STEAM GROUP
Quake Champions Q:C
STEAM GROUP
Quake Champions Q:C
94
IN-GAME
1,228
ONLINE
Founded
June 21, 2016
ABOUT Quake Champions

Quake Champions

F2P MP Arena FPS online game.
Lineage: Quake III arena & Quake Live.

"Living" Quake game (updates, esports, etc)

Developer: id Software, LLC & Saber Interactive
Publisher: Bethesda Softworks, LLC

- Announced June 2016 (E3) - CGI debut trailer.
- QuakeCon Aug 2016 - game play trailer.
& show matches (alpha) - Quake Pros (& fans).
- PAX East (Mar 2017) - (beta) 5v5 TDM - general public.
- June 2017 (E3) - Open Beta! Show matches.
etc.

Beta:
April - May 2017 (weekends) NDA
May 12 NDA lifted
June 11 (OPEN - 24/7)

EARLY ACCESS - STEAM - Aug 22, 2017

Full launch - STEAM - 2021?


Store (Info & PC Specs)
https://store.steampowered.com/app/611500/Quake_Champions/


Twitch
https://www.twitch.tv/quake

https://www.twitch.tv/directory/game/Quake%20Champions

Youtube
https://www.youtube.com/channel/UCOMk1WI8dxaCFpJptF6K8_A


QC Steam Group
ARCHIVED SOURCE QC INFO

Nov 26, 2017 - made 'restricted access' - due to spammers.
To join, please request to join. Thx!


Some Information:

PC ONLY

Engine: id Tech/Saber

esports (w/ prize money):
2017: some Major Events (ME's)
2018: ESL, Open League, (+ ME's)
2019-2021: Pro League (w/ open challengers + ME's)

Leagues: Yes (2018 only)

Ranked Play Modes: Yes

Seasonal Content: Yes

Anti-Cheat(s):
'GameBlocks' - Nov 17, 2017 (see live stream)
Feb 28, 2018: https://twitter.com/quake/status/968866843430670336
July 01, 2021 Summer Update

In-Game Tutorials: Yes
https://guide.qcapi.net/

Matchmaking: Yes

Spawn Weapon: (3)
Melee Gauntlet: Yes

Weapon Load Outs: No

Item Timers: Yes

On-Line: Yes
Off-Line: No

Bots: Yes

SP Campaign: No

In-Game Challenges: Yes

Custom Skins: Yes
Loot Boxes: Yes
Forced Enemy Models: No
Enemy High-lights: Yes
Tilde Pull-Down Console: No
Modding: No
VR: No

Model:
F2P (Ranger) + earn more with XP
or
option to Buy All

Public Test Server: Yes (F2P; in steam store)


Modes: TDM, Duel (Round & Timelimit), DM (FFA), Instagib, CTF, CA + NEW Modes

Fun Arcade Modes: Yes

Maps: some familiar

Weapons: all familiar


NEW:
Updated graphics.

Champions Special Abilities (SA)
SA's: Active / Passive (Active has cool-downs)

Any "NO active abilities" in 'custom games'?: Yes - in ALL modes

NEW:
Team Modes: 'Sacrifice', 'Attack & Defend' (SlipGate)
Weapons: Tri-Bolt

---
Arenas:
17 (July 2021)

Champions:
16 (Nov 2018)

---
Website
(below)

QC Player Stats
https://stats.quake.com/

QC Server Status
https://bethesda.net/en/status

Developer communications:
Discord: discord.gg/quake
Steam: https://steamcommunity.com/app/611500/allnews/
Bethesda: https://bethesda.net/community/category/171/quake-champions?language%5B%5D=en

Support: https://help.bethesda.net/

Twitter
https://twitter.com/quake


--
'SyncError' (Lead Design QC; Church of Quake, etc)
https://twitter.com/syncerror

'Sponge' (Creator QC player stats, etc)
https://twitter.com/mikerubits

--
Forums:
Reddit & Steam. (Bethesda's 'sunsetted' May 2021)
POPULAR DISCUSSIONS
VIEW ALL (238)
RECENT ANNOUNCEMENTS
Summer 2021 Update Patch Notes (July 1, 2021)
New Map
THE DARK ZONE - The textures may be retro, but the gameplay is timeless. Return to one of the classic Quake multiplayer maps, Q1-DM6 – The Dark Zone.

