7
Products
reviewed
230
Products
in account

Recent reviews by G O R K

Showing 1-7 of 7 entries
3 people found this review helpful
3.4 hrs on record
It's a watered down "Brutal Doom" with a Warhammer coat of paint.

You can play GZDoom mods about as good as this for FREE. Not worth the money in my opinion, especially considering the padding it has. It's pretty easy even on hard, and feels okay until you stop caring and just want to finish the level because of how mundane the combat becomes.

This one's a pass for me, even for a Retro-Shooter it's pretty samey.
Posted May 30.
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1 person found this review helpful
1 person found this review funny
7.3 hrs on record
Graphics-First, Gameplay-Last.

It's fun but barely runs, couldn't get halfway into the game due to constant crashing and instability on lowest settings.
Posted May 2.
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1 person found this review helpful
12.5 hrs on record
This isn't a doom game. It's an Imm-Sim that Carmack really wanted to be like system shock, but was forced into making an action shooter. The details and clues are everywhere that he wanted something more open and in-depth in terms of item hunting and code finding, but most of these codes/keys are near, or right next to the door/locker.

If you play this like an action shooter, it's gonna feel clunky and ♥♥♥♥♥♥ trust me. Play methodically and veteran feels like easy mode. You can mildly side-step and duck 99% of enemy attacks and basically no-hit the entire game. The chain-gunners are the only donkey punch, and you can stunlock them with a chainsaw.

The DLC is fine, the ghetto-gravity-gun is almost hilariously bad. VERY CLEARLY a "Look at us, we did the thing half life did!" with a few enemy re-skins to accommodate this. So I didn't use it much outside of when I needed to.

PS: Use BFAmod instead of Default BFG EDITION because you can revert some changes like lighting and get cut effects back.
Posted March 25.
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5 people found this review helpful
1 person found this review funny
4.7 hrs on record
It's not for me. You're basically playing a short Elder-Scrolls story in a dungeon crawler with THIEF combat.
The magic system is pretty neat, but isn't integrated interestingly outside of a few "Key-in-socket" spells that solve obvious zelda-esk puzzles.

I... really can't recommend this to anyone who isn't die-hard into old-school RPGs. Because I LOVE deus ex, system shock, Fallout 1/2, BG 1-3, Arcanum, and many more! But this game just didn't really grab me into its world at all, nor does it make any attempt until about half-way in.

Maybe I'm just not in the right mindset for this game, maybe I just don't GET-IT, but I don't know... There's just something lifeless about it and the shoddy fantasy/metro aesthetic that kills my interest.
Posted March 8.
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5 people found this review helpful
6 people found this review funny
4.8 hrs on record
I could be watching Hentai,
I could be Playing Dark-Souls,
I could be suffering from frustration-induced seizures...

No see, why would I do any of that when this game is all 3 in a single, agonizing, pitifully constructed package that makes me question whether or not I should peel my skin off like some sort of nihilistic human banana.
Posted April 5, 2022. Last edited April 6, 2022.
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No one has rated this review as helpful yet
618.8 hrs on record (597.5 hrs at review time)
MH:World is like acid.

It's exhilarating, beautiful, entrancing even.
But right at the very end it all comes crashing down, and the nightmare fuel kicks in.

Fatalis and Alatreon are what happens when you design bosses around the meta power-creep and leave casual players in the dust.
(If we make it one-tap you it's fair because you're obviously gonna run the meta... right?)
Just because you shoehorn a random timed mechanic on two perfectly fair and reasonable monsters otherwise JUST to make them artificially difficult, doesn't mean you should Capcom. Solo'd Fatty and Escatard once each and my blood pressure is double what it used to be.

Other than that, 10/10 a great experience.
Posted June 5, 2021. Last edited May 17.
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No one has rated this review as helpful yet
3,169.2 hrs on record (3,163.8 hrs at review time)
*Sigh* Alright, Valve.

This is what's gonna happen... You'll release your shoddy hero-shooter OW clone and maybe, JUST MAYBE, a few people will enjoy it. But like the rest of your games you'll leave it dead in the water, and the popularity will dwindle within months. You'll then notice the horde of CS2 and TF2 fans sitting in the pile of problems and neglect you left behind and abandoned...

Then you'll bicker amongst yourselves in the office about who was supposed to deal with all these issues, only to realize that there was nobody in the first place. That everyone in those party-lounge offices was deliberately procrastinating doing anything but their assigned project tasks because the world "passion" is anathema to the modern programmer's vocabulary.

Suddenly you'll start to wonder if we're at fault, and begin blaming us for wanting. Suddenly you'll start to wonder if all the recent failing were due to gamers being greedy and too expecting of developers. Then you'll alienate what's left of your old-world fanbase causing a PR-F*ck*p so bad that not even Half-Life 3 will save you.

In the end, you'll all come to cumulatively realize that all you had to do was listen to your players, instead of bumbling around in the dark about what you "Think" we want.

#SaveTF2 ...I guess, as if it even matters anymore. The hashtag is just used by lazy TF2tubers to content-farm on low-effort 10 minute videos yapping about how bad the situation has been without posing any ideas or making an EFFORT to fix anything... as if they hadn't been doing this for the last 5 f*ckin' years.
Posted September 3, 2016. Last edited June 4.
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Showing 1-7 of 7 entries