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ABOUT Puzzle Lovers

Welcome to Puzzle Lovers! - Play Hard. Think Harder.

Puzzle Lovers is for people who enjoy working through games that rely less on reflexes, and more on using your cerebral cortex. It's a place to share game recommendations and offer different, creative solutions. From 1st-person puzzlers to point & click adventures, nonograms to sokoban, word games to number games, etc. It's all welcome here.

Thanks for dropping by, look around and join if you like what you see. Here are some of the things we can offer.


Friendly discussions on the forum
- New to the group? Introduce yourself!
- Tell us what you've been playing, puzzler or otherwise.
- Open a thread for your favorite puzzle game.
- Ask for help if you get stuck.
- Post your puzzle-related creations in the Community Corner.

Brainrack, our weekly newsletter
- Posted every Monday as an announcement
- New and upcoming releases on Steam, and other game news
- Giveaways, deals and bundles
- Spotlight on lesser-known or forgotten games
- Community Corner pick
- Check out the newsletter archives

Giveaways
We have giveaways every week and for occasional special events. Details and links are in the current issue of the newsletter.

Our curator page
Follow us for recommendations on hundreds of titles, usually with detailed reviews, and browse our 60+ lists for various themes.

We're advocates for both puzzle gamers and puzzle game devs. In our reviews, we try to provide an objective assessment (to the extent possible) about the current state of a game. At the same time, we also try to make games better by offering feedback. Sometimes our curators are even credited in the game credits. However, we never receive compensation for our reviews or feedback.

For developers and publishers
We, the curators, are a team of experienced players, developers and QA specialists, who have enjoyed games for many decades. We want to help both developers have a more successful launch, and players have better games to enjoy, so we're offering, for free, to playtest and provide feedback.

If you just want to promote your game to our group members, feel free to open a thread on the forum to facilitate discussion and gather feedback, and improve your games with our Basic Functionality and Accessibility Guide.

Thanks for your attention, enjoy your stay!
POPULAR DISCUSSIONS
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RECENT ANNOUNCEMENTS
Brainrack, Issue #364: Week of April 20, 2026 (part 2)
New Demos:

The Demo of the Week is WOIM.

  • ☹️ 3 Sheep Puzzle (sokoban): Bring 3 sheep to the barn. You are a dog, and you push and pull the sheep in the same row or column as you, no matter how far. Bushes stop you and the sheep. Simple but neat idea, but the implementation is very unpolished, and the very few levels in the demo don't show a lot of puzzle ideas. (my playthrough)

  • 😐 BUBBLE BOI (puzzle platformer, precision platformer): A puzzle platformer that looks like a movie from the 1910s, in which you play as a bubble that can’t move directly, but can shoot bubbles and teleport to where the bubble is. But you can only do that a few times, blow too many bubbles, and you pop. The counter resets every time you change screens, and while you do have to go back to the last save point if you die, these are usually frequent enough, just one or two rooms back. It’s mostly good, though I had to stop when it started requiring very precise inputs, shooting a bubble in a pixel-perfect, narrow tube while falling. Or maybe I missed the puzzly way of doing that? (my partial playthrough)

  • 😐 Concussive Maintenance (test chambers, physics, knowledge discovery): What if Portal had only orange portals? Just like in Portal, you can place portals on white walls, except that you can only exit through a portal, you enter only after gaining enough velocity, and as a “safety” measure, instead of smashing yourself into the ground, you get ejected through the portal. It’s a bit of knowledge discovery, but you’ll get the mechanics quickly. The demo is very rough, feels like an early alpha technology demo, with barebones graphics and UI, and only a few levels, but it shows a promising concept. (my playthrough)

  • 👎👎👎👎👎 Dali’s Discovery (first-personn puzzle adventure, minigames, action): This is the worst game I've ever played. So many things went wrong, and I can’t think of one positive aspect. It looks and behaves like a mobile keep-paying-to-play game, with the game downloading more and more data packs off the internet while running, and lots of intricate AI-generated graphics, and sparkly effects that encourage you after every little move. But it’s all AI-slop, terribly generated movies that seem hyperrealistic at a glance, but they don’t make any sense at all. The “story” makes no sense. The gameplay is terrible. And it’s so buggy! I could rant about it for 5 pages, just based on less than 10 minutes of gameplay that I could stomach. Don’t play this, but you should check my hilarious playthrough for some laughs. On a scale from 1 to 10, this would require negative numbers.