New Customizations
TRAILBLAZER Tri-bolt - Classic Quake Legacy Grenade Launcher
LAST-RITUAL Super Nailgun - Quake Mission Pack 1: Scourge of Armagon Laser Cannon
REAPER Railgun - Classic Quake "Legacy" Railgun — Ranger's Quake third-person World View Weapon Model!
QCON 2021 Gauntlet - This commemorative gauntlet will be available during QuakeCon 2021!
CHROME Shaders for all Champions - Red, Pink, Orange, Yellow, Green, Blue, Purple, Silver, and Black
PINK Champion Shaders - One for each Champion
PINK Weapon Shaders - One for each weapon that has color shaders

Store Updates
The weapons and some vanity items from previous Battle Pass seasons are now available in the store.

New Client Options

Game Options
Added
NVIDIA Reflex Low Latency
- Reflex Low Latency Mode aligns game engine work to complete just-in-time for rendering, eliminating the GPU render queue and reducing CPU back pressure in GPU intensive scenes.

This delivers latency reductions above and beyond existing driver-only techniques, such as NVIDIA Ultra Low Latency Mode.

Available in the Game Settings. (Nvidia Maxwell, Pascal, Turing, or Ampere GPUs with R455 drivers required.)

Menu Framerate Limit - Added a max FPS Limit for while in the main menu. (Default 120, min 60, max 250)

Streamer Mode - Use the Main Menu Framerate Limit when minimized to maintain the stream's FPS quality.

HUD Options
Damage Number Summation - Damage numbers now show a total of recent damage dealt to a target, aggregating high rate of fire weapons into a combined damage dealt number. Select between Off, Damage Type (default), and All Recent Damage.

Crosshair Hit Color - Choose a crosshair color to flash when dealing damage. Must be enabled with "Crosshair Hit Color Enabled".

Crosshair Hit Scale - Players may now choose to scale their crosshair either larger or smaller when hitting a target.

Speedometer - Players may choose between "Off", "Below Crosshair", and "Below Portrait" to alter the HUD placement of the Speedometer.

Ability Info Position - Players may now choose to move the Ability Icon from the center of the screen and push it to either the LEFT or RIGHT side, useful for either players with centered weapons, or those who just wish to group this information near either the Health & Armor Vitals or the Ammo info.

Control Options
Mouse Input – Players can now choose between
Raw Mouse
or DirectX mouse input

Respawn Players may now change the default "SPACE" bind for issuing a respawn on the death screen.

Audio Options
HitBeep - Select the sound made when hitting a target. Choose between:
Off (no sound)
Damage Based (sound based on how much damage was dealt)
Single Sfx (play the base hit sound regardless of damage dealt)

New Anti-Cheat
We have added anti-tamper security methods and have taken actions to significantly reduce in-game cheating and exploits. This added level of protection will continue to strengthen over time.

We recommend that any users experiencing issues disable third-party software while playing; in particular, any software that attempts to integrate with our game by creating overlays or performs keyboard or mouse automations.

Some GPU “tuning applications” such as Riva Tuner or MSI AfterBurner may cause compatibility issues.

If you experience gameplay issues, please disable these applications while playing.

Test Signing is not supported. The game will not launch if Test Signing is enabled.

Map Updates
All Maps

Added 25th Anniversary flag banners to all maps.

Awoken
Fixes to prevent Ranger from falling out of the map when using the Dire Orb too close to the hole in the Heavy Armor wall.
Removed unwanted totem placements outside the curved cooldown hallway

Blood Run
Removed the ability to place totems above the Heavy Armor teleporter entrance

Burial Chamber
Removed unwanted totem placements in the Heavy Armor pit

Citadel
Fixed the initial spawn locations in TDM

Corrupted Keep
Fixed the staircase collision between the power-up and Mega Health

Deep Embrace
Fixed the medium & low Level-of-Detail meshes for the Heavy Armor wood planks, to prevent non-existent gaps from showing.
Additional fixes to the wood plank platform near Heavy Armor, to resolve hit collision between the planks on various settings of detail.

