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Puzzle Lovers puzzlelovers
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Puzzle Lovers puzzlelovers
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ABOUT Puzzle Lovers

Welcome to Puzzle Lovers! - Play Hard. Think Harder.

Puzzle Lovers is for people who enjoy working through games that rely less on reflexes, and more on using your cerebral cortex. It's a place to share game recommendations and offer different, creative solutions. From 1st-person puzzlers to point & click adventures, nonograms to sokoban, word games to number games, etc. It's all welcome here.

Thanks for dropping by, look around and join if you like what you see. Here are some of the things we can offer.


Friendly discussions on the forum
- New to the group? Introduce yourself!
- Tell us what you've been playing, puzzler or otherwise.
- Open a thread for your favorite puzzle game.
- Ask for help if you get stuck.
- Post your puzzle-related creations in the Community Corner.

Brainrack, our weekly newsletter
- Posted every Monday as an announcement
- New and upcoming releases on Steam, and other game news
- Giveaways, deals and bundles
- Spotlight on lesser-known or forgotten games
- Community Corner pick
- Check out the newsletter archives

Giveaways
We have giveaways every week and for occasional special events. Details and links are in the current issue of the newsletter.

Our curator page
Follow us for recommendations on hundreds of titles, usually with detailed reviews, and browse our 60+ lists for various themes.

We're advocates for both puzzle gamers and puzzle game devs. In our reviews, we try to provide an objective assessment (to the extent possible) about the current state of a game. At the same time, we also try to make games better by offering feedback. Sometimes our curators are even credited in the game credits. However, we never receive compensation for our reviews or feedback.

For developers and publishers
We, the curators, are a team of experienced players, developers and QA specialists, who have enjoyed games for many decades. We want to help both developers have a more successful launch, and players have better games to enjoy, so we're offering, for free, to playtest and provide feedback.

If you just want to promote your game to our group members, feel free to open a thread on the forum to facilitate discussion and gather feedback, and improve your games with our Basic Functionality and Accessibility Guide.

Thanks for your attention, enjoy your stay!
POPULAR DISCUSSIONS
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RECENT ANNOUNCEMENTS
Brainrack, Issue #313 (April 29, 2025)
Welcome once again to our weekly newsletter with puzzle game news, new and upcoming releases, giveaways, deals and bundles, spotlight on a lesser-known or forgotten game and other stuff, posted on Tuesdays.

Greetings to those who’ve joined since last week! If you found us through a link to the newsletter, read the group overview to see what else we can offer, visit the forum for puzzle discussion, follow our curator for reviews and recommendations, check out our Basic Functionality and Accessibility Guide on how to improve your games, and tell your friends if you like what you see. Thanks!

Hey puzzle lovers, did you enjoy the box pushing fest last week? I hope you got at least one good game. This week is the Steam Wargames Fest, and although there are no puzzles included, there are some good thinky games on sale.

We may have passed 5000 group members, one page says 4989 members, another says 5047, I don’t know where the difference is coming from, maybe deleted accounts.

New on the Curator
Ideally, every group member would follow our curator and vice versa, but until then here's the changelog. And don't forget our many lists based on themes and subgenres.

New curatees with full reviews:


New curatees with mini-reviews:


Please let us know in the Curator Info thread if you'd like to write mini-reviews (max. 200 characters, positive or negative) for puzzlers that aren't curated by us yet. Examples and inspiration can be found on the Group Member Recommendations list.

Giveaway: ToriDori 2 and Tilemancer Dungeon
The giveaways are on SteamGifts, but no need to create an account, just visit the site and log in through Steam. Good luck!

I just noticed we passed 1000 group giveaways, both official and from other group members. While the newsletter contains the two official giveaways, there are often others created by our group members for our group members, and I want to thank all those that shared their games this way.

ToriDori 2[www.steamgifts.com] is available for everybody, and Tilemancer Dungeon[www.steamgifts.com] only for group members, courtesy of the developers.

Puzzle Game News
Got your own puzzler, adventure, demo or some new content coming out on mobile or PC? Let us know in the forum or by adding sdumitriu on Steam Chat.

Free Game Highlights:


Paid Games - Now Free:


New demos:

The demo of the week is Orbs of Duality.