  • 👍 Divider Dave (puzzle platformer, clones): Help Dave and his many clones escape the clone factory. It’s a platformer; get to the exit, but you have the power to create and control clones of yourself. Jump on them or carry them on your shoulders, throw them around, sacrifice them, turn them into cubes… It’s fun, the levels are interesting, and each clone has a distinctive look. The one thing I disliked was the real-time aspect; some things move automatically, and you have to be careful about timing things right. Other than that, it focuses on thinky puzzles, not on speed and precision. (my playthrough)

  • 👎 Don't Push TOO Hard (sokoban): A basic Sokoban with many flaws. Most of the levels are just basic, classic Sokoban, push boxes around a warehouse, with very small and very samey levels, two boxes in slightly different configurations. But some levels have an extra mechanic, red and blue crates that push or pull any box that gets in front of them, an interesting mechanic that could make for some interesting levels, but this too is underused, with only a handful of levels using it, and in uninteresting levels. The rest of the game also lacks polish, with bad 3D graphics, a cluttered UI, move and time limits, and limited undo… And after all the tiny boring levels, the demo ends with a huge level that’s also uninteresting, a lot of busy work getting several boxes one by one around the level, following the same long path. (my playthrough)

  • 👍 Escape the Baby Alarm (point&click, surreal, cozy, lateral thinking, minipuzzles): A cute and cozy game about a mother being abducted by aliens and forced to solve baby problems. The first thing that stands out is the presentation, the graphical style resembling a very colorful and fluid comic panel. The puzzles are interesting, not too hard once you figure out what you need to do, but mimicking the real “puzzle” of figuring out what a baby needs, so the game does not tell you what a puzzle is, and how it needs to be solved. But if you look around, you might spot a clue, or a pattern, sometimes obvious but sometimes as a detail in a background image. I would say it feels a bit like A Little to the Left. I liked it. (my playthrough)

  • ☹️ Float Your Goat (physics, construction): Build stable-enough rafts to get a goat safe and dry to the next island. It’s one of those unstable construction games, like Bridge Constructor, in which you can put together a few sticks that barely float for a few seconds, long enough to reach the next island. There are more mechanics like rain (also build a roof), leaky planks (don't put them at the bottom), friends (build a bigger raft)... I don't like realistic physics simulators, because they usually produce unpredictable results: the same build may or may not work depending on luck. But it’s funny, and with a little bit of story. (my playthrough)

  • 👍 HeartWeaver (3D puzzle platformer, stealth, story-rich, surreal): Explore your twisted mind, hiding from bad emotions and recovering lost memories. The game takes place in a dream-like world, full of broken memories you must find, bad emotions you must hide from, floating, incomplete terrain you must jump across, illogical geometry that has you walking on walls and ceilings, and a dark corruption you must cleanse. Each memory you recover offers a story, and little by little you discover what happened. The game is set up as an overworld with more challenging individual puzzles that you can open. Overall, this is interesting; it feels a bit like Psychonauts, but with more focus on puzzles than on action. This is likely my own problem, but the one thing I don’t like is the 3D platforming; too often I jump towards an island but instead fall beside it; I feel that the camera doesn’t help with visualising the 3D structure of the world. (my playthrough)

  • 👍 MASUKU (strategy, math): On a grid with colorful dots and shapes, you must place tiles with holes in them so that the dots peeking through the holes add up to a nice score. The rules for computing the score keep changing: sometimes blue adds points, sometimes stars multiply instead of adding, sometimes red means you get no points at all. You must always keep track of the current rules on the right side. So, given the available tiles and the scoring rules, you must find the perfect spot that gives you a nice score. You keep playing until you get 50 points, and your score is how many turns you needed. The demo only includes the daily challenge mode, in which every day you get the same board and tiles as everybody else, and compete in a global leaderboard for the smallest score. It’s mostly about scanning the board, mathy, but not very puzzly. (my playthrough)

  • 👍 Puzzle ATLAS (logic): A collection of varied logic puzzles and riddles, like crossing the bridge, pouring the right amount of liquid in several cups, combining weights to add up to a target, Simon Says… It’s decent, though it doesn’t work very well on small screens; the text is almost impossible to read on the Steam Deck. (my playthrough)

