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Recent reviews by Gerex

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Showing 61-70 of 70 entries
8 people found this review helpful
0.0 hrs on record
An atrocious piece of DLC, it honestly feels like content intended for a completely different game. It's honestly mind boggling how this got outside of the planning stage, it must've had no oversight from anyone even remotely competent.
Adds 3 absurdly unbalanced 'bosses' that move every time you take an action, even a half-action.

This honestly would've been an okay DLC if you got entirely separate missions where you got to fight these enemies 1vs6, with no distractions. Instead, they have a chance of showing up unannounced in ANY mission. Oh, you're extracting someone and got three turns to reach the extraction zone? Boom, here comes out a guy to wreck your entire squad. For example, one of the enemies has a large AOE attack that has a 50% of disabling each troop for the remainder of the mission.

Do not purchase, and disable it if you've bought the season pass.
Posted October 1, 2016.
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2 people found this review helpful
5.7 hrs on record
Extremelly simplistic, easy, and short. Upgrades are super linear and boring, and managing your health, light and 'mana' is trivial since you'll be swimming in it. Monsters are non-threatening and the enviromental dangers are a joke. Honestly, I've played better and more in depth digging games on Miniclip 10 years ago.

I suppose this game is okay if you're bringing it along for travel or giving it to a young child.
Posted September 24, 2016. Last edited September 24, 2016.
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1 person found this review helpful
15.7 hrs on record (14.5 hrs at review time)
I tried to give this game a chance, I really did. But it's just... so painfully mediocre. Bad, even. The main gimmick of the game is very bland and is definitively not enough to carry rest of the game. I can't even be bothered writing about every issue in detail, it's just not worth it. Don't waste your time on this game.

-Unresponsive, sluggish combat.
-Grindy, boring and very easy gameplay
-Really, REALLY bad sound assets. Good luck playing a priest of a mage for more than 5 minutes without muting the game. Or using sprint on a mount. ~~Woooooooooshhhhh~~
-Plethora of random disconnects and crashes.
-Awful character statistics breakdown and gear comparison.
-All the classes seem to be locked to pretty much one role by default? Forget about any type of specializations or talents that are present in other mmos.
-Outdated graphics. I mean really, I've seen better ground textures in 2006.
Posted July 21, 2016.
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No one has rated this review as helpful yet
1 person found this review funny
11.3 hrs on record
Painfully easy and repetitive, save for a few encounters. Which is really disappointing, because the game, while quite simple in it's mechanics, has potential to be a very engaging strategy game. Yet most of the time the game chooses just to throw piles of weak monsters at you which you have to slog trough without using half of a brain cell. Another thing that really makes this game painful to play is that it has a bunch of unnecessary dice rolls outside combat - travel, rest, investigate.... all of these unnecessarily slow down the game without providing anything to it. I can't even recommend this as a time-sink game for your tablet or other low-powered device.

Additionally, while not a direct criticism to the game, I've been noticing a trend of games trying to mask poor gameplay by filling the game with humour and pop-culture references. And this game really tries hard to seem hip and cool, which just leaves a bad taste while playing it....
Posted July 7, 2016. Last edited July 7, 2016.
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1 person found this review helpful
173.0 hrs on record (52.6 hrs at review time)
Well, my save file for the 20 hour Ironman/Commander campaign got corrupted and I can't seem to be able to fix it. As is the standard, you can expect Firaxis games to be a steaming piles of buggy poop on launch. And I'm not evening mentioning absurd performance issues. Or bizzare LoS/AI/pathing bugs. Do not buy until it is patched at least twice.
Posted February 7, 2016.
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1 person found this review helpful
2 people found this review funny
21.1 hrs on record
While it looks pretty and charming, there is no substance behind it. After a few failed towns you'll learn the optimal start, at which point the game does not offer any challenge at all. There is nothing to advance torwards, and surviving becomes a joke.
Posted September 26, 2015.
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1 person found this review helpful
12.8 hrs on record
Dice rolling: the game. This game is ALMOST pure RNG, with some inventory management that might skew the odds torwards your favour. And that would actually be pretty bearable since it kinda has an interesting premise but there is SO much clicking in this game, and no shotcuts that I found to make it less tedious. Click to land on a planet. Click to mine it. Click to collect stuff. Click done. Click take off from planet. Click to fly to another planet. Click to go to a another solar system. Repeat a thousand times.
Posted August 25, 2015.
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76 people found this review helpful
2 people found this review funny
39.3 hrs on record (36.0 hrs at review time)
I don't really understand why this is reviewed so well. It's really not a well-designed rogue-lite.

