on hand are gorgeous. From the exotic cars, to the tuner babes; everything is possible in this, and making a car of your dreams is always a treat. The graphics are beautiful; the lighting hits really well at sunrise, the cars reflect off the surface well, and when it rains; it has this beautiful reflection and sheen over it. Driving in this game feels like a combination of the old NFS-style driving where its understeery yet very grippy, and the newer NFS where touching the brakes will make your car drift instantly. There's a certain flow and charm in the game, and I like it.

Now, onto the part that I really dislike. First off, the soundtrack. I don't know what they're thinking, but this isn't the soundtrack you use for driving at 160mph through an oncoming traffic. A soundtrack like this is fine on customizing your cars around to look "sexy af gurrlll", but while driving, it just... doesn't work. I felt like I shouldn't drive quick with this kind of soundtrack, I'm not "making money for the fam and saying yeah" when I'm hitting oncoming traffic, totalling my NSX for the 100000th time. Couldn't they put some more hard-beating stuff for the race? Something that makes your heart pump, instead of being bored out of your mind while you grind cash so you can get a better suspension.

Second of all, the story. I, for the life of me, can't fathom the tone of the story at all. I know NFS is known for its campy story back in the days, but this isn't camp. Not enough camp or stupid things happening to make it seemed like they know the story's absurd and we should laugh with them (NFS:MW is a great example), it's just boring. The cops in the story are essentially highschool teachers trying to put the racers into DETENTION with how the tone felt. Are we supposed to find 20-something year old zoomers with too much money that they can afford to do these kinds of stuff with ease to be..."relatable"? Am I getting too old for these kinds of story? Why do they dress like that? Why is the only shirt I can get is a tacky Hawaiian shirt that made me looked like a 50 year old man who fiddles children for fun?

Also, the cops in this game has their rubberbanding up the wazoo. While it's fine for Most Wanted; I don't like it here due to the damage system. This adamantium car of steel that can TAKE a brick house head on and be fine, gets absolutely totaled by 3 Crown Victorias with engines from F1, with how quick they're going.

It's better off you don't buy this game. Besides, the classics are still better.
Posted March 29, 2023.
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1 person found this review helpful
65.9 hrs on record (54.1 hrs at review time)
Well, well. It seems one day, you will play a modern Ubisoft games, with it's shooting a birdshot into a map-style layout and the seemingly slightly increasing stats that are very minute in the end for its "RPG" mechanics, or the simple sandbox gameplay that had too many things to held; which makes it basic for all of the things?

Either way, playing this game is the quintessential modern Ubisoft title. Ghost Recon! A game where, at the beginning is an essence of a classic Tom Clancy game (AI that is dumber than rocks but kills your entire team within seconds, a game style that revolves around making the perfect plan, and US troopers some backwaters somewhere within the Eastern Europe or Central Asia/Counter-Terror unit hunting some big name Terrorist), becomes something different at the end of the 2000s; more akin to a pseudo-sci-fi military shooter that is en vogue during those times.

Obviously, Wildlands is a departure from that formulae; since now its a standard Ubisoft sandbox but with third-person shooter mechanics. You have your choices of stealth (at higher levels, its mandatory) or loud (means you screwed yourself). The story itself is, uh.... something. It's obvious that aside from novels written by the late Tom Clancy himself, the games that are made with his name aren't exactly the pinnacle of storytelling. Ghost Recon Wildlands isn't an exception. Sure, it's fun hearing Diana Burnwood swear every other sentences, and hearing Male Nomad (whom, if I remember, is a Major and should be in his mid to late 30s) sounding like a teenager who learned every single swear word in the vocabulary and combining them to become cooler (♥♥♥♥♥♥♥♥♥) is always funny for me.

The actual story itself, while simple, isn't the main drive of it. I don't think it is. The main drive is with the gameplay loop. Yes, it's as standard as apple pie with Ubisoft for putting Combat Outposts like its candy, but the fun part begins on how you tackle 'em. Nomad moves pretty well, any weapons you use is an auto-kill when hidden, and at higher levels; the game becomes your little plaything, especially when you have all the tools at hand (which you will need on some locations). Some weapons are build equally, others aren't. Shotguns are really bad in this game; since SMGs fill their role better and can hit targets above 50 meters. LMGs are always a treat to carry on loud missions, but they took forever to load, and using a M4A1/TAR-21/Famas with 50 round mag is better at that case.

There are many other complaints I would give. The car and bike physics felt like the cars have their tires sanded out, and the bike felt like driving with a very obese man on the back with how erratic it responded sometimes. But, my biggest complaint yet is with Unidad.

