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Análises recentes de BODY FULL OF GREEN

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we did it reddit the dlc got the extra 9 days in the oven it needed :)

With a buggy initial release out of the way, I think the content can be judged a bit more.

The content is alright. I think the Chef survivor is masterfully made, the Seeker is a welcome inclusion, the new enemies and boss nicely shake-up the gameplay, buuut...

Some of the items and the 3rd survivor feel like they didn't get enough iteration, design-wise. Warped Echo is a useful white item, but not nearly as useful as tougher times or anything else in it's rarity really. Antler Shield has no meaningful counterplay when enemies have it, particularly with umbras. War Bond, a red item, is extremely boring and quickly wanes in practicality toward stage 4 and beyond. The 3rd survivor really invites themselves to be compared to a certain modded survivor, only to subsequently be made lesser by the comparison.

I was disappointed to find out that the Aurelionite hasn't really gotten new abilities, despite what a dev journal said.

All the new things that interact with gold are frustrating and slow the game down.

I think it's all a net good. If you really wanna play Chef you will not be disappointed. Just, it may not hit as hard as Survivors of the Void.
Publicada em 28 de agosto. Última edição em 5 de setembro.
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I ripped into the game with AssetStudio Gui and learned, too my horror, that the Submarine isn't just made out of the rustiest metal known to man, but it was made in Probuilder. A harrowing experience at every point.
Publicada em 28 de junho.
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Claire and I are on the same wavelength about a lot of things and it's awesome!

yes we absolutely should keep and use the book that hurts to read
Publicada em 21 de junho. Última edição em 21 de junho.
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When I first saw this game, it kinda looked like a Lethal Company clone. It's not, it's doing plenty of silly things unique to itself.
Compared to Lethal Company, the objective is far more open-ended, and is probably much better done if you intentionally don't try to learn more about what you're doing. You're not a worker, you're an actor.
It's a far friendlier game, inviting you to do wacky things instead of optimize your strategy.
I don't know what else to say about it, it's not Lethal Company and is definitely worth the price of a subway sandwich.
Publicada em 28 de abril.
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First of all:
I am playing this game and will likely continue to play it. It's fun to play with friends.

Second of all:
This is 2D Fortnite. It plays every note that Fortnite does.
This is a Storefront with an arcade machine in the back. Cosmetics are the service, the "game" is just a stage.
You need to spend $7.50 to unlock the ability to sit, and another $7.50 to point your hoof/paw at things.
Expressing yourself is a premium and you will have an out-of-body experience until you buy in.
It does, at least, provide a moderate selection of free stuff.

Why a no?
Publicada em 29 de abril de 2023. Última edição em 3 de junho de 2023.
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The warmest or worst possible player-player experiences you can have online

You ever played Team Fortress 2 and seen the server go friendly? This is better than that, because it's more than two teams and it's more than just crouching and taunting. You and impromptu friends can do quests together and it really feeds a sense of community. It's one-of-a-kind.

But, if you meet a malicious player ship, one that's more armed, more staffed, and less busy than you, the only thing you can do is SUFFER. You will be sunk. You will lose all of your loot, and all unique sources of firepower. You will fail quests that you spent gold to start. You will wait to respawn. You will have to move your big slow ship again to find a new place to go about your business. And most importantly, there is nothing about sinking that can make you better. Nothing to learn from. No "ship loadout" you can come out more equipped with. You just lose. The only thing you can do to avoid it is to stop playing, or get more friends.

Aside from the non-optional online PvP, the gameplay is..
Sailing a ship is really fun. There's a lot of moving parts that you need to physically interact with and it creates a truly one-of-a-kind experience, and is probably the most authentic simulation of ship sailing I think anyone can enjoy.
Fighting the bot-controlled skeleton ships, being that it largely involves using the sailor mechanics under stress, is also very fun for when you're thirsting for blood.
Any combat that doesn't involve using your ship, however, can get stale and boring REALLY fast. Ranged enemies take more time to telegraph their attacks than you take time to heal the damage they do, and you can generally just run away from melee enemies.
A lot of the gameplay that isn't fighting involves ferrying large quantities of treasure on foot, one item at a time, to the ship, which gets monotonous *quick.*

You are here to maintain a ship under stress. Everything else is a breather.
Publicada em 14 de abril de 2023.
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Gamers like to make the argument that video games and every other unsanitized entertainment is about exploring the fantasies that they would never actually do, in a safe and inconsequential way.
I would never kill anyone, but
But this is not a game about killing people. This is a game about turning pillars of geometry into streaks of decals. They have the functionality of a roomba with paper taped to it. You're not here for killing people. This is not a simulation of killing people.

This is a simulation of capitalism, in a safe and inconsequential way. This is a game that lets you experience the volatility of a stock market without losing any of your lunch money. This is simulation of a job that doesn't pay enough. This is what it looks like to lose your body to a job. This is what makes you irreplaceable to a company. This is what you get when you retire.

Oh you just wanted to know if it plays good?
It's fun enough. I wouldn't say the gameplay loop is super distinct, and it's got at most 100 hours of content to explore.
Combat is more predictive than reactive, and that means you're just looking for AI quirks to exploit. You can absolutely be a speedy glass canon, but you're going to default to a more cautious and methodical way of doing combat if you don't know what you're up against. The difficulty curve is not particularly smooth.
The controls are simple enough, no over-abundance of weapons in your pockets or unwieldly grenades.

I highly recommend this experience, but not for the same reason I would recommend a game like Furi.
Publicada em 27 de fevereiro de 2023.
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It's already a crime to violate GDPR
But it should also be a crime to violate GDPR with a game this cool
I wanna play it again :(
Publicada em 20 de dezembro de 2022.
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Most of the time I've played this game has been trying to find the fun. The most fun I found was items that did all the work, and it definitely doesn't last.

The physical space you occupy is only 2D in appearance, in reality your gameplay takes place on a 1-dimensional line. You can attack left, or right. Jumping is just a way to temporarily move yourself off the line in which all fighting takes place.

The attacks you use in combat feel pitiful and inadequate. Starting with commando, you will have to get used to holding down the "z" key and waiting for health bars to drop to zero, or running away when the health bar won't drop to zero fast enough. Occasionally, you'll even press another two buttons to speed up your attacks even more!
Of course you also have a dodge, but the dodge can only be used once every four seconds, making it's use about dodging 'big' attacks rather than.. most of the attacks. Not about maintaining aggression, just a get out of jail card when sponging up hits is too risky.

Items are essentially a requirement to keep up with ever-increasing enemy health bars and damage, and are an actual requirement to get certain unlocks, but items are offered almost entirely randomly. (There is an unlockable that lets you solve this issue, but it feels like cheating). As a result, most forms of progression feel like gambling, just instead of putting money into it, you're putting time into it.

All of this to say is, the game isn't challenging. It's just arbitrarily mean.

Buuuut
The art is pretty alright
And the stage tracks are all bangers.
Publicada em 12 de agosto de 2022.
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I AM ON MY WAY TO DETHRONE GOD
Publicada em 10 de fevereiro de 2022.
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