16
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14
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Recent reviews by Fire

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Showing 1-10 of 16 entries
No one has rated this review as helpful yet
16.6 hrs on record
Papers, Please is nothing short of an artistic masterpiece of design. It reaches itself beyond just the bounds of the video game landscape into one of intricate and important story telling. The fact that this game was made solely by Lucas Pope speaks volumes to his ability and to the medium of gaming as a whole. This game is the reason why video games are art. The music is sparse, but when used, perfectly encapsulates the emotions of the time. The title screen theme is extremely effective and providing the cold, rustic, soviet, prison-like feel. Without spoiling much, the music for certain endings is simply perfect for them. The sound design is great, everything feels sharp, cold, like you are really an inspector at a border checkpoint. The story, from the overarching themes of the cold war, to the amazing bits sprinkled on every day. You get emotionally invested with everything, you feel like you are right there with them. The pixel style is done to a tee, and the detail provided in certain sections, including the main booth, is nothing short of impressive. Every piece of this game feels like reality, it feels important, it feels real. Every major ending has open ambiguity, nothing is truly set in stone, nothing is truly the best, or even really good or bad. The game represents the situation it is based on perfectly.

Papers, Please is more than just a game, it's art, and it's unequivocally some of the best art out there. If you haven't picked up Papers, Please, it is worth the time to play, and worth the time to play again. I found it to be very fun to complete 100%.

Thank you Lucas Pope for this masterpiece.
Posted December 28, 2022.
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No one has rated this review as helpful yet
29.0 hrs on record (15.6 hrs at review time)
I have never had so much fun playing a game based on a show where people get murdered playing children's games. Not only that, but I also get to enjoy extremely jank physics which allow me to slide down slopes at 500 MPH and fling myself 25 miles off the map.
Posted February 5, 2022. Last edited February 13, 2022.
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No one has rated this review as helpful yet
36.0 hrs on record (24.8 hrs at review time)
I have a full day in this game and have made no progress.

10/10 would recommend
Posted February 4, 2022. Last edited December 30, 2022.
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1 person found this review helpful
3.0 hrs on record (2.9 hrs at review time)
When I first started playing Cheap Golf, I did not expect to spend three hours on it. However, those three hours were some of the most enjoyable three hours of my recent memory. The intentionally simple graphics make the game feel like some weird dream and the gameplay is incredibly simple but makes for some extremely difficult levels of puzzle and reaction based challenge alike. The challenge of it was quite frustrating at times, however, the feeling of success at the end of your journey with a level made it feel worth it. My biggest gripe is a massive lack of consistent difficulty. I found myself spending three attempts on one level only to spend fifty on the next. Along with that, the graphics, while very thematic with the style, do lack a bit on the quality side. However, as the name suggests, it is Cheap Golf, and it loves to take that with pride. The story is also quite interesting, and not what you would expect, but I won't spoil anything.

Overall, it's a game with fun graphics, a pretty good graphical theme if a bit lacking, and quite the interesting story. However, it can be extremely frustrating and inconsistent in certain aspects.

RATING: 8/10
Posted January 15, 2022.
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17 people found this review helpful
2 people found this review funny
0.3 hrs on record (0.2 hrs at review time)
Objectively, BORIS RUSSIAN BEAR is terrible for many reasons.
The game runs as smooth as sandpaper. Every single movement is clunky.
The AK-47 feels absolutely awful to use.
The amount of bugs, which includes not being able to shoot your gun at all, are all over the game.
All your items can overlay and cause issues.
The game is surprisingly difficult. Getting a kill can feel almost impossible.

HOWEVER, it's extremely hard to hate this game.
The graphics are quite nice to look at
It's a Russian bear with an AK-47
Most of the enemies are named Mike
You can make the bear b-hop
The game is $0.99

The enjoyment I got from this for all the right and wrong reasons makes it 100% what I paid for it.
Posted January 14, 2022. Last edited January 28, 2022.
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No one has rated this review as helpful yet
7.1 hrs on record (0.9 hrs at review time)
If you are a mid 2000s kid, you are probably on this game page for the same reason I was. That reason being that you have some nostalgia or memory of either yourself or the Game Grumps playing this game. If your considering picking it up, I would suggest it. The game is not complicated, just a platformer with some difficult elements. I won't spoil the end, but it is actually quite nice for a game that at first seems to not really be serious, its message is quite nice and the art is simple but beautiful. I would 100% pick this up. It doesn't take to long to complete, but for the time you have it, it is a challenging game with fun pixel graphics that gives you a simple but hard challenge. The only downside is small unfair mechanics.