In the game, there's three factions: Kataris, Santa Blanca and Unidad. Kataris is the rebels you're working (and throwing their people into fire if you play 'em like me) with, Santa Blanca is the funny cartel people with the world's most annoying DJ and Mrs."IF YOU'RE NOT BOSSY, YOU GET WHAT YOU DESERVE" (Perico can you stop putting Nidia every 5 minutes you simp, I wish I actually shot her instead of dragging her into a chopper so Bowman has a Bosslady to Bosslady talk to her), and Unidad. Full stop.

If there's words I can describe Unidad is "swarms of rats". GTA V cops ain't got anything with these people. They have essentially a wanted mechanic, where if they spot you for more than 30 seconds, they will send a patrol at you. If that doesn't work: 2 patrols. No? APCs. "Oh, is that all", you may ask? If that's all, then it shouldn't be a problem! Sadly, the one thing that LSPD doesn't have with Unidad is the SHEER QUANTITY that they can throw at you. During one of the missions in Media Luna (the penultimate one), they send an entire platoon at me. Sure, you can just walk around 'em (and in fairness, that's what you should do), and you SHOULD have an Anti-Materiel Rifle at the ready for helicopters (if you don't, then you're screwed), but it does get really annoying at times when their patrols spotted you and you have to do the whole song and dance.
Don't get me started about the only-Unidad territories (Media Luna and Fior de Oro), those are an exercise of pain, patience and "AGAIN?" once you get spotted by a Unidad patrol and you didn't kill 'em fast enough. Admittedly, Fior de Oro has the best Assault Rifle in the game for me (M4A1 my beloved).

Sometimes, it's good that the AI is dumb as rocks. They only have two moods when spotting you: Laser-accurate shooting while in cover, or RUSH. Like, they will rush exactly at your location where you shoot 'em. Not even a 10 meters or two of deviation. Funnily enough, that's exactly how I take care of Unidad bases at that point. Since they're tankier than the average Sicario, the grunts are gonna rush in willy-nilly half of the time. So, you set up traps and mines for 'em. If not, and you already spotted 'em, just walk around and shoot 'em in the back. Sometimes, their cheating helps you since, like a Tactical Shooter AI, they're dumb as rocks.

While you may play the game without even leveling up or getting any weapons/attachment you want in the map is fine (P416, MP5 and M40A5 are solid weapons), the games does feel like it builds on the idea that you slowly build your Nomad to become a maniac with enough explosives to level an entire city, and carrying an entire arsenal that fits to their situation. Like, leveling up all your stuff to level 1 is a must for me, since you get all the tools you needed. When you reach to the point where you deal with Unidad, hopefully you already have a good LMG, Anti-Materiel Rifle and enough levels on Vehicular destruction. If not, then, uh, well, ♥♥♥♥.

The customization in this game is uh... something. I kinda wish Nomad gets more than just four hairs, 12 faces and more gear that doesn't look off; but that's life.I guess that's on the sequel.

Either way, this game is worth playing.... on a discount. Don't buy it full price, you're an absolute buffoon if you do that.
Posted March 29, 2023.
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1 person found this review helpful
37.2 hrs on record (11.6 hrs at review time)
I have played MW2 at least twice. Once fully on Hardened, some of them I replayed on Realism, and some of them I replayed on Regular.

This review will focus entirely on the single-player, as multiplayer side will be added on addendum shortly.

Performance-wise, this game runs smooth like butter, and it looks good while doing so. It takes a lot of space on your hard-drive, but at this point; its going to be a running theme on this game, so unless you're still running a 512 GB drive like I do, you would be fine.

Story-wise, I felt like its both taking its time and rushing through, with the first half being the former, and the second half being the latter respectfully. I like the dynamics of the characters that were made from this, but the story is a mess and a retread respectully. We're hunting down some Arabic-speaking Iranian (since he has to work with Al-Qatala, who's lingua franca is Arabic) who has powerful deadly weapons with backing from the Russians. Sounds familiar? Sure, Al-Assad in COD 4 is fully Arabic, but you know exactly what I meant.

