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Recent reviews by Artificial Ninja

Showing 1-5 of 5 entries
No one has rated this review as helpful yet
231.6 hrs on record (47.5 hrs at review time)
It's getting a lot of good reviews, it deserves them
Posted August 26, 2023.
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No one has rated this review as helpful yet
23.7 hrs on record (6.4 hrs at review time)
Superb recreation of Half Life 1 - far better than I expected.

I can't believe this project came to fruition, I remember as a teenager when they announced the plans for this mod.
Posted December 3, 2020.
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No one has rated this review as helpful yet
42.0 hrs on record (31.5 hrs at review time)
8/10 - This is a faithful adaption of RE2, and its worth spending the money on.

The RE3 remake however, is a DLC for RE2 that is not worth the money.
Posted April 6, 2020.
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2 people found this review helpful
23.0 hrs on record (14.2 hrs at review time)
6/10 - It's apparent that either Capcom employs two separate teams for the Resident Evil series, or two separate methodologies when designing a game, that they rotate intermittently between, because without fail they seem to always create a strong game RE 2, 4, 7, RE 2 Remake etc... and then a follow up whose entire purpose is to remind fans not to put to much faith into the series.

Want to take a guess at which one made the RE3 Redux?


Quintessentially, this is a Thirty dollar game sold for Sixty dollars
Posted April 6, 2020. Last edited April 10, 2020.
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No one has rated this review as helpful yet
32.6 hrs on record (29.1 hrs at review time)
Final verdict 9/10

Pain staking effort went into the atmosphere, ambiance, and design of the Game, to match as closely as possible Scott Ridley's Alien.

The ubiquitous buzzing Cathode Tube styled Terminals of the era, easily mistaken as a sound of a far more nefarious origin, by an already edgy player.

The original sound track eschewing muted curiosity, to the booming scores that indicate the most heart pounding circumstance.

The art, and models borrow with great enthuse from the source, while including their own subtle touch ups.

The team assembled to put this game together, went about with what appears an obsessed determination to create a standalone story line, that feels like it was a part of the first movie.

The game abides very rigorously the rules of traditional Survival Horror, it is not about winning but surviving an un-killable threat that stalks you nearly the length of the game.

Imagine a Ninja stalking hapless fools, jumping down from roofs to murder the meek.

And you are one of those hapless meek fools (at surface level anyway).

It cannot be destroyed, it cannot be out run, your options for the majority of the game are to move with caution, to hide liberally, and avoid at all cost.

Alternately you may decide to turn your back, drop trow, and spread cheeks, because the moment it sees you there is very nearly only one conclusion, personally I like to save some time and just pause and reload from my last save.

The negatives:

The story drags on longer than it need be, with input driven cut scenes that aren't especially difficult, but just all together unnecessary.

There is some lack of diversity in the game mechanics:

items fall into one of these categories:
-Story essential keys to mechanically simulate unlocking doors, which occur to generously so as to make a helpless feeling become somewhat mundane and uneventful.
-Throwing projectiles usually meant for avoidance tactics,
-Sparse number of weapons that you'll probably use only a handful of times for specific scenarios.

Hiding from the Alien becomes a bit to predictable and even on hard difficulty I found myself taking unnecessary risks because the AI, while fairly intelligent, is regularly predictable. The encounters of the Alien could have used with more parsing. It was always evidently clear when the Alien was there, and when I could lower my inhibitions because I knew with a certainity there was no Alien to fear. Less Alien, and more uncertainity would have done better.

I can't really comment on the plot without spoilers, but I will say its rehashed, and although I can't descredit the Developers for sticking true, the actual motivations behind the driving forces at play don't make a lot of sense when looked at objectively.

In my experience I was able to complete the game on hard fairly easily and was disappointed to learn there was no higher difficulty unlocked, your mileage may very (my teeth where cut on Counter Strike and EQ, not COD and WOW). Difficulty is a component of Survival Horror, part of creating the environment for the genre, is forcing players into circumstances where they are not readily confident in their ability to survive, led alone surpass with ease.

Summary

IGN and Gamespot are doing the Franchise, and the consumer audience a disfavor with dishonest reviews, this game is a triple A production, for the few flaws that exist are completely out matched by dedication to a polished clean game that behaves exactly according to the rules of Survival Horror.
This is a game for Survival Horror fans, not Action and adventure.

When rating a game it is expected to review it based on its limitations, you don't blame an RPG for being long and dialogue oriented, you don't blame a Shooter for being frantic and relaint on reaction. Blaming the short comings of a game on it's dedication to abiding to the rules of its predetermined Genre, isn't a feasable criticism. It leads people such as myself to believe that the true motivations behind such one sided reviews are not at all related to the context of the Game, but something else entirely.
Posted October 15, 2014. Last edited October 15, 2014.
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Showing 1-5 of 5 entries