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2. As far as I know, no there's no way to make them redeploy the parachute faster. Making them jump more frequently MIGHT do it but I haven't tested.
This happened back in spring 2017, and I couldn’t do a thing because steam kept crashing on me. I was making a backup of tf2 but forgot to back up the entire tf folder. It’s all in the past now so I’m just going to start from scratch again. Maybe I should scale back my map slightly. (It was supposed to be as big as bigrock but with a setting in a oversized warehouse.)
Regardless, that’s anyways. I’m going to do some fiddling with the robot code to try to make demos charge with a deployed parachute. Hopefully.
Edit to above sentence: I finally found out how to get the parachute deployed into a homing charge; just fiddling with the AutoJump settings and then BOOM. my Homing Divebombers are now back to their pre-Jungle Inferno selves again.
seeing the gameplay on this custom tour has given me some additional inspiration for making new bots to fool around with; dockyard especially was very clever with its boss bot (though im surprised that it didn't suicide for being so large).
i looked in the pop file for its attributes and found this:
it's a wonderful idea but i'm not sure if it can work with most weapons. hitscan might not be a very good choice to use with this; it would be great if it did work, though. arrow machine guns robots would then be a thing anyways, is it through the source model viewer that i would use to change the custom projectile model? or is it something else that is accessible within the tf2 directory; i don't remember where to look.
enjoying titanium tank so far; i'm currently half way there and i'm not looking forward to getting my ass handed to me in downtown.
EDIT: i almost forgot! how do you apply war paint and festivizers to weapons for the robot code? i want to make more festive variants of robots for next smissmas.
To use custom models on a hitscan robot, use "override projectile type" on it first to set it to a valid projectile type. Then, apply the custom model. Here's an example ok, it's not hitscan, but the method's the same:
Ask Hydrogen.
You and me both.
If needed, move this somewhere else to prevent a mess of unpolished text in a response to my own subthread.
so i finally finished this community tour and got my medal in the recent patch.
it was not worth it, but im still glad i got it from the very hard work.
in doing so, i decided to celebrate for myself the only way i ever do: disassembling the .pop files for any inspiration for maps and robutts.
for one of the files i ended up finding this (typing this was really weird):
this was from a boss bot which i will leave the name up to those who didnt play that map yet.
what does this do? it seems similar to the "flame size/life bonus" attributes, but it seems to also involve gravity and lift of the flame particles. i couldn't tell in-tour because it died pretty early for my team to get too affected. if my suspicions are on the right track, should i use these instead of flame life/size?
Default Attribute Values
https://youtu.be/gKnV2Q1vSTM