How about the whole story of Shepherd, his somewhat seedy acts and the seedy mercenary company that he uses as a clandestine operation to a neutral country. He will not totally use those to backstab the main characters, no, no, no! Obviously not, especially if you know about Shepherd from that classic scene in the Classic Modern Warfare 2, with the same merc company as well. The entire company wears black uniform even on sunny day in Mexico, or on somewhere in Middle East? Cmon, that's a fashion statement!
But seriously, if you played COD 4 Modern Warfare and Modern Warfare 2 Classic, you've kinda guess how the story will go. It's Fan Service: The Story; like The Force Awakens for Star Wars. We have Ghost now, and he's someone who hasn't gone over his Highschool Emo years. We have Soap, who's now speaking Scots every now and then (as if his accent isnt thick enough the first time), Lewis Hamilton, who's now Gaz (pretty sure he's already teased since 2019) but hey, he has an actual personality rather than "Guy with Hat who got domed by Zakhaev". Either way, you expect what you get in MW2.

Gameplay-wise, the one thing that is visible in MW2 is the amount of gimmicks it has. First of, there are more CQC situations on this game than on MW 2019, I believe. Each level has a new gimmick that it shows. One level you might be in a Uncharted set piece, jumping vehicle to vehicle. The other level you're in a cargo ship, fighting against the waves and the fact that the tanker's unstable with its containers strewing about and have a good chance of hurting or killing you. One level you may have to play a scavenger and stealth mission as a totally-not-evil-bad-guys tries to hunt you down. Believe me, the game has a bit of a Blops thing where it has a gimmick per level. I guess its to make it not as boring? Not that I mind it, though.

One of my biggest complaints when I'm playing the campaign is the introduction of Armored enemies. I'm sure its a great idea on Regular to wake up the dozing player with an enemy that is practically a mini-juggernaut, but on higher difficulties where you have the similar to same HP as the mooks you gun down; they are the most annoying bastards you have to deal with. "Well, why don't you headshot them?" you may ask? Unless you keep around a sniper rifle, they take multiple headshots. They usually use powerful weapons like a shotgun or some sort of SBR, which means if they get close, you die instantly. Realistic? No. Why would it be realistic for someone to take a shot on the face to survive due to their armor? Or someone taking 20 shots with a 5.56 on the chest before falling over? The plates may stand, but your ribs won't after the 10th shot.
Of course, the best way to take them down is by using a flashbang and charge straight in, hoping for a takedown. But, that's good for one armored enemies. Good luck taking down 3 of them when you have to wait 2-3 seconds while you do that take down. Grenades? Only breaks their armor. Unless you want to spend two grenades on them or you have a molotov (which kills them instantly), you should just accept the pain. Shotguns? They're absurdly effective against them (2-3 shots is enough to kill them; with a body shot), but if you have more than 10-20 meters, you might as well fire blanks at them. One of the final sections on the stealth mission has you haul ass to Ghost while there's an entire squad of armored enemies waiting for you. I can say that I die at least 10 times on that section alone, and I have a seething hatred towards armored enemies after that. Skill issue? Yeah, I guess.

All in all, I'd say the campaign is fun enough to make you want to play it and see if your predictions is right. I do enjoy the campaign, but I have a huge hatred on one of its aspect, and found the story to be absurdly predictable. But I do like the characters.
Posted October 28, 2022.
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4 people found this review helpful
350.6 hrs on record (71.8 hrs at review time)
Lack of expectation and hype always gives you a better perspective to a game that collapsed under its own hype. This kind of sentiment and thinking is true towards any kind of media; especially entertainment. Cyberpunk 2077 is one of those games where; without the hype and the expectations that were given by both media, developers and fans alike; is serviceable at worst, and good at best.

To start, the best parts of the game are at the early to mid game, where the quests and story would grip you on your testicles; even if player choice is limited at best. All factions are hostile towards you as a default, and you can't change that one bit (sure you may interact with; lets say the funny death-metal guys without killing them for 3 seperate occassions, but most of the time, if you see them; they're gonna kill ya). I guess V has a certain body odor that makes all factions look at em weirdly.

Character creation on this game is also very much, uh... limited. I don't expect much, but I was expecting sliders to at least give the sensation that you have a lot more control than picking things ala Dragon's Dogma. V will be an attractive man/woman no matter how you screw it up, but I do wish I have more controls on making my character; even if they would turn into abominations, or some random anime waifu.

Combat is fine, admittedly it feels like nothing really matters with how the level scaling works; since your weapons and armor that you get on legendary quality will still get outshined by some random weapon/armor on common quality because you get it like, 2-3 levels later. Sure, you get a legendary Autopistol, but 5 levels in, that thing is useless, and you don't have much components to keep the levels up too, since upgrading them would take a while. At early levels, enemies are easy to hit but they hit you like a tank. Not that it changes much on later levels, but some of the enemies have Sandervistan and Kereznikov so they would dodge shots like its nothing, but when you reach that part; you'd probably already fried/sliced/swiss cheese'd them anyway.