  • 👍 Rivage (first-person escape room, story-rich, puzzle adventure, time loops): I played this about a year ago, when it was known as STRAND, and while there have been some changes, much of it is the same. It’s an escape-room puzzle set aboard a spaceship, with a time-loop mechanic on top. The environment and the story are very detailed. For example, there’s a kitchen in which you can pick up and look at every spoon, knife, and plate, but none of those objects have any usefulness. With this many objects to investigate, the truly useful ones are easy to miss. I initially felt that there was too much story, but now I think that’s fine; most players who aren’t just looking for challenging puzzles will appreciate a deep and mysterious story. I don’t remember why last year I didn’t finish the demo, but this time I pushed through and actually reached the end of the demo, and I liked it. (my playthrough)

  • ☹️ Stinky Cat (action sokoban): A mix of Sokoban and Bomberman, you have to selectively destroy some boxes, while still keeping enough boxes to block off the deadly guns and push down buttons. But one of the boxes hides the tasty fish, though eating it will cause a bit of flatulence. Oh no, is this another Stinky Game? Yes, it is, joining the prestigious club of just a handful of good thinky but stinky games. However, this doesn’t feel as smooth as So Fart Away, mainly because it mixes real-time non-grid movement and a discrete grid structure. That fish snack-induced fart has the benefit of giving you a short boost in running speed, which is often needed to solve levels, but running freely in a grid with joystick controls means that quite often I get stopped by a corner when I overshoot or undershoot a turn by a few pixels while running on a nitro-boost. Plus, the levels are a little too big, the bouncy balls shot by guns overclutter the screen, making it hard to see, and the timing of the dash to the exit is a bit too tight. It’s a nice idea, but the current implementation is a bit too flaky. (my playthrough)

  • 👍 Timefract (clones, sokoban, logic, mazes): A Sokoban with clones, time travel, and logic. This one has an interesting take on clones and time loops: instead of everything rewinding, the main character stays in place while the rest of the level runs backwards, so it’s like moving yourself into the future while your past actions replay. You can float while platforms move back in time under your feet, deadly lasers can pass through you, boxes return to their original positions, and you effectively restart the level from a different spot. You don’t have to rewind all the way to the start, either; you can roll back just part of the timeline if that’s better. This rewind mechanic isn’t solely used for the clones' assistance. Many levels don’t require rewinding at all, and many use the rewind without involving clones. Other clever mechanics include logic gates, where you must figure out which buttons to press to get the desired output, and lasers you can redirect with mirrors. It’s quite good, but it suffers from the usual downsides: of clone games, the need to time actions precisely; of real-time games, the need to react quickly to moving objects; and of non-grid layouts, the need to carefully position elements in levels that really want to be grid-based. (my playthrough)

  • ☹️ Video Editor (puzzle platformer, speed and precision): Become a YouTube gaming star by faking your platforming skills with clever video editing. You record clips and combine them in short videos that show you reaching the goal in record time. It’s a bit tricky; you have to combine in parallel the actions of multiple characters recorded in sequence, and it's not always obvious where the steps are needed. But it's mostly about speed, since your “success” depends on how short the final movie is, and how short each clip is. You can't waste film! It’s an interesting idea, but the focus on speed is not for me. (my playthrough)

  • 👍 Vroomity Loops (driving, precision, logic): Practice driving through dangerous roundabouts, merging in and out around cars to get to your desired exit. Don’t worry, it’s not a 3D driving simulator; it’s an abstract puzzle game about finding the right “orbit” that lets you reach the exit without hitting other cars. You start in a given place and must avoid other cars until you can safely exit to the right road. Other cars drive at a constant speed in their own lane, some faster, some slower. You also drive at a constant speed, but you can change lanes, which allows you to overtake or stay behind other cars. It’s fun and puzzly, though I would welcome a speed toggle since it can require some fast reflexes in the more challenging levels. (my playthrough)

  • 🎉 WOIM (type): A very puzzly Snake in which you have to reach the exit. Eat apples to grow, use scissors to cut yourself in two, push buttons to open gates, and carefully carry eggs to the nests. Nice mechanics, good and varied puzzles, lovely graphical style. (my playthrough)

Want to Help?
Here are a few quick & easy ways you can help us out. A little can go a long way; otherwise, we'll never achieve world domination.
  • Feedback is important, so let us know what you like or don't like.
  • Follow our curator and get notified about new additions and reviews.
  • Tell your puzzle- and/or adventure-loving friends and your favorite developers about us and our Basic Functionality and Accessibility Guide.

Thanks for reading; spread the word!