  • :steamsad: Cubic Blitz (cube rolling): A cube rolling game, you must roll a cube to paint the ground as needed. Starting with just a white cube, roll over paint spots to color sides, then roll over paintable tiles to paint them. Some levels require just basic rolling to paint the whole ground in one color, but the levels get more complicated when multiple colors are introduced and a specific pattern must be obtained, or when sponges that strip away the paint from the cube are used, or when it starts raining and previously colored tiles may be washed away. Nice if you like cube rolling games, but it doesn’t stand out yet.
  • :steamsad: Lightrix (logic, colors): Given a grid of color targets, figure out which colors each column and row should have to match all the cells in the grid. Each row and each column may have two of the primary colors, so if you have a white cell, you know that there must be one red, one green, and one blue intersecting there, but where does each of these colors go? Combine with the fact that on the same row there’s a pure blue cell, and you deduce that the blue is on the column and red and green must be on the row. Repeat for all rows and columns. Nice logic game that does rely on good color perception, and this could be a good puzzle. Unfortunately, the demo is small and buggy, with no UI/UX polish, and no support for colorblind people.
  • :steamthumbsup: Orbs of Duality (logic, sokoban): Push orbs of Fire and Ice to neutralize all the tiles in the level. Starting with a grid with a few charged walls, you must push hot or cold orbs next to them to make them neutral. You need to figure out both where the orbs must be placed, and how to get them there. Nice concept, smart puzzles.
  • :steamthumbsdown: Snake in the Dark: First Bite (snake): This is just snake, in the dark, as the title suggests. No puzzles, just arcade and speedy fingers.
  • :steamthumbsdown: Stackoban (sokoban): Sokoban with the extra mechanic that there are a few holes in the ground you have to fill in. It’s obvious it was made by people who don’t usually play/design sokobans, since the levels are long and boring, with a lot of walking around the level to push the box from the other side, trivial solutions that just require a lot of time to execute, and quite often they can be solved with extra boxes left unused. Plus, it’s a 3D hog that takes a fast GPU, and a lot of time to load each level. Not to be confused with the other game named Stackoban[toombler.itch.io], which is great and free.
  • :steamthumbsup: tsjost's Heroic Soup Bazooka (sokoban): Another sokoban with farts, these seem to be popular. You have both heavy rocks and food in the level, but you’re too weak to push the rocks on your own. Eating food gives you a temporary tooty rocket boost for a short while, so better plan your moves ahead before you run out of gas. Nice concept, reminds me of N-Step Steve, but the puzzles in the demo are mostly easy.
  • :steamthumbsdown: void future (hacking): Take over remote computers using a terminal, plus first-person adventures. The hacking part is trivialized and boring, just remembering to run bypass, crack, connect, read files, delete logs repeatedly. Unfriendly UX when dealing with the pseudo-terminal, not realistic when every mission only allows you to use the hosts set up for that mission, oversimplified commands and computers, oversimplified overall. Then after some boring missions it throws an impossible challenge that you have a minute to solve. Not a good hacking simulator.

New and Upcoming Releases on Steam

https://store.steampowered.com/app/3445150/Box_341/

A puzzle platformer, dye each of your four sides a color to alter your behavior: red makes you jump higher, yellow makes you move faster, white makes you stick to walls, green makes you corrosive… There is also a story, with lots of cutscenes of the box talking to animals. Good puzzles, good mechanics.

https://store.steampowered.com/app/3515580/Deductopia_Chapter_1_Bring_Your_Pet_to_School_Day/

A deduction puzzle, first seen in the Confounding Calendar last year, in which you must deduce the identities of each child and their pet based on a few statements and visual clues. Feels a lot like Obra Dinn. A smart but short puzzle, acting more like a demo with more levels planned for an upcoming game.

https://store.steampowered.com/app/2275100/Overencumbered_In_Another_World/

Place objects in a backpack in a post-apocalyptic world, an almost standard block puzzle like Tidy Backpack or Cats Organized Neatly. What makes it special is that you can interact with some objects. Sometimes you get spare bullets which you can put in magazines, and the mags in guns. You get radioactive food, energy syringes, and anti-rad medicine you can consume to boost your health and lower your radioactivity. The goal isn’t to just pack everything in the backpack, but also to have max health and 0 rads, and the order in which you consume things matters. A bit tedious when you have to put 20 bullets one by one in their respective guns, but overall a more interesting block puzzle.