Exile
Improved collision on Power-up bridges, Mega Health ledge, Mega Health pit, staircase between Rocket Launcher and power-up, lower HMG teleporter entrance, above the vestibule doorway (across the Heavy Armor pit), and the Tri-bolt ledge.
Added additional respawn locations and reduced the cooldown on the existing respawn locations
Removed the ability to place totems around the edges of the Heavy Armor pit, the edges of the Railgun pit, and behind the teleporters

Ruins of Sarnath
Fixed Tri-bolt staircase collision

The Molten Falls
Removed an out-of-bounds totem spot near Mega Health

Vale of Pnath
Increased the cooldown of the spawn near the Heavy Armor pillar to prevent it from being chosen as a valid option in quick succession

Duel Updates
Heavy Champions now spawn with 75 AP instead of 100 AP, the same health & armor stack used by heavy Champions in all other game modes

Champion Updates
Anarki
Fixed his movement box height to prevent his head (and your view) from clipping through ceilings
Adjusted the volume of Anarki's first-person hoverboard sounds

Nyx
Fixed Nyx being able to telefrag enemies (via exiting a Teleporter) while still in Ghostwalk
Fixed the Q3 Shotgun bar not vanishing with Nyx Ghostwalk

Strogg & Peeker
Peeker Gib updates - reduced lifetime from 7 to 3 sec, disabled his glowing eye when dead, removed smoke fx to help performance

Miscellaneous Game Updates

New
Added new Champion voice lines

Fixes
Fixed the Ranger QUAKEGUY Outfit shaders colors
Fixed Lootbox Main Menu Quality
Fixed a bug that allowed Gauntlet Damage to be dealt on a respawning enemy from their death position.
Some cleanup to the Weapon Position code
Fixed the enemy weapon fire sounds cutting on for several Nailguns and Machineguns (Freezegun, Ravager, Citizen Kane, Executioner)
Fixed a memory leak that occurred upon leaving a match.
Fixed Keel customization vanity camera positions
Fixed Galena customization main, set, and head camera positions
Fixed the Eisen Salvage text description
Fixed Fiendish Hood Russian description translation
Fixed Enforcer Helmet Russian name translation
Fixed Italian localization from causing overlapping text on the scoreboard
Fixed Russian translation for TOGGLE SPECTATOR HINT
Fixed Flintlock Shotgun description in several languages
Fixed the Keel Battle Report camera position
Fixed THUNDERBOLT animation errors

Changes
Optimized UI for Improved Menu Transitions
Reduced the volume of the Citizen Kane shots
Increased the Framerate Limiter max value from 300 to 500.
Main Menu UI - removed the items unlocked box, the total items per champion weren't always obtainable, upsetting players
In Settings-> HUD, sorted Enemy Indicators above Teammate so that it would not be hidden below the fold and because it is prevalent in all game modes.
Very slight adjustments to the Battle Pass menu (font weights, colors, etc) and the Battle Pass main menu icon
Removed the ability to disable reflections in the config file.
Re-ordered customization tabs to Outfit, Weapon, and Progression, and set Outfit as the default tab.
Removed the unused tab on the Player Profile Menu
Removed the two unused tabs on the in-game Social Menu

In-game Display Names
The following display name rules have changed:
Names must be 4 or more characters
Names cannot have leading, consecutive, or trailing spaces If your username doesn't meet the new requirements, it will prompt you to rename. These changes ensure that all player names will be searchable within Contacts and reduce cases of impersonation.

Known Issues
We are aware of an issue currently preventing some Windows 8 users from running the game.


------------------------------------------------
June 22, 2021 - 25th Anniversary of Quake

Bethesda News Portal Website Article (June 22, 2021)
posted by Parker Wilhem (Associate Content Manager)

https://bethesda.net/en/article/5BDhzsrCYMjy5uWpaMKHQ0/celebrating-25-years-of-quake

Players took their first step into id’s 3D world of Gothic monsters and high-speed shooter action in 1996 and never looked back.

In 1996, id Software revolutionized the shooter landscape (once again) with the release of Quake, taking players through the Slipgate into a world of frenzied combat, horrific foes, secret-laden maps and, of course, a full compliment of memorable, badass weapons.

With 2021 marking 25 years of Quake, we want to extend our thanks to the community that put the franchise on the map, playing endless hours of competitive matches at home or on the esports stage, one-upping each other in intense speedrun competitions and even propelling a certain little LAN party called QuakeCon into a full-scale gaming event attended by gamers all over the world.

