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Right stick is working in windows's game controller settings test
Steam log controller.txt is telling me how amazingly broken Define Layout ui and saved file functionality are. As well as Steam Inputs xbox extended feature drivers. Saved layouts are not being applied. i really just checked right stick is mapped and renamed msGen2xbox_one
Basicaly my gen2 MS xbox one controller is being detected by Steam Input as TM eSwapX Pro controller. Which is a gen3 xbox one type controller.
am sure there is vdf somewhere i just need to edit but cant find thread naming it or managed to find yet and have other stuff in device manager should check out
for now i just hid device and disabled xbox configs in controller settings so it works in game
is a good workaround for the saved defined layout thing not being applied
sdl_gamepadbinding shows the most recently uploaded controller layout first in list but at bottom of config.vdf says it still pending upload.
Is this a steam server or steam cloud issue? dunno where those files get uploaded too
Interestingly steam log controller.txt says steam input is using yet another defined layout listed in sdl_gamepadbinding section of config.vdf
Can also see in config.vdf ms xboxone gen 2 controller being used has changed guuid by one digit after recent firmware update
even in game stats for last ten game show a surprising difference
steam input off
https://steamcommunity.com/sharedfiles/filedetails/?id=2922547360s
steam input onand applying xbox config for game (default recommended gamepad)
https://steamcommunity.com/sharedfiles/filedetails/?id=2922547344
Took screenshot after had a working controller again, knew those scores would be hopefully better but whooeee was not expecting that much
todays update triggered newbigpicture tutorial which helped out for seeing the global shortcuts etc
lots of new things in todays update helped make the recent changes much more obvious/intuitive somehow
The moment I turn on my DualSense steam "detects" the controller (even if PS configuration is off and the led colour doesn't change) and it starts adding steam custom hotkeys to it.
(Example PS icon + Triangle still turns off the controller that's not part of the native DualSense controller that it's still Steam's stuff).
So basically I learned my lesson. If I can buy a game that natively supports DualSense outside Steam, I'll do that.
I'm really tired of this. There is no way to run a Steam game closing steam. A year or two years ago Steam Input used to stay 100% OFF when it was disabled. Now it is like it is part of Steam app so can't have Steam opened without impacting your controller. At least not in Windows 11. In Linux is different. (They probably test this more in Linux than in Windows now).
In my opinion Steam should only try to detect a controller when pressing "Play" button and only if steam input is enabled.
My guess with Linux is that there's no global xinput-like layer that Steam can wedge itself into to prevent other applications from being able to access the controller the way it does on Windows.
I actively avoid buying any game on Steam that's available for sale on another store because Steam Input's completely broken for my account and Valve's true colors have come to light when they won't refund you for games that their stupid mandatory DRM client has rendered unplayable using gamepads.
Highly recommended that you install it, and also boycott Steam in general for their anti-consumer practices.
https://github.com/SpecialKO/ValvePlug
Thanks mate !
Anti-consumer practices?
Did I miss something?
The Steam client is required as DRM to launch games, but the DRM breaks controllers. The Steam client's input manipulation wasn't part of their DRM 20 years ago when we bought our games. That's value they subtracted from our games in the interim. Very much anti-consumer.
I am just discovering this rabbit hole after my brand new controller with dongle randomly does double inputs on dpad and face buttons (all buttons really). Was lucky I decided to test with a game outside Steam where this DOES NOT happen.
It's as if debounce on a mouse was missing. Felt like losing my mind trying to disable/enable Steam input, testing different settings and even testing "fire end delay" only to feel the controller sluggish while still experiencing the random double inputs (though less frequent).
I will make sure to test this when I get home and hope it solves my issue. I have previously used SpecialK as well but it was a bit over my head and long ago, so many many thanks for this. Will make sure to donate if it works!
Never forget that GabeN’s employer prior to him and Mike Harrington forming Valve was Microsoft. This is straight out of their playbook. You can take the man out of Microsoft, but you can’t take Microsoft out of the man.