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Recent reviews by Crawler 72341

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No one has rated this review as helpful yet
119.6 hrs on record (117.9 hrs at review time)
This is a great Dying Light game! It feels like the original and has even better graphics than DL2.

I updated this review on 10/1/2026 due to rebalancing patches and a new game mode, edits are marked below.

I'll note the low points first:
The major villain in the story is cookie-cutter and pretty badly written (but to be fair this is par for the course for all DL games except for the Following DLC)

The game area / skill trees / etc are 'small enough' that it is clear this was originally slated to be a DL2 DLC. The rest of the game is so good that this isn't an issue, and there is still plenty to do.

Two of the first side-quests I found were incredibly difficult and one of the early story quests has you running around at night ... all this happens in your first few levels while you are still incredibly weak. The story quest has less volatile presence so it isn't as hard as it seems at first and the side quests can be completed later, once you have leveled up and gotten better at playing. Still, this stalled me out from playing for a couple of weeks as it felt like it was VERY hard to get to level 4 or 5 at first. I'll add a 'starting tips' section at the bottom of this review.

NewGame+ needs a serious balancing pass -- once you hit legend level 20 or 30 you can pretty much breeze through the several NG+ runs with just your fists. Edit: this has been fixed but also combat XP has been rebalanced as well ... and together they went overboard the other direction and now the Legend Level damage skills are nearly useless (everything else is helpful though) and the NG+ Legend Level is very grindy.

The nighttime chases need to be retooled -- you are absolute meat due to huge numbers volatiles (with way too many HP) that you can't stealth from ... then in your first NG+ run you will tip over to being able to solo at night with just your fists (due to the NG+ balance issue noted above). (Edit: this is now fixed and night time in NG+ is pretty scary again)

The ray tracing update is lackluster, but the graphics were already great so just leave those settings off and enjoy.


Now onto the positives:
In nearly all cases, when 'the story takes over' you aren't completely hosed by stupid events you have no control over (this was especially prevalent in DL1).

The story starts Kyle out in a severely weakened state which makes for a satisfying power progression in the game. You actually start out weak enough that 2+ biters are dangerous. As you level you regain your HP/Stamina maximums and are back in business pretty quickly (around level 4 or 5). You don't have to hunt for inhibitors all over the map to increase your stats like in DL2, thankfully.

The zombie fighting is more like DL1 than DL2. Biters have more reach than before which takes a bit of getting used to.

The parkour is solid and satisfying. Kyle starting out with most of his old skills is a great call. Some folks have complained about the map being less good for parkour, but I find it still to be vertically interesting while avoiding the insane heights found in DL2.

Weapons/Equipment/Crafting are solid though there are some weapon blueprints that don't allow weapon mods for some strange reason. Repairing your weapons while out and about is a great QOL improvement.

As noted previously, there is plenty to do from main quests to side quests to things to unlock. This is the least 'grindy' DL game to date. It is possible that NG+ XP gain/difficulty may be tweaked, but currently getting to a reasonable legend level (I am at LL 95 at the time of writing this review) is pretty easy/fast. No more endless spamming the Stuffed Turtle for heaps of GRE kits to turn in, just go questing/POI-unlocking/survivor rescuing for plenty of XP.

Speaking of the side quests, most are great, and some of them are truly awesome.

No immunity timer! Stealth is back on the menu, even in the early game. Camouflage is back as well with some tweaks to make it less OP than in DL1.

Beast Mode is really cool. It starts out as more of an 'oh crap' button but in the later game it lasts longer and is quite powerful. Once you hit legend levels, you can pump your early legend points into it and can then farm volatiles at night for more XP quite easily. (Edit: this is less useful after the NG+ rebalancing but still pretty awesome)

Armor isn't randomized so you aren't endlessly hunting for the 'perfect' piece.

Boss fights are varied and interesting. There are plenty of them, but also not too many. I don't want to say too much here to avoid spoilers.