As part of the festivities, we’re bringing some nostalgic content to Quake Champions with the upcoming Summer update slated for early July. Speaking of putting Quake on the map, this update adds the classic Q1-DM6 map, The Dark Zone, to Quake Champions, as well as adds a bunch of original Quake weapons to unlock and wield in-game. We’re also creating some never-before-seen developer interviews and retrospectives that we can’t wait to share with you soon.

Whether you took your first step into Quake’s twisted, Gothic arenas back in 1996 or discovered the classic during the modern resurgence of old-school shooters, we’re excited to celebrate the game that started it all with you. Catch you in the arena!

---------------
PCGamer.com running a Quake multiplayer server all week for the 25th anniversary
By Wes Fenlon (June 22, 2021)
"Celebrate Quake's big milestone with FFA, TDM, and CTF"
https://www.pcgamer.com/were-running-a-quake-multiplayer-server-all-week-for-the-25th-anniversary/

-----------------
June 21, 2021
Rumors of a new 're-boot' or 'remaster' of Quake coming
.....with possibly a female lead character?

wccftech article
posted by Francesco De Meo
https://wccftech.com/a-quake-reboot-development/amp/

notebookcheck article
posted by Anil Ganti
https://www.notebookcheck.net/Id-Software-and-Machine-Games-are-reportedly-working-on-a-Quake-remaster.546892.0.html

Quake Reboot discussion:
Shpeshal_Nick discussing Quake reboot rumor with Sikamiknico and Sam Tolbert (of Windows Central) (June 20 2021)
It occurs around the 1hr 3 min mark....
https://www.youtube.com/watch?v=SG2yt7KVRfc&t=3782s

----------------------------------------

QuakeCon 2021: August 19 – 21, 2021

Will be online again (as it was in 2020).
https://quakecon.bethesda.net/en/

We can’t wait to get back to Dallas with our QuakeCon family, but for the continued safety of our staff, the volunteers, and the community, this year’s QuakeCon will once again be a digital-only event. We’ll have all the Peace, Love, and Rockets – remotely – August 19-21, 2021.

We’ll share additional details on the streaming lineup, charity opportunities, giveaways, and more later in June, so stay tuned for more updates.

QuakeCon 2021 Merchandise
https://quakecon.bethesda.net/en/merch/

QuakeCon 2021 Media Kit
https://quakecon.bethesda.net/en/media-kit/

Summer 2021 PTS Changelog(s) (May 2021) (Raw Mouse Input, New Map, etc)
Another New Map Incoming
SyncError commented in the Quake discord about another new map coming to Quake Champions. It will soon be available for testing in the Summer PTS currently going on. Here is a screen capture of SyncError's comment:
https://i.imgur.com/Hnwz1N3.jpeg

NEW MAP: 'The Dark Zone' - Have fun on this retro throwback, classic Quake 1's DM6. (Just in time for Quake's 25th anniversary this summer.)

Duel Scrimmage by VengeurR (June 10, 2021)
https://www.youtube.com/watch?v=cUtnZOlm56Y

-------
Summer 2021 Testing - May 19, 2021

Quake-0.1.DEV.60409/60417
New Client Options

AUDIO
Hit Beep
Select the sound made when hitting a target. Choose between:
Off (no sound)
Damage Dealt (sound based on how much damage was dealt within that hit)
Additive Damage (sound based on how much recent damage has been dealt, requires Damage Summation enabled)
Single Sfx (play the base hit sound regardless of damage dealt)

Fixes to new PTS Content

Raw Mouse Input
Fixed missed input for simultaneous button presses

Misc Game Updates

Testing how the game runs with the CPU threads forced into High Priority -- if this runs well, we'd later implement it as an in-game option.
Some misc engine code work to resolve some crash conditions

Known Issues

Hit Beep default to "Off", although should default to "Damage Dealt".

If Windows Mouse settings have been altered for land-hand use and the primary button is set to "Right", the raw input mouse button states will get out of sync and not disable proper (leaving you stuck firing and or jumping for example). This will be addressed asap in a future build.

When using a 4:3 resolution, the Speedometer position will be incorrect when drawn Below Portrait.

A crash report dialogue will be triggered upon closing the game. This is currently expected and will be resolved in future builds.

-------
Summer 2021 Testing - May 13, 2021
Quake-0.1.DEV.59512/59579
New Client Options

Controls
Respawn
You may now change the default "SPACE" bind for issuing a respawn on the death screen.

