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Special K - "Kaldaien's Mod" Special☆K
STEAM GROUP
Special K - "Kaldaien's Mod" Special☆K
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May 23, 2016
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Tales of Symphonia not launching with the Fix and a save file
Hey Kaldaien, I'm having some issues with the fix too. A command prompt opens up, does some reading and then shows

"Initialize Heapmanager"

then a white window opens, makes a sound and then force closes. Do you think there is a work around for this problem? I tried to install the game and reinstall it but the same problem persists.

If i change the save datas location and sart without any save data in the folder, It works, But if I launched the game and a save folder was created, the game does not work the second time. Its like I can only play the game while changing my save location and that means I can't play the game at all. :(

Could anyone please help me? I'm using GeDoSaTo Tool in the mean time, but it's not as good as the TOSFix.

These are the logs files:

crash : {LINK REMOVED}

d3d9: {LINK REMOVED}

dxgi_budget: {LINK REMOVED}

game_output: {LINK REMOVED}

preloads: {LINK REMOVED}

steam_api: {LINK REMOVED}

textures: {LINK REMOVED}

tsfix: {LINK REMOVED}
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Showing 1-9 of 9 comments
Kaldaien Aug 30, 2017 @ 3:54am 
Turn off flip model. It's not liking your Intel GPU for some reason.

I cannot remember the name of the option offhand, but it's in tsfix.ini and should be called something flip. The guide should also mention it.
76561198225523856 Aug 30, 2017 @ 9:48am 
Originally posted by Kaldaien:
Turn off flip model. It's not liking your Intel GPU for some reason.

I cannot remember the name of the option offhand, but it's in tsfix.ini and should be called something flip. The guide should also mention it.

AllowFlipEx=true

Replaced "true" with "false" but it still doesn't work. :(

Anything else that I can do?
Anyone?
JBeckman Sep 2, 2017 @ 6:18am 
I wonder if bypassing the Intel GPU would work as a workaround?

From the Nvidia control panel either add a profile for the game exe and set the "preferred graphics processor" option to Nvidia or set it up so you can right click and select the GPU you want to use via a shortcut to the game which you can easily create by just right clicking on the game on Steam and selecting the "create desktop shortcut option" but these are just suggestions after reading the d3d9.log file where it looks like the Nvidia GPU is initializing (The 820M Fermi.) and then Intel's GPU driver (igdumdim32.dll) goes in and you get that game crash.

08/30/2017 12:17:15.700: [ D3D9 ] [@] Return: D3DERR_INVALIDCALL

https://forums.geforce.com/default/topic/555317/geforce-drivers/where-is-the-quot-use-high-performance-gpu-quot-option-/post/3857300/#3857300



If i change the save datas location and sart without any save data in the folder, It works, But if I launched the game and a save folder was created, the game does not work the second time. Its like I can only play the game while changing my save location and that means I can't play the game at all. :(

That's an odd one though, is one of the default game options interfering? So whenever the settings file is removed the game works but then on next start it crashes again, only thing I could possibly think of is MSAA which was patched in some time after launch though I doubt it's that.
(The game is using DirectX9 so 2x or 4x MSAA if enabled should be supported even by very old GPU's.)

Not much more than a suggestion, if it helps that's good but the issue is kind-of worked around rather than solved and why would the Intel GPU initialize anyway? Especially after the Nvidia one is already being utilized unless it's just the driver interfering.


EDIT: Being on AMD I can't easily check the Nvidia driver options myself though but the log files show you're using a very recent driver so there shouldn't be any problems there. :)
(And Intel tends to manage their drivers via Windows Update and it's probably kept up to date too via that.)
Last edited by JBeckman; Sep 2, 2017 @ 6:21am
Originally posted by JBeckman:
I wonder if bypassing the Intel GPU would work as a workaround?

From the Nvidia control panel either add a profile for the game exe and set the "preferred graphics processor" option to Nvidia or set it up so you can right click and select the GPU you want to use via a shortcut to the game which you can easily create by just right clicking on the game on Steam and selecting the "create desktop shortcut option" but these are just suggestions after reading the d3d9.log file where it looks like the Nvidia GPU is initializing (The 820M Fermi.) and then Intel's GPU driver (igdumdim32.dll) goes in and you get that game crash.