And finally, if you had purchased the DL2 deluxe edition, Techland did the right thing and added this to your Steam account for free as it was originally planned to be the final DLC for DL2 (likely in a reduced form). Kudos to them! (Note, I paid full price as I didn't get DL2 deluxe)

Edit: Another bonus -- the new game mode is pretty cool. I have only just started it but a mode where supplies and enemies don't respawn is quite interesting. It has been a lot of fun so far, after not playing for several months.

Starting Tips:
Kyle is seriously weak until level 4 or 5 -- there is no shame in dropping the difficulty down if you need.

Night is incredibly dangerous, even at the max level of 15 on your first playthrough. It is nearly always worth heading to a safe zone to sleep until daytime.

Scouting around the map, especially 'upwards' from where you start (up on the map is not North) is extra worthwhile to find weapon blueprints, get XP for unlocking safe zones/etc (to get to level 4 or 5 if you find questing difficult) and generally powering up Kyle so you can smash through story and side quests. Avoid the very high level center of the map, everywhere else is doable in the daytime.

Indoor zones don't have volatiles in them during the day (and I am pretty sure they don't at night either). If you get the early stealth talent you can pretty much sneak through them, silently killing everything and looting plenty of supplies. Keep an eye out for the training manual pages as you will use those to upgrade blueprints.

Pretty much any indoor zone you see on the map will have a blueprint or a piece of armor inside as well as a couple of training manual pages.

1.5 handed weapons (especially the sword) are great for carving through groups of biters & virals while still being fast enough to swing quickly. Just be careful with your stamina levels in the early levels.

Focus on leveling up the blueprints for a preferred weapon and set of mods. You will soon have enough supplies to always be able to create a great weapon which makes combat much easier.

Happy hunting!
Posted December 8, 2025. Last edited October 1.
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2 people found this review helpful
2 people found this review funny
1
948.1 hrs on record (873.1 hrs at review time)
Dune Awakening reminds me of Space Marine 2 in that it has an incredible game buried under some frankly baffling design choices. TLDR at the end.

First -- the premise of playing in an alternate universe where Paul wasn't born (Jessica had a girl instead) is a REALLY great idea.

Graphics -- they are basically the new Dune movies in video game form and are excellent.

Gameplay -- the pre-endgame gameplay loop is quite fun. If you have played other survival games you probably won't be surprised by a lot of the game's systems, but the Dune coat of paint really makes for a grand experience. Getting your first flying vehicle (an Ornithopter, straight out of the movies and books) is an accomplishment and really opens up the world.

Base Building -- this is a surprisingly fun aspect of the game and there are some pretty incredible bases out there. You DO have to build bases to progress, but if you just want a box with your fabricators and storage in there you absolutely can do that.

Multiplayer -- here is where things start to become an issue. If you have friends to play with / form a guild, there are great ways to work together to speed up the initial resource accrual and do stuff together. Somehow there is no in-game guild search function. In many cases, other people are impediments rather than something fun. (Edit: the patch in late September added a solid single-player mode so all of the multiplayer gripes are gone except for one -- there is now way to convert your existing multiplayer character into a single player character. You can swap to a self-hosted server which is nearly as good, but ugh that was the one miss on single player mode.)

Note -- this game is very solo-friendly up until the endgame tier. Even then, soloing is possible though verrrrry slow to progress. (Edit: single player mode fixes a lot of this -- you can change a lot of the game settings to skip the grind, including things like 'no resources required for base building' which is great for the people who want to build giant / cool bases to show off)

Endgame / PvP -- here is where the wheels absolutely fall off the bus. The PvP in this game is a griefer's paradise and Funcom seems completely unable to deal with it. This is particularly boggling since they have another survival game (Age of Conan) so it isn't like any of this is a surprise to them. The PvP issues are further compounded by either technical limitations or absolutely bonkers design decisions. I feel this section of the game will undergo major changes, so hopefully things are better in a few months. (Date of this review is 7/23/2025) (Edit: PvP is now entirely optional and has been for some time. There are still plenty of ways to grief though, so single player, a private server, or a self-hosted server is still the way to go if that is going to bug you like it does me.) (Edit: also, new endgame activities other than PvP have been added so there is still stuff to do if you don't want to PvP)