https://store.steampowered.com/app/3296920/Flibbius_McDoogle_and_the_Mysterious_Flying_Machine/

A nice adventure game about a turtle trying to get to a flying ship. Run around, gather things to put in your inventory, talk to NPCs. A fun game for the family.

https://store.steampowered.com/app/3129170/Slidezzle/

A sliding puzzle, all the pieces on the grid move at once, and your goal is to get some of them to their target spots. A simple game, with decent levels.

https://store.steampowered.com/app/3541880/LABYBAN/

A Sokoban with extra mechanics, like slippery ice, portals and conveyor belts. I feel that the levels are too big, with a lot of wasted space or a lot of walking involved, which are signs of poor level design, but I haven’t played this one yet.

And the rest:

  • BoxIsland: Sokoban (sokoban, adventure): Sokoban mixed with a RPG adventure.
  • Bryce Tyles (pathfinding, sokoban, adventure): This tries too hard to emulate the puzzle games of the 90s, reminding me a lot of Chip’s Challenge with its huge levels that are very punishing.
  • Me resbala! (sliding, pathfinding): slide to collect all the hearts then reach the exit. A basic sliding game with 4 game modes: drag to slide, draw the full solution at once, use WASD and arrow keys to move two avatars until they meet, and memorize the level then play in the dark. Basic levels, often reused between the four modes, but the mouse-only controls in 3 of the modes is really bothersome.
  • Minuto - Galactic Deliveries (logic, strategy): Draw paths between nodes to optimize delivery routes.
  • Mirrors of Epiphany (laser puzzle): use mirrors to redirect lasers to their target, a concept done many times, and this game doesn’t seem to add anything new.

Game of the week: Golden Arrow
Highlighting the best release of last week, at least according to the curator’s opinion.

A very challenging game with not too many levels, which allows them all to be unique. Push arrows that just to fall their own way. Most levels seem impossible at first glance, but after careful analysis you can begin to spot the steps that lead to a solution. Add on top of that good QoL, and you get a really good game.

https://store.steampowered.com/app/3633540/Golden_Arrow/

Short game of the week: Clues by Sam[cluesbysam.com]
Highlighting a short and free puzzle game every week!

A deduction/logic game with a new level each day. Figure out which of the 20 individuals are innocent or guilty, following each of their statements. Scroll down to see the rules of the game, and try to get a perfect score. If you like it, come again every day for a new puzzle. Works in a browser, even on a phone.

Not-quite-short game of the week: Snekburd[werxzy.itch.io]
Highlighting another free puzzle game every week!

A Snakebird demake, with both easier and harder levels, and more mechanics. The fat snakebirds are a nice surprise, adding another complex mechanic on top of the classic game. Works in a browser, even on a phone.

Screenshot of the Week: Nature Atelier
Puzzler screenshots are mostly for providing hints or solutions, but they can still be beautiful, funny, or some other adjectives, so post yours in the Screenshots thread on the forum, include a caption if you want, and we might put it in one of the next issues. No spoilers, please!

Nature Atelier is a very relaxing game, in which you make pictures using objects from nature, collage style. It’s not thinky, but you can make pretty images in it.

https://steamcommunity.com/sharedfiles/filedetails/?id=3469784690

Deal of the Week: Lara Croft GO
You can always check our curator for curated titles on sale. Specials on the front page is incomplete, click the Discounts tab for more.

As good as the new Lara Croft games may be, one thing is certain, they are much too violent, and rarely have puzzles. But Lara Croft GO is a decent puzzle game. You have to help Lara explore different rooms, but instead of a 3D shooter, it’s a turn-based pathfinder in a grid. Avoid dangerous animals, collect spears, avoid or kill snakes and spiders and other deadly creatures. There’s also a hidden object aspect to it, you have to spot hidden gems and collect them to unlock outfits. Not as good as Hitman GO, but a decent puzzle game nevertheless.

https://store.steampowered.com/app/540840/Lara_Croft_GO/

Spotlight: DragonMirroreD with Hyoga & Magma
Not to be confused with our Deal of the Week, which is just an especially good deal from the weeklies. Every week we'll pick a puzzler we really like and try to push it down everyone's throats. But with love because it's so good. Or highlight a lesser-known title that's unlikely to get curated. Comment below if you'd like to write about an undeservedly forgotten game for next time!