Brainrack, Issue #364: Week of April 20, 2026 (part 1)
Welcome once again to our weekly newsletter with puzzle game news, new and upcoming releases, giveaways, deals and bundles, spotlight on a lesser-known or forgotten game, and other stuff.

Greetings to those who’ve joined since last week! If you found us through a link to the newsletter, read the group overview to see what else we can offer, visit the forum for puzzle discussion, follow our curator for reviews and recommendations, join the No Clue Discord server[discord.gg], check out our Basic Functionality and Accessibility Guide on how to improve your games, and tell your friends if you like what you see. Thanks!

There is no official Steam event this week, but the Fake OS sale has a bunch of good games on sale and good demos to try. In other Steam-related news, while the Steam Machine and Steam Frame are still some time away, the Steam Controller will be available for purchase in two weeks.

I forgot to mention it last week, but Stephen's Sausage Roll turned 10 years old! Many others and I consider it one of the most important puzzle games, ushering in a new era of modern puzzle games focused on excellent puzzle design. To celebrate the occasion, there was an interview with Stephen on the Draknek & Friends podcast, and Thinky Games’ Joe played and talked about it for a bit.

We are also considering a possible change in how our newsletter is shared. Group announcements are easy to miss, and the newsletters are often too long to fit within a single post (like this one). Unfortunately, they also don’t fit naturally in the “Friends Activity” stream. In addition, we’ve encountered some technical issues with announcements, and there appears to be an upcoming limit on how many can be posted. To address this, we are considering a dedicated forum category within our Group Discussions and permanently moving the newsletter there, and at least for a while posting a link to it as an announcement. We would welcome your feedback on this potential change.

New on the Curator
Ideally, every group member would follow our curator and vice versa, but until then, here's the changelog. And don't forget our many lists based on themes and subgenres.

New Curatees with Full Reviews:


New Curatees with Mini-Reviews:


Please let us know in the Curator Info thread if you'd like to write mini-reviews (max. 200 characters, positive or negative) for puzzlers that aren't curated by us yet. Examples and inspiration can be found on the Group Member Recommendations list.

Giveaways: Pushmania and Royal Card Clash
The giveaways are on SteamGifts, but no need to create an account, just visit the site and log in through Steam. Good luck!

Both Pushmania[www.steamgifts.com] and Royal Card Clash[www.steamgifts.com] are available only for our group members, courtesy of the developers.

New and Upcoming Releases on Steam

https://store.steampowered.com/app/3374460/Causal_Loop/

Explore an alien planet with timelooped clones of yourself. Certain spots let you record a short “movie”, then that clone keeps playing over and over again, allowing you to, for example, cross a bridge that only appears while the button is pressed. The levels are very 3D, with temporary bridges and teleportation jumps between different areas, making it challenging to determine the exact layout of the levels. Quick and precise platforming is sometimes required when you need to carry a "key" from one location to another before it explodes, though it seems to be lenient enough for those of us who prefer to take things slowly and think before moving.

This is one of the most high-production-value puzzle games I’ve played. Or, conversely, this is the most thinky AAA-looking game. The demo, back when I played it, was a bit disappointing, starting with some boring tutorial levels and just a little peek at the actual alien world and story, but the full game is very story-rich. It starts slowly, with lots of dialogue and a very cinematic environment. The story is intriguing, and the puzzles are well-designed, with a gentle difficulty curve. Highly recommended, especially for those that don’t usually play puzzle games, it may be another “gateway drug” like Portal was twenty years ago, introducing more people to thinky games.

https://store.steampowered.com/app/3987250/Factory_95/

A factory building game about making PowerPoint slides. Add elements on a page, mix in colors, and carry the outcome on conveyor belts all the way to the outbox. A classic Windows 95 presentation, mixed in with a simple story conveyed through emails. It’s got a lot of the features that make a good Zach-like game, except for the scores and histograms that evaluate how good your solution is. It starts easy, but as the requirements become increasingly complex, you soon hit the bottleneck of a brute force approach: there aren’t enough connections between the rooms to carry everything on its own conveyor belt. Normally, each subsequent “product” is a slight variation of the one before it, but if you keep tweaking the previous solution, you’ll hit a dead end, and a complete wipe of the factory can make it workable again. Well, at least for a while. It’s good, I like it.