TLDR -- Solo or multiplayer with friends for the first part of the game is EXCELLENT. PvP / endgame is absolute garbage. (edit: endgame has improved significantly and a whole new endgame survival map is coming later in the year) If you look at the game as the movies in video game form with 50-100+ hours of adventure, resource gathering, base building, and questing you will have PLENTY of fun and get your money's worth. If you like your games to have an engaging endgame, this is absolutely NOT it yet (edit: it is better but there is still an end to the endgame, which I see as a plus -- there are other games to play too!)
Posted July 23, 2025. Last edited October 1.
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91 people found this review helpful
1 person found this review funny
3
8
476.6 hrs on record (280.8 hrs at review time)
TLDR: This game is incredible though horribly flawed in a few ways. It is still worth a buy and playing if this type of game appeals to you.

Note: edited slightly after 8.0 Siege Mode patch

Space Marine 2 gets so many things right that the things it gets wrong are even more frustrating than they otherwise would be. A quick aside -- I enjoy the WH40K universe but I am not a giant lore junkie like some of my friends. That said, I have played a ton of WH games over the years. Being a WH40K fan is not required to enjoy the game.

First off, the things this game does right:
* The entire game is gorgeous, the environments are incredible, and the sound design is fantastic.
* You get to wield a great variety of Space Marine weaponry and most of it slaps HARD.
* There is a TON to unlock after the single-player game is done in Operations mode.
* Combat is INCREDIBLY well-done -- combined with the class, weapon, and heraldry upgrade systems the game loops work together to make an incredibly compelling whole.
* The execution animations are brutal and still fun even after dozens of hours.
* The game can practically be a Space Marine Heraldry Simulator -- there is a TON to unlock.
* Many new things for operations have been added since launch: missions, weapons, and enemy types. More are coming, even a new class and horde mode. (Edit: horde mode is out and it is SO SO GOOD)
* The modding community for this game is AWESOME. Look for the Astartes overhaul mod. You're welcome. :)
* Official mod support virtually guarantees this game will have interesting things to do for years to come, even when the developers wrap up.

Some of the things the game flubs a bit:
* Some of the dialog during the single-player campaign is ... just bad.
* The AI bots are fine for the campaign but they pretty much SUCK in the ongoing operations mode, especially as you increase the difficulty.
* There are several GLARING omissions in the heraldry selection, such as some decals only being available for the left pauldron or the right but not both. I am not an expert, but as I understand most of these omissions are not lore accurate. (Note: this will likely improve with future updates, this review was mostly written around patch 7.2 and later patch notes indicated major improvements are coming here)
* There are some niggling bugs that can be very frustrating, especially at higher difficulties where mistakes are incredibly punishing.

And the things that make this game wildly frustrating:
* Load times are unacceptably bad. Game launch to entering your first Operation can take well over 5 minutes, even on a good PC. I have watched task manager and nothing is particularly busy even though the loading progress bar isn't doing much. (I have had plenty of time to stare at it)
* You have to load into the game FAR too many times. I completely understand a big load when you launch a game, but the game seems to re-load nearly everything every time you return to the Operations hangar. Which you do after every mission. Or after failing to join a multiplayer game. Or after leaving a multiplayer game. You get the idea.
* Multiplayer matchmaking is an absolute travesty. You either start a game with a friend or 2 or you hope you get teamed up with someone. Unless you join a game where the class you wanted to play is already taken. Which you don't find out until AFTER you load into the mission. Or if you don't actually join an in-progress mission and instead show up at another player's hangar but they are AFK. Combine this with the load time issue and it can take up to 10 minutes to get into a game if you have to try several times to successfully join something. Why there isn't a list of games available for you to pick from or the ability to just start your own game is completely beyond me.
* And finally, these issues are intensified by matchmaking that just silently breaks which requires you to either return to the title screen (requiring two long-as-heck load screens) or quit entirely and restart.
* These 3 things combine to make for an INTENSELY frustrating experience. Normally I would just stop playing a game with this many negatives that reinforce each other, but the game is THAT good. It is STILL worth playing.