This is a very big game, with hundreds of levels in which you control two characters at once. Most of the time they move in sync, but different mechanics can change the way they move, be it flipped horizontally or vertically, or at double speed, or lagging behind, and many other ways. The RPG presentation adds a lot of story and world building, but inspecting hundreds of trees and flowers and bookshelves can get boring. Still, a very good game.

https://store.steampowered.com/app/2870770/DragonMirroreD_with_Hyoga__Magma/

Community Corner
Show the world how good (or bad) you are at puzzle games by submitting your Workshop levels, guides, walkthroughs, mods, artwork inspired by a puzzler, or whatever, even if it's not a game curated by us, in this forum thread or below in the comments, to be featured here next time.

Not something made by a member of our group, but I’d like to highlight the Sentinels of the Storet group on Steam. They keep an eye on bad actors doing shady things on Steam, be it asset flip low quality games, paid reviews, malware-infected games, or stolen games published without their author’s knowledge or permission. They don’t usually have to deal with puzzle games, since there are few bad actors trying to use something as unpopular as puzzle games, but you should consider joining the group or just monitoring their announcements.

Want to Help?
Here are a few quick & easy ways you can help us out. A little can go a long way, otherwise we'll never achieve world domination.
  • Feedback is important, so let us know what you like or don't like.
  • Follow our curator and get notified about new additions and reviews.
  • Tell your puzzle- and/or adventure-loving friends and your favorite developers about us and our Basic Functionality and Accessibility Guide.

Thanks for reading, spread the word!

Brainrack, Issue #312 (April 22, 2025)
Welcome once again to our weekly newsletter with puzzle game news, new and upcoming releases, giveaways, deals and bundles, spotlight on a lesser-known or forgotten game and other stuff, posted on Tuesdays.

Greetings to those who’ve joined since last week! If you found us through a link to the newsletter, read the group overview to see what else we can offer, visit the forum for puzzle discussion, follow our curator for reviews and recommendations, check out our Basic Functionality and Accessibility Guide on how to improve your games, and tell your friends if you like what you see. Thanks!

The big event this week is the Box Pushing Fest, with lots of puzzle games on sale, or with new demos to try out. This coincides with many good demos and good new releases. A couple other events are StrateGems with strategy games, and Ultimate Board Game Sale with board games.

New on the Curator
Ideally, every group member would follow our curator and vice versa, but until then here's the changelog. And don't forget our many lists based on themes and subgenres.

New curatees with full reviews:


New curatees with mini-reviews:


Please let us know in the Curator Info thread if you'd like to write mini-reviews (max. 200 characters, positive or negative) for puzzlers that aren't curated by us yet. Examples and inspiration can be found on the Group Member Recommendations list.

Giveaway: Tescaris - A Soothing Cute Puzzle Game and The Cable Guy
The giveaways are on SteamGifts, but no need to create an account, just visit the site and log in through Steam. Good luck!

Tescaris - A Soothing Cute Puzzle Game[www.steamgifts.com] is available for everybody, and The Cable Guy[www.steamgifts.com] only for group members, courtesy of the developers.

Puzzle Game News
Got your own puzzler, adventure, demo or some new content coming out on mobile or PC? Let us know in the forum or by adding sdumitriu on Steam Chat.

Free Game Highlights:


New content:

Munchy Mammals added a level editor, and there’s a level design competition for it. Snakeloop has 60 more “official” levels in the workshop. And for the ongoing boxpushing fest, lots of demos have been updated.

New demos:

The demo of the week is Snowmelt Manor, but all of the :steamthumbsup: ones are great.

