Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I _believe_ some users got it to work, although I don't remember the specifics beyond that Uplay's overlay needed to be disabled (I think). You might want to try extracting the Special K + Custom ReShade package for Monster Hunter World and then extract the Odyssey Special K[github.com] over the files, overwriting the existing files from the MHW package.
That might or might not work.
Worth giving a try but you might have to choose between ReShade or SpecialK if it still crashes on start-up.
The files should go into here I believe.
C:\Users\USERNAME\Documents\My Mods\SpecialK\PlugIns\Unofficial\ReShade
And then in-game you just tick the checkbox for using the custom version of ReShade via the SpecialK OSD and restart the game and it should try to load up the .dll as the game is next started.
(Instead of trying to proxy load a specific .dll by manually editing the config file.)
The problem I encountered, however, was that having Unofficial ReShade simply plugged into Special K effectively halved my framerate in the same areas I was getting a smooth 60 FPS before, even without any effects actually injected into my game!
I took some screenshots with and without Unofficial ReShade plugged in, which you can see here: http://imgur.com/a/NNbk5jk
Now, I am fairly sure that such a dramatic performance drop is not intended and there has to be some other setting to configure (other than the Special K injection ones) in order to get a nice framerate with Unofficial ReShade. Unfortunately, the original thread got deleted before Kaldaien had a chance to reply... :(
Do you fine gentlemen have any idea why Unofficial ReShade would tank the framerate like that simply by being plugged in through Special K?
P.S. Before installing Special K, I mainly used ReShade to inject some sharpening to combat the bluriness of the in-game AA option. Since I might not be able to play with Unofficial ReShade due to this massive framerate drop, do any of you know how I might enable Negative LOD Bias via NVIDIA Inspector to inject some sharpening that way? Thanks! :)
I always use NVIDIA Inspector instead because it offers me access to hidden settings and also more granularity for configuring my game profiles.
I sought your help because simply allowing Negative LOD Bias, disabling the driver’s automatic lod bias control and setting a negative bias value do not seem to produce an effect in-game.
This led me to believe that there is another setting that needs to be switched on/off for it to finally sharpen the textures. :/
I recently reworked the PCGW article for the Profile Inspector and I still barely remember or understand half of what those settings involve.
Anyway, it could simply be that Nvidia’s overrides isn’t compatible with how the game works, since it apparently is more along a DirectX 12 engine under the hood than a DirectX 11 engine. Either that, or whatever override applied is diffused through the dynamic resolution of AA Adaptive, Low, and Medium, or another shader and/or setting of the game.
- Antialiasing - Transparency Supersampling: 0x00000008 AA_MODE_REPLAY_MODE_ALL
- Texture filtering - Driver Controlled LOD Bias: Off
- Texture filtering - LOD Bias (DX): - 0.5000
- Texture filtering - Negative LOD bias: Allow
While -0.5000 provides some welcome texture sharpening, any values lower than this will apparently bug out the night sky by dimming individual stars (but not the Milky Way galaxy texture) to invisible levels.
This again leads to me to lament the framerate drops I am seeing when plugging in either Official ReShade or Kaldaien's Unofficial ReShade version into AC:Odyssey via Special K...
Before the original forum thread was forcibly closed, I posted the following screenshot comparison of my game with and without Unofficial ReShade plugged in:
https://imgur.com/a/NNbk5jk
Do these drastic framerate drops occur in other games for which Kaldaien configured his Special K mod (e.g. Monster Hunter World) by any change? I have a hard time believing that this behaviour is intended, given how both Official and Unofficial ReShade cause my framerate to tank even when not injecting any effects into the game! :/
The game sets up render commands on multiple threads, ordinarily these threads work independently. Unfortunately, any time one of these threads changes the depth buffer, all other threads have to wait for it to finish. That defeats the purpose of multi-threaded rendering and will kill performance in a game like this.
As long as you don't use an effect like MXAO that needs the depth buffer, unofficial ReShade will skip this locking problem.
Thank you very much for replying, but I am actually seeing these massive framerate drops even with NO effect injected whatsoever. Before installing Special K, I actually only used the latest official version of ReShade (i.e. 3.4.1) to enable Clarity, Deband and LumaSharpen, which to my knowledge are very lightweight and do not make use of the depth buffer at all.
Furthermore, it was with your recommended version of Unofficial ReShade plugged in that I encountered these problems, which made me wonder what the problem might be?
First of all, make sure that you disable any overlays (since the Uplay overlay simply crashes my game at launch with ReShade plugged into Special K).
Secondly, the load order must be set to "Plug in" NOT "Early", and all of the Special K injection settings that you can find under the Unofficial ReShade in-game configuration menu must be ticked off before you will see any effects enabled.
I am very curious to know if you are also experiencing massive framerate drops with ReShade plugged into Special K?
Edit: Nope, no performance drop.
Without having Special K installed it runs just fine. Apparently I am the only one suffering from this issue! :(