https://store.steampowered.com/app/4460470/Factory_Balls_Go/

Bart Bonte brings back the Flash era favorite puzzle game Factory Balls, with 100 new levels. The old mechanics are back, but some new ones show up as well. While I enjoyed figuring out the puzzles, as a mobile-first game, it has its limitations: very few settings, no close button, and some slow-ish animations that are really irking my impatient self. Oh, in case you don’t know, this is a game in which you have to reproduce a target ball by dunking it in paint, covering it up with various objects like masks, hats, glasses, and belts, and dunking again until you get all the right patches of colors.

https://store.steampowered.com/app/4542250/GRID_CRYPT/

A logical dungeon crawler, figure out each monster’s patterns and exploit their weaknesses. In theory, you have a series of connected rooms, go in, try to kill the monsters, and go out to the next floor. But the game becomes impossible after the first few rooms, and there’s nowhere near a hundred monsters to kill to earn the kill-100-monsters achievement. And that’s not even the final number of monsters to kill! So, where is everyone else? And how can you kill the monster that’s all alone in an isolated room with no way to get in there? There’s a hidden layer in this game. I was just about to dismiss this as a simple dungeon crawler, but I’m glad I played more than just a handful of levels. There’s a lot to like in this game, once you start figuring out its secrets. I’d like to say more about it, but that would spoil the fun of discovering it on your own. It’s very cheap, so give it a try.

https://store.steampowered.com/app/3941010/Network_Notation/

Hack into a network in a thinky race against enemy defences. Each level is a graph of nodes connected by edges, with you starting in one of the nodes, and a few target nodes you must conquer. You expand node by node across connections, with each action taking some time and resources. You have a starting number of “workers”, your power, with each worker being able to maintain a conquered node, attack a new node, or defend an attacked node. There may be defense agents as well, trying to attack you once they are alerted to your intrusion, so you have to plan your strategy for each level well: do you attack quickly before the enemy reaches you, do you conquer the enemies first, do you go for compute nodes that will give you more workers, do you trigger the alarm early for a chance to win before the enemy gets to you or silently creep towards the goal on a slower route? You also get points for speed, number of conquered nodes, and the raised alarm level, so you may try different strategies to maximize your score. And with these points, you buy upgrades, like faster hacking speed, or more starting power, or delayed intrusion detection. You can re-assign points before each level, so part of the strategy is also figuring out if a level benefits from different upgrades. And once you become more powerful, you can retry earlier levels to improve your score and get more points for more upgrades. On one hand, this is good, it encourages replay and experimentation, but on the other hand, having to replay the same level repeatedly for marginal improvements might seem boring. But there’s another trick that makes replaying levels worthwhile: as you progress through the game, you unlock “modifiers” that let you increase the difficulty of the levels and exponentially increase the rewards for beating a level. You can make the enemies more powerful, or more alert, or make it more costly to occupy nodes, or any combination of 8 different metrics, for up to 256 times the number of points. Anyway, it’s good, I like it.

https://store.steampowered.com/app/3565040/Rumbral/

An atmospheric puzzle platformer like Limbo, explore a seemingly deserted world. The goal is to keep moving to the right, jumping and crouching over obstacles, flipping switches, and moving boxes to help you jump over taller obstacles. And there’s a red goo that transports you between two different timelines when you step in it.

https://store.steampowered.com/app/2162800/shapez_2__Factory/

Out of Early Access. Shapez 2 is the 3D sequel to the popular abstract factory builder. Extract, process, transform, and combine shapes into the required products. Like the original shapez and most other factory builders, this focuses more on scale and throughput than on puzzles. While I enjoy building the assemblies that create all the complicated shapes, I can’t stand the need to wait for hundreds of copies of the same shape to be created, and I don’t want to copy the same machine 20 times just to make it go faster. Still, the game has a lot to offer, with many mods available in the workshop, including one that actually speeds up the game, making the waiting part irrelevant! Hurray!

https://store.steampowered.com/app/2364580/Titanium_Court/

A multigenre game like no other. It’s a Match3 game: swap and merge items to remove them from the board, with new ones falling from the top. It’s a tower defense game: after the merge phase ends, your faeries attack the enemy castles, and the enemy attacks your castle. It’s a strategy game: you only have a small number of merges to do before the TD phase starts, and you need to figure out what you should merge: collect resources when you merge fields, forests, rivers and mountains, destroy the enemy when you merge their castles, or keep them around so you can plunder for gold, keep mountains or rivers around your castle to protect it from attacks, keep shops and treasure chests… It’s a roguelite: you choose which fights to fight on a run against the dragon, and you get to unlock and choose semi-permanent upgrades that make battles easier. It’s a very funny, story-rich, mystery adventure game: between runs you explore the castle, talk to your faerie subjects, ponder about your situation while taking match3 showers… And it blends everything really well. The match3 is smart and meaningful, the strategy is deep, and the story and humor are really well done.

