GRUP STEAM
Blender Tutorial Community BlenderTuts
GRUP STEAM
Blender Tutorial Community BlenderTuts
32
SEDANG BERMAIN
209
ONLINE
Dibentuk
16 Oktober 2012
Bahasa
Bhs. Inggris
Lokasi
United States 
Semua Diskusi > Dota 2 Modeling > Rincian Topik
Remaking a poor work.
Hi, I'm here to show to you the progress of this set.

This is the head. 99% ok.

http://i.imgur.com/6zyB7U7.png?1
http://i.imgur.com/PUrGYo2.png?1
http://i.imgur.com/vmBA9QN.png?1

Tell me what you think.
< >
Menampilkan 1-15 dari 20 komentar
HellJumper 10 Nov 2013 @ 2:19pm 
Looks great... I don't know what else to say.
HellJumper 18 Nov 2013 @ 5:29pm 
The spikes are awesome! But maybe you should make the swirly blue patterns more angular (right now they look a little silly).
Akaize 18 Nov 2013 @ 6:04pm 
silly?
HellJumper 18 Nov 2013 @ 6:43pm 
The swirls just look out of place. All your other geometry is very angular (like hard edges), and the swirl pattern has round edges. Maybe use square edges.
Akaize 18 Nov 2013 @ 6:55pm 
ah!, now I understand you. I'will change
Terakhir diedit oleh Akaize; 18 Nov 2013 @ 8:24pm
Akaize 28 Nov 2013 @ 9:07am 
http://i.imgur.com/ZzKXheL.png?1
http://i.imgur.com/XMJ4hJ1.png?1
http://i.imgur.com/dU7aDA9.png?1
http://i.imgur.com/D8Y0qwy.png?1

Now I need finish the mask1 and the ultimate effect of the shoulder. =)
The square edges of the simbol is ready.
HellJumper 28 Nov 2013 @ 11:49am 
This looks incredible!! I would totally use it, dude!
Akaize 28 Nov 2013 @ 12:44pm 
=) What do you think about the new shoulder, better then the old one?
HellJumper 28 Nov 2013 @ 1:13pm 
Yeah it looks much better.
Akaize 28 Nov 2013 @ 1:20pm 
This is a relief, now I need to follow this path and finish the set.
Akaize 28 Nov 2013 @ 1:22pm 
Do you know how I can make the items appear to be metal? I'm unable to get the effect I wanted.
Terakhir diedit oleh Akaize; 28 Nov 2013 @ 1:28pm
HellJumper 28 Nov 2013 @ 1:32pm 
My advice would be to look at how other metal looks like in the game. Check the vtfs in the dota 2 vpk files. You'll need GCFscape to open the dota 2 vpk (\steam\steamapps\common\dota 2 beta\dota\pak01_dir.vpk) and then look at how other people set up their materials. Unfortunately we don't have access to the .vmt files for dota (like we do in TF2), so you're going to have to use the _masks to get the right look.
< >
Menampilkan 1-15 dari 20 komentar
Per halaman: 1530 50

Semua Diskusi > Dota 2 Modeling > Rincian Topik