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EDIT: Cri Engine? That's what it's called? Like it doesn't make you cry (Like that *other* engine.) instead it leaves a little mess and causes a crisis. :P
There are no debug symbols for that DLL for some reason. I just know that in x64, rax is the return value and rcx is the first parameter
This will fly over everyone's head, but whatever, I find it interesting :)
https://msdn.microsoft.com/en-us/library/9z1stfyw.aspx
Looks like it's the most popular amongst JRPG devs at the moment which is the common factor for the window issues in woff and so, and it makes me cry.
I think a comparison between how the port perform vs ps3 emulation would be nice. Except I left most of my ps3 games in storage at my parents when I moved country so I can't test that. :-/
I think I might remember some CriWare logo for somewhere come to think of it.
EDIT: As for XAudio well it looks like you set some flag from what I assume is the Windows SDK?
https://msdn.microsoft.com/en-us/library/windows/desktop/ee415752%28v=vs.85%29.aspx?f=255&MSPPError=-2147217396
Eh probably not very important here, game crashes for whatever reason if you use a audio frequency above 48.000 so lowering it back should work.
Most game audio is probably still using 44100 anyway so not too much of a benefit from setting it higher unless you work with audio on a more professional level, no idea if there's any game using 48000 let alone 96000 but there's probably a limit to natural hearing from the ear too and perhaps technical challenges or limitations such as file size or just compatibility or performance concerns?
EDIT: Though the comparison isn't all that meaningful, Unreal Engine has a lot of history to it too and Epic probably knows what they're doing, devs licensing said engine can still mess up pretty badly.
(Not too sure what the best comparison is here, perhaps it's just inexperience or lack of time and resources? Probably experience.)
Edit: 2k and 4k resolutions introduce black borders that remind me of the EU ports of FF games. Like 10% of the screen on left and right of the image (total 20%) and about 10% from the bottom ,with the top of the game lined to the top edge. Not so good :P
Edit: Agh. Aliasing is bad again. Some of the uniforms are nicely designed with details carbon fibre texture and zips and etc, which all shimmer like sunlight over water xD
Some parts are way over-documented, other parts have zero documentation at all and if you look at say this code[gitlab.com], you will find a lot of collaboration between COM Interfaces that Microsoft's documentation never explains.
There's something really satisfying about working with those APIs because you will not find a lot of code examples online, yet it's an underlying part of Windows and everything is using it. XAudio2, for example, just wraps those APIs. It's the road less often taken, with everyone else resorting to XAudio2 =P
But I guess like everything I've ever seen in C++/CLI, Microsoft had to make it stupidly complicated.
God I hate to sound negative, but this is silly. The price is right, but they're promising more than they are actually delivering.
You mean graphically 720p or the Videos being 720 ?