https://store.steampowered.com/app/3677140/Whispers_of_the_Hourglass/

A strange 3D puzzle adventure where you solve puzzles to collect clues that help you solve even more puzzles. The clues come in the form of poems, but you don’t know which puzzle each poem refers to or how to map the cryptic poem to the actual puzzle elements. I liked that aspect, though I didn’t enjoy how the puzzles are scattered through an otherwise crowded world full of decorative objects, turning it into a hunt for the real puzzles. Still, it’s a good new idea.

https://store.steampowered.com/app/3126790/Wordban_a_textbased_Sokoban_game/

A game like Baba Is You, in which objects in the world follow the rules written in the world, but instead of Subject-Verb-Object sentences, the rules are transformations, or find-and-replace rules. For example, when there are three “Book” blocks on top of each other, replace them with a “Shelf” block, or when there’s a “Car” block with a space to its right, move the “Car” to the right. Each turn, all the rules are evaluated and applied, changing the layout of the level, and each level has its own rules. The levels do somewhat tell a story. Unlike Baba, which had the same specific objects throughout the entire game, in Wordban, you can have any object-word that makes sense for the story: balloons, doors, furniture, toys, or just letters. Plus, of course, one or more (or even zero) red circles that are the avatar you can control. While you can’t make as many contraptions as you could in Baba, there are still a lot of wildly different level ideas in Wordban, from simple box-pushing to setting up complicated Game of Life automated machines. It’s good, give it a try if you liked Baba Is You.

And the Rest:

  • All or Nothing (pattern recognition, fast paced): Given a set of cards with shapes on them, find 3 that are either all the same or all different in every one of the four characteristics: type of shape, number of shapes, color, fill pattern. Not quite a puzzle, more like a focus, spot the difference training tool, but it’s good.

  • Artifact - 3D puzzle (3D jigsaw): Reconstruct broken artifacts by placing each shard in the right place.

  • Binairo - Takuzu (logic): A logic game, known as either Binairo ot Takuzu: fill in a grid with 0 and 1, so that there are no 3 consecutive zeroes or ones in a row/column, and there are no two identical rows/columns. Minimalist implementation, random and daily levels.

  • Capture The Mouse (strategy, logic): Place obstacles on a grid to block the mouse from escaping.

  • Cross Math - Logic Number Puzzle (math): A basic CrossMath implementation, fill in the missing numbers in a crossword-like grid to make all the equations correct.

  • Gridlock (block placement puzzle, score challenge, free): A block placement puzzle, place blocks in a grid, clear rows, columns, and sub-squares when they’re full. Most games of this type are arcade, with infinite, randomized blocks, but this is a “daily competition” variant in which the sequence of blocks is predefined for each day, and you have to try to get the highest score for the day among all players. Simple, minimalist, but that’s expected for this type of game.

  • Pieces (cute, point&click, adventure, minigames, free): A free game about coping with emotions in everyday life.

  • Plantiquarian (3D, collectathon, adventure, free): Find, identify, and collect plants. Explore a colorful world full of quirky plants and creatures. Figure out how to collect each plant.

  • Puzzle Bobble Everybubble! (bubble shooter, action, PvP): A colorful bubble shooter you can play alone or against friends.

  • Sophie's Grids (logic, speed solving, free): Given a grid of dice with random numbers on top, flip rows or columns until they all end up with 6 facing up. It’s not too complex. After a few games, I got a basic algorithm for solving it, so the game focuses more on speed-solving and blindsolving, with achievements for solving a level in sub-second times. There are also variants, with dice that spin twice as fast or half as fast as normal dice, or locks that keep a die in place for an extra turn, pegs that prevent one side from going up. And there are different modes as well, random, predefined challenges, drill, and nodes (no idea what the last two do yet, since they are locked). Nice and simple, and it’s free.

  • Spudtrap (puzzle platformer): A gameboy-like game, push or destroy boxes to traverse levels and destroy the enemies. There are two characters you can control, helping each other.

  • Symetria (geometry, math, educational): A math challenge game, given a 2D geometric figure, draw it transformed in some way: reflected, mirrored, scaled… Not really a game, more of a training tool.

