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https://www.zeldadungeon.net/breath-of-the-wild-walkthrough/shrine-locations/katosa-aug-shrine-guide/
They ran out of ideas at one point and fell back on the thing Nintendo's most often laughed at for. Giving us the motion gaming craze that went nowhere.
Second DLC should come out shortly I believe, update 1.34 is causing some concern in the CEMU emulator community due to frame pacing issues but I guess the actual hardware wouldn't have any such problems.
What I find most funny about that is the ratio of people who play CS:GO and are a member of this group is probably among the lowest of any Steam group considering my projects cater to JRPGs for the most part.
(There's been a few Japanese crossovers for some westerns content, and the opposite.)
Batman...well Batman tends to get weird but then again he started as a gunman and then it's kinda spread into all the crossovers ever. :P
EDIT: Though that was pre-SpecialK as it is now, mainly focused on ini tweaks for getting the streaming system to behave. Somewhat. :D
Which well you either revert to a earlier patch and use that or you use the new (grid?) system from the patched version for DLC compatibility which also restores effects such as rain drops and some other stuff but ALL the VRAM goes into the game then and it'll still stutter a bit.
EDIT: Though I suppose SpecialK with a system with enough DDR4 high-speed RAM and a SSD of reasonable speed and then a texture cache of insane size you can get some results too. :P
(The god-damn Batman finally has enough god-damn RAM...or something like that. Ha ha.)
EDIT: Which well I guess that's AMD's HBCC system for Vega in a nutshell, 128 GB system with memory to spare? Give some to the GPU. :D
(Well 32 or 64 might be enough, maybe.)
EDIT: Actually it's still going to stutter whenever you go into a new zone and all the data is loaded around if that's how it works now, well there goes that theory.
Mouse look there is tied to an invisible mouse pointer (well, according to this review, I'm still hesitating whether I should get the game myself to see how it works)
https://www.pcinvasion.com/star-ocean-last-hope-technical-review-options
So basically the camera moves until the pointer hits the edge of the screen. My guess is that the game loses focus of the pointer and stops the movement. I've seen such behavior before, it happens when the pointer is not locked within a window, a typical problem when trying to run old games in a window.
Maybe with all that window mess sorted out, mouse look will work correctly? I would have tested it myself with the latest Special K, but even if I had the game, I don't have free hdd space to install it right now.
Thank you once again for saving another broken game!
Unfortunately, I think the problem here is that the mouselook is based on relative window position rather than raw input. Raw input (and DirectInput) will continue to send mouse delta information even if the mouse cursor is in a different application or has reached the edge of the desktop and said delta movement has much greater precision than 1 pixel.
Needless to say, THAT is the correct way to implement mouselook... but many games opt to instead warp the cursor to the center of the screen and look for movement differences :-\
I guess the only solution here is to use GPDSCK or play with a controller.
For one example Star Wars Battlefront 2 released a short while ago, developed by Dice after games such as oh the entire Battlefield franchise.
Well a few days after launch update 1.02 (Somehow called update 0.2) came out, fixing among other things a bug where the game progress was deleted if you played the game without a controller plugged in.
Needless to say they probably never tried the game without a gamepad. :D
But that was at least patched, here? Well there's some mouse compatibility options in SpecialK (ME: Andromeda says hello.) but I don't know if they can help with this issue since it works a bit differently.
EDIT:
https://battlefront-forums.ea.com/discussion/83395/star-wars-battlefront-ii-release-notes-patch-0-2
I can tell you when a game is very obnoxious about its input and requires those compatibility settings like anti-warp, but I didn't spot anything like that. Some games even use an obscure feature in Windows that lets you treat mouse buttons as keyboard keys, input on Windows can go weird in a hurry with all the "wrong" ways you can do something :)
Back in the 2000s every PC game I played was made for KB/M and no one even asked why there is no mouselook or remappable keys becase there was no such thing (well at least not on a large scale like we have now). It was vice versa, PC games had no controller support.
Ok, thank you for your help, I just bought the game anyway and once I clear up enough disk space to install it, I can tell for sure what's going on there. Or someone before me will do.
But lately I wonder should I report it differently considering they prob phising or scams even.
Jackasses even use other steam accounts to post on their own thread saying along the line that it's working and trusted service etc.
And it's clearly obvious considering that group has slow traffic of posts.
I'm seeing Video encoder load for reasons I cannot figure. I do not have any video capture software running right now. I therefore believe the game is doing this, but that really makes no sense.
Can you tell me if the VID0 <%....> number shows up on the GPU OSD readout? It's hidden from view whenever NVIDIA's video encoder is at 0% load.
I'm going to insert into Special K's compatibility profile for this game a default forced 60 FPS limit. At this point the number of things that can break Star Ocean 4's framerate limiter are way too many, it needs this crutch :-\
Unless it is, I suppose the list of issues might grow as people keep digging into the game.
Video playback is a interesting one too, isn't it just BIK again only it's packed into those archives though then again there's no third-party BIK .dll so maybe not?
(And then it turns out to be some 1280x720 res 10-bit x265 encode or something...eh probably not but some video format of some kind is in those archives.)
EDIT: Well the video file is something from a quick string search.
Also.
Well isn't that nice. :D
(There's a joke somewhere here but it's probably protection related, and there's a joke somewhere there too. Ha ha.)
EDIT: CRIVMPV, MPV format?
EDIT: Lots of different CRI engine stuff from searching around a bit, guess that makes sense for this engine they're using having it's own feature set and tools.
The menu / gameplay limiter has input latency problems unless my "Sleepless window thread" option is engaged. But.... that option really angers this game during video playback :) Detecting the gamestate and turning that feature on/off is needed.