Update/Fixes to new PTS Content

Fixed the raw input mouse buttons not properly setting the right states when pressing down on multiple buttons and not properly clearing the input buffer.
Fixed raw input Mouse Wheel to avoid the missed inputs.
Additional fixes to prevent the Q1 RG stock screen clipping issues with Clutch, DK, and Athena.
No longer mirror the Q1 RG with dual wield.
Increased fps limiter maxes from 360 to 500 and menu limiter from 240 to 250.
Very slight adjustment to the trailblazer shot sound fx

Champion Updates

Anarki
Increased the volume of Anarki's first person walk sound to more closely match the sound generated which can be heard by enemies

-------
Summer 2021 Testing - May 11, 2021
Quake-0.1.DEV.59267/59318

New Client Options

Controls
Raw Mouse Input
Now ready for testing. Please double check that you have this option ENABLED (In PTS).

Updates/Fixes to new PTS Content

Power-up Shaders for QuakeGuy Outfit added
Power-up Shaders for Trailblazer Tri-bolt added
Power-up Shaders for Reaper Railgun added
Nyx Ghostwalk invis shader fixed for Trailblazer Tri-bolt
QCON 2021 Gauntlet broken LOD mesh removed, causing the "large model" on enemies.
QCON 2021 Gauntlet textures improved in Main Menu for Medium & Low quality
Fixed the Reaper shoulder stock from pushing up into the player view in first person, especially when centered
Reduced the volume of the Reaper shots
Increased the volume of some new Champion VO, most notably Nyx & Ranger lines that were too quiet.

Map Updates

Exile
Collision updates to the edge of the Mega Health pit (edge around the lowest level) and to the staircase between RL and Power-up

Misc Game Updates

Optimized UI for Improved Menu Transitions
This is for switching between menus within the Main Menu. Loading times for these transitions will now be improved by between 2x and 56x (from ~2.8sec to 0.05sec).
Some cleanup to the Weapon Position code -- which may fix some issues with centered weapons getting stuck on the right after ability, but we are unable to easily reproduce the issue for testing.
Increased the minimum required-medals-earned to produce an "EPIC MATCH" from 3 to 20 medals on the post-game Battle Report.
Fixed the enemy Nailgun shot sounds cutting on for several Nailguns (Freezegun, Ravager, Citizen Kane, Executioner)
Reduced the volume of the Citizen Kane shots

------
Friday, May 07, 2021

Summer 2021 Testing - May 7, 2021
Quake-0.1.DEV.58877/59057

New Client Options

• Game

o Menu Framerate Limit
 Added a max FPS Limit for while in the main menu. (Default 120, min 60, max 240)
• HUD

o Crosshair Hit Color
 Choose a crosshair color to flash when dealing damage. Must be enabled with "Crosshair Hit Color Enabled".

o Crosshair Hit Scale
 Players may now choose to scale their crosshair either larger or smaller when hitting a target.

o Damage Number Summation
 Damage numbers now show a total of recent damage dealt to a target, accumulating high rate of fire weapons into a combined damage dealt number.

o Speedometer Position
 Players may now choose to move the Speedometer info from below the crosshair to below the Champion portrait near the Health and Armor.

o Ability Info Position
 Players may now choose to move the Ability Icon from the center of the screen and push it to either the LEFT or RIGHT side, useful for either players with centered weapons, or those who just wish group this information near either the Health & Armor Vitals or the Ammo info.

• Controls

o Raw Mouse Input
 This is currently not ready for testing and should be disabled (in PTS).
We are hopefully wrapping up this work soon, so be on the look out for news and a call-to-arms to help test.
Please double check that you have this option DISABLED (in PTS).

New Customizations
• QUAKEGUY Ranger Outfit
o Classic Quake Legacy Retro Ranger
• GLADUS Ranger Vanity
o Classic Quake Legacy Retro Axe
• TRAILBLAZER Tri-bolt
o Classic Quake Legacy Grenade Launcher
• REAPER Railgun
o Classic Quake "Legacy" Railgun (of Ranger's Q1 World View Weapon Model)
• QCON 2021 Gauntlet
o Commemorative QuakeCon 2021 Gauntlet

Quick (2 min 47 second) video by "Shoot 2 Kill" on Summer 2021 PTS Vanities as of his published date of May 7, 2021:
https://www.youtube.com/watch?v=6ZAOu14GT-w

Map Updates
• Awoken
o Fixes to prevent Ranger from falling out of the map when using the Dire Orb too close to the hole in the Heavy Armor wall.

