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翻訳の問題を報告
Hi guys. I haven't shared fresh news for a long time.
This time they are pretty sad. I managed to launch the game in Unity, gaining complete control over its execution. Unfortunately, there are two problems that prevent further progress:
1) The game has a large number of custom shaders. More than 100. There are no source codes for these shaders. Unity stopped supporting precompiled shaders in 2015.
2) Texture format R5G6B5 is no longer supported, and it is used to render various PSX textures.
This means that you need to spend a lot of effort on correcting these shortcomings or go back to the old version of Unity and adjust the code for it. In any case, this means a step back and is very demotivating.
There is good news - during working on OpenVIII, I wrote a cool formatter for JSM scripts that describe all the events at the locations and some scripted fights. It is easy (but long -_-) can be rewritten for IX and, finally, get a handy tool for creating NPCs and your own quests.
http://forums.qhimm.com/index.php?topic=18923.0
What I will do in the near future - I don't know. Probably, I will cut off the tails that have grown during the work on the re-creation IX. Will see...
In any case, I stay in touch. You can ask questions, I will try to answer them.
What I want to do, is change the steal mechanic so that you have a 100% steal rate. Basically so you can steal 3-4 times and get all the items an enemy has every time (or, at the very least I'd settle for drastically raising the steal rate).
I'm pretty sure the code that needs to be adjusted is in "Final Fantasy IX\StreamingAssets\Scripts\Sources\Battle\0058_StealScript.cs", but I'm unable to actually alter (or fully understand) said code.
I'd appreciate any help figuring out how to do this.
https://imgur.com/a/cFYryS3
ff9.ffrtt.ru/rus/albeoris_cheats_0058_StealScript.cs
Where is our new quests?! >.<
Looks at code
Yea, I can vaguely see what you did there, but I wouldn't be able to replicate it...
And one more question, the Beatrix part of Memoria... Is that basically an import of the Beatrix mod from Alternate Fantasy, where beatrix can be recruited and in present in scenes and such, or just hacking her into the party? and if it's just hacking her into the party... Has anyone managed to get the Beatrix mod (from Alternate Fantasy) working with Moguri and/or Memoria?
Of course, you can change the loot mechanics.
But by default, the game uses the data associated with each specific battle (not the enemy).
Just hacking. :)
---
Also fun edit I found while looking through things, I can't figure out how to make this into a separate script file, but it works fine if editing the base file and compiling it.
File: 0065_EatScript.cs
Edit: Remove the following section:
Result: Quina's 'Eat' command will work 100% of the time. you can use it on an enemy with 100% HP, and it'll still work. You still won't be able to eat uneatable enemies, and it won't change if you learn a skill or not.
Nice way to remove the tedium of getting an enemy to the right HP to learn a Blue Magic from. Easily abused though, since it insta-kills most enemies.
I am grateful for any help!
Indeed, that's not relevent if the boosters are all disabled: you need to set "Enabled=1" in the "[cheats]" section for it to work.
Does that sounds right to you?
Because both the 960f limit and the "encratio" set by the field scripts seems to match with the PSX version as described by SoftReset[gamefaqs.gamespot.com].
My mod is jot compatible with memoria but honestly, you should really use moguri over mine. It's superior in every aspect. :)