  • :steamthumbsup: Cats Catching Mice: The Black and White World (puzzle platformer, metroidvania): A metroidvania that reminds me a lot of Animal Well. You play as a cat trying to catch mice and fight giant bugs. Jump, use tools, pounce on crabs and bats and other small but deadly critters, scare mice then trap them and collect their souls. Use these souls to buy tools you can always summon: box, spring, balloon, fan, ball. From time to time you have to fight big bugs that take a lot of hits, and each such fight is slightly different: you have to jump on top of some, throw spears, push a hard to reach button, drop boxes… And there are also lots of hidden collectibles that you must look out for hidden inside walls. Nice game, but I wish the CRT effect was optional, and I encountered a softlocking bug.
  • :steamsad: Celestial Sokoban (sokoban): Sokoban, but instead of a 2D square grid, you play on a grid made of connected concentric circles, pushing stars along the edges. This is interesting, there are a lot more “corners” and “edges” possible in a graph. Like in a good sokoban, you have to plan ahead the order in which you push the stars in their place, but the unfamiliar topology makes the solving process a lot more deliberate. I like this. However, there is no undo, the movement is a bit too slow, and it’s a bit buggy. Also, no settings, no quit button, no fullscreen.
  • :steamthumbsup: Club Soko (pathfinding, box pushing): Clob Soko is the hottest club in town, full of people, bouncers and equipment. However, you're not here to dance, but to get deeper and deeper into the club and leave your name on every hidden wall. Cleverly push people around to outsmart the bouncers who keep you away from the doors. Cute, but rather simple levels in the demo, using the strong theme in good ways.
  • :steamthumbsup: Dragon Riddler (word game, roguelite, strategy): Make words to fight enemies. Each “level” consists of two stages, finding your way to the dragon’s cave, and fighting the dragon. In the former, the letter grid is also the world map, and as you make words, the letters are consumed and the rest of the cells in each row slide left toward your position, and among the letters there are special cells you must crack: enemies that attack you, mountains that block the row, or treasure. The dragon fight features a smaller grid of letters, and both you and the dragon form words, and each pair of letters deals damage to one of you, depending on which side is worth more points. Like in scrabble, letters have a value, with more uncommon letters worth more points, and the length and total score of each word you form determines what you gain from it. There are 4 stats you must keep: life, energy, control and reach, with the latter two only meaningful in the exploration phase. And if you want to gain points in any of these, you must make longer and harder words, a short 1-point-letters only word is basically useless. Decent word game, and to win you don’t just need to make tough words, you must also strategize about which letters you can afford to use before you bring too many attacking enemies to your base, when to spend energy to use out-of-reach letters, when to open treasure or destroy terrain vs attacking enemies, when to save valuable letters for better words, and so on.
  • :steamsad: Jinchou (sliding, pathfinding, box pushing): Help a penguin reach the exit by sliding and bumping into walls and boxes. Boxes have momentum, so you can’t simply push a box while standing next to it, you have to run into it. The levels can get very challenging, especially since I keep forgetting about the no pushing rule. However, other than challenging levels, the game lacks polish: no undo, very simple graphics, no settings.
  • :steamthumbsup: Linesgo (pathfinding): Move blocks until you get one red, blue and yellow in a line. You only control the red “heads”, moving them like a snake leaving behind a trail of red cubes. The blue heads move the opposite way. The yellow ones just stay in place. It starts simple, but emergent mechanics make this really unintuitive. You must learn to use walls, block pushing and block breaking, the looping grid, all to win a level before running out of moves. But then there's a meta-goal: how many “unintended” cheeses can you find? Each time you have leftover moves, you collect them, and there's a leaderboard for collecting the most. Once you learn the more advanced mechanics, you find new ways to solve the earlier levels, so it’s not just finding one solution to each level, but playing them over and over looking for better ones. Good game!
  • :steamthumbsup: Snow Cone (sokoban): Prepare the perfect snow cone by rolling snowballs and scooping them up. This feels a lot like A Good Snowman Is Hard To Build, except that instead of building snowpeople on the ground, you must scoop up the balls into your cone. Rolling a ball over unpacked snow makes it bigger, and you have a specific target to build, like four balls of size one on top of each other, or 4-3-2-1 sequence, or any other sequence the puzzle may require. There are many other mechanics to discover, including movable boxes, slippery ice, sinking water. Too many explanations at the start for my taste, but that’s perfect for puzzle novices. And by the end of the demo it had me stumped a few times.
  • :steamthumbsup: Snowmelt Manor (open world, box pushing): This also feels a lot like A Good Snowman. There are patches of snow on the ground, and by pushing them you can form boxes of compact snow. You must then push these boxes on buttons that unlock both the gates to exit the room, and a display case in which you must put collectibles. There are more mechanics to discover, with snowmowers, wooden crates, water and others, all used in clever puzzles. And while at first each level is standalone, the open world structure does lead eventually to across-world secrets. An excellent game, give it a try!
  • :steamthumbsup: Sokobos 2 (sokoban): A sequel that is more focused: push vases into your big crate. There are rivers, and rocks, and you can push everything including the crate. Clever puzzles showcasing the interesting mechanics, but the demo is very short. Still, looking forward to the full game.
  • :steamthumbsup: Synthetic Hopes (stealth, puzzle platformer): In a future world in which androids aren't very welcome, play as an android escaping from a factory and trying to evade capture. There are cameras everywhere that can instantly detect androids, so you must find ways to hide from them. Lucky for you, you’re equipped with two state of the art robot arms that can project clouds and floating platforms, but they each have room for one shot. You must gather colors from the environment, release clouds matching each camera sensor, and make your way out of the factory. Decent puzzles, but not too difficult, not very demanding platforming, a well designed world full of lore and characters.
  • :steamthumbsup: Theta and Paralldoxs on Worldlines (quantum pathfinding sokoban): Help Theta find her way to the exit. But she has quantum powers! What does that mean? She can split in two, with both instances moving in sync (when possible). So in essence, it’s a game of guiding two avatars to the exit at the same time, but the game does fantastic things with the quantum superposition premise. What happens when one instance cannot move in the intended direction? What happens when there’s not enough room to split? What happens when you push a box in two different directions? The levels are really clever, but then the game pulls a Paquerette and reveals a fantastic new layer that I’m not going to spoil.
  • :steamthumbsup: Twist of Light (box pushing with gravity): This is great, it takes the “turn the world” puzzle game to new heights by adding crystals that behave differently under gravity: green falls and may crush you, blue stays in place, red stays in place but is magnetic and keeps you and other crystals in place. You can only move left or right and turn the world, no jumping, no climbing. Good puzzles, definitely something to try out and wishlist.