• Deep Embrace
o Fixed the medium & low Level-of-Detail meshes for the Heavy Armor wood planks, to prevent non-existent gaps from showing.

• Exile
o Cleaned up collision on power-up bridges and MH ledge
o Added additional respawn locations and reduced the cooldown on the existing respawn locations
o Fixed collision on tri-bolt ledge
o Various other collision updates, some areas still in progress for future updates.

• Vale of Pnath
o Increased the cooldown of the spawn near the Heavy Armor pillar to prevent it from being chosen as a valid option in quick succession.

Duel Updates
• Heavy Champions now spawn with 75 AP instead of 100 AP, the same health & armor stack used by heavies in all other game modes

Champion Updates
• Anarki
o Fixed his movement box height to prevent his head (and your view) from clipping through ceilings

• Nyx
o Fixed Nyx being able to telefrag enemies (via exiting a Teleporter) while still in Ghostwalk
o Fixed the Q3 Shotgun bar not vanishing with Nyx Ghostwalk

• Strogg & Peeker
o Peeker Gib updates - reduced lifetime from 7 to 3 sec, disabled his glowing eye when dead, removed smoke fx to help performance

Misc Game Updates
• Increased the max Framerate Limiter cap from 300 to 360.
• Main Menu UI - removed the items unlocked box, the total items per champion weren't always obtainable, upsetting players
• In Settings->HUD, sorted Enemy Indicators above Teammate so that it would not be hidden below the fold and because it is prevalent in all game modes.

• Added new Champion VO lines

• A very large number of non-descript engine code updates have been made in an maintenance process we are currently undergoing.
While there is not a specific thing to be on the lookout for, please report any crashes or performance issues that you may believe to be new.

-------

101 Comments
QuakeChampions May 7 @ 8:07pm 
Quake Pro League Season 2; Stage 3 starts Sun, May 9, 2021.
https://twitter.com/Quake/status/1390305351648612353

Current QPL Pros, sign-up for Challengers, etc
https://quake.bethesda.net/en/esports

Click here for updated world rank, weekly schedule: https://quake.pglesports.com/

Follow Quake on social media:
Discord: https://discord.com/invite/quake
Twitter: http://twitter.com/quake
Instagram: http://www.instagram.com/quake
Facebook: http://www.facebook.com/quake
QuakeChampions Jan 8 @ 9:33pm 
Quake Pro League Season 2; Stage 2 upcoming schedule (starts Sun, Jan 10, 2021).
https://quake.bethesda.net/en/news/Ebrb30h31PgWQeB3x5066

Current QPL Pros, sign-up for Challengers, etc:
https://quake.bethesda.net/en/esports

Click here for updated world rank, weekly schedule: https://quake.pglesports.com/

Follow Quake on social media:
Twitter: http://twitter.com/quake
Instagram: http://www.instagram.com/quake
Facebook: http://www.facebook.com/quake
QuakeChampions Sep 2, 2020 @ 8:11pm 
Quake Pro League Stage 4 Wrap Up + Stage 1 (Season 2) upcoming (info & schedule):
https://quake.bethesda.net/en/news/6ecxlRleOideR4IWH5Ibwn
QuakeChampions May 27, 2020 @ 6:15pm 
Quake Pro League Stage 3 Wrap Up + Stage 4 upcoming (information & schedule):
https://quake.bethesda.net/en/news/2X8Jai6Aq9SJgcHhqLVHIk

Current QPL Pros, etc:
https://quake.bethesda.net/en/esports
QuakeChampions Mar 6, 2020 @ 5:30pm 
Quake Pro League Stage 2 Wrap Up + Stage 3 upcoming (information & schedule):
https://quake.bethesda.net/en/news/40Bys6UC68ALkdJ4JpDva2

Current QPL Pros, etc:
https://quake.bethesda.net/en/esports
QuakeChampions Nov 16, 2019 @ 8:37am 
Quake Pro League Stage 1 Wrap Up + Stage 2 upcoming w/ changes, details:
https://quake.bethesda.net/en/news/4PXhOJiPvH9BBNoOHQgdLB

Current QPL Pros, etc:
https://quake.bethesda.net/en/esports
94
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