STEAM GROUP
Special K - "Kaldaien's Mod" Special☆K
STEAM GROUP
Special K - "Kaldaien's Mod" Special☆K
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All Discussions > Development > Topic Details
Faradise May 9, 2020 @ 12:16am
Game was crashing. I installed Special K to log the game output because it doesn't have a logging feature on its own.
Anyone have an idea what could be crashing this game?

Here is the Crash Log[pastebin.com]
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Showing 1-8 of 8 comments
Kaldaien May 9, 2020 @ 7:09am 
Bad multi-threading code, basically.
Faradise May 10, 2020 @ 3:14am 
Originally posted by Kaldaien:
Bad multi-threading code, basically.

If this is implying it's the game design's fault, I can't really get behind that since it's been working for other people aside from this guy who have been having crashes. But to be fair, this game is indeed not designed for PC so having bad codes can be true.

But if everyone else can play it normally, I don't see it can't be fixed.
Last edited by Faradise; May 10, 2020 @ 3:15am
[SK] Kaldaien May 10, 2020 @ 8:01am 
There's not much diagnostic info in an isolated crash log like the one you showed me.

The only thing it shows is that the crash is happening during code designed to prevent two threads from accessing the same resource simultaneously. It is the single most common cause of crashes on multi-threaded systems and I cannot pinpoint the exact source unfortunately.
Faradise May 10, 2020 @ 4:50pm 
Originally posted by SK Kaldaien:
There's not much diagnostic info in an isolated crash log like the one you showed me.

The only thing it shows is that the crash is happening during code designed to prevent two threads from accessing the same resource simultaneously. It is the single most common cause of crashes on multi-threaded systems and I cannot pinpoint the exact source unfortunately.

Will another log helps?
This is the D3D11 Log[pastebin.com]. The main exception I've seen is the "non-continuable". As for the texture reference incorrect, that's a given for this game and we know it's not the cause.
Last edited by Faradise; May 10, 2020 @ 4:52pm
Kaldaien May 10, 2020 @ 5:10pm 
Those exceptions are concerning, but incorrectly reference counted texture memory is far more likely to cause random crashes.

I'd suggest setting the LogLevel to 1 or 2 in dxgi.ini and re-running the game. That'll tell me whether the engine is leaking texture memory or if it's deleting memory that's still in use. If it's doing the latter, the game's going to repeatedly crash.
JBeckman May 10, 2020 @ 10:51pm 
wmn5r.exe seems to be Wangan Midnight Maximum Tune 5 but from there and searching on the exe name it moves to Tekno Parrot and various loaders so I can't find that much more.

http://www.emuline.org/topic/1449-tuto-wangan-midnight-maximum-tune-5-including-versus-play-lan-setup-extra-car-livery/
Last edited by JBeckman; May 10, 2020 @ 10:53pm
Faradise May 11, 2020 @ 1:52am 
Originally posted by Kaldaien:
Those exceptions are concerning, but incorrectly reference counted texture memory is far more likely to cause random crashes.

I'd suggest setting the LogLevel to 1 or 2 in dxgi.ini and re-running the game. That'll tell me whether the engine is leaking texture memory or if it's deleting memory that's still in use. If it's doing the latter, the game's going to repeatedly crash.

Actually, we already got used to those incorrect reference counted texture. It always happens, but very rarely any of these crashes happen because of it. But just in case, I'll still see if there's more to see in another log level.
Faradise May 11, 2020 @ 1:52am 
Originally posted by JBeckman:
wmn5r.exe seems to be Wangan Midnight Maximum Tune 5 but from there and searching on the exe name it moves to Tekno Parrot and various loaders so I can't find that much more.

http://www.emuline.org/topic/1449-tuto-wangan-midnight-maximum-tune-5-including-versus-play-lan-setup-extra-car-livery/

It is Wangan Midnight Maximum Tune 5. That's why I've said it's not a game designed for PC despite being a DX11 title.
Last edited by Faradise; May 11, 2020 @ 1:53am
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