08/30/2017 12:17:15.700: [ D3D9 ] [@] Return: D3DERR_INVALIDCALL

{LINK REMOVED}



If i change the save datas location and sart without any save data in the folder, It works, But if I launched the game and a save folder was created, the game does not work the second time. Its like I can only play the game while changing my save location and that means I can't play the game at all. :(

That's an odd one though, is one of the default game options interfering? So whenever the settings file is removed the game works but then on next start it crashes again, only thing I could possibly think of is MSAA which was patched in some time after launch though I doubt it's that.
(The game is using DirectX9 so 2x or 4x MSAA if enabled should be supported even by very old GPU's.)

Not much more than a suggestion, if it helps that's good but the issue is kind-of worked around rather than solved and why would the Intel GPU initialize anyway? Especially after the Nvidia one is already being utilized unless it's just the driver interfering.


EDIT: Being on AMD I can't easily check the Nvidia driver options myself though but the log files show you're using a very recent driver so there shouldn't be any problems there. :)
(And Intel tends to manage their drivers via Windows Update and it's probably kept up to date too via that.)

Thanks for helping me. I tried what you said but it still doesn't work. Gives me the same white screen splash and then force closes. :(
JBeckman Sep 2, 2017 @ 6:51am 
That's unfortunate, working around the integrated GPU is obviously not going to be enough then and it's still weird how the game apparently works with those files cleaned out too but then breaks on the next start.

EDIT: Or if it's the save files but why would those cause any problems.
(And only with SpecialK loaded at that, if it was trying to sync to Steam cloud and that caused some issue it would be one thing but it's not that.)
Last edited by JBeckman; Sep 2, 2017 @ 6:53am
Originally posted by JBeckman:
That's unfortunate, working around the integrated GPU is obviously not going to be enough then and it's still weird how the game apparently works with those files cleaned out too but then breaks on the next start.

EDIT: Or if it's the save files but why would those cause any problems.
(And only with SpecialK loaded at that, if it was trying to sync to Steam cloud and that caused some issue it would be one thing but it's not that.)

I tried removing the save file but now it does not start even with the save file removed. Is it because i installed the update for the TOS game?
JBeckman Sep 2, 2017 @ 7:14am 
Installed the update sounds a little bit odd, Steam should have pretty much forced it, not my place to pry or ask of course but if you were to happen to use a different version of the game that might complicate things a little bit with SpecialK depending on what said version is doing with the Steam API.

That's beyond my knowledge unfortunately, Kaldaien has made several posts about this and from the sounds of it some of these mess things up a bit so it's possible it comes down to this even if it pointed to a D3D9 related error initially.

SpecialK doesn't go out of it's way to do this or that from my understanding of it but if the Steam_api.dll or other related files aren't following the what the official version does you might run into problems so that's a possibility but as I said my own knowledge on the Steam API features and functionality isn't that great. :)

Sorry for being able to provide a better answer.
Originally posted by JBeckman:
Installed the update sounds a little bit odd, Steam should have pretty much forced it, not my place to pry or ask of course but if you were to happen to use a different version of the game that might complicate things a little bit with SpecialK depending on what said version is doing with the Steam API.

That's beyond my knowledge unfortunately, Kaldaien has made several posts about this and from the sounds of it some of these mess things up a bit so it's possible it comes down to this even if it pointed to a D3D9 related error initially.

SpecialK doesn't go out of it's way to do this or that from my understanding of it but if the Steam_api.dll or other related files aren't following the what the official version does you might run into problems so that's a possibility but as I said my own knowledge on the Steam API features and functionality isn't that great. :)

Sorry for being able to provide a better answer.
You helped me alot, improved my knowledge of things to be honest. I'll just keep on trying to see if it works, if it doesn't, then I guess I will just have to stick with Gedesotas tool. :)
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