STEAM GROUP
eXplorminate e4X
STEAM GROUP
eXplorminate e4X
64
IN-GAME
878
ONLINE
Founded
September 24, 2014
Language
English
Location
United States 
Galdred Jun 16, 2021 @ 8:42am
Zodiac Legion, a tactical RPG with a dynamic strategic campaign
Hey there! As no one has been posting about my game here, but I hope it may still be of interest to some of you:
I started to make Zodiac Legion because there was no game combining turn-based dungeon crawler with an X-COM like geoscape.
On the tactical part of the game, you lead your party of champions in deadly dungeon raids (but we also have outdoor missions!), plundering ancient ruins for magic lore, or taking control of sources of magic power.
On the strategic part, you take command of the order, choose your foes and allies, your missions, and decide where to direct your research and magic crafting efforts. The "geoscape" is also turn-based, with each turn being one month of the Zodiac.

https://store.steampowered.com/app/812910/Zodiac_Legion/
Last edited by Galdred; Jun 16, 2021 @ 8:48am
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Showing 1-11 of 11 comments
Chris Koźmik Jun 16, 2021 @ 10:06am 
O! Didn't know you resumed work on it :)
Galdred Jun 16, 2021 @ 10:08am 
Originally posted by Chris Koźmik:
O! Didn't know you resumed work on it :)
I never really stopped! I just had to take a few months-long breaks to get contract work money at some points.
Nasarog Jul 7, 2021 @ 10:03am 
Hmm. looks interesting.
BBB Apr 13, 2022 @ 9:42am 
This just popped up on my radar courtesy of Qt3, and I was going to post about it. Good thing the search function works!


Explorminate, investigate!

Link (OP link died on me):


https://store.steampowered.com/app/812910/Zodiac_Legion/
Last edited by BBB; Apr 13, 2022 @ 9:43am
Galdred Apr 14, 2022 @ 1:04am 
Thank you, BBB! I still have to add the "lite 4X" elements. The plan is to have 4X operations (like battles, infiltration) being played as chained missions (a bit like the influence in Twilight Struggle, but with mission outcomes used to increase/resolve influence in an area).
Last edited by Galdred; Apr 14, 2022 @ 1:05am
redwitch Apr 14, 2022 @ 4:27am 
very interested in your game. Good luck with that!
BBB Apr 14, 2022 @ 7:31am 
Originally posted by Galdred:
Thank you, BBB! I still have to add the "lite 4X" elements. The plan is to have 4X operations (like battles, infiltration) being played as chained missions (a bit like the influence in Twilight Struggle, but with mission outcomes used to increase/resolve influence in an area).
You're welcome!

There is a demo guys, I think you should all have a go :).
Galdred Apr 15, 2022 @ 6:10am 
Originally posted by BBB:
Originally posted by Galdred:
Thank you, BBB! I still have to add the "lite 4X" elements. The plan is to have 4X operations (like battles, infiltration) being played as chained missions (a bit like the influence in Twilight Struggle, but with mission outcomes used to increase/resolve influence in an area).
You're welcome!

There is a demo guys, I think you should all have a go :).
Just a word of warning! The demo is still quite "raw", and lacks progression(it is a combat demo only) and explanations.
Nasarog Apr 22 @ 7:45am 
Anything new with this one?
Galdred Apr 22 @ 9:33am 
Originally posted by Nasarog:
Anything new with this one?
Hi!
We added a tutorial, reworked the AI and combat mechanisms, and improved optimization (there is still a good margin for progress, though). We also added things like traps and teleporters.

The strategic elements have still to be added back, but that should come "soon" (the plan is to have the first skeleton back for Summer).
Nasarog Apr 22 @ 12:50pm 
Originally posted by Galdred:
Originally posted by Nasarog:
Anything new with this one?
Hi!
We added a tutorial, reworked the AI and combat mechanisms, and improved optimization (there is still a good margin for progress, though). We also added things like traps and teleporters.

The strategic elements have still to be added back, but that should come "soon" (the plan is to have the first skeleton back for Summer).

Great, keep at it.
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