Rating: 9/10
Posted January 14, 2022. Last edited January 15, 2022.
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2 people found this review helpful
37.4 hrs on record (24.9 hrs at review time)
There will be multiple parts to this Inscryption review.


The first part of this review is spoiler free and only goes surface level into the game.


Inscryption, based on a first look, seems to be just a card game with horror elements. However, when you play, you will find the best indie game released in 2021. Every act stays extremely interesting by never keeping the cards, card types, or graphics the same between acts and still managing to not be jarring. Every single change still finds a way to be just as if not more impressive and fun than the last change. The story spans multiple Daniel Mullins games and will have your jaw drop. As someone who does not play card games, horror games, or extremely story driven games often, this game, which is all three, manages to be one of my favorite games I have ever played on any platform. Inscryption is one of the best games indie games of all time. It is a 10/10 game, 10/10 art piece, and a 10/10 story.

All text from here on, besides the conclusion, may contain spoilers, if you have NOT played the game, I suggest not reading this, you will love experiencing the game fresh.

Act One


When you first start the first act, the game seems simple and the tutorial teaches you this card game. It really doesn't seem deep at first. It's Daniel Mullins ability to make something that seems so simple at first and slowly make it into an in-depth and extremely complicated story adventure that is his signiture. One of the best aspects of Inscryption act one is how it handles deaths. The system of creating a card after you die is a way to make the next attempt go even farther while still giving the player full control and the possibility of dying earlier. The only complaint to have about deaths is the amount of progress lost on each death. Resetting back to the start of the board can be extremely degrading and when you don't get farther the next attempt it can be hard to want to continue. The way progress is handled in act one is my least favorite aspect of it. As new aspects are introduced, they fit right into to what you already know about the game. The bones and bone cards fit perfectly with the theme of sacrificing to get new cards and they are the perfect example of adding new layers to a game and having it make sense. The way each attempt at act one has slightly different alterations to existing encounters and new encounters entirely is a positive. On the graphical side, act one nails its theme beautifully. The slightly eerie black and brown colors with the beautiful art of creatures and places fits together like a jigsaw puzzle. The cabin itself also nails this theme while still being a fantastic creation. The end of act one sees you finally learn that you, the player, are Luke Carder, who found this game from coordinates given by a fan. The game seems to be the only copy, and Inscryption cards were a very limited run. It almost seems as if you weren't meant to find this game. This part of the story that slowly is given to the player maintains the mystery factor while giving the player information. A great end to act one.

Act Two

The beginning of act two is one of my favorite parts of the game. The scene that plays almost as if you are playing the start of a completely different game. The introduction to the Scrybes is a beautiful slideshow and introduces you to the pixel art style of act two. Daniel Mullins way of switching things to keep them interesting while also building on the gameplay and story. Mullins finds multiple ways to keep the gameplay fresh and unique. Each of the four areas in act two, where each Scrybe lives, feel well crafted to fit with the 8-bit style graphics. The battles follow similar rules to the ones in act one, but with two new types of card. Keeping the act very fresh and adding two new layers to the game before. New cards of each type also add in giving you infinite ways to build your deck. Each area also has simple but entertaining puzzles that tie in to the battles you do. Each boss, while not too extremely challenging, offers a fun and interesting gimmick not seen anywhere else in the game, another way to keep the game exciting. The graphics of act two take on a pixel art style. Each card is designed and redesigned to perfectly match with this new style. The area and every creature, building, and part of the land is beautiful. Small hints and notes about the what's going on help lead the story. Another set of videos end off the act, and help lead into act three.