So, what is dungeonmans? It's a rogue(lite) game in which you pick a character, customize some of it's stats and perks, select a class (optional) and off you go to slay random monsters around the randomly generated world. Or die horribly.

What is different from most roguelike games is, that unlike most roguelikes where after you die you roll a completely fresh character, is that you can eventually upgrade your starting characters with various perks by bringing back various items to the starting zone: base stats, better starting gear, you can even unlock entire skill trees from the get-go.

However, this is where the core issue lies. The game balance is designed with this in mind. You will need to essentially farm stats for your future character to succeed. Otherwise you will literally get one shoted by higher tier monsters. And there is no way of working around it. The hordes of enemies and the lack of complex spells and abilities waters down the gameplay to "grind stats, die, start another characters, repeat" until you EVENTUALLY get strong enough to walk over everyone' faces.

The "randomly generated" dungeons are very repetitive with no interesting objects to interact with. The loot is tiered, meaning as soon as you get an item from a higher tier the other ones become obsolete. The skill "trees" are a sad joke.

Overall, not a good game, not even as a "babbys first roguelike".
Posted July 21, 2015.
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16 people found this review helpful
2 people found this review funny
11.2 hrs on record (8.0 hrs at review time)
I find it hard to recommend this game for the current price tag (+40 Euro). If you are looking to experience a game akin to the late 90's/early 20's RPG, you'd better off just playing one of the classics, rather than this. There are simply too many issues with this game: everything from bugs to questionable design logic and balance. The only positive things I can say is that it looks pretty, but that's about it. The game lacks depth and is EXTREMELY boring, And mind you, I am a big fan of classic RPGs. The biggest issue I have with this game is it's combat. Here are some issues with the game in no particular order:

There is absolutely no companion AI. If you cast a spell, they will just stand still and do nothing after that unless you order them to attack.

The pathing is broken. Both for you and the enemies. You can bottleneck a large ammount of enemies around a tight corner, and they wont even attempt to take an alternative route to you and will just wait until the creature in front of them dies before they move up. Sometimes your companions will get stuck while trying to get in range to use an ability.

The game areas are ridiculously cramped and your characters will have trouble moving/properly casting spells.

No indication of area of effects. Even the animations are misleading most of the time - abilities will hit outside their shown animation.

Since the areas are very small, and almost all spells have friendly fire, you will be hitting your own people a lot.

You are pretty much required to roll with a tank+healer+dps setup in order to succeed on anything on normal and above.

Most spells wont attempt to follow the target you specified and will just hit the ground you targeted at the start.
Equipment, consumables and enchantments are very simplistic. Spells are quite simplistic and very similar as well.

Duration of debuffs and buffs is very short, while the cast animations are very long. This, combined with everything else, makes combat with larger groups a massive cluster♥♥♥♥. You need to pause every 0.1 second to micromanage every single thing. It is impossible to quickly respond to disables, enemy movement, enemy spell casting and so on. Most combat boils down to "cast this powerful AOE and hope that kills the enemies before it kills your tank".

BUT WAIT, THERE'S MORE.

The resting mechanic is very tedious. Your mages get a limited amount of spells before they need to rest. Your companion HP is only restored during sleep as well. And you can only rest if you have a specific item of which you cannot carry much, so every few fights you either need to risk dying and savescumming or going back to town to buy more supplies.

The game areas are very tiny with not much to do in each one of them. The game world feels dead. The story is boring. The characters are uninteresting. The game is filled with needless exposition, similar to that of Wastelands 2. Click on looking glass on top of a pile of rubble to get a message saying "there are rats scurrying between the broken remnant of the house". Why did we exactly need to know that? Why was this area of the map even made in the first place?

Okay, I get it. This game is inspired by old classics like Baldur's gate, NWN, Fallout, Arcanum etc. But this does not feel like a game released by a studio in 2015. It doesn't try to do anything new. Quite the opposite, rather - it simplifies some aspects or does them even worse than games that are 10-20 years older.

Just go play those instead. You will have a better, more complete, more interesting and fulfilling experience. And it wont cost you 40 Euros.
Posted April 13, 2015.
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1 person found this review helpful
3.3 hrs on record
This is just plain awful. I can't progress in the game because I can't beat the first boss due to the starting deck I've chosen - and there is no way to change your starter deck. And since I can't progress I can't unlock new cards so I'm just stuck. HOW DO YOU EVEN ♥♥♥♥ UP A CARD GAME THIS BAD.
Posted February 4, 2015.
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Showing 61-70 of 70 entries