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I patched the Steam overlay ~2 years ago to handle HDR in D3D11. Is there someone I can talk to about getting this an actual platform feature?
The overlay needs some extra brains to handle colorspace processing (Rec 2020 <--> sRGB gamut and sRGB <--> PQ gamma). I did all that by ammending a few new fields to your shaders to denote colorspace. I also added a luminance setting since the overlay's too dim to be seen in games that use scRGB HDR.
I am fairly certain this will not take too much effort for you guys to implement. I solved HDR screenshot capture too, but that is _extremely_ complicated stuff that would take me a month to explain ;)