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I have the same issue. Where in the ReShade config can see where the folder is? It's not in any of the .ini files. In the settings there's only a screenshot path.
Edit: I actually found the folder, which is in the document folder for some reason and I copied the .fx files there. Now the effects show up in the menu but they don't do anything. I try to get SMAA to work and it does with the classic ReShade mod - just not with the SpecialK custom version. Other filters don't work as well, tho, like the monocrome filter.
Edit2: Okay, I finally got it working through trial and error but it's really messy and doesn't make much sense. I had to move not just the shader files but all the custom ReShade files into the "C:\Users\"my user name"\Documents\My Mods\SpecialK\Profiles\MONSTER HUNTER WORLD" folder. This should really work out of the game folder imo.
Also, adding in a LPT: Delete the shaders you're never going to use, it'll give specialK less to load up. For example, I only use four, so I removed the rest and now SK only loads four instead of 53.
LPT: means printer port to me, I'm apparently showing my age :P
Life Pro Tip, from e.g. https://www.reddit.com/r/LifeProTips/
I can use the two mods respectively but not able to use them at the same time even I follow the guide step by step. It still keeps crashing when I use the "third party" function in S-K.
I'd appreciate if u can tell ur settings about these two mods.
Can you show me your shader folder structure in Documents? I can't get it to work. Switching shaders does nothing. I don't know where to put which files exactly.
Yeah, stopped working for me as well after the DLSS update. Maybe their method relies on its own type of DLL Injection which interferes with ReShade. Would be nice to get it working again, tho, cause DLSS in MHW looks like ass.
The ReShade.ini file should look something like this with the SpecialK enhancements.
[SK_D3D11]
AlternateTrigger=0
ExplicitPreHUD_X=2560
ExplicitPreHUD_Y=1440
ExplicitPreHUD_Fmt=
IgnoreResolution=0
PreHUDResScale=1.0
SkipIfNoTrigger=0
Depending on version used, Alternate and Skip to 0 might work, res scale is part of the newer 0.10.3.1 .dll though if you use DLSS it would be upscaling and might break ReShade without having support for a scaler like this.
Pre HUD X and Y is width and height, format is also used for a few things although I tend to leave it blank and basically hope for the best but I think it can be changed in the ReShade SpecialK options menu too.
But yeah try disabling the trigger conditions that are looking for whatever the shader hash in D3D11_Shaders.ini is if the update changed around the shaders and it's going to need a new value, if that's all it should work though shaders will now affect the UI elements same as original ReShade.
I just tried those settings but unfortunately they don't change anything for me. Just to make sure I have the monochrome filter installed as well so that I can easily spot the difference between it working or not.
Edit: ReShades FPS counter still works, tho, just FYI.