New and Upcoming Releases on Steam

Amerzone is a remake of a good old adventure game. Eggpan is a pathfinding game in which you must walk the pan to the fire. It takes a lot of inspiration from A Monster’s Expedition, with humorous quotes, very gentle difficulty ramp-up, and only a handful of mechanics. Golden Arrow is a sokoban with multiple gravity directions, each box falls its own way, with very few mechanics put to good use in excellent puzzles. Heave Away Haul Away is an excellent Pixelus variant, you must throw and regrab boxes to make a target pixel image, with more interesting mechanics mixed in. Good levels, and a good ramp up in difficulty. I haven’t tried Old Skies, but it looks like a good point&click adventure. Spacecaps is a Sokoban in space, with no gravity, so orienting yourself is a real challenge. Like all Artless games, it looks very barebones, but the levels are super challenging. World of Goo 2 is just coming to Steam after being released almost a year ago on other platforms. If you’re not familiar with the first game, it’s a physics-based puzzle game in which you must use goo to build stable-enough structures that reach high or far. Cursed Sword calls itself Sokoban, but I don’t think it deserves that label, it’s a sliding strategic pathfinding game. Once Upon A Puppet is a 3D adventure / puzzle platformer with great worldbuilding, a good theme, and good graphics. You control a puppet and the hand that pulls its strings. Roam around, jump, push and pull objects to make platforms, upgrade your strings to gain new powers, and stay away from the shadows. Ratico Puzzle Adventure is a pathfinding puzzle game, with multiple goals in each level, but at least back when I first played the demo it put too much emphasis on time challenges. Replicube is pure Lua programming, write the shortest or fastest code to color a 2D/3D/4D cube of voxels to match the target image. Not quite a game as it is a pure code optimization challenge. SokobotS is a multiagent puzzle game that calls itself Sokoban, but the non-grid 3D environment and precision movement makes it more frustrating than thinky. SokoFarm looks like a vanilla Sokoban with a cute theme, seems rather easy, targeting more casual players, though I haven’t played it so don’t just take my word on that. Switch Box feels more like a maze with many interconnected screens, you keep going out one way and in another one, pushing buttons, gathering gems, collecting powers, going back again to reach that high ledge you couldn’t reach before. Interesting puzzles, but there's too much precision involved, with running jumps landing on a pixel, miss it and you land on spikes. Toco is a short game in which you must solve a grid of symbols so that combining all the cells in each column and row results in the desired pattern. A decent logic game, but with a minimal implementation.

https://store.steampowered.com/app/2429190/Amerzone__The_Explorers_Legacy/
https://store.steampowered.com/app/3570020/Eggpan_A_Sokoban_Adventure/
https://store.steampowered.com/app/3633540/Golden_Arrow/
https://store.steampowered.com/app/2641990/Heave_Away_Haul_Away/
https://store.steampowered.com/app/1346360/Old_Skies/
https://store.steampowered.com/app/3288510/Spacecaps/
https://store.steampowered.com/app/3385670/World_of_Goo_2/

And the rest:


Game of the week: Mistified
Highlighting the best release of last week, at least according to the curator’s opinion.

