STEAM GROUP
Potato's Custom MvM Servers potatomvm
STEAM GROUP
Potato's Custom MvM Servers potatomvm
831
IN-GAME
5,049
ONLINE
Founded
March 31, 2017
Language
English
Location
United States 
ABOUT Potato's Custom MvM Servers

A home for MvM mappers, mission makers, modders, and players interested in creating and playing MvM content!

FOR CANTEEN CRASHER: CLICK HERE[potato.tf]

Welcome to our community!
Welcome! This is the official steam group for Potato's MvM Servers, home to many community MvM maps, missions, and mods!

What do we do?
We are a community of non-Mann Up MvM players, mappers, mission makers, server admins, and modders who help MvM mappers and mission makers develop and test their new upcoming content for the entire TF2 community to enjoy!

Should I join this group?
You should join this group if you are genuinely interested in playing and testing community made MvM content. We will broadcast events to invite the community to join us to play custom MvM not found on other servers. If this does not interest you, do not join this group.

Feel free to join our group chat to talk with us about MvM design or making MvM content!

Testing your MvM content
Visit this forum and make a request to host your files on our servers. If you need specific individual help, ask for help from someone with a gold star in the steam group chat.

Final Comments
If you have any questions or comments don't hesitate to post in the group comments page or join our steam group chat!

Thank you all for keeping MvM alive with new maps and missions! We hope you enjoy your stay with all the maps and missions we have to offer.
POPULAR DISCUSSIONS
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RECENT ANNOUNCEMENTS
Weekend Outage (Extended to 24th)
Status Update (Preview Website is live!)
October 11 Announcement

Hey guys. This is going to be a short announcement. I'm just posting here to let you guys know we haven't forgot about batch 2.

Hydrogen has been away the past two weeks on a family roadtrip. The patch has been ready for quite awhile but he began working on some database optimizations; this includes improvements to the reservation system and contract system, the latter of which includes a fix for the infamous CP desync bug where the previous wave's progress does not save to the website. After the patch, your contract progress will also save upon the start of each wave; it's a bandaid solution but the best we can do right now.

These things will be tested over the weekend in preparation for Wednesday's possible patch, granted Hydrogen makes it back home on time (current ETA is Saturday).

The patch will include a complete balance pass for all contracts and their bonus objectives to make them less frustrating and grindy. Additionally, completion of bonus objectives will be required in order to receive 2 of a contract's total stars, with each bonus objective awarding 1.

A completed contract with missing bonus stars will look like this.[i.gyazo.com]

Note: You DO NOT need to complete all bonus objectives to complete a contract. If a Contract awards 5 stars and you manage to reach 100CP, you will receive 3 stars. The other 2 are awarded for doing the bonus objectives (1 each).

23 new class contracts will be added; for those people who lost stars due to incomplete bonus objectives, you have many more stars to gain doing these instead.

There are 7 new maps and 12 new missions for you guys to play as well. The list can be viewed here[i.gyazo.com] (Doppler comes with one intermediate and one advanced mission).

Remember, Wednesday is still a tentative launch date but believe me when I say we are trying are hardest to get this out ASAP. The only thing holding us back right now is Hydrogen's absence.

Thank you for your patience and we hope you've all been enjoying this campaign.


Pending Balance Changes:
All Class:
  • [+2]
    • Objective 2
      Before: "(0/10) Kill 5 medics that have Ubercharge at once."
      After: "(0/10) Kill 3 medics that have Ubercharge at once."

Scout:
  • Basic
    • Primary Objective
      Before: "Kill 10 robots."
      After: "Get 10 assists."

  • Expert
    • Objective 3
      Before: "(0/1) Collect $4000 in a mission."
      After: "(0/1) Collect $3000 in a mission."

  • Bringing the Pain
    • Primary Objective
      Before: "Deal 5,000 Damage in a single life for 6CP."
      After: "Deal 2,500 Damage in a single life for 3CP."

    • Objective 3
      Before: "(0/2) Survive 500 damage while using Crit-a-Cola."
      After: "(0/2) Survive 350 damage while using Crit-a-Cola."

Soldier:
  • Expert
    • Primary Objective
      Before: "Kill 10 Ubercharged Medics for 10CP."
      After: "Kill 1 Ubercharged Medic for 2CP."
  • Extra Motivation
    • Objective 2
      Before: "(0/3) Use the Concheror to heal your team for 500HP in a single life."
      After: "(0/3) Use the Concheror to heal your team for 500HP."

    • Objective 3
      Before: "(0/2) Survive 1000 damage while using the Battalion's Backup for 15CP."
      After: "(0/3) Resist 1000 Damage while under the effect of the Battalion’s Backup for 10CP."
(Resisting damage is MUCH easier than surviving damage. Increased the objective limit as a result.)

Pyro:
  • Expert
    • Objective 2
      Before: "(0/4) Kill the bomb carrier with a reflected projectile for 10CP."
      After: "(0/15) Kill a robot with a reflected projectile for 3CP."
(People were having trouble waiting for the right robot to pick up the bomb, let alone kill it with a reflect before your team does. As a result, reworked into something much easier but raised the limit.)

Demoman:
  • Basic
    • Objective 3
      Before: "(0/5) Destroy 5 or more robots with a single explosion."
      After: "(0/5) Destroy 3 or more robots with a single explosion."

  • Advanced
    • Objective 3
      Before: "(0/2) Destroy 5 Giant Robots in a single life for 15CP."
      After: "(0/5) Destroy 2 Giant Robots for 6CP."

  • Expert
    • Objective 2
      Before: "(0/8) Kill 5 Ubercharged Medics at once."
      After: "(0/8) Kill 3 Ubercharged Medics at once."

Heavy:
  • Advanced
    • Objective 3
      Before: "(0/5) Heal teammates by 150 HP."
      After: "(0/5) Heal teammates by 100 HP."

Sniper:
  • Basic
    • Objective 3
      Before: "(0/2) Kill 5 Giants in a single life for 20CP."
      After: "(0/5) Kill 1 Giant for 8CP."

  • Expert
    • Objective 2
      Before: "(0/15) Destroy 5 medics that have Ubercharge at once."
      After: "(0/15) Destroy 3 medics that have Ubercharge at once."

Spy:
  • Basic
    • Objective 3
      Before: "(0/5) Kill 25 sapped robots for 5CP."
      After: "(0/3) Kill 10 sapped robots for 8CP."

  • Advanced
    • Primary Objective
      Before: "Deal 7500 Damage in a single life for 10CP."
      After: "Deal 2500 Damage in a single life for 3CP."

  • Expert
    • Primary Objective
      Before: "Kill 10 Engineers or Snipers for 10CP."
      After: "Kill 1 Engineer or Sniper for 1CP."

  • Avarice
    • Primary Objective
      Before: "Collect $250 for 5CP."
      After: "Collect $50 for 1CP."

3,665 Comments
Sounds fun, now I only need to find the easiest mission out there and assemble my demokinght friends
interrobang 13 hours ago 
Boots + Shield + Melee
Fission Power 13 hours ago 
Huh, complete the whole mission with demoknights? Interesting what this means.Killing only with melee weapons? Can you still use Sticky Jumper and knockback ubered robots with Loose Cannon or not?
interrobang 15 hours ago 
Server outage is going to last into the 24th since Hydrogen is going to be gone tomorrow and he still needs to work on the backend.
Loneliest Gamer Oct 21 @ 12:38pm 
Heck I already completed the canteen crasher
Delly Oct 21 @ 12:03pm 
Heck I didn't even start the canteen crasher
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Founded
March 31, 2017
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Location
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