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EDIT: Well caching textures to RAM would increase RAM usage but if the amount is greater than expected even with a reduced cache size then there could be a problem assuming it's cache related in the first place. :)
Or maybe that was another engine?
As for caching UE4 textures, this works fine. It's texture injection that has several limitations due to staging instead of immediate upload.
I tried disabling the texture cache too, the bug was still there.
I've been testing more and discovered that using the Official Reshade with 0.10.3, this bug doesn't happen. If I use the Custom Reshade, or disable it, it happens again.
dxgi.log > https://pastebin.com/ygfZU9Yq
Reshade64.log > https://pastebin.com/qPbQzP5k
I cannot think of any reason it would behave this way, but million to one shot, try different load orders for the plug-in.
Thing is, if I use the Official Reshade, somehow it fixes it, that's why the .log from the official reshade on the previous post.
I just tried to use the custom version (the one that comes with 0.10.3), to see if it fixes the problem too, but the problem came back.