I want to end on a positive note -- this game is phenomenal. You can get around a lot of the matchmaking stuff by playing solo up to a difficulty you can manage with the AI or with friends / people from the official Discord server. At that point the load times are merely annoying as missions take 20-40 minutes to complete.

You can spend a silly amount of time just enjoying the Heraldry simulator. And then when you find a look that you like you can go punch a Terminid or a Chaos marine with your Power Fist. Or rip them apart with your Chainsword. Or blast them with bolter fire, a melta, or plasma ... your tools for destruction are legion.

This game really hits the 'giant super-soldier killing hordes of enemies' vibe and does an amazing job with the WH40K aesthetic. If this is your type of game, I really hope you pick it up so you can enjoy the carnage.
Posted May 24, 2025. Last edited June 27, 2025.
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2 people found this review helpful
528.1 hrs on record (189.9 hrs at review time)
There are so many reasons to love this game: the gameplay is awesome, the world building is PHENOMENAL, the steady drip of new content, the overall friendly community, the absolute lack of PVP (which likely relates to the friendly community, hah), the fact there is a GM that guides the players through the equivalent of a pre-written tabletop RPG campaign ...

All of that for less than the typical astronomical price tag on a game PLUS this is a live service game that is done without any of the usual predatory/scummy practices (no loot boxes, no FOMO, the premium currency can be earned BY PLAYING THE GAME as well as with real money if you want to give the developers some extra [and you probably will]).

Oh and finally, it is SO clear this game is a labor of love, the dev team is doing a phenominal job despite vastly more success than they expected and despite some recent publisher shenanigans.

Of course everything isn't perfect: Are there bugs us players wish were fixed already? Yup! Are they working on it every week? Also yup! Are there some balance issues many wish were different? Yup! But are any of these game-breaking or so overtuned that there is no choice but to use one or two meta loadouits? Nope!

I hope to see you diving in game with us!
Posted May 7, 2024.
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No one has rated this review as helpful yet
4.3 hrs on record (3.1 hrs at review time)
Star Realms is an extremely well-done deck building game. If you're not into deck builders this *may* convert you (it did me). If you can't stand deck builders, you definitely want to pass.

The base game is completely free for solo play, so you can decide whether the game is for you.

The DLC is inexpensive and cross-platform which is pretty incredible. Each comes with campaign missions that give interesting challenges, making this a great solo game on top of everything else.

All in all, there is plenty to the game and it is well worth getting here or on a tablet. Happy fleet building!
Posted December 18, 2019.
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1 person found this review helpful
13.5 hrs on record
This is a solid game for a typical male power fantasy thing. It at least tries to outgrow its roots with a good story (though a bit predictable at times) and some stronger female characters, but it doesn't really get there.

Dual-wielding weapons certainly makes for a lot of fun carnage though. :)

This is definitely worth a play if you enjoy single-player FPS games.
Posted December 21, 2014.
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1 person found this review helpful
0.3 hrs on record
Terribly sad that such an excellent-looking game will have to remain unplayable to me.

Get this -- there is no way to map the movement keys in-game to the keyboard's arrow keys! The arrow keys are dedicated to the game's cell phone controls. I'm fine with having to re-map the cell phone controls, but having them LOCKED to the arrow keys is infuriating.

Sorry Square Enix, it would be better for you to not bother with PC ports if you are going to leave such gaping issues in play for years despite numerous complaints.
Posted February 9, 2014.
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No one has rated this review as helpful yet
46.2 hrs on record (29.2 hrs at review time)
Epic. A friend said it best: I wish I could play SR4 for the first time again, it was so good.
Posted January 27, 2014.
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Showing 1-8 of 8 entries