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MS have allready announced companies like Acer, Dell and Asus will be releasing VR HMD's starting from $300 early next year. They will not rely on external devices like base stations for tracking.
Valve have also shown off new vr hardware recently and also have a long line of companies using the steamvr tracking hdk to help create the next gen vr devices.
HTC and Valve are also putting a lot of time and effort into premium enterprise projects including Cybercafes.
It is odd that the vive is listed as steam hardware when steamos does not even support vr!.
Tens of thousands of people are using their android phones and tablets to enjoy steamvr content using googlevr viewers!
I swear i can smell a steam for arm client! :steamsniff: :steamsniff:
imo valve have way more to worry about with google store than they do from ms store!
HTC are major organisers and contributors to a VR Institute in China. It will cost over $1.5 billion to construct.
Three years ago Nvidia prophesised that android was coming to encroach on pc gaming space. The then Tegra Kepler chip has evolved into the Tegra PX2 which uses Pascal gpu architecture with Parker cpu architecture. Nvidia more recently confirmed there is huge announcements too come regarding vr and computing at CES 2017. I found watching the european ndc 2016 keynote absolutely inspiring.
After using both a steam machine and a nvidia shield android tv it must be said the arm device blows steamos clean out of the water. In fact i would even dare to say the nvidia shield android tv does everything Valve claimed steam machines would bring to the living room and so much more.
It is more than obvious VR is very much on the agenda for Valve and their partners. I see steamos being pre installed on more arm devices than on x86_64 devices within the next two years.
Comparing all the other popular gaming platforms, linux on pc is really the last to the party.
Windows have a vr 3d optimised update incoming.
Android already have a vr optimised os through android nougat.
xbox users can use oculus rift hmd to enjoy vr conytent
playstation have their own vr platform
One thing is for sure though i am stocking up the beer n popcorn for CES 2017. I am more pumped for CES 2017 now than what i was for steam machines three years ago. I honestly feel i can believe Nvidias claims a lot easier after watching tegra hardware and shield ganming platform evolve and both doing so in a shorter time frame than what Valve have had for steam boxes. http://wccftech.com/nvidia-ces-2017/
I'm also upset with SteamOS not having a lousy Netflix app after two years, but a $35 Chromecast solves the issue for me. Much better than smart TV apps.
As for Netflix, I agree with Cris - Chromecast is so cheap and covers all streaming needs.
Im the owner of one of those vive sets... and im saddened by the current status :(
Having tried--and returned--multiple monitors lately (4K/UHD among them), I think SteamOS with a solid Vulkan driver from AMD/Nvidia/Intel and a minimum-spec box and than can push a 4K and HDR benchmark at a baseline of 30 FPS would go a looooong way to set a target platform for many developers and future 4K users out there.
If the PS4 Pro upscaling and checkerboarding is any indicator, native 4K is far from being ready for prime time these days. 4K/60 FPS is within reach but is still cost prohibitive. However, 4K/30 FPS (the limit for most of the old HDMI 1.x connections still out there) seems imminently achieveable, while 4K/60 FPS and HDR (i.e. HDMI 2.0, which should be 100% mandatory on all newly branded Steam Machines) will still be the domain of money-no-object early adopters.
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ColecoVision - LOLZ! Did M-Network make cartridges for those?
Yeah, at the end of the day, this is probably the best response.
Don't get me wrong, it's a long string of thought post by someone else who's pro Steam Machines and SteamOS and Linux in general - don't get me wrong, I love it too and am a card carrying member with a day one Alienware Steam Machine I use to this day.
But we are a speck of dust in Valve's eye. Steam Machines did not do well out of the gate as Valve had hoped for. And Valve generally is not one to stick around and keep spending valuable time and resources on something that didn't perform well early on.
But they didn't abandon us either. We are in a slow burn limbo for now. The HL3 comment would have been, imo, the best way to launch Steam Machines, IMO. I know there are altruistic thoughts and world-a-better-place motives out there - I'm just saying they don't matter for shit.
Valve decided they were too young new and hotshot billionaires to play by the old rules - and they released Steam Machines without a single exclusive title to pull consumers in.
Valve would have done better if they had just released HL3 as an exclusive when Steam Machines launched. Then the OP's long marathon post that is so well thought out would be about more successes we have experienced than failures, overall.
I wonder if I could help rnaintain Stephenson's Rocket.
All we can do is try to convince all our friends to become jedi, join linux, and eventually make Linux a more viable gaming platform. Convincing windows users isn't too hard, as they are basically held at gunpoint to keep using the OS. All you have to do is say the word "free" a few times. But with Mac user, there's like no hope. Maybe I should start going door to door as a Jehovah's Linux User.
^ This.
The idea of a Linux gaming OS with a home screen (like Alienware HiveMind) that allows for multiple drivers (including open source), Wine, multiple storefronts (GoG, itch.io, Steam), The Internet Archive[archive.org]), FOSS Debian/Linux games[blends.debian.org], etc, etc. is very appealing!
Of course, the back end would probably look like thermonuclear electric spaghetti, patched with duct tape and unglued from its PCB, but the front end could be ... something wonderful!