GRUPO DE STEAM
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GRUPO DE STEAM
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Todas las discusiones > Dota 2 Modeling > Detalles del tema
Akaize 9 NOV 2013 a las 18:51
Remaking a poor work.
Hi, I'm here to show to you the progress of this set.

This is the head. 99% ok.

http://i.imgur.com/6zyB7U7.png?1
http://i.imgur.com/PUrGYo2.png?1
http://i.imgur.com/vmBA9QN.png?1

Tell me what you think.
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Mostrando 1-15 de 20 comentarios
HellJumper 10 NOV 2013 a las 14:19 
Looks great... I don't know what else to say.
HellJumper 18 NOV 2013 a las 17:29 
The spikes are awesome! But maybe you should make the swirly blue patterns more angular (right now they look a little silly).
Akaize 18 NOV 2013 a las 18:04 
silly?
HellJumper 18 NOV 2013 a las 18:43 
The swirls just look out of place. All your other geometry is very angular (like hard edges), and the swirl pattern has round edges. Maybe use square edges.
Akaize 18 NOV 2013 a las 18:55 
ah!, now I understand you. I'will change
Última edición por Akaize; 18 NOV 2013 a las 20:24
Akaize 28 NOV 2013 a las 9:07 
http://i.imgur.com/ZzKXheL.png?1
http://i.imgur.com/XMJ4hJ1.png?1
http://i.imgur.com/dU7aDA9.png?1
http://i.imgur.com/D8Y0qwy.png?1

Now I need finish the mask1 and the ultimate effect of the shoulder. =)
The square edges of the simbol is ready.
HellJumper 28 NOV 2013 a las 11:49 
This looks incredible!! I would totally use it, dude!
Akaize 28 NOV 2013 a las 12:44 
=) What do you think about the new shoulder, better then the old one?
HellJumper 28 NOV 2013 a las 13:13 
Yeah it looks much better.
Akaize 28 NOV 2013 a las 13:20 
This is a relief, now I need to follow this path and finish the set.
Akaize 28 NOV 2013 a las 13:22 
Do you know how I can make the items appear to be metal? I'm unable to get the effect I wanted.
Última edición por Akaize; 28 NOV 2013 a las 13:28
HellJumper 28 NOV 2013 a las 13:32 
My advice would be to look at how other metal looks like in the game. Check the vtfs in the dota 2 vpk files. You'll need GCFscape to open the dota 2 vpk (\steam\steamapps\common\dota 2 beta\dota\pak01_dir.vpk) and then look at how other people set up their materials. Unfortunately we don't have access to the .vmt files for dota (like we do in TF2), so you're going to have to use the _masks to get the right look.
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Todas las discusiones > Dota 2 Modeling > Detalles del tema