13
Products
reviewed
521
Products
in account

Recent reviews by ♡ ⁧⁧.Normalize

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Showing 1-10 of 13 entries
3 people found this review helpful
5,195.1 hrs on record (5,110.6 hrs at review time)
Dead!
Posted November 21, 2023. Last edited November 21, 2023.
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1 person found this review helpful
2 people found this review funny
220.7 hrs on record (176.0 hrs at review time)
Early Access Review
This game is great !
Posted November 22, 2022.
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38 people found this review helpful
7 people found this review funny
35.9 hrs on record (24.1 hrs at review time)
⠀⠀ 𝟔.𝟓/𝟏𝟎 ☹️

Trước hết phải nói rằng tớ là một fan của dòng game 𝗙𝗼𝗿𝘇𝗮 𝗛𝗼𝗿𝗶𝘇𝗼𝗻!
Tớ đã chơi 𝗙𝗵𝟯-𝗙𝗵𝟰 trên MS, về sau khi 𝗙𝗵𝟰 được phát hành trên Steam tớ cũng đã mua để ủng hộ tựa game mình yêu thích.
Nói thế để biết rằng tớ đã đặt rất nhiều kỳ vọng vào phiên bản 5 lần này, nhưng với trải nghiệm bản Pre và Early access thì cái kết nhận được lại đầy thất vọng😭😭😭.

⸺⸺[😡]⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺
• Game crashes liên tục.
• Phần chơi Online thì toàn bị disconnects khỏi server trong khi đang làm Event.
• Đồ họa tối ưu rất kém, dù với Anti-aliasing x8 thì thế giới trong game vẫn không khác gì Minecraft.
• Convoy thì không ổn định.
• Rất...rất...rất nhiều bug.
⸺⸺[👍]⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺
• Thiết kế xe đẹp và chi tiết.
• Âm thanh động cơ được mô phỏng khá thật, phải nói là PHÊ~ hơn so với 𝗙𝗵𝟰.
• Gameplay đa dạng, nhiều content.

➜ Với cái giá 80$ (~1tr6) thì bạn nên cân nhắc trước khi quyết đinh mua 𝗙𝗵𝟱, tốt nhất nên chờ sale hoặc đợi những bản fix được cập nhật trong thời gian sắp tới để có được trải nghiệm game tốt nhất.
🧡 Nếu như bạn là một fan cứng của 𝗙𝗼𝗿𝘇𝗮 𝗛𝗼𝗿𝗶𝘇𝗼𝗻 thì cứ thoải mái...go for it ^^!

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀© Emi▐▐││││█▌▌▐
https://www.youtube.com/watch?v=ifr3O33UpWs
Posted November 9, 2021. Last edited November 10, 2021.
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7 people found this review helpful
18.9 hrs on record (2.8 hrs at review time)
9.5/10 Amazing game!!

. Đồ họa pixelated đẹp mắt.
. Thiết kế nhân vật dễ thương.
. Soundtrack TUYỆT VỜI !
. Câu chuyện : sau ~2 giờ chơi... ấn tượng ban đầu của tớ là khá tốt.
. Thế giới đáng để khám phá.

[-] Điểm trừ duy nhất là chưa hỗ trợ 1440p.

✩ Đây là 1 tựa game phiêu lưu nhẹ nhàng đáng để trải nghiệm 🧡 💛 💚 💙 💜
Posted September 16, 2021.
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3 people found this review helpful
35.9 hrs on record (12.8 hrs at review time)
I rly love it💛.
This game is so Beautiful !!



Posted September 11, 2021.
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No one has rated this review as helpful yet
3
176.7 hrs on record (160.0 hrs at review time)
garbage !!!!
Posted November 30, 2020.
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No one has rated this review as helpful yet
8.1 hrs on record (7.4 hrs at review time)
fun game !
Posted November 25, 2020.
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No one has rated this review as helpful yet
20.6 hrs on record (3.1 hrs at review time)
You should play it, because it’s simple fun which can evoke the days of old arcade classics about nothing more than having a good time.
Posted May 8, 2020.
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No one has rated this review as helpful yet
2.1 hrs on record (0.1 hrs at review time)
Assemble With Care is, however, a short game. With 13 chapters to play, you’ll find yourself done in about 2-4 hours depending on how quickly you figure out how to restore each individual item. Each chapter shouldn’t take more than 20 minutes and the vast majority will take less, so if you’re looking for a long-lasting game or one that’s more of a traditional puzzler, this isn’t it. There are also no major hints in the puzzles and so you may end up temporarily stuck. Luckily, no puzzle has more than around 15 pieces, so you shouldn’t be stuck for very long at all. You also have the benefit of having manuals in a couple of the chapters to help you along further.