And a heads up for the games covered in the next newsletter: Who Summoned It?, a lovely detective game in a fairytale land[/url] Wavekin, an aquatic adventure/exploration game with strange alien creatures; Homgard, an excellent nonogram with new mechanics and a very rich story; No Stone Unturned, a detective/adventure game with animals; Puzzle ATLAS, a collection of logic puzzles and riddles; GRIDBUSTERS, a logic deduction game with a story; CD-ROM, a steganography puzzle game about finding hidden codes in old CDs; and on Monday, a surprise release from the studio formerly known as Zachtronics, U.V.S. Nirmana, an engineering zach-like with, of course, a new solitaire embedded.

Puzzle Game News
If you have your own puzzler, adventure, demo, or some new content coming out on mobile or PC? Let us know in the forum or by adding sdumitriu on Steam Chat.

Free Game Highlights:


Paid Games - Now Free:


Daily Game of the Week: Letterinth[letterinth.com]
Highlighting a short and free puzzle game every week!

A daily game in which you have to find a path through a maze of letters that forms a quote. You are given the starting point, and you know that you must use all the letters and that the path will end somewhere on the edge of the grid. Once you solve it, you also get some info about the quote, who said it, and when. You also get a “library” with all the quotes you found in the past. Works in a browser, even on a phone.

Not-Quite-Short Game of the Week: The Archives of Trevosa[jamwitch.itch.io]
Highlighting another free puzzle game every week!

A database dive game, similar to The Roottrees Are Dead, mixed with language deciphering. You receive a letter from Ludir, oloth-til of Oreleth-cyno-taayen of Trevosa, asking you to help identify the rightful heir to the throne. And no, I’m not having a seizure; you will have to figure out what those words mean. Search for documents, figure out the meaning of the strange words, and the relationships and titles of the 30 members of the royal family. Works in a browser, but not on a phone.

(continued in part 2)

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Puzzle Lovers reviews
"Puzzle and adventure games. Minimalist, nonogram, escape room, Sokoban, indie, jigsaw, logic, deduction, matching, hidden object, platformer, word and card/board games, etc. Check the lists for genres."
Here are a few recent reviews by Puzzle Lovers
104 Comments
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Feel free to add me :goimoon:
Dec 27, 2025 @ 5:33am 
Sending All Awards list From yours is so much Appreciated waiting on you hit me first ❤️❤️❤️

+Rep ❤️
Dec 4, 2025 @ 7:20am 
Hey everyone :) If there are any first-person puzzle fans out there, feel free to add me and let me know what your favourites are! It would be great to have some more friends who enjoy the same games I enjoy.

Also, I started a curator page this year for the best first-person puzzle games, so if you're a fan of this genre please consider following the page!
https://store.steampowered.com/curator/45518898-The-Best-First-Person-Puzzle-Games/
Sep 29, 2025 @ 2:00am 
Hello everyone, I just got invited to this group after some of you found my game that I am working on: One More Gem, I am so happy to be part of this group and omg so many new games to play too <3

The most recently played puzzle game is Stephen's Sausage Roll, I just keep getting back to that game.
Sep 20, 2025 @ 7:52pm 
:lotdcdeath: 𝗰𝗼𝗺𝗺𝗲𝗻𝘁 𝟰 𝗰𝗼𝗺𝗺𝗲𝗻𝘁 :lotdcdeath:
Sep 6, 2025 @ 1:24pm 
Hello Puzzle Lovers 💜

I’d like to share my new indie puzzle game: HEXA-WORLD-3D
🧩 Cozy sci-fi 3D hex-based puzzle game
🎮 Three modes:
Infinity (endless & relaxing),
Competitive (5-minute leaderboard challenge),
and Level Mode (progression with boosters & skins)
✨ Procedural generation - every run feels fresh

💬 Some feedback from players:

“One of the most addictive games since Tetris, Bejeweled 3 and Grindstone.” (6.9 hrs)
“This game is a hidden gem. On first launch I played for 3 hours without stopping.” (12.5 hrs)
“Very nice stacking game, addictive… music is really nice… also important: responsive developer.” (45 hrs)
“If you remember Hexic on Xbox 360, this is the game for you.” (40 hrs)

Steam page: https://store.steampowered.com/app/3535110/

Some players already have 40+ hours in HEXA-WORLD-3D, and I’d love to hear what you think too!
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Founded
August 9, 2016
Language
English