Driving on this game is, well, like driving the Biker bike from Payday 2. You'd rather eat your shorts than drive, since the cars handle like you got the wrong tyres for the month, or the tyres are just bald. Especially if you drive something that is fast and grippy, like per say; a Rayfield Caliburn, Quadra V-Tech or Mizutani Shion. You would rather ride Shion from Hololive like a horse jockey than to ride the Shion on this game, that's for sure. But the one thing that the game doesn't disappoint is the Cybermods. Barely-borg'd V and Fully-borg'd V is a whole different experience, as you can make em a hacking wizard who spends half of their time waiting for their Short Circuit-Contagion-Overheat to load again so they dont have to play combat, a flying ninja with bullet time, or a very angry bodybuilder.

But, the biggest problem with this game is the HUGE content drought after you finish the major sidequests. There's two different sides of sidequest: Major and Minor. Major sidequest was written beautifully with an ensemble of cast of characters that you may understand or like, and minor sidequest is written by Radiant AI. There's a lot of sidequest, and at least 85% of them are the radiant AI quests. Sure, it might be fun playing them once in a while, but once you reach level 40 and up and you HAD to wait for some of the major quest to come out due to them having a time constraint (wait 12-24 hours in game yada yada yada) you will feel the lack of content you can get from it. Driving isn't as fun, trying to pick fights with police doesn't lead to a daring car chase ala Grand Theft Auto, fighting the local gang is basically a chore at this point, and you probably had a build that destroys any encounter within a picosecond.

Do I enjoy this game? Yeah, to be honest. Would I play it again? No. The first experience of the game is so solid, with a cast of characters that you love and hate, but the next playthrough? You would probably feel bored. Would I recommend buying this game? On a sale, yeah. Full price? I'd probably go and look for something cheaper.
Posted July 11, 2022.
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4 people found this review helpful
120.8 hrs on record (83.7 hrs at review time)
One of the most beautiful games I have played, hands down. The story that was told from this game is something that I really love, and what I do miss when I played Grand Theft Auto 5; characters that I really care and love. Playing as the rootin' tootin' hunk of a man Arthur Morgan really makes me love the game, how human he is, how beautiful the man looks while wearing his usual outfit...

Aside from my crush on Arthur, I do really enjoy the game a lot; even if I complain on it a lot during my playthrough. Gameplay wise, the story missions do felt like you're directed by some invisible director over the sky who has an auteur vision that he wants to be EXACTLY how he sees it, and the guns are satisfying....sort of; if you get headshots frequently which isn't exactly hard since you have Dead Eye Targeting, but if you don't the enemies are tankier than a M1A1 Abrahams tank; same goes to you as well, as Arthur's thicc body shrugs off bullets like its nothing.

Story-wise, I'm thoroughly enjoy it. It is a story about a man's loyalty to his family that are slowly crumbling apart due to the times and the awful decisions that they end up taking. I love the characters in this story, I love Arthur, John, Charles, and especially Micah. I always have a joy looking at the ♥♥♥♥♥♥♥♥♥ and the most ♥♥♥♥♥♥♥ one-dimensional villain you can make, and Micah hits that spot well. I love hating the bastard, and I always found laughing at him, especially at the penultimate mission with Arthur, where Micah gets his ass kicked by a sick and dying man. The characters in this story are someone you like, and someone you can care of. It does take literally forever to finish, but I can assure you; it's worth it.

In technical aspect, I found little to no problems running it on my rig; but your mileage may vary with this sort of thing. My current spec can run this on High settings at around the range of 45-60 fps. The controls on this game are a hit or miss. I do like the gunplay with how heavy it is, but your movements on KB/M are like controlling a tank, or a very fat walrus. Your horse controls requires some time to get adjusted on, but once you get adjusted on it; you still feel like you have little control on what your steed will do. Sometimes, as you ride around the countryside; your horse ends up circling around the road and hit the nearest boulder, throwing you off the mount and go tumbling down to the nearest angry wolf or mildly irritated bear. In other times, your horse will panic and you have to calm it down; but when that happens hope to god you're not near a predator or else you're gonna get mauled or eaten.

With that said, this game is an experience that you should have. If you have enough storage, or a good enough rig to run it. It's a good game with a really good story, and I do wish I can experience it again like I had the first time.
Posted June 25, 2022.
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