This game is perfect for anyone with a love of stories, puzzles, and fixing things alike, but I highly recommend everyone take a quick peek at it. There’s an even balance between story and puzzle so I doubt you’ll find it lacking in any one area. Assemble With Care is truly one of the best apps I’ve played in far too long and really left me wanting more even though the story was wrapped up quite well. No matter if you’re still in your parents’ house or already having children of your own, I feel confident in recommending this game to each and every one of you.
Posted April 2, 2020.
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No one has rated this review as helpful yet
0.1 hrs on record
Beauty so often feels accidental in games. The point of what you see on the screen, no matter how artfully designed, is to convey information about a system or a story in as clear a way as possible. Aesthetics become, by necessity, relegated to the margins. There’s space for an open-world game to deliver awe-inspiring vistas of natural beauty, or for a shooter to push boundaries with a daring new art style, but beauty is rarely the main point. It’s extra, something to sweeten the core experience of play.

Gris exists to be beautiful. In its debut, Spain’s Nomada Studio has crafted a game that revolves around its art, a striking mix of watercolors and ink inspired by the paintings of creative director Conrad Roset. Beauty—in the hand-drawn animations, in the environments’ playful explorations of form and color, and in the way the soundtrack by Berlinist complements these visuals—is the first thing you’ll notice about Gris and the thing it does best. Years from now, when I think back on the game, I suspect the only thing I will remember is its beauty.

That’s not to say that there isn’t a real game behind the art. It’s just that the aspects of Gris you can touch, though executed well enough, feel quite familiar. This is a simple 2D platformer that feels built around good ideas from other games. It’s Journey meets Ico meets Limbo meets a whole lot more bits and pieces of other great indies and cult classics. The platforming strips away the risk of death and keeps only light puzzle solving as the obstacle to your progression, making for an experience that’s accessible without feeling dumbed down. That’s in large part because the reward of your first playthrough isn’t satisfaction at overcoming a challenge or in seeing the next chapter of some intricate story. It’s getting to the next visual spectacle and seeing how the world unfolds and evolves as you progress.

I said “first playthrough” up there because there is, in fact, a deeper layer to Gris. If you dig a little more, the game does offer up optional secrets to discover, some of which are quite cleverly hidden and take a bit of thinking and experimentation to hunt down. I’m still a couple shy myself, but it took a few playthroughs to even get a handle on the nature of the secrets I was looking for. It’s a neat approach, offering more depth on a purely optional level, and one that certainly makes Gris feel like a better value than its brevity might suggest. But it also contributes to the game’s biggest failing.

It’s a difficult thing to get into without ruining the experience of playing the game, but to put it as simply and vaguely as possible, Gris spends too long explaining itself. I’ll be the first to acknowledge this is a ridiculous complaint about a game that contains no dialogue and almost no on-screen text. But it’s also true. Games are frequently at their best when they let design do the talking, and apart from a few (probably unavoidable) button prompts, Grismakes smart use of its levels and mechanics to chart a journey that’s clear without ever being too explicit or too straightforward.

Nomada, though, doesn’t quite commit to minimalism when it comes to its themes and storytelling. The imagery and symbols of Gris are coded with a fairly precise meaning. I won’t ruin what that meaning is, but if you spend enough time digging into the game’s secrets you’ll be left with little doubt. This is to the game’s enormous disadvantage, not because what’s encoded here is worthless or even bad, but because it feels common.

Just like the gameplay—and rather unlike the art—the light-touch storytelling is all classically “indie game” and not terribly interesting. Gris would have more emotional depth if it embraced ambiguity and let the splendor of its visuals suggest a thousand different things rather than illustrate just one. To tie down these wondrous, otherworldly scenes with such finality makes the game feel much smaller than it did in its opening moments, when the strange objects and creatures and landscapes felt like they might mean anything. Structure replaces a dream. Engineering subordinates magic. Art becomes artwork.

Gris is the most beautiful game you’ll play all year. It just might be a little less beautiful by the time you finish.
Posted March 24, 2020.
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Showing 1-10 of 13 entries