Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Just curious, will you be handing out any beta keys to help test the steam version? Been using your fixes for a while and would like to help in some way.
Intel 4670k and RTX 2060.
I currently have disabled SpecialK and staying on DX12 to observe performance changes.
All I can say is everything is performing buttery smooth.
I don't have the latest graphic driver ( 436.02 ) and I'm on Windows 10 ver. 1909
I've undervolted my CPU so I'm on 3.8 Ghz with 62 degrees right now and I'm in the Philippines. (Noctua NH-D15 which honestly get yourself a Scythe Mugen 5 Rev. B, it's 2-5 degrees hotter than NH-D15 at half the cost)
I also undervolted my GPU and that's running at 62 degrees.
here's a thred discussing everything. you can probably just implment D12 and the bypass.
DirectX 12 somewhat offsets the impact on high end CPU's but not completely.
Capcom did order a takedown of the mod that made all events available all the time so there is a chance the more important script files could have additional checks now plus the existing threads and anti debugger code in the new update to the game although most of that was defeated the first day.
For SpecialK though going through who knows what Capcom's doing every time the game is updated might be a issue for forward compatibility first patch landing in a week or two I believe so that might already have some changes especially as people are also working around the existing measures the game has now although I expect Capcom to eventually lose this little race as they can't completely sabotage the games performance or stability and the scheme continues to be undone within a day despite how much more Iceborne changed things.
Keeping the online cheat free is a fine idea but with much of the data client side it's not really going to work despite Capcom's efforts to add upwards of fifty some threads and encryption and checks and other means to limit debugging and file modifications.
So I hope they don't completely wreck the PC version in the process with all these things and well I guess it just remains to be seen how compatibility will work out both for patches and eventual larger updates like this first actual expansion to the game whatever is next.
https://steamcommunity.com/app/582010/discussions/0/1737760710132216095/
Is the game actually shutting off the anti-tamper by thinking the game is closing? This is unreal