I just love this game, with its simple mechanics that manage to make very challenging levels, the beautiful open world, the wandering map, the secrets and meta-puzzles.

https://store.steampowered.com/app/2338020/Mistified/

Short game of the week: Mole Mole[adamatomic.itch.io]
Highlighting a short and free puzzle game every week!

In Mole Mole you need to find your way home by carefully digging tunnels. Dig through soft soil, use bombs to destroy harder rocks, but make sure you don’t get drowned by the rushing water. Plenty of red herrings in the levels, so don’t just do the obvious, think outside the box! Works in a browser, even on a phone.

Not-quite-short game of the week: The Boons of IIUIR[late-nine.itch.io]
Highlighting another free puzzle game every week!

A short metroidbrania game, you are given a random power on the day of your graduation. Will it be the power to control animals? The power to control fire? Or super speed? Fate had other plans for you, since you get the lamest of powers, the ability to jump in a L pattern. Still, in the end it turns out that yours is the best power of all, since you discover interesting ways to use and solve puzzles where the others have failed. Nice mechanics that you must discover, good world design, funny story. Works in a browser, even on a phone.

Deal of the Week: Inner Tao
You can always check our curator for curated titles on sale. Specials on the front page is incomplete, click the Discounts tab for more.

A “meditative” game from Lucas Le Slo in which you must play with the Yin inside the Yang and the Yang inside the Yin. You must guide two balls, one white and one black, to their target spots, with the restriction that white can only exist inside black spots, and black only inside white spots. Push bubbles to make your own paths, discover many surprising mechanics, think your way to enlightenment in this very challenging take on Sokoban.

https://store.steampowered.com/app/1115870/Inner_Tao/

Spotlight: Alephant
Not to be confused with our Deal of the Week, which is just an especially good deal from the weeklies. Every week we'll pick a puzzler we really like and try to push it down everyone's throats. But with love because it's so good. Or highlight a lesser-known title that's unlikely to get curated. Comment below if you'd like to write about an undeservedly forgotten game for next time!

A “wordless game about language” from Lucas Le Slo, in which you must discover the surprising behavior of the Aleph letter and its many accents. The story is about an Elephant (or is that an Alephant?) who wants to communicate with other animals, but they don’t seem to understand each other, so you must show your mastery over the Aleph letter to successfully communicate. Each chapter introduces a new mechanic, with harder and harder levels, culminating in a “boss” level that really tests your understanding of the rules. And many times I thought I knew how something works only to be proven wrong. The puzzles are excellent, carefully guiding the rule discovery process, always staying one step ahead of what I think I know.

https://store.steampowered.com/app/1823730/Alephant/

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89 Comments
SPIN Protocol Feb 12 @ 11:38am 
Hello! A few days ago my brother and I launched our first game: SPIN Protocol. It's a conceptually simple but increasingly difficult puzzle game about rotating nodes to redirect colored signals- If anyone wants to give it a try, we'd appreciate any feedback
Ixhorb Jan 25 @ 4:34am 
:summersun:
Tanner Dec 5, 2024 @ 6:31am 
@MrL0G1C: I will be reviewing KiNoKoe: Tree's Voice soon.
MrL0G1C Dec 1, 2024 @ 1:27pm 
Could you review https://store.steampowered.com/app/1846710/KiNoKoe__Trees_Voice/ it's an awesome game although a bit rough around the edges, a chill puzzle game with retro Japanese aesthetic and a lot of attention to detail. It deserves more exposure.
Tanner Nov 17, 2024 @ 3:19pm 
@archcorenth:
Steam allows the use of AI in games as long as it does not infringe on the US Copyright Law. Last year the rulings on copyright and human authorship was extended to AI generated images and text. Many of the games we review and recommend use AI, and it doesn't minimize the developer's work. In fact, Archipel Logic Infinite which was completely done by AI, and was given a very positive review by both sdumitriu and myself.
sdumitriu Nov 17, 2024 @ 1:46pm 
Which game are you talking about @archcorenth?
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