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Toate discuțiile > Dota 2 Modeling > Detaliile subiectului
Remaking a poor work.
Hi, I'm here to show to you the progress of this set.

This is the head. 99% ok.

http://i.imgur.com/6zyB7U7.png?1
http://i.imgur.com/PUrGYo2.png?1
http://i.imgur.com/vmBA9QN.png?1

Tell me what you think.
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Looks great... I don't know what else to say.
The spikes are awesome! But maybe you should make the swirly blue patterns more angular (right now they look a little silly).
Akaize 18 nov. 2013 la 18:04 
silly?
The swirls just look out of place. All your other geometry is very angular (like hard edges), and the swirl pattern has round edges. Maybe use square edges.
Akaize 18 nov. 2013 la 18:55 
ah!, now I understand you. I'will change
Editat ultima dată de Akaize; 18 nov. 2013 la 20:24
Akaize 28 nov. 2013 la 9:07 
http://i.imgur.com/ZzKXheL.png?1
http://i.imgur.com/XMJ4hJ1.png?1
http://i.imgur.com/dU7aDA9.png?1
http://i.imgur.com/D8Y0qwy.png?1

Now I need finish the mask1 and the ultimate effect of the shoulder. =)
The square edges of the simbol is ready.
This looks incredible!! I would totally use it, dude!
Akaize 28 nov. 2013 la 12:44 
=) What do you think about the new shoulder, better then the old one?
Yeah it looks much better.
Akaize 28 nov. 2013 la 13:20 
This is a relief, now I need to follow this path and finish the set.
Akaize 28 nov. 2013 la 13:22 
Do you know how I can make the items appear to be metal? I'm unable to get the effect I wanted.
Editat ultima dată de Akaize; 28 nov. 2013 la 13:28
My advice would be to look at how other metal looks like in the game. Check the vtfs in the dota 2 vpk files. You'll need GCFscape to open the dota 2 vpk (\steam\steamapps\common\dota 2 beta\dota\pak01_dir.vpk) and then look at how other people set up their materials. Unfortunately we don't have access to the .vmt files for dota (like we do in TF2), so you're going to have to use the _masks to get the right look.
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Toate discuțiile > Dota 2 Modeling > Detaliile subiectului