Act Three

As you head into act three, some things are instantly clear. The scribe PO3 sits in front of you, and the style, while using more blue and white, is quite easily recognized as almost the same as act one. You're surroundings are even in a similar shape, for now. Act Three does not shift gameplay as much as the first two acts, but that doesn't mean there aren't new mechanics. The entire of Act Three is based around the technology cards along with new technology cards, this being due to the technology scribe being the one holding you captive now. Based on a note from act two, it is quite clear the other scribes are not interested in what PO3 is doing. These little clues to what is going to happen next appear in many different ways throughout the game. When it comes to the more simple gameplay, it lets the player take everything they know from the first two acts and lets them channel it into this act. All your knowledge of how Inscryption works, of how the cards behave, and of each special ability for the cards, without worrying about deck building. The act, despite being like act one, is much more forgiving than act one is. Save spots now have you sent back to them and refreshing any items you have. Another new part of act three is the bounty hunter system. If you win enough battles in a row, you get stars. The more stars, the bigger and stronger the bounty hunters come after you are. This is another thing I'm not a massive fan of in the game. Especially due to checkpoints, it seems quite pointless to have bounty hunters when if you die you only have to redo one or two battles. Now, as you progress to defeat each "Uberbot" in act three, small details of what is going on get passed on to the player, which is Luke Carder. This part of the story is very interesting. Any battle could be the time when things take a massive change. It gives you good suspense for this part of the game. Once you defeat the final bot and heat towards The Great Transcendence, PO3 finally tells you what his plan is. Another simple yet effective plot twist. After some more story scenes, you get lead to the last four battles, all of which cannot be lost and simply have you watch as everything about Inscryption gets deleted. I rarely have a game get me emotionally, but even knowing the game itself is fine, the world you have immersed yourself in ending is quite sad. It's very impressive for a game to make that happen in any form. The intense end to the real life videos of Luke Carder leads anyone who wants to find more onto the much more complicated parts of the story. A truly great end.



Conclusion
In conclusion, based on how much I just wrote, it is quite obvious how much I love this game. Inscryption masters game, graphics, and story into one absolutely beautiful masterpiece. If I had to pay $100 to play this game again, I would. The game itself always keeps things new and is never repetitive, the graphics are beautiful, and the story is deep and extremely interesting. Inscryption is a great purchase.
Posted January 10, 2022. Last edited January 15, 2022.
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1 person found this review helpful
132.6 hrs on record (127.0 hrs at review time)
NBA 2K21 is a game that is very conflicting. On one hand, you have an amazing NBA simulation, the feeling of playing NBA 2K21 is like controlling a TV broadcast. Franchise mode offers tons of customization, you can become your own dynasty in the NBA in this game. MyCareer offers a great NBA simulation of being a player. The games feel realistic, exciting, and most of all fun. However, NBA 2K21 suffers from one massive issue. It doesn't differentiate between itself and NBA 2K20 to be worth purchasing. The franchise mode, while in depth, is just as in depth as NBA 2K20, as it doesn't change anything up enough to at all to be different to the older games. In the games themselves, the gameplay does not differ much from the older releases either. Just as last year, it suffers from a massive problem of microtransactions and shoving them down the players throat. It's not worth the purchase, especially if you own an older NBA 2K game.
Posted December 23, 2021. Last edited January 15, 2022.
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No one has rated this review as helpful yet
1.6 hrs on record (1.5 hrs at review time)
I want to throw my laptop out of a window and watch it get run over by a car.
10/10
Posted December 23, 2021.
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No one has rated this review as helpful yet
16.0 hrs on record (5.3 hrs at review time)
Among Us is a game similar to the game many of us have played in our childhood, which some may know as Mafia or Werewolf. Among Us takes the basic aspects of that game and makes them into an extremely fun "who did it" game for anyone to enjoy. Weather you are a crewmate or the impostor, there is layers to each. When playing as a innocent crewmate, you have multiple tasks scattered across the map you are playing on. It adds a layer to being innocent instead of just hoping you don't die. If every crewmate completes their tasks or the impostor(s) are voted out, the game is won. Having win conditions makes the impostor(s) have to work quick on their feet, and gives the crewmates a much better chance. The game always offers something new to think about every round. Who is the impostor? Is anyone dead? Who is lying? Among Us makes every round interesting, and offers infinite replay value. It is extremely entertaining and worth the purchase.
Posted December 23, 2021. Last edited January 15, 2022.
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Showing 1-10 of 16 entries