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All Discussions > Final Fantasy IX > Topic Details
Magus9 Nov 18, 2017 @ 7:42am
FFIX Characters' scripts
Greetings!
Could anyone help me to change Zidane's appearance through any modding tool, please? I love the way he looks when in trance. I wonder if it is possible to establish trance Zidane as the default one in battle or walking around the world (just the appearance, not the skills).

Thanks in advance, have a good day!
Last edited by Magus9; Nov 18, 2017 @ 7:42am
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Showing 1-10 of 10 comments
Tirlititi Nov 18, 2017 @ 3:30pm 
I had a similar request some time ago and I did a quick & dirty mod for that:
https://www.dropbox.com/s/ia1epc8iodezg63/PC_AlwaysTranceMod.zip?dl=1

It's not limited to Zidane though ; all the characters use their trance battle model by default.
Magus9 Nov 18, 2017 @ 4:14pm 
Originally posted by Dwight:
Hades Workshop is the route to go, but there isn't a model importer yet:
http://steamcommunity.com/app/377840/discussions/0/353915953249510749/?ctp=40#c1482109512321086770
Right now you can only export models.
So, it seems we have to wait a little longer for this being possible.
Magus9 Nov 18, 2017 @ 4:16pm 
Originally posted by Tirlititi:
I had a similar request some time ago and I did a quick & dirty mod for that:
https://www.dropbox.com/s/ia1epc8iodezg63/PC_AlwaysTranceMod.zip?dl=1

It's not limited to Zidane though ; all the characters use their trance battle model by default.
Thanks for your response! but it does not work to me, the game does not start. The truth is that I have already used Hades Workshop to edit the Assembly-CSharp.dll file. Is it possible to use your mod and an already edited .dll file?
Tirlititi Nov 19, 2017 @ 6:23am 
Hum, you may try to import the .hws file in Hades Workshop instead. If you have the most recent official update of the game as a basis, it should work.

So, if you have your mod stored within a .hws file, you can safely do this:
1) Open a non-modded game,
2) Import your .hws file,
3) Import the "AlwaysTranceMod" .hws file,
4) Export as Steam Mod.

If you only have your Steam modded files but no .hws for it (I don't recommend it), you can try to open the modded game with HW and then do the steps 3-4 above, but I can't guarantee that the modded game is opened properly by HW.

I don't remember how I did that mod. I'm sure there's nothing very complicated but it's CIL code modding so you always have to know what to do beforehand. I'll check about it if you fail to import my .hws file.
Magus9 Nov 19, 2017 @ 4:58pm 
Originally posted by Tirlititi:
Hum, you may try to import the .hws file in Hades Workshop instead. If you have the most recent official update of the game as a basis, it should work.

So, if you have your mod stored within a .hws file, you can safely do this:
1) Open a non-modded game,
2) Import your .hws file,
3) Import the "AlwaysTranceMod" .hws file,
4) Export as Steam Mod.

If you only have your Steam modded files but no .hws for it (I don't recommend it), you can try to open the modded game with HW and then do the steps 3-4 above, but I can't guarantee that the modded game is opened properly by HW.

I don't remember how I did that mod. I'm sure there's nothing very complicated but it's CIL code modding so you always have to know what to do beforehand. I'll check about it if you fail to import my .hws file.

Thanks for your intructions, but I did exactly what you said and still not working. Now I can enter the game but when a battle occurs the screen remains in black after battle-blurring. My game version is V20160426 I think it is the last update.
What I did is:
1. to reinstall the game from 0, without any modification.
2. to use HW to import your TestTrance.hws file (just your file to test it) and then save it as Steam Mod.
3. to copy the x64 and StreamingAssests folders in Final Fantasy IX replacing all content.

Did I miss something? thanks for all your support and intructions. :)
Tirlititi Nov 20, 2017 @ 12:43am 
No, that's not the latest version. The latest version was compiled in december 2016 (and came out a few months later). For some reason, Steam doesn't always update the game even after a full reinstallation.

To update the game, go to your Steam's "My Games", right-click on FF9, then "Properties", then search for something like "Verify the integrity of the local files" and do that. It also uninstalls all the mods (replacing the files in FF9's Steam folder).
Magus9 Nov 20, 2017 @ 6:02am 
Originally posted by Tirlititi:
No, that's not the latest version. The latest version was compiled in december 2016 (and came out a few months later). For some reason, Steam doesn't always update the game even after a full reinstallation.

To update the game, go to your Steam's "My Games", right-click on FF9, then "Properties", then search for something like "Verify the integrity of the local files" and do that. It also uninstalls all the mods (replacing the files in FF9's Steam folder).
It is working! I updated itt and now it works. Thanks for everything :) I really appreciate your instructions aand your mod :)
Tirlititi Nov 20, 2017 @ 7:39am 
@Magus: You're welcome :)
@Dwight: If I remember correctly, the character models are half-transparent with the "ghost" version. It was initially a bug that I obtained by mistake when making this mod and I thought it was neat so I've kept a version of it.
Magus9 Nov 20, 2017 @ 10:15am 
Originally posted by Tirlititi:
@Magus: You're welcome :)
@Dwight: If I remember correctly, the character models are half-transparent with the "ghost" version. It was initially a bug that I obtained by mistake when making this mod and I thought it was neat so I've kept a version of it.
I have one more question. Is there any way to make Zidane the only one to look in trance?
Magus9 Nov 20, 2017 @ 12:42pm 
Originally posted by Dwight:
Originally posted by Magus9:
I have one more question. Is there any way to make Zidane the only one to look in trance?

CIL code edit, yes.
Could you explain how to do that, pls?
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