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I looked at the BMP file in a image tool, and it is a solid black color.
I also decompiled the model using Crowbar 0.42 and then viewed the mesh and texture in Blender. It shows as a solid black color there, as well.
My conclusion is that the importer for Milkshape 3D messed up the texturing.
Also i've opened this model in Blender, and UV map is messed up there too.[i.imgur.com]
How did you determine that the external texture file is the correct one for this model? (I am guessing you determined it by the file name, but I need all the info you can give me.)
I have determined that there must be some different way to get the texture uv coordinates than what is typically used for Half-Life (v10) models. Unfortunately, I do not see any info in the MDL file itself to determine how to fit the coordinates to the size of the BMP file you have given.