STEAM GROUP
insGamer Private Servers insGPriv
STEAM GROUP
insGamer Private Servers insGPriv
3
IN-GAME
132
ONLINE
Founded
October 1, 2016
Language
English
Location
United States 
ABOUT insGamer Private Servers

insGamer Private Servers Group

➟ This Steam Group gives you permission (whitelists) you to play on our private servers.

IMPORTANT NOTICES

JUST JOINED?
If you just accepted a Steam Invite to this group or requested to join and it was just accepted, you will have to wait for a map change on all servers before the whitelist will be refreshed and current, allowing you to join.

CRASHING?
If you experience crashing, especially that of a CTD (Crash-to-Desktop) while playing on our private servers, please set the PAGED POOL MEMORY to LOW at the very bottom of the Video Settings. This setting should have almost no effect on performance and no change on quality of game at all; this is due to the sheer size of our modification.

SERVERS & SERVER INFORMATION:

Below is the information for insGamer Private servers, which includes:
Server name, IP address and a short description of their settings

❖ Shared Server Settings

SERVER-WIDE SERVER SETTINGS
☑ Stock and custom maps
☑ Features all stock and custom firearms unlocked for each class
☑ No weight gain due to equipment
☑ 8 Players versus 30 Enemies (32 for WWII weapons server)

insGamer.com - Tactical #1 [No Medic or LMG]

Server IP: 108.61.27.251:27015

SERVER SETTINGS / FEATURES
⨁ Explosives have been restricted to specific squad classes
No Medics
No Light Machine Guns

insGamer.com - Tactical #2 [Medic]

Server IP: 108.61.27.251:27016

SERVER SETTINGS / FEATURES
⨁ Explosives have been restricted to specific squad classes
⨁ One Medic Slot

insGamer.com - Tactical #3 [No Medic]

Server IP: 173.53.125.21:27016

SERVER SETTINGS / FEATURES
⨁ Explosives have been restricted to specific squad classes
No Medics

insGamer.com - Tactical #4 [Medics | Hardcore]

Server IP: 173.53.125.21:27015

SERVER SETTINGS / FEATURES
⨁ Unlike other medic servers, there is no respawn for counterattack unless revived
⨁ Explosives have been restricted to specific squad classes
⨁ Two Medic Slots

insGamer.com - The Lounge [Medics]

Server IP: 108.61.27.251:27017

SERVER SETTINGS / FEATURES
⨁ Features WW2 era weapons
⨁ Explosives are not limited to any specific squad class
⨁ Explosive stacking plugin is enabled
⨁ Three Medic Slots


insGamer.com - WWII Weapons [Medics]

Server IP: 173.53.125.21:27017

SERVER SETTINGS / FEATURES
⨁ Features only WW2 era weapons
⨁ Explosives are not limited to any specific squad class
⨁ Two Medic Slots

QUICK LINKS
POPULAR DISCUSSIONS
VIEW ALL (7)
RECENT ANNOUNCEMENTS
Private Server #1 - A test bed for future new features!
UPDATE - FUSED TNT CHARGES & ALL PARTICLE EFFECTS

I have gone ahead and since the original posting of this announcement pushed an update to the server and the theater file. Along with the TNT charges (engineer class), this also includes all the particle effects I can see using for quite some time. So you will not be expected to have to reconnect to fix the issue more than once after the 1st/original join of the server is made and you have downloaded the files.

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Hey guys and girls! This is just a notice on some changes to server #1 for those who actually read these things.

IF YOU DO NOT LIKE READING - PLEASE AT LEAST READ THE "NOTICE" IN THE SECTION ABOUT CUSTOM PARTICLE EFFECTS, THANK YOU.

Server #1 has been on the decline of use, as we mainly play on #3 or #4, which there is nothing wrong with that. I'm always trying to offer a vast array of features and some people will take to other stuff, as others might find something else more interesting. Therefore, I have transitioned #1 to be my personal proving ground for the future features of the insGamer private server group.

The state of Server #1 is currently this (as of the posted date and time of this announcement)

REMOVAL OF LIGHT MACHINE GUNS - I have removed the LMGs at the moment to make room for the testing of new weapons. It also seemed easier just to remove a whole class of weapons, rather than nitpicking which to go and which to keep. Also by removing this class of weapon, I feel it should make the situation in the game a little bit more "intense" - from the aspect you can't just spray down a herd of insurgents with 200 rounds and call it a day.

CUSTOM PARTICLE EFFECTS - I have achieved the ability to send custom particle effects via FastDL - which means a web/HTTP download from the server (not Steam Workshop) will transmit to you the custom particle effect files. If I had gone the Steam Workshop route, this would have required a manual subscription by everyone to our modification.

! NOTICE !
The FIRST AND ONLY time you join insGamer Tactical #1 you will have to either rejoin (easily done by typing "retry" in console) OR wait for a map change. If you do not, because the particles were not precached for the current map, everytime any one uses a weapon/explosive with the custom particles, it will emit red X's. The files will remain within your Insurgency game directory, even after you close the game. So, like stated before, this is a one time thing (or whenever I push new particles, I'll try to consolidate it so it's not frequently)

What will custom particles allow? Well to sum it up, basically particles are what you see everytime you see a muzzle blast or blow something up. Pretty much sounds like what it is. Already on server #1 I have gone ahead and added M18 smoke with orange smoke for marking. This smoke is orange and billows up higher and not as wide as your standard M18 smoke, making it good for marking down players, objectives, points of interest (like resupply points) and more.. I hope to implement more stuff in the future like the timed TNT charge from Day of Infamy, which has a fuse and weren't able to use up until now. Also, napalm has the ability to look a lot more realistic too now, but I want to see how this goes first before I do anything dramatic.

I hope you guys continue to work with me in both understanding what it takes to get some of this stuff to work correctly and also by providing me feedback. If you want to provide feedback and ideas, feel free to contact me directly.

- Mike

!IMPORTANT - READ! - 9/29/2017 Updates and Changes
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5 Comments
cat May 10 @ 11:12am 
The best servers in Insurgency, no doubt. Soon they'll also be the best servers in Insurgency Sandstorm!
(AHC)SM0KE~~~ Dec 22, 2017 @ 4:44pm 
Every one on this server a merry chrismas and a happy new year to you
⪻SteelWolf⪼™ Jun 24, 2017 @ 3:10pm 
I hope for tactical and coop on high level :)
T5 Elliot Wilde Dec 23, 2016 @ 11:31am 
Haha you are the best "Rambo" I ever meet in :ins: and not noob so don't worry :D
Compf Nov 22, 2016 @ 12:17pm 
Hi all, I'm new, I hope not noob :)
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IN-GAME
132
ONLINE
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Founded
October 1, 2016
